Write my dynamic text variable
It may seem like a very easy noob question but I am writing a variable 'gcouter' in my dynamic textfield.
I am converting it to a string, but still nothing appears in the TextField. Don't know what I'm doing wrong? Could someone please check my code and highlight the "blindingly obvious: I don't see right now?
BTW I outsourced not my script/classes as its been a while since I did it and I'm still thinking a calendar like AS2 so please forgive this part. The project timeline is quite short and I lost a lot of time trying to make it work with as files and document classes.
Here is the code (it's for a single click to your game and use gcounter should be obvious):
import flash.events.MouseEvent;
Stop();
var gcounter:int = 0;
noHelmet.addEventListener (MouseEvent.CLICK, helmetHazard);
shoelaces.addEventListener (MouseEvent.CLICK, shoelacesHazard);
catapult.addEventListener (MouseEvent.CLICK, catapultHazard);
balance.addEventListener (MouseEvent.CLICK, balanceHazard);
check_btn.addEventListener (MouseEvent.CLICK, checkTandem);
scorePanel.visible = false;
function helmetHazard(event:MouseEvent):void
{
trace ("you have found the danger of helmet");
gcounter ++;
trace (gcounter);
noHelmet.removeEventListener (MouseEvent.CLICK, helmetHazard);
}
function shoelacesHazard(event:MouseEvent):void
{
trace ("you have found the danger of laces");
gcounter ++;
trace (gcounter);
shoelaces.removeEventListener (MouseEvent.CLICK, shoelacesHazard);
}
function catapultHazard(event:MouseEvent):void
{
trace ("you have found the danger of Catapult");
gcounter ++;
trace (gcounter);
catapult.removeEventListener (MouseEvent.CLICK, catapultHazard);
}
function balanceHazard(event:MouseEvent):void
{
trace ("you have found the danger of Catapult");
gcounter ++;
trace (gcounter);
balance.removeEventListener (MouseEvent.CLICK, balanceHazard);
}
function checkTandem(event:MouseEvent):void
{
trace (gcounter);
If (gcounter == 0)
{
feedback. Play();
}
ElseIf (gcounter == 4)
{
feedback.gotoAndPlay (30);
MovieClip (this.parent).nextBtn.alpha = 1;
MovieClip (this.parent).nextBtn.mouseEnabled = true;
}
on the other
{
feedback.gotoAndPlay (15);
scorePanel.visible = true;
String (gcounter);
scorePanel.score.text = String (gcounter);
trace (gcounter);
}
}
Thanks in advance!
is scorePanel.score your textfield? If so, your trace() runs after you assign text to scorePanel.score? If so, incorporate your policy, make sure the color of the font is different from the background color of textfield and make sure your textfield has enough width/height of this text view.
Tags: Adobe Animate
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See you soon
void
use:
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function onDataLoad(evt:Event) {}
trace (evt. Target.Data.cant);
for (var i: uint = 1; i < evt.target.data.cant; i ++) {}
This ["tcname_" + i] .text = evt.target.data ["tcname_" + i]
This ["tcname_" + i] .autoSize = "left".
This ["tcname_" + i] .multiline = true;
This ["tcname_" + i] .wordWrap = true;
this ["tcname_" + i] .width = 70; http://forums.adobe.com/post! input.jspa? = 2066 container & containerType = 14
This ["tcname_" + i] .visible = false;
This ["button_" + i] .addEventListener (MouseEvent.ROLL_OVER, buttonover);
This ["button_" + i] .addEventListener (MouseEvent.ROLL_OUT, buttonout);
trace (i);
}
}
ON working CAPITAL make the visible text field and change color
function buttonover(e:Event) {}
var tf:TextField = TextField (this ["tcname_" + e.currentTarget.name.split ("_") [1]]);
trace (tf.name);
TF. Visible = true;
tf.textColor = 0xff0000;
}
MAKE working capital change color and make invisible
function buttonout(e:Event) {}
var tf:TextField = TextField (this ["tcname_" + e.currentTarget.name.split ("_") [1]]);
tf.textColor = 0 x 000000;
TF. Visible = false;
}
reminders of the error
function onIOError(evt:IOErrorEvent) {}
trace ("IOError:" + evt.text)
}
function onHTTPStatus(evt:HTTPStatusEvent) {}
trace ("HTTPStatus:" + evt.status)
}
function onSecurityError(evt:SecurityErrorEvent) {}
trace ("SecurityError:" + evt.text)
}
OK by adding '&' in the beginning was not a good idea, it seems that the best way is really to change your PHP so that it includes no extra blank characters at the beginning, but if you want to manage this side Flash you can do the following:
1. restore your PHP to how it was before the return data do not begin by '& '.
2. Remove myLoader.dataFormat = pouvez; so that the loader loads the data as string
3. in your onDataLoad function follow these steps:
function onDataLoad(evt:Event):void { var data:String = e.target.data; data = data.replace(/\s/g, ""); // remove extra white spaces from the data received var vars:URLVariables = new URLVariables(data); // create URLVariables object from the data string trace(vars.tcname_1); // traces "CherokeeSweetGum" ... }
--
Kenneth Kawamoto
-
Dynamic text from the text file problem
Go step by step to get my data from MYSQL/php... for now, I'm stuck and cannt even get it from a text file I do worng!
This is the code I use:
var myLoader:URLLoader = new URLLoader()
myLoader.dataFormat = pouvez
myLoader.load (new URLRequest ("trees.txt"))
myLoader.addEventListener (Event.COMPLETE, onDataLoad)
function onDataLoad(evt:Event) {}
for (var i: uint = 0; i < evt.target.data.cant; i ++) {}
This ["tcname_" + i] .text = evt.target.data ["tcname_" + i]
}
}
My trees.txt file contains the following:
Plum = tcname_0 & tcname_1 = olive
I made this as well:
& tcname_0 = Asian plum & tcname_1 = Amazon lily &
I have already created a few instances of dynamic text from tcname_0 up to tcname_5
I tried with having the text in dynamic text or leave it empt anyway... nothing is read from the text file, what I am doing wrong?
In your trees.text file, you neglected to include the variable of cant, so the loop has an undefined value to life...
Plum = tcname_0 & tcname_1 = olive & cant = 2
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