3.2 air for ios problem to publish

frustrated.

I wrote an app with air 3.2 application.

the certificate - ok

Profile of the order of the day - ok

the app - correct id.

a .ipa file was created, and I try to load it on my iphone saved using itunes.

When sync app

I see the icon on the iphone, but immediately when it finishes loading it disappears and I get notification that the application cannot be loaded (failure)

attempted to create another application with the new app id and new profile of Prov. - has not yet.

no idea why?

This isn't my first app - previous were ok and were loaded for iphone easily

When you created the new app on the portal to supply id made re - create your .p12 certificate? Whenever you add a new app id that you must go back and regenerate the certificate because it does not contain your new application ID. It's very frustrating, but made me several times.

Otherwise, it's a standard deviation for just poorly forming the ID of the application. Make sure that you're not including the part of the seed of the app id.

for example

BG12ND8Q4.com.example. *.

Never use the "BG12ND8Q4" of the app id part. Something like com.example.AnyAppIDHere would work. If you use a wildcard character, then make sure that the app id matches exactly (e.g. BG12ND8Q4.com.example.myApp = "com.example.myApp").

Also, if you export ad hoc for the test, make sure that your device is in mobileprovision file apps for distribution and development (depending on whether you are using). This mobileprovision should be right of course certificate ID and app.

BTW, AIR 3.4 is out, you should use:

http://www.Adobe.com/devnet/air/air-SDK-download.html

Tags: Adobe Animate

Similar Questions

  • Animate CC 2015 Air for iOS full screen problem

    Hello team Adobe,

    I made many applications for iOS and Android. And I am facing 1st time a problem only in the Air for iOS. Air for Android works perfectly well. What I'm dealing with that

    even after using this code:

    internship. Align = StageAlign.TOP_LEFT;

    stage.scaleMode = StageScaleMode.EXACT_FIT;

    I see black bands top & bottom of my application. Then I downloaded the new SDK is Air SDK 21.0 but same problem :/ Please tell me as soon as POSSIBLE, why is that happening?

    Thank you

    Saad

    Hi Saad Aftab,

    I tried with the attached draft you shared.

    If this problem could be solved if you add images to your project.

    Please try the application after giving the images of the launch of the publication. The application will launch in full-screen and there will be no black bands if you have already configured the 'true' parameter in app.xml.

    Please let me know if you face any problem.

    Thank you

    Adobe AIR Team

  • the .xml file will not hold the new version I am writing on the 'AIR for iOS settings' window on Flash cc 2015

    Hello

    I need to download a new version of my app on iOS, but the .xml file will not hold the new version I am writing on the 'AIR for iOS settings' window on Flash cc 2015. It keeps appearing as:

    <? XML version = "1.0".

    also when I try to download the new .ipa on iTunes Connect with the Application Loader, I get this message:

    "" "ERROR-ITMS-4238:"redundant binary Upload. " «"" "" There is already a binary download with release ' 1.0.0' train ' 1.0.0 ' "at SoftwareAssets/PreReleaseSoftwareAsset»»»

    The problem is not of Application Loader or iTunes Connect as when I open again the .fla and check the window 'AIR for iOS parameters' he continues to display the 1.0 version over and over again. If Flash isn't that save the .xml file.

    And it happens with all my other apps Android or iOS, old and new versions, all appear as <? XML version is "1.0" on the .xml file.

    Is anyone know how can I solve this problem?

    Thank you.

    There are two different values, the build number and version number. If you use a test flight, you can submit an update without obtaining a review by increasing the build number. If you are submitting an update to an application in iTunesConnect, you must increment the version number.

  • Download of AIR for IOS via the Application Loader I get the following error - the package does not contain a file Info.plist.

    I publish a .fla in the AIR for IOS.

    I'm in 2014 CC, so first I need to know what AIR I should publish in?

    more recent is AIR 14.0.0.178 for IOS

    IOS deployment type is App Store

    published with no error.

    I see that the following files included app.xml and .swf

    I converted the .ipa to a zip file

    Download through the Application Loader, I get the following error

    The package does not contain a file Info.plist.

    Here is the infoplist for that and convert the .ipa and the info in a zip file?

    I converted the .ipa in a zip file and the intoplist file is NOT THERE how to generate this?

    Any help here?

    the most recent is 16 +, Download Adobe AIR SDK

  • How do external swf garbage collector in the Air for iOS?

    My app uses a lot of external SWF (although they are actually included in the application with a file, but they are not shipped) and does not contain any bitmapdata, only of vector graphics. The problem I have is that they seem to never be garbage collected and System. privateMemory continues to increase while the application loads more SWFs.

    As sovereign wealth funds contain vector graphics, I cancel all just all the variables that are now the reference to the SWF file and call it system.GC()... But it doesn't seem to work. What should I do for the garbage collector to clean sovereign wealth funds?

    I use Air for iOS 3.5.0.1060 and ActionScript3.0.


    Ago - I found that they are not always collected garbage when you expect to be. It is not that they are "missed" just AIR decides to wait before waste collection. I found that continuous application to run they will eventually be garbage collected at the same time very unpredictable, as long as you don't have really any remaining reference for them.

  • How to reduce the suttering in Air for iOS GPU mode?

    Currently, my game runs at 60 fps on iPad 2 and has no problem concerning the rendering speed, but I'm rather annoyed by a constant stutter that causes the game to stop for 0.1 to 0.5 sec from time to time. The stuttering behavior is similar to when the garbage man is run and I assumed this is casued in Exchange for GPU memory as my game uses a lot of bitmapdata.

    Problem is that my game goes one scene to another scene seamlessly without stopping animations in the game screen leaving old-fashioned scene slide off the screen and new stage sliding in. There is therefore not the time to preload/precache active graphics used in the new scene. After various scenes of transiting a few times, the game starts stuttering trying to show new images.

    My game works fine without stuttering on old PC but on iPad 2 is quite obvious. Could someone tell me some tips to reduce stuttering when using Air for iOS? In the game, all vector graphics are drawn pre bitmapdata (so no vector graphics are shown) and the size of the active graphics that each scene is approximately 2048 * 1024 pixels. There are about 10 scenes. In addition to this, there are ways to graph common interface that are used in every scene and the size is about 30 x 400 * 400 pixels.

    I know that the game uses a lot of graphics resources. What makes the game preloads the assets before transiting to a new scene will eliminate stutter but I want to see if I can keep the scene transition seamless on iOS again.

    I am currently using Air3.5 + Flash CS6.

    * I mean cached prior/preloading displaying actually (addChild and visible = true) on stage and make time for GPU cache. All the graphics data is already loaded.

    Have you tried playing with the StageQuality class? Setting to 'low' solved my problem of rotation and orientation screen bumpy...

  • LOADING IN ONE air for iOS to the PROJECT WEB PAGE

    Hello!

    I have a complicated problem. I'm trying to find a solution in the world, but I have not found anything.

    I create a project Air for iOS with Flash CS5 and CS6 Flash. I need to find someone who knows how to download a web page within an application.

    I try to explain better. There is still a task for the download, html link, but it just works in a new browser window. That way, whenever I want to see a web page, the application will be close. Is it possible to import the entire web page inside Air for ios project and not in an external window?

    I wish that the result is like this:

    forumADOBE.jpg

    Thank you very much.


    When you change to another frame

    webView.stage = null;

    If you back up the first picture tho

    webView.stage = this.stage;

  • How can I replace my app on iTunes Connect with a new version with air for iOS and app Loader?, how do I replace my app on iTunes Connect with a new version with AIR for iOS and the Application Loader?

    How can I replace my app on iTunes Connect with a new version with air for iOS and app Loader?, how do I replace my app on iTunes Connect with a new version with AIR for iOS and the Application Loader? I got an error that the version number needs to be updated. I created a new record in iTunes Connect with version 1.1 and I took ownership of my current app 1.1 in air for iOS section in Flash.

    Check your descriptor file to make sure that it shows the updated version, too.

  • How to enable the sampler in telemetry at AIR for iOS settings options?

    Hello

    I try just to the new CC of Flash, and one very good feature is to monitor an iOS app using adobe scout.

    But when I export an app, in the AIR for iOS settings, I still see the option "Enable sampler" is disabled. How can I activate the option?

    Thank you.

    Hello

    To enable the option of the sampler, you need to put it in the publication settings dialog box. Open the settings dialog box post and select the option 'Enable detailed telemetry' under the section advanced for the Flash (.swf) option. Now, you will find the telemetry option to activate sampler activated in the AIR for iOS dialogue.

    Thank you and best regards,

    Roger Simon

    Adobe Flash Professional Team

  • Why Adobe stopped support in Air for iOS?

    Adobe said today that it stop developing for iOS.

    That is to say that it will NOT update LOOK for more recent iOS iOS (as iOS 5).

    I paid a lot of money for the license of Flash and member of the AppStore!

    What could do now?

    What we talked about today is the development of Flash Player for mobile browsers, which will end after the next version is released. iOS is not affected by this, because the Flash does not work in Safari on iOS in any case.

    Adobe spoke of how they were going to do more with mobile AIR apps, so if something ads today is good news for AIR for iOS.

  • Loading the SWF in the AIR for iOS

    Hello

    I'm working on a project in the AIR for iOS.  It's great that we, flash developers are now able to compile our code actionscript for iOS.

    The project that I am working on is divided into different SWF files.  There is a main SWF file that loads the others if necessary.

    Now I can't get a working swf file loading.  The only thing I see is the background of the child being displayed, but then the program freezes and no child actionscript code is exectuted.

    Children SWFs are loaded with a simple charger:

    var loader: Loader = new Loader();

    childLayer.addChild (loader);

    var url: URLRequest = new URLRequest ("child.swf");

    loader.load (url);

    When I post the main swf file I include children swf files in the package.

    Is it really possible to use several swf in your iOS projects?
    And what are the limits for this?

    Thank you.

    greeting,

    Bert

    Yes, it is possible to include any swf in your main application, but your external swf should not contain action script code. Just you can have graphics, symbols, textfield etc on the timeline, but with no timeline script.

  • Maximum file size for Adobe air for iOS and Androind update apps

    Hi all

    I'm working on a project that has a few videos I need to group in my mobile application for an Ipad app that I created using Adobe Air for iOS. My question is simple there at - it a maximum file size limit on applications compiled using Adobe air for iOS? And if yes what is it? Any help would be great.

    best regards Mike

    It is not a limit.

  • Loading of local swf files with actionscript on air for iOS

    I apologize if this seems like it has already been asked, but I'm not sure that having understood the answer, not on the Adobe site, or elsehwere.

    I am developing an app for iOS, targeting the last 3.9 SDK

    I have a main swf file that loads the local swf files. These local swf files have code actionscript in them. I use Flash Professional CS6.

    I publish the application successfully and everything's fine. When I start the app on the iPad, is the main swf and all is well. When I click on the button that loads the local SWF files, nothing happens. They are not loaded.

    It seems that this has been answered, but I'm losing my mind. I don't know what the problem is. I know that, in version 3.9 Air, it is now possible to load local SWF files are actionscript.

    Air for the Android version works perfectly with these local files loaded and unloaded like a charm.

    Any help would be greatly appreciated

    from the air, 3.6, you can load swf with actionscript and that run actionscript.  before 3.6 air that was not allowed (without additional work).

    but your charger must provide a loadercontext object that uses the current applicationdomain:

    var lc:LoaderContext = new LoaderContext(false,ApplicationDomain.currentDomain,null);

    yourloader. Load (yourexternalswf.swf, LC);

  • How to drag a particular area only in the Air for IOS

    Dear friends,

    IAM, creating an app for iOS using Air and AS3. I have a band below my screen I put buttons to click and go to private lessons. IAM creating striking swipe for these buttons. I have this code below:

    Multitouch.inputMode = MultitouchInputMode.GESTURE;

    stage.addEventListener (TransformGestureEvent.GESTURE_SWIPE, fl_SwipeHandler);

    function fl_SwipeHandler(event:TransformGestureEvent):void

    {

    Switch (Event.OffsetX)

    {

    slipped right

    case 1:

    {

    sw_area. Buttons.x += 20;

    break;

    }

    slid left

    box - 1:

    {

    sw_area. Buttons.x-= 20;

    break;

    }

    }

    }

    The code above makes the buttons inside the box to slide to move while sliding on the stage... I want the user to swipe Strip area available instantly drag and drop buttons. If the user swipes on the stage should not move. How can I do? pls help me friends.

    I changed as

    sw_area.addEventListener (TransformGestureEvent.GESTURE_SWIPE, fl_SwipeHandler);

    It does not work. pls help me solve this problem.

    Thanks in advance,

    Syed Abdul Rahim

    Hi friends,

    I've solved, can be usful to others... I used stageY to the control.

    Multitouch.inputMode = MultitouchInputMode.GESTURE;

    stage.addEventListener (TransformGestureEvent.GESTURE_SWIPE, fl_SwipeHandler);

    function fl_SwipeHandler(event:TransformGestureEvent):void

    {

    Switch (Event.OffsetX)

    {

    slipped right

    case 1:

    {

    If {(event.stageY > 650)

    sw_area. Buttons.x += 20;

    }

    break;

    }

    slid left

    box - 1:

    {

    If {(event.stageY > 650)

    sw_area. Buttons.x-= 20;

    }

    break;

    }

    }

    }

  • Flash Air CC iOS: problems with loading text from an external xml located on a server.

    So I have this code allowing me to load the text of an xml located on a server. Everything works fine on Air for Android. The app works even in the ios emulator, but once I export my app on my ios with ios device 7, I do not see any text. The app is developed with Air sdk 3.9. What could be the reason? Do I need any special authorization like on Android? IOS even allow load xml from an external server?

    Clues?

    OK, I solved the problem.

Maybe you are looking for

  • Automatically generate lists

    I want the column A of the worksheet 1 to automatically fill in a list of each date that appears one or more times in the column on the sheet 2. I was able to do this in Google Doc using a table.  How this is achieved by the numbers?

  • HP pavilion 1216sv g7: g7 1216sv drivers

    Hi all I formatted my laptop this morning and since it finished I became desperate. No driver installed and no detected driver must be installed. After some research on the internet that I managed fins a driver enthernet so I can post this, because h

  • ACEs does not properly ASA 5510

    Hello guys,. I have a VPN, and I think that something is wrong with her placement of the ACE of for the instruction of the permit. I have first of all that I would like ACL 10, 20, 30, 40, 50 and 60. My ACL 10 to 6 ACE and I'm not trying to add ACE 7

  • How can I remove the file name of movies that I import from my camera?

    How can I remove the filename of movies that I import from my camera - the film shows the name of the file on the screen and then disappears slowly?  Using Win 7 Pro and Home premium 64-bit.   Thank you. Edition - shows only upward on one of the 2 co

  • Query to find more than 3 days with the exception of weekends.

    Hi allAnyone help me with this request. On a table, I need to get all the lines that are pending for more than 3 days, outside of the weekend. No idea how to do this please?QuerySELECT aerha.invoice_num, aerha.total amt,ROUND ((SYSDATE-aerha.last_upd