Transparency in TOOLTIPS

I'm trying to have a semi transparent lens are keeping the elements with completely opaque target... no luck so far... any suggestions.

OK... I got the response from technical support. So if you are interested, it's actually quite simple.

In your target area, select the background as no fill.

Inside the target box, create the shape you want, the color of your choice and transparency desired level.

In addition, you can place your object to 100% opacity.

Then it was layers it would go like this

UPPER LAYER - 100% opacity

INTERMEDIARY LAYER - transparency Variable

LOWER LAYER - no fill 100% opacity.

Tags: Adobe Muse

Similar Questions

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    How can I implement a transparent bubble as the default?

    I mean the white text that appears on the development of the icons in the menu.

    Thanks in advance.

    Hello

    in this link:

    http://supportforums.BlackBerry.com/T5/Java-development/problem-with-ToolTip/m-p/102847/highlight/tr...

    user peter_strange put a code for a ToolTip:

    I'm the only copy & paste

    package ..;
    
    /*
    
    Display a 'Tooltip" (String) at a specified location for s specified time
    This Tooltip can also be removed.
    Note that in my testing, the display time is not consistent.
    
    Following example shows it being added and removed using focus events.
    
    ButtonField bf = new ButtonField("Test") {
        MyTooltip _tooltip;
        protected void onFocus(int direction) {
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                _tooltip.removeToolTip();
                _tooltip = null;
            }
            // Display tooltip at 50,50 for 5 seconds
            _tooltip = MyTooltip.addToolTip(UiApplication.getUiApplication(), "Press to test", 50, 50, 5);;
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        protected void onUnfocus() {
            if ( _tooltip != null ) {
                // We have displayed a Tooltip - remove it
                _tooltip.removeToolTip();
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            }
        }
     };
    
    */
    
    import net.rim.device.api.ui.UiApplication;
    import net.rim.device.api.ui.Manager;
    import net.rim.device.api.ui.Graphics;
    import net.rim.device.api.ui.Font;
    import net.rim.device.api.ui.Screen;
    import net.rim.device.api.ui.component.LabelField;
    import net.rim.device.api.ui.container.VerticalFieldManager;
    import net.rim.device.api.ui.container.PopupScreen;
    
    class MyTooltip extends PopupScreen{
        int _x;
        int _y;
        TooltipThread _tooltipThread;
    
        private MyTooltip(Manager manager) {
            super(manager);
         }
        public void sublayout(int width, int height)    {
            super.sublayout(width,height);
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            System.out.println("Tooltip x: " + Integer.toString(_x) + ", y: " + Integer.toString(_y));
        }
        protected void applyTheme() {
            // Overriden to suppress Border etc.
        }
        public void removeToolTip() {
            if ( _tooltipThread != null ) {
                _tooltipThread.dismiss();
            }
        }
        private void display(UiApplication uiApp, int x, int y, int displayTime) {
            _x = x;
            _y = y;
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        }
    
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                    graphics.drawRect(0,0,getWidth(),getHeight());
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        }
    
        class TooltipThread extends Thread {
    
            Object _notifyObject = new Object(); // Used to allow user to dismiss this Tooltip
            PopupScreen _tooltip; // Screen we are going to display
            UiApplication _ourApplication; // access to pushGlobalScreen and dismissStatus from our Application
            int _displayTime; // in seconds
    
            public TooltipThread(UiApplication ourApplication, PopupScreen tooltip, int displayTime) {
                _tooltip = tooltip;
                _ourApplication = ourApplication;
                _displayTime = displayTime;
            }
    
            public void run() {
                _ourApplication.pushGlobalScreen(_tooltip, 999, false);
                synchronized(_notifyObject) {
                    try {
                        _notifyObject.wait(_displayTime * 1000);
                    } catch (Exception e) {
                    }
                };
                _ourApplication.dismissStatus(_tooltip);
            }
    
            public void dismiss() {
                // notify the waiting object to stop the Thread waiting
                synchronized(_notifyObject) {
                    _notifyObject.notify();
                }
            }
    
        }
    
    }
    

    PD: Sorry for my English.

  • Triggers of the ToolTip, visible transparent in IE!

    Hello

    Just uploaded my first site of Muse (for my own host) and generally happy with it, except for a particular behavior in IE (7 & 8). In Internet Explorer, the homepage (mrsfizz.com) takes over with the ToolTip triggers made in the form of visible white areas. These do not appear in Safari, Chrome, or Firefox, which is the correect behavior. It is an urgent problem that the site needs to go live shortly. Any ideas?

    Thank you

    Hello

    It is known problem with transparent objects (with rounded corners) not to go too transparent in IE 7 and 8.

    I would suggest you here is to remove the rounded corners in all States of the ToolTip widget triggers and it should work fine after that.

    I hope this helps.

    Kind regards

    Sachin

  • Why now (Firefox 42 developer edition) tooltip background is transparent? Is it possible to change this?

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    Thank you!

    COR - el said

    Future builds of Linux will move to GTK + 3 (3.4 widget GTK +), so you may need to update your distribution of Linux.

    Like I said, Arch Linux here. Distribution of rolling release. Updated daily.
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  • Graphic framework for slide show prevents the visibility of the ToolTip

    I created a graph simple png with a transparent Center that I placed my image slideshow behind in a page of Muse.

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    Thank you

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    Mylenium

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    People,

    I'm trying to use the plugin following from the APEX Plugins site... : - dynamic Action Plugin - ToolTip

    APEX Version 4.2.4, browser is Firefox 24... Theme 26 for application...

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    Label template name: label.help - points

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    Workspace: homeworld

    user name: demo

    password: demo

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    Software LuvMuffin

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    So I change the template tag and removed the span it.

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    Kind regards
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  • Point ToolTip not solid background

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    -webkit-box-shadow: 5px 5px rgba (0,0,0,0.1);
    -moz-box-shadow: 5px 5px rgba (0,0,0,0.1);
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    white-space: normal;
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    }
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    border: 1px solid #2BB0D7;
    padding: 0.8em 1em;
    text-align: left;
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    After the Label:

    < span class = "custom_help" > #CURRENT_ITEM_HELP_TEXT # </span > < /a >

    It works very well for 12 of Firefox, but it does not work for IE (I tried IE7 and IE9)

    I have an example of work on the APEX. ORACLE.COM

    Workspace: rgwork

    User: TESTER

    Password: TEST123

    Application: DB APPLICATION (27964)

    Just hover over the label, and you will see the ToolTip planned looks like not solid and transparent in IE 7/9 but that works well in Firefox.

    At work, I use APEX 4.1 with Oracle 10 g Rel 2 and IE 7. (IE 7 is our standard, and we'll go to IE 9 in the coming months)

    Can someone please help me as soon as POSSIBLE. I have an application in production this month.

    Thank you.

    Robert

    http://apexjscss.blogspot.com

    Hello

    I made a few other changes. Here's the new CSS

    .tooltip {
    cursor: help;
    text-decoration: none;
    color: #555555;
    }
    .tooltip:hover {
    position: relative;
    }
    .tooltip:hover .custom_help{
    -webkit-box-shadow: 5px 5px rgba(0,0,0,0.1);
    -moz-box-shadow: 5px 5px rgba (0,0,0,0.1);
    -moz-border-radius: 5px;
    -webkit-border-radius: 5px;
    font-family: Calibri, Tahoma, Geneva, sans-serif;
    box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.1);
    border-radius: 5px 5px;
    position: absolute;
    left: 1em;
    top: 1em;
    margin-left: 0;
    width: 250px;
    color: #333333;
    white-space: normal;
    text-decoration: none;
    display: block;
    }
    .custom_help {
    background-color: #8FC4D6;
    border: 1px solid #2BB0D7;
    padding: 0.8em 1em;
    text-align: left;
    text-decoration: none;
    display:none;
    z-index: 99;
    }
    

    See page app id 69040 3 in your workspace to work properly in Internet Explorer.

    Kind regards

    Jari

  • On the problem of button ToolTip

    Hi all

    Really appreciate using Muse earlier, such a tool at the beginning of it's life cycle.  However, I am a bit stuck.

    What I'm doing:

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    I achieved this goal by using the ToolTip widget.

    Problem:

    I did triggers the ToolTip the same size that the chart buttons including no fill obviously, so you can always see the button/graphic effect and scroll, but since they are covering the graphics I do not receive my substitution effect, because the mouse probably never "touch" buttons directly.

    I hope that there is a way around that I'm too tired to see easy

    Any help much appreciated.  Even to tell me I'm a fool to do that!

    Thank you

    Ian

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    Change state with scrolling is not possible directly in Muse, but you can play with the opacity, with scrolling of the object it melts there entry/out indeed.

    Thank you

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  • How to make the background of a transparent logo on a slide?

    This seems to be the doc would be in 7 Captivate User Guide, in "properties of the images and the flight path images":

    Image

    Transparent background Select the color fill icon. All occurrences of a particular color of an image can be made transparent.

    ...

    However, steps to reproduce:

    1 Ctl + sh + m inserting image (logo, white background a lot).

    2. double-click on the image to open the property inspector of the image.

    3. under the image is as follows:

    cp-propinsp-image.jpg

    4 I opened what seems to be the color picker on the right and select white.

    5. I click click the eyedropper on the left (which, when I mouse over it, has the ToolTip, "Make the color transparent selected."

    Expected result: the white background becomes transparent.

    Result: white background remains white.

    I am barking the wrong tree? What is the correct and effective way to make the white background of a picture transparent?

    Thank you

    Jeff

    Let's just say that interface designer user Adobe wasn't in a good mood that day.

    If you notice closely, there is a semicolon between the eyedropper icon, which indicates that this icon is just a "label". Next to that is a button which you should click. A click, you get the color scheme which has also the standard choose fill color. Select the fill and click on the area of the image that you want to make transparent.

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    Anthony

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    Thank you

    You can achieve this effect by using the light box with transparent background.

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    banner_home_holder.jpg

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    import flash.display.Loader;
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    import flash.display.BitmapData;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.display.DisplayObject;
    import flash.display.LoaderInfo;
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    import flash.events.IOErrorEvent;
    import flash.events.MouseEvent;
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    import flash.net.URLRequest;
    import flash.net.URLLoader;
    import flash.net.URLRequest;
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    import flash.text.TextField;
    import flash.text.StyleSheet;
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    Import caurina.transitions.properties.FilterShortcuts;
    Import caurina.transitions.properties.ColorShortcuts;

    SerializableAttribute public class Main extends MovieClip {}

    the constructor function
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    private var paramObj: Object;
    optional xml path
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    private var sh: number;
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    loading the xml for news here
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    store the size of the media of the item file
    private var sizeArr: Array = [];
    store the location of the media of the item file
    private var urlArr: Array = [];
    color of the link in the content
    private var linkColor: String;
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    private var linkArr: Array = [];
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    private var titleArr: Array = [];
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    private var _target: String;

    the number of columns of thumbnails
    private var columns: number;
    size of the thumbnail
    private var thumbWidth: number;
    private var thumbHeight: number;
    filling between each thumbnail
    private var thumbPadding: number;
    value of the assets of the image/video
    private var assetWidth: number;
    private var assetHeight: number;
    store the legend
    private var captionArr: Array = [];

    analyze the data
    private void completeXML(e:Event):void {}
    _xml = new XML (e.target.data);
    _xml. IgnoreWhitespace = true;
    itemNum = _xml.item.length ();
    Columns = Number (_xml.@columns);
    thumbWidth = Number (_xml.@thumbWidth);
    thumbHeight = Number (_xml.@thumbHeight);
    thumbPadding = Number (_xml.@thumbPadding);
    assetWidth = Number (_xml.@assetWidth);
    assetHeight = Number (_xml.@assetHeight);
    linkColor = [email protected] ();
    _target = [email protected] ();
    for (var i = 0; i < itemNum; i ++) {}
    thumbArr [i] = (_xml.item[i].@thumbnail);
    titleArr [i] = (_xml.item[i].@title);
    typeArr [i] = (_xml.item[i][email protected] ());
    _Object var: Object = new Object();
    _Object.width = _xml.item[i].@width;
    _Object.height = _xml.item[i].@height;
    sizeArr [i] = _object;
    urlArr [i] = _xml.item[i].@url;
    linkArr [i] = _xml.item[i].@link;
    captionArr [i] = _xml.item [i] .text () m:System.NET.SocketAddress.ToString ();
    }
    _xmlLoader.removeEventListener (Event.COMPLETE, completeXML);
    _xmlLoader = null;
    initUI();
    }

    store the thumbnail in a container
    private var thumbContainer: Sprite = new Sprite();
    width of the thumbnail box
    private var thumbContainerWidth: number;
    the navigation arrows
    private var nextBtn: ArrowButton = new ArrowButton();
    private var preBtn: ArrowButton = new ArrowButton();
    store the arrows in a container
    private var btnContainer: Sprite = new Sprite();
    store the miniature gripper
    private var thumbClipContainer: Sprite = new Sprite();
    size of the boder hover
    private var borderSize: number = 0;
    store the border
    private var borderArr: Array = [];
    see the thumbnail now or the active
    private var isThumb: Boolean = true;

    store the image or the active video
    private var assetContainer: Sprite = new Sprite();
    store the active clip
    private var assetClipArr: Array = [];
    which image/video is view now
    private var currentAssetNum: number = 0;

    the text of the legend style
    private var textStyle: StyleSheet = new StyleSheet();
    initialize the text style
    private function initText (): void {}
    var hoverObj: Object = new Object();
    var linkObj: Object = new Object();
    var bodyObj: Object = new Object();

    linkObj.color = "#00FFFF";
    linkObj.textDecoration = "underline";
    bodyObj.fontFamily = "Arial";
    bodyObj.color = "#FFFFFF";
    bodyObj.letterSpacing = '0 '.
    bodyObj.leading = "4px";
    bodyObj.textAlign = 'left ';
    bodyObj.fontSize = 11;
    hoverObj.color = "#FFFFFF".
    hoverObj.textDecoration = "underline";
    textStyle.setStyle ("body", bodyObj);
    textStyle.setStyle ("a: link", linkObj);
    textStyle.setStyle ("" a: hover ", hoverObj");
    }

    store the caption element
    private var captionClipArr: Array = [];
    Store the image loader
    private var imageLoaderArr: Array = [];
    How image loader
    private var imageLoaderNum: number = 0;
    store the location of the image
    private var imageURLArr: Array = [];
    Ranger miniature charger
    private var thumbLoaderArr: Array = [];
    Add thumbnail image and video assets, etc. to the scene
    private function initUI (): void {}
    initText();
    addChild (thumbContainer);
    thumbContainer.addChild (thumbClipContainer);
    thumbContainerWidth = columns * (thumbWidth + thumbPadding)-thumbPadding;
    Add the tiles on the stage
    for (var i: int = 0; i < itemNum; i ++) {}
    var _shape: Sprite = new Sprite();
    _shape. Name = I.ToString;
    _shape. Graphics.beginFill (0x000000,. 4);
    _shape. Graphics.drawRect (0, 0, thumbWidth, thumbHeight);
    _shape. Graphics.endFill ();

    var ld: Loader = new Loader();
    LD. Load (new URLRequest (thumbArr [i]))
    _shape. AddChild (LD);
    thumbLoaderArr [i] = ld;
    var _border: Sprite = new Sprite();
    _border. Graphics.beginFill (0xFFFFFF, 0);
    _border. Graphics.LineStyle (borderSize, 0 x 191919);
    _border. Graphics.drawRect (0, 0, thumbWidth, thumbHeight);
    _border. Graphics.endFill ();
    _border.Alpha = 0;
    borderArr [i] = _border;
    _shape. AddChild (_border);
    /*
    Tweener.addTween (_shape, {_DropShadow_blurX:16, _DropShadow_blurY:16, _DropShadow_angle:90, _DropShadow_distance:4, _DropShadow_alpha:.4, time: 3});
    */
    thumbClipContainer.addChild (_shape);
    _shape.x is thumbPadding + i *(thumbWidth+thumbPadding);.
    _shape.addEventListener (MouseEvent.MOUSE_OVER, {function(e:MouseEvent):void}
    var s: Sprite = e.currentTarget as Sprite;
    var n: number = Number (s.name);
    {if(titleArr[n]!="")}
    var tf: TextFormat = new TextFormat();
    TF. Bold = false;
    TF. Size = 12;
    TF. Leading = 1;
    TF. Color = 0 x 333333;
    var tt:ToolTip = new ToolTip();
    TT. Align = "center";
    tt.titleFormat = tf;
    TT. Hook = true;
    tt.cornerRadius = 0;
    tt.autoSize = true;
    TT. Show (s, titleArr [n]);

    }

    Tweener.addTween (borderArr [n], {alpha: 1, time: 4, transition: "easeOutSine"})
    })
    _shape.addEventListener (MouseEvent.MOUSE_OUT, {function(e:MouseEvent):void}
    var s: Sprite = e.currentTarget as Sprite;
    var n: number = Number (s.name);
    Tweener.addTween (borderArr [n], {alpha: 0, time: 4, transition: "easeOutSine"})
    })
    / * Remove click event
    _shape.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
    var s: Sprite = e.currentTarget as Sprite;
    var n: number = Number (s.name);
    var clip: DisplayObject = assetClipArr [currentAssetNum];
    If (clip! = null) Tweener.addTween (clip, {alpha: 0, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    clip. Visible = false;
    }})
    currentAssetNum = n;
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    tweenToAsset();
    assetClipArr [currentAssetNum] .visible = true;
    Tweener.addTween (assetClipArr [currentAssetNum], {alpha: 1, time: 4, transition: "easeOutSine"})
    Tweener.addTween (thumbContainer, {y: sh + borderSize, time: 8, transition: "easeInOutExpo"})
    Tweener.addTween (btnContainer, {y: sh + 32, time: 8, transition: "easeInOutExpo"})
    Tweener.addTween (assetContainer, {y:(sh-assetHeight) > > 1, time: 8, transition: "easeInOutExpo"})
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    })
    */

    }

    thumbLoaderArr [0] .load (new URLRequest(thumbArr[0]))
    thumbLoaderArr [0].contentLoaderInfo.addEventListener (Event.COMPLETE, thumbComplete);
    thumbLoaderArr [0].contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, thumbIOError);

    var _mask: Sprite = new Sprite();
    _MASK. Graphics.beginFill (0xB22222,. 4);
    _MASK. Graphics.drawRect (thumbPadding-borderSize, - borderSize, thumbContainerWidth + borderSize * 2, thumbHeight + borderSize * 2);
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    thumbClipContainer.mask = _mask;

    addChild (assetContainer);

    var panelWidth: number = 14;
    var leftPanel: ArrowButton = new ArrowButton();
    leftPanel.rotation = 180
    leftPanel.x = - 12;
    leftPanel.y = assetHeight*.5;

    var right panel: ArrowButton = new ArrowButton();
    rightPanel.x = assetWidth + 12;
    rightPanel.y = assetHeight*.5;
    leftPanel.alpha = rightPanel.alpha = 0;
    leftPanel.buttonMode = rightPanel.buttonMode = true;

    leftPanel.addEventListener (MouseEvent.MOUSE_OVER, {function(e:MouseEvent):void}
    Tweener.addTween (leftPanel, {alpha: 1, time: 4, transition: "easeOutSine"})
    })
    leftPanel.addEventListener (MouseEvent.MOUSE_OUT, {function(e:MouseEvent):void}
    Tweener.addTween (leftPanel, {alpha: 0, time: 4, transition: "easeOutSine"})
    })
    leftPanel.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
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    var clip: DisplayObject;
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    }})
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    pauseAsset();
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    currentAssetNum = itemNum-1;
    }
    /*
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    */
    tweenToAsset();
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    Tweener.addTween (right panel, {alpha: 1, time: 4, transition: "easeOutSine"})
    })
    rightPanel.addEventListener (MouseEvent.MOUSE_MOVE, {function(e:MouseEvent):void}
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    })
    rightPanel.addEventListener (MouseEvent.MOUSE_OUT, {function(e:MouseEvent):void}
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    })
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    }

    }})

    }
    function tweenToAsset (): void {}
    var clip: Sprite = assetClipArr [currentAssetNum];
    clip.Alpha = 0;
    clip. Visible = true;
    Tweener.addTween (, {time: 2, delay:. 4, transition: "easeOutSine", onComplete:function (): void {}})
    If (clip.getChildAt (0) is ApdevVideoPlayer) {}
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    }

    }})

    Tweener.addTween (clip, {alpha: 1, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
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    }

    assetContainer.addChild (leftPanel);
    assetContainer.addChild (right panel);

    var _style:ApdevVideoPlayerDefaultStyle = new ApdevVideoPlayerDefaultStyle();
    _Style.bgGradient1 = 0 x 000000;
    _Style.controlsBg = 0 x 000000;
    _Style.controlsBgAlpha = 1.0;
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    closeBtn.x = assetWidth - closeBtn.width*.5;
    closeBtn.y = - closeBtn.height*.5;
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    closeBtn.name = j.toString ();
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    Add image/video assets to step
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    _s var: Sprite = e.currentTarget as Sprite;
    var n: number = Number (_s.name).
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    {if(linkArr[n]!="")}
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    } catch(err:Error) {}
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    }
    s.Visible = false;
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    assetContainer.addChildAt (s, 0);
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    Tweener.addTween (right panel, {alpha: 1, time: 4, transition: "easeOutSine"})
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    }
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    Tweener.addTween (right panel, {alpha: 0, time: 4, delay:. 4, transition: "easeOutSine"})
    _s var: Sprite = e.currentTarget as Sprite;
    var n: number = Number (_s.name).
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    Tweener.addTween (captionClipArr [n], {alpha: 0, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    captionClipArr [n] .visible = false;
    }})
    }

    })

    {if(typeArr[j]=="image")}
    var imageLoader: Loader = new Loader();
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    _loading.y = assetHeight*.5;
    _loading. Name = "loading";
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    }

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    e.stopPropagation ();
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    }

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    }

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    private var imageLoadedNum: number = 0;

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    }
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    }

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    }


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