A slide show loop

I created a slide show in Captivate 8. I would use it at a trade show and have the slide show continuously looped automatically. Is there a way to do this?

Hi Jay,.

Maybe you could try option preference that helps you in your project on end loop project.

You can find it in Edit > Preferences > project: begin and end

Thank you
MohanA Das

Adobe Captivate Engineering Team

Tags: Adobe Captivate

Similar Questions

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    Buttons -"click on

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    Source:

    www.timjaramillo.com/code/Edge/_source/pedro_test.zip

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    Stage.compositionReady code pasted below:

    // vars -----------------------------------------

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  • Slide show with video

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    Check out my project here and you can see the progress that I've done so far (mouse just to the bottom of the page to get to the top of the NAV.

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    Hey Adam, I helped another user with a similar to this thread video gallery:

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  • Pause slide show button does not always work

    Hi all..

    I have a slide show with 3 sections. The slide show automatically loop and when to be invited by a button to go to a particular section. I also added a play/pause button that works at the start, however, when clicked on one of the buttons to go to another section, the resumes of slideshow in loop...

    I guess I need to check the weather button is clicked the pause to resume / or not resume the slide show... but I can't find a way to do it. Any help would be great appreciated! -Thank you very much advance! Here is the code:

    Import fl.transitions.Tween;
    Import fl.transitions.TweenEvent;
    Fl.transitions.easing import. *;

    Timer
    var tl:MovieClip =;
    var slideDuration:uint = 12000; / / or use everything which
    var slideTimer:Timer = new Timer(slideDuration,0);
    slideTimer.addEventListener (TimerEvent.TIMER, autoAdvanceF);

    var previousBtn:SimpleButton;

    go_btn.addEventListener (MouseEvent.CLICK, startPlaying);
    pause_btn.addEventListener (MouseEvent.CLICK, stopPlaying);


    var btnA:Array = [one_btn, two_btn, three_btn];

    go_btn. Visible = false;

    function autoAdvanceF(e:TimerEvent):void {}
    nextButtonF (previousBtn) .dispatchEvent (new MouseEvent (MouseEvent.CLICK));
    }

    function nextButtonF(btn:SimpleButton):SimpleButton {/ / use the class of your buttons type}
    for (var i: uint = 0; i < btnA.length; i ++) {}
    If (btnA [i] == btn) {}
    return btnA [(i+1) % btnA.length];
    }
    }
    Returns a null value.
    }

    Load external SWF into the hand
    var Xpos:Number = 0;
    var Ypos:Number = 0;
    var loaderA:Array = [];

    Inclinometer universal function (whenver no matter which button is clicked, the charger will be deleted

    function stopPlaying(event:MouseEvent):void {}

    slideTimer.stop ();
    go_btn. Visible = true;
    pause_btn. Visible = false;
    }

    function startPlaying(event:MouseEvent):void {}

    slideTimer.start ();
    go_btn. Visible = false;
    pause_btn. Visible = true;
    }

    function btnClick(event:MouseEvent):void {}

    slideTimer.reset ();
    slideTimer.start ();

    previousBtn = SimpleButton (event.currentTarget);

    var loader: Loader = new Loader();
    loaderA.push (loader);

    var newSWFRequest:URLRequest = new URLRequest ("SWFs /" + event.target.name + ".swf");
    loader.contentLoaderInfo.addEventListener (Event.COMPLETE, loadComplete);

    Loader.Load (newSWFRequest);
    Loader.x = Xpos;
    Loader.y = Ypos;
    Loader.Alpha = 0;
    addChildAt (loader, 0);
    }

    var tween: Tween;
    function loadComplete(e:Event):void {}
    for (var i: int = loaderA.length - 2; i > = 0; i--) {}
    TL ["tween_" + i] = new Tween (loaderA [i], 'alpha', None.easeIn, loaderA [i] .alpha, 0, 1, true);
    TL ["tween_" + i] .addEventListener (TweenEvent.MOTION_FINISH, onMotionFinish);
    //
    }

    e.target.loader.contentLoaderInfo.removeEventListener (Event.COMPLETE, loadComplete);
    Tween = new Tween (e.target.loader, "alpha", None.easeIn, 0, 1, 1, true);
    }

    function onMotionFinish(e:TweenEvent) {}
    Loader (e.Target.obj). Unload();
    removeChild (e.target.obj);
    loaderA.splice (loaderAIndex (Loader (e.target.obj)), 1);
    e.Target.obj = null;
    }

    function loaderAIndex(loader:Loader):int {}
    for (var i: int = 0; i < loaderA.length; i ++) {}
    {if(loaderA[i]==Loader)}
    Return i;
    }
    }
    Returns - 1;
    }


    Button Listerners
    one_btn.addEventListener (MouseEvent.Click, btnClick);
    two_btn.addEventListener (MouseEvent.Click, btnClick);
    three_btn.addEventListener (MouseEvent.Click, btnClick);



    btnA [0] .dispatchEvent (MouseEvent (MouseEvent.CLICK)) of new;

    No, just use a variable to determine if the pause button has been pressed, or you can use the visible property of your pause_btn

    Import fl.transitions.Tween;
    Import fl.transitions.TweenEvent;
    Fl.transitions.easing import. *;

    Timer
    var tl:MovieClip =;
    var slideDuration:uint = 12000; / / or use everything which
    var slideTimer:Timer = new Timer(slideDuration,0);
    slideTimer.addEventListener (TimerEvent.TIMER, autoAdvanceF);

    var previousBtn:SimpleButton;

    go_btn.addEventListener (MouseEvent.CLICK, startPlaying);
    pause_btn.addEventListener (MouseEvent.CLICK, stopPlaying);


    var btnA:Array = [one_btn, two_btn, three_btn];

    go_btn. Visible = false;

    function autoAdvanceF(e:TimerEvent):void {}
    nextButtonF (previousBtn) .dispatchEvent (new MouseEvent (MouseEvent.CLICK));
    }

    function nextButtonF(btn:SimpleButton):SimpleButton {/ / use the class of your buttons type}
    for (var i: uint = 0; i
    If (btnA [i] == btn) {}
    return btnA [(i+1) % btnA.length];
    }
    }
    Returns a null value.
    }

    Load external SWF into the hand
    var Xpos:Number = 0;
    var Ypos:Number = 0;
    var loaderA:Array = [];

    Inclinometer universal function (whenver no matter which button is clicked, the charger will be deleted

    function stopPlaying(event:MouseEvent):void {}
       
    slideTimer.stop ();
    go_btn. Visible = true;
    pause_btn. Visible = false;
    }

    function startPlaying(event:MouseEvent):void {}
       
    slideTimer.start ();
    go_btn. Visible = false;
    pause_btn. Visible = true;
    }

    function btnClick(event:MouseEvent):void {}
    //////////////////////////////////////////////////////////////////

    {if (pause_btn.visible)}
    slideTimer.reset ();
    slideTimer.start ();
    }

    ///////////////////////////////////////////////////////////////////

    previousBtn = SimpleButton (event.currentTarget);
     
    var loader: Loader = new Loader();
    loaderA.push (loader);
     
    var newSWFRequest:URLRequest = new URLRequest ("SWFs /" + event.target.name + ".swf");
    loader.contentLoaderInfo.addEventListener (Event.COMPLETE, loadComplete);

    Loader.Load (newSWFRequest);
    Loader.x = Xpos;
    Loader.y = Ypos;
    Loader.Alpha = 0;
    addChildAt (loader, 0);
    }

    var tween: Tween;
    function loadComplete(e:Event):void {}
    for (var i: int = loaderA.length - 2; i > = 0; i--) {}
    TL ["tween_" + i] = new Tween (loaderA [i], 'alpha', None.easeIn, loaderA [i] .alpha, 0, 1, true);
    .addEventListener (TweenEvent.MOTION_FINISH, onMotionFini HS) TL ["tween_" + i];
    //
    }
    e.target.loader.contentLoaderInfo.removeEventListener (Event.COMPLETE, loadComplete);
    Tween = new Tween (e.target.loader, "alpha", None.easeIn, 0, 1, 1, true);
    }

    function onMotionFinish(e:TweenEvent) {}
    Loader (e.Target.obj). Unload();
    removeChild (e.target.obj);
    loaderA.splice (loaderAIndex (Loader (e.target.obj)), 1);
    e.Target.obj = null;
    }

    function loaderAIndex(loader:Loader):int {}
    for (var i: int = 0; i<>

    {if(loaderA[i]==Loader)}
    Return i;
    }
    }
    Returns - 1;
    }


    Button Listerners
    one_btn.addEventListener (MouseEvent.Click, btnClick);
    two_btn.addEventListener (MouseEvent.Click, btnClick);
    three_btn.addEventListener (MouseEvent.Click, btnClick);



    btnA [0] .dispatchEvent (MouseEvent (MouseEvent.CLICK)) of new;

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