Trajectory using 3D - OK to the main timeline broken into symbol

I spent many hours of frustration trying to figure why this is happening. It is totally broken. I need to use a path using 3d in a symbol. Because of the way in which the project is being implemented (flexible), there are several FLAs that must be converted to symbols.

So when I convert the FLA that contains a path with 3D, the object moves away from the path in the symbol (the 1st framework remains in place, but everything else is off the beaten), even if it remains correct in the main timeline.

And once I have start to edit the object in the symbol, the object refers to the way ok, as if it had been a weird display problem, but 3D is all wrong - the vanishing from the object point has changed. The same thing if I create the 3D path using the parameters of the tool "global" or "local".


What is happening is, of course, the registration point in the symbol, but I was confused by what I saw.

The reg in the main scenario is at the top left, and he is a symbol. So when executives are pasted into the symbol the reg point moves toward the Center from the position of objects on the stage. So if the scene is 400 x 600, then the reg point moves 200 + and + 300.

What is happening is that the 3D vanishing point remains numerically identical, so he also moved the reg point. The confusion occurs because objects on the 3D trajectory also move and appear in the wrong place, but the road and the first object remain in the same place. But once any object on the path is published (eg. click an object and it up and down again with an arrow key) they all break the path again. Right now, compared to other objects, but incorrect to the point of leakage.

If the vanishing point must be reset for the symbol-200 and -300 of its current values. Easy, isn't it?

Well, no. Because that redefines the vanishing point in the world, and all 3D in the main storyline is the new point of flight, which is different from the scene. And if this symbol is reproduced in the main storyline, the vanishing point will be according to the main scenario and it wll look all wrong again.

So what you really have to, is to move the point of reg of the symbol to to - 200 and -300. Easy if it is a simple symbol with a couple of short times, but if it is complex, it is not easy.

You need select several images and drag the end of the selection range to the end of the timeline, and then select all and move + 200 and 300 + to have the reg point at the top left of the area of 'scene '. This can be a real drag when you have a long timeline and you miss a little in the selection range or realize that you have some layers locked, hidden in folders or below the fold.

WHAT WOULD BE REALLY USEFUL would be to have the ability to simply change the point of a symbol reg digitally. A new extension, perhaps?

Tags: Adobe Animate

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