Stop the sound of a button
Hello..
I have a small problem with the sound... I have an animation of main container with background sound which is full of soundChannel.
I have also an external SWF that is loaded with video Clip buttons that have a BEARING ON sound on the timeline... after rolling discount - I place the:
SoundMixer.stopAll (); to stop playing the sound button, once the mouse is released... However, the problem I'm running into is that it also stops the sound of the main container - suggestions clip? Thanks a bunch in advance!
everything in your last message is correct, except that you use the soundchannel to load a sound. you will use either the "new" constructor to instantiate your sound (if sound is in your library) or if you use a sound instance and the load() method of the sound class to load your sound. the soundchannel is what is returned after applying the play() method to your sound. instance.
Tags: Adobe Animate
Similar Questions
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I encountered a small problem which is just my project look sloppy.
When a person hits some buttons, a sound starts playing, but since the sound is long enough it just guard play and playing even after they are in a different domain.
Even with a film, I have in the thing as well.
How can I do when you press another button, I can stop the sound?
Currently, it is set up like that...
root
Under root is the symbol screen
Under the screen, after section 1 is a real symbol & the video file
under actual finally is the audio file which is used...
Try on properties of the (real) framework:
under its:
Sync: Stream (repeat: 1).
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How can I stop the sounds in this scenario
Hello, I need help.
I need to load an external .swf file in my new movie and stop the sound/music that plays in the file external swf. I need the sound/music to stop immediately on frame one. I do not have the FLA to the external swf file as its years. Can someone help me with this? I know there are 'stopallsounds();' but I do not think I use this right because it does not block the sound when I play the new exported swf.
So to summarize - I loaded in a .swf on a framework (in a clip from the Virgin film) - and on another layer, tried to add the "stopallsounds();" HELP - music continues to play - action!Hey that worked - rule you! Thank you very much!
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Stop the sound of back/forward
I was wondering if there is any way to stop the rewind and advance fast sound you hear when you move the back or front chronological marker along your videos. Or is there a better way to quickly navigate through videos? I know that his happens because music, I added its annoying me...
Céline
Thanks for the reply. Just as I suspected.
14 elements of first (the most recent version and just came out) has undergone changes in its mounting Panel. Especially ones involving audio tracks.
Please refer to point 2 at the top of my blog first elements 14 First Look details ATR first troubleshooting items: first items 14 First Look details
If you have the first 13 items, you do not have the muting of the audio track to which you were referred. In the first elements 13/13.1, these icons to the left of the track name are for display only - style for videos, 4 display styles to select from and for audio 2 display styles to choose one (with as wave and no waveform). But nothing of what I just wrote will influence your elements first 13 base want to silence the audio when you scroll the contents of the timeline.
A possibility to explore
1 video 1 video track with audio related on the Audio 1 track. And you want to scroll the timeline without the sound.
2. open the Audio Mixer (mixer Audio/Menu Tools table) and put a check mark next to the button Mute for 1 Audio track. Resize the Audio Mixer Panel, it is out of your way, but you always silent access to the box.
3. put the box of Mute, when you do not want sound. Remove the check mark for mute when you do not want sound.
I'll think about it even more.
RTA
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Hey guys,.
I try to add two functions in a single button, first of all, it will take me to the next frame and the other stops the music being played
I have this written already, jump to the following framework works but the stop function does not work even if the program is still running and no error message come up... help
import flash.events.MouseEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
Stop();
Create a new sound variable 'theSunSound' to the name of the given class
the audio file in the library 'theSunSoundFile '.
var theSunSound: theSunSoundFile = new theSunSoundFile();
Variable set
theSunSound.play ();
btnGoodJob.addEventListener (MouseEvent.CLICK, bGoodJob);
function bGoodJob(event: MouseEvent): void {}
gotoAndStop ("Start");
Create a new variable of channels of sounds 'theSunSoundChannel '.
/ * This is required only if the sound will do more than just play
That is to say: stop, pause, etc... */
var theSunSoundChannel:SoundChannel = new SoundChannel();
/ * Create a variable to store the position of the "read head".
of "theSunSoundChannel" * /.
var theSunSoundPausePosition:Number = new Number();
Set the time of the "read head" to 0
theSunSoundPausePosition = 0;
/ * Create a Boolean variable called 'theSunSoundPlaying '.
This goes from true to false as the case
"theSunSoundChannel" plays * /.
var theSunSoundPlaying:Boolean = false;
Stop playback of the variable "theSunSoundChannel".
theSunSoundChannel.stop ();
Change 'theSunSoundPlaying' Variable to false
theSunSoundPlaying = false;
/ * The 'theSunSoundPausePosition' value of 0, it
reset 'theSunSoundChannel' to read from the beginning * /.
theSunSoundPausePosition = 0;
}
Yes, somehow, but you define another instance of the string inside the function. Get rid of that too.
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Stop the sound when another sound bed
Hey guys,.
Using Flash Pro CC 2014, Actionscript 3
I work on a soundboard and use buttons which sounds and I would like to indicate that when a new sound plays, it automatically stops the current sound of the game, which sounds way 2 does not play at the same time.
But I also have a button which stops all sounds, I use the code 'Click to stop all sounds' Audio and video in Code snippets.
So I'm basically wanting to make sure that I can do both, hold the judgment of all the key sounds, but also have when you press any button sound, it stops all sounds and starts playing the button / current. Any suggestions?
BTW I'll implement the symbols such as buttons, not the clips video incase you need to know for coding, but I can switch to the clips if it's easier. I was just used to buttons on old versions of Flash for simple stuff like that.
Thank you.
the code that you have demonstrated stops all sounds (if there is) currently playing, and nothing else.
I don't know why looks like it would be "..." immediately start playing the audio file that is located on this button".
If you want sound to stop all the sounds and play NewSound, use:
sound.addEventListener (MouseEvent.CLICK, fl_ClickToStopAllSounds);
var sc:SoundChannel;
function fl_ClickToStopAllSounds(event:MouseEvent):void
{
SoundMixer.stopAll ();
var newSound:NewSound=NewSound();
SC = newSound.Play ();
}
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Stop the sound at the click of the mouse in Actionscript 3
So I have this code, I want the sound to stop when I click on the Start button, but when I click on the Start button, the sound does not, but its volume is decreased, it's very weird. If anyone can solve this?
var mySound:Sound = new Sound();
mySound.load(new URLRequest("Sounds/Sound.mp3"));
var channel:SoundChannel = mySound.play();
channel = mySound.play();
StartButton.addEventListener(MouseEvent.CLICK, StartGame);
function StartGame(e:MouseEvent):void {
channel.stop();
gotoAndPlay(2);
}
The code that show you should not have any effect on the volume change. I don't know what happens after the call to the play() twice method however.
Try to change these two lines so that you only call the play() immediately method...
channel: var SoundChannel = new SoundChannel();
Channel = mySound.play ();
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Help: How can I stop the sound when I go out of the frame?
How to stop a puppetsound when I go to another frame.
I created a button and attached the script below to play the sound
on mousedown
puppetsound "the abc song".
end
but I want the music to stop when I'm out of the frame
at the moment when the music is still playing when I get out of the frame.
any help
thanx
You are almost correct. However, I don't think you want to reply to a #exitFrame message and stop your sound (depending on where you have the related code). Instead, use the #endSprite message (issued when the playback head leaves the span of a sprite in the score):
on mouseDown me
Sound (5) .play (member ("the abc song"))
end
on endSprite me
Sound (5). Stop()
end
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Stop the sound from the external SWF
Here's my problem. I have a main.swf and I load an external audio player.swf. I need to stop the player.swf sound when I press a button on the main.swf. Not all the buttons just a few buttons. I have now, I have to put the code in each button. Thank youhave you tried stopAllSounds()
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I have an infinite loop is and display of data. How can I end the loop with a button or a keypress?
Periodically perform a ProcessSystemEvents() call inside the loop. In a reminder of the STOP button, set a flag to indicate your loop to stop.
stop unsigned int = 0;
While (! stop) {}
data getmeasured
display the data
ProcessSytemEvents()
Sleep (250); to be polite: it is impolite to spinlock, since you will monopolize the CPU and other threads can get hungry
}
then, in the reminder for a STOP button
STOP the button callback routine
stop = 1;
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Hello
Step 1: Search for the issue in the clean boot state.
From your computer by using a minimal set of drivers and startup programs so that you can determine if a background program is interfering with your game or program. This type of boot is known as a "clean boot".
Reference:
How to configure Windows XP to start in a "clean boot" State
http://support.Microsoft.com/kb/310353
When you are finished troubleshooting, follow these steps to reset the computer to start as usual:
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b. type msconfigand click OK.
The System Configuration Utility dialog box appears.
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I read through several threads, but I can't figure out how or where to add the code for the sound to stop on mouseout/mouseouthandler(). I read the messages that buzz.js might be able to help, but I need advice to apply it.
The project is included in the download. The US Landmarks each have an animation that starts a stopover on mouseover and mouseout/mouseouthandler(). I need the sound that goes with each animation to do the same.
Firefox handles its OK at first but then seems to get glichy. Chrome keeps all the loop sounds whenever I mouseover.
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I am open to any suggestion. Thanks in advance for the help.
Lynn
Hello
There are some errors in your code above:
In the mouseenter event:
sym.getSymbol("space_shuttle").$("Spaceshuttlelift-off") [0] .play ("enter");
There's no label "enter" for the audio element. It should be:
sym.getSymbol("space_shuttle").$("Spaceshuttlelift-off") [0] .play ();
The biggest problem is in the mouseleave event:
sym.getSymbol("space_shuttle").$("Spaceshuttlelift-off") [0] .stop ("exit");
The audio element is not a stop method. You must use the break and with no label in there, like this:
sym.getSymbol("space_shuttle").$("Spaceshuttlelift-off") [0] () .pause;
HTH,
Joe
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stop the sound with the action script?
Hello
Im a beginner with action script, and is there a way to stop a sound using actionscript?
My sound is called "CRICKET.mp3", if it is necessary to know.
You can still use:
SoundMixer.stopAll ();
to stop all sounds. but, if you want to stop a particular sound, you must apply stop() to soundchannel your sound (created when the play() method is applied to your sound).
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Roger
I think that perhaps this is the only option, Bob. I couldn't find another way.
Unfortunately, if you are wearing your headphones and listen to the audio of the film, when you save, you will hear the echo too.
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