To access the Global Variables in the functions/methods

Which of the following statements is better in terms of performance and efficiency?

public var a: int = 0;


public void add (): void {}

a += 5;

}

Addition();

OR

public var a: int = 0;

public void Addition(b:int):int {}
b += 5;
Back to b;
}

a = (a) Addition;

I saw a lot of guides discourages the use of global variables in the functions/methods, but I just don't understand why anyone would create a copy of the variable, modify this copy and to grant this value to another variable and throw.

You must create an instance to pass to your function.  the parameter (for example, mov) does not create a separate instance and creates only a temporary pointer to the passed object.

If an instance is prepared for gc, having spent this instance to any number of methods (as a parameter) delay / will not interfere with ca.

and Yes.

MOV ['x'] = mov.x,

MOV ["rotation"] = MOV.rotation,

MOV [anypropertystring] = MC.anyproperty

Flash uses array notation to solve strings into objects:

var var1:ClassType = new ClassType();

This ['var1'] = this.var1

Tags: Adobe Animate

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