Using the addEventListener method

I want to put an addEventListener on a group of radio buttons for any button is selected the same function is executed.  However, the function can you use a term like currentTarget to tell which button has been selected?  I know with actionScript, you can use MouseEvent.CLICK in the listener then event.currentTarget service, but this doesn't seem to work.  The listener doesn't like 'click' and everything I try with currentTarget generates a run-time error.  I know that I can use the function onClick for each button, but I was wondering how to use the addEventListener method.  For some reason, I still have a horrible time, understand the documentation from Adobe.  It comes to PS CS3 & CS4 PS.  Thank you!

Here is an example of adding an event handler for a control that does not already have a built-in Manager:

createDialog = function ( ) {
   var dlg = new Window( 'dialog', 'Image Mouse Event Example Script' );
   var i = ScriptUI.newImage( new File('/c/k.png'));
   dlg.image = dlg.add ('image' , undefined,  i, {name:'temp'});// also accepts jpg
   dlg.btnPnl = dlg.add( 'panel', undefined );
   dlg.btnPnl.orientation = "row";
   dlg.btnPnl.alignment = "right";
   dlg.btnPnl.preferredSize [ 80, 80 ]
   dlg.btnPnl.okBtn = dlg.btnPnl.add( 'button', undefined, 'Ok', { name:'ok' });
   dlg.btnPnl.cancelBtn = dlg.btnPnl.add( 'button', undefined, 'Cancel', { name:'cancel' });
   return dlg;
};
initializeDialog = function( w ) {
   // Set up initial control states
   ScriptUI.events.createEvent('MouseEvent');
   w.image.addEventListener ('mouseover', btnMouseEventHandler, false);
   w.image.addEventListener ('mouseout', btnMouseEventHandler, false);
    with ( w.btnPnl ) {
         // The Ok and Cancel buttons close this dialog
         okBtn.onClick = function ( ) { this.parent.parent.close( 1 ); };
         cancelBtn.onClick = function ( ) { this.parent.parent.close( 2 ); };
      }
 }

runDialog = function( w ) {
   return w.show( );
};
var win = createDialog();
initializeDialog(win);
runDialog(win)

function btnMouseEventHandler (event) {
     try {
          var m = event.type// 'mouseover or mouseout
          if ( m == 'mouseover' ) win.image.icon = new File('/c/t.png');
          if ( m == 'mouseout' ) win.image.icon = new File('/c/k.png');
     }
     catch (e) {
     }
}

Tags: Photoshop

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