slide show loop
How can I loop my slide show I did in a movie?
You can not in Premiere Elements. Use the loop of the DVD player or put your slide show on the timeline several times now...
Tags: Premiere
Similar Questions
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I created a slide show in Captivate 8. I would use it at a trade show and have the slide show continuously looped automatically. Is there a way to do this?
Hi Jay,.
Maybe you could try option preference that helps you in your project on end loop project.
You can find it in Edit > Preferences > project: begin and end
Thank you
MohanA DasAdobe Captivate Engineering Team
-
How can I preload the images in the slide show / and also stop slide show loop
Hello
I was wondering if someone can help me...
I have a slide show that is basically like a updated video player up using the effect of scrolling of the slideshow and a sequence of images in the slide show.
How would I be able to ensure that all the images in the slide show are preloaded before the opening of the site? I tried a bunch of downloaded widgets, none of them does not seem to work, and when I try to scroll the video he returns constantly with load .gif, would like to know how to preload them?
Secondly, is it all similarly to stop looping slideshow without putting a lot of the same frames at the end? It's just not an effective way to do it.
no help to any of these questions would be greatly appreciated!
With a loop, you can use the function summary for slideshow that would stop the loop of the time value is entered in the field back.
About forcing the contents of the page to load faster, or before any other content, you need to customize this html page.
Thank you
Sanjit
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I have a slide show full manual screen works fine, but I want to prevent looping. In slide 1, I want to remove the previous slide button, and on the last slide, I don't want to remove the next slide button. Is this possible?
Unfortunately, this is not possible.
You might have the widget set to "Auto Play" and set it to 'Play once'
-
Left/right keys for slide show
Hello.
I have this slideshow and I need the code for the left and right buttons. The problem is that each symbol (elements of slide show) on the show have their own fade in and fade out. When I click the left/right buttons, they play the symbol showing currently fade and fade the symbol that follows. I tried to adapt the code of
that TimJaramillo help me with but... I'm not a savy Javascript/JQuery and it is not a simple thing.Here's the code that they tried to adapt:
// Section options settings // Setting variables and arrays var currentOption = null; // Index in array_options: 0=a, 1=b, 2=c, 3=d var requestOption; // Index in array_options: 0=a, 1=b, 2=c, 3=d var array_options = ["option1a_venhoDeOutraIgreja", "option1b_sintoMePerdido","option1c_queroConhecerEsseJesus", "option1d_naoAcreditoEmDeus"]; var array_optionsBtns = ["sectionOption1a_Btn_venhoDeOutraIgreja", "sectionOption1b_Btn_sintoMePerdido", "sectionOption1c_Btn_queroConhecerEsseJesus", "sectionOption1d_Btn_naoAcreditoEmDeus"] // Called by timeline.complete/timeline.speclocation event at end of each Option sym.playRequest = function(){ sym.getSymbol(array_options[requestOption]).play("lead_in"); currentOption = requestOption; } // Called on button click sym.btnClick = function(request) { requestOption = request; if(currentOption !=null){ sym.getSymbol(array_options[currentOption]).play("lead_out"); sym.getSymbol(array_optionsBtns[currentOption]).play('option_exit'); } else{ sym.playRequest(); } }
Stadium / compositionReady
sym.getComposition().getStage().playRequest();
Symbols of fade in/fade out -"default timeline / full
sym.getComposition().getStage().btnClick(0,1,2,3); // 0,1,2,3 index of array = a,b,c,d
Buttons -"click on
I also need that, the first time the slide show appears, it automatically plays the first element (1 only the).
And here is a schematic representation of what I want:
And my ZIP files of project edge.
Pedro
Hi Pedro,
Edit: I just saw that you want the first slide to AutoPlay. You should be able to modify my code to make this happen. If this is not the case, let me know. I also just saw that you want the slide show loop after that the user gets to the far right. It is a simple tweak as well. Let me know if you need help with that.
Here is an example of work for you. Click the right arrow to display the first slide. Then, click on left or right to display the previous/next slides.
www.timjaramillo.com/code/Edge/pedro_test/option2b_quemTrabalha.html
Source:
www.timjaramillo.com/code/Edge/_source/pedro_test.zip
Most of the code is similar to a simple image gallery. But since you want to wait outro animations at the end, it's a little trickier. I had to add vars to track the current request and anims.
Stage.compositionReady code pasted below:
// vars -----------------------------------------
Section options settings
Tables and definition of variables
var currentOption = null; Index of array_options: 0 = a, 1 = b, 2 = c, 3 = d
var requestOption; Index of array_options: 0 = a, 1 = b, 2 = c, 3 = d
var array_options is ['option2b_quemTrabalha_1_presbiterio', 'option2b_quemTrabalha_2_musica', 'option2b_quemTrabalha_3_multimedia'];.
var array_optionsBtns = ["sectionOptions_article_SlideBtnRight", "sectionOptions_article_SlideBtnLeft"]
trackIndex var = null;
// funcs -----------------------------------------
sym.onClickLeft = function() {}
If (trackIndex > = 1) {}
-trackIndex; / / decrement, index
sym.initArticle (trackIndex);
}
}
sym.onClickRight = function() {}
first time
If (trackIndex == null) {}
init first obj (array index starts at 0)
trackIndex = 0;
sym.initArticle (trackIndex);
} ElseIf (trackIndex< array_options.length-1="">
trackIndex ++; / / increment the index
sym.initArticle (trackIndex);
}
}
sym.initArticle = {function (request)}
requestOption = request;
If (currentOption! = null) {}
.play ("lead_out_from_left") sym.getSymbol("option2b_quemTrabalha").getSymbol (array_options [currentOption]);
}
else {}
sym.playRequest ();
}
}
Called by the event of timeline.complete/timeline.speclocation at the end of each Option
sym.playRequest = function() {}
.play ("lead_in_from_left") sym.getSymbol("option2b_quemTrabalha").getSymbol (array_options [requestOption]);
currentOption = requestOption;
}
});
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iDVD 08 - trying to get a slide show to 'looped '.
Hi Gang
I created a slide show in iPhoto 08 and exporting it successfully to iDVD.
I looked everywhere for an Option "Looping".
Went to iDVD preferences:
Advanced settings - film settings - set up show - impossible to find a "loopback Option?
Can someone please lend a hand with this?
Thank you
Mike
Found the answer:
After dragging the clip in iDVD
Hightlight the Clip
Go to Advanced settings and choose 'Loop'
Thank you!
-
Remove the slide show Album name / title
Please forgive me if this has been asked before, but I've been searching and searching without success.
I have a Mini iPad and I'm trying to implement a video slide show for my portfolio show who would have three videos in loop indefinitely. I discovered that you can create slideshows on the the Photos app iPad by creating a new album and pressing the button "slideshow". It works perfectly, EXCEPT that it displays the name of the album / title on the first video. This is very unpleasant and will look bad when I present my work.
Is it possible to remove or hide the title of the album since the slide show? Did I miss something so obvious that nobody has asked this question before? And if this is not possible with the Photos app, iMovie does something similar?
Any help is very appreciated!
You can try to name the album something like _ or. So he merges with that of the photo of made it if it's black or gray. Also check out this post hide the name of the album/slideshow creating slideshow Apple (2015)
-James of the Rift
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The visualization of the photos as a slide show
I am unable to display a group of images in the order on slide show Windows Vista. Options when I right click are shuffle or loop. When I select loop photos still appear randomly. How to display these pictures in the order I count?
It may be worth trying the number as follows:
.jpg (10001)
.jpg (10002)This can be done in a batch if you select all
pictures and right click on one and
Enter the first number (10001) .jpgThen press on... Enter... and Windows renames
the remaining photos.Also... you can enter a descriptive title first.
Summer vacation (10001) .jpg
(leave a space after the last letter and the first
parenthesis) -
Starting point in the slide show screen saver
original title: screen saver
SLIDE SHOW
I have a slide show for my screensaver - is there a way to keep the slideshow rotation, rather than return to his moose start point? I guess what I want is an endless looping of images in the gallery when I have time... Thank you - as you can tell, I'm not good at this
Isn't what you want eventually return for the first starting off of too - it if turns? Do you really mean that's not displays ALL the pictures in the Gallery, but some subset and want to include the rest of them as well? Or you're looking for a random show type who do rotate or flip at the start point, but continues to change totally randomly?
I'm not sure that these options are possible, but I want to make sure I understand what you want before researching it.
Thanks and good luck!
Lorien - MCSA/MCSE/network + / has + - if this post solves your problem, please click the 'Mark as answer' or 'Useful' button at the top of this message. Marking a post as answer, or relatively useful, you help others find the answer more quickly.
-
Slide show of drag... Shot at the beginning of the slide show
Hello
I have a slideshow that I can drag... I would like to know if there is a way to make the slideshow to go back to the first image if I continue to swipe.
A loop is performed automatically if you enter it... and let play by himself...
but when I drag it... It stops at the last image.
Any ideas anyone.
Thank you.
Hey, look,
If you are using slideshow widget that is inside the widget Muse, it works perfectly as per your requirement.
I tried to create a new (empty) slide show and its job very well, also let us know what device you check the preview.
Please open this link of test ( click here for the link test ) in the same device.
Please let us know if it works.
Thank you
Prabhakar Kumar
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I use the simple creator of slide show, which is great, but when I add the audio, it seems to only allow for a song it will play on a loop. I would like several pieces to use. What is the trick? It ' first 13 items.
You can't do it in Slideshow Creator of the Organizer. But if you export the slideshow of the Organizer a MP4 with any audio and then import them into a Premiere Elements project, you can add as many songs you want to Premiere Elements timeline.
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Slide show on ScrollEffects keeps repeating
Hi peoples, first timer here so please, be gentle.
I want a slideshow to animate some that I scroll down, reverse when I scroll to the top. The effects of roll worked perfectly, but the slideshow maintains a loop when I need to stop on the last image.
I tried to check the 'play once' button on the slide show Options but it does ' t work in this situation. Did I miss something or someone knows another method that might work.
Here is the test page so you can see what I mean.
Thank you in advance for any help I receive.
Day
What you might need to do is add a number of still images of the last frame to simulate that it has stop even though it is still cycling through the images. (the amount of still frame images would be based on when the animation leaves the top of the screen)
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I would like to create a slideshow using 30 jpeg files. I wish that each slide to pause for 5 seconds before proceeding to the next and that he goes in a loop. I need to be able to save it as a swf file. I use professional Flash CC.
I can't find a guide simple straight forward to do this.
Any help much appreciated.
Put the pictures in the scenario as I mentioned and place the following code in a separate part 1 layer...
var: timer = new Timer (5000); creates a timer set to trigger every 5 seconds
timer.addEventListener (TimerEvent.TIMER, changeFrames); creates a listener for when the timer is running
Timer.Start ();
function changeFrames(evt:TimerEvent):void {}
if(currentFrame == 30) {}
gotoAndStop (1);
} else {}
nextFrame();
}
}
Stop(); stops on image 1 for the start of the slide show
-
Hi guys,.
I'm working on a project that I want to function similar to a slide show. Basically, what I want to do is when I click on the button 'NEXT', it should play a video when I click 'NEXT' again once he's going to play a different video. If I type 'PREVIOUS' he will return to the previous video. Just like a typical slide show would work.
I know that I need to use a loop to do this, but I do not know how to integrate it.
Check out my project here and you can see the progress that I've done so far (mouse just to the bottom of the page to get to the top of the NAV.
https://DL.dropboxusercontent.com/u/9159616/slideshow.zip
Thanks for your help!
Adam
Hey Adam, I helped another user with a similar to this thread video gallery:
-
Pause slide show button does not always work
Hi all..
I have a slide show with 3 sections. The slide show automatically loop and when to be invited by a button to go to a particular section. I also added a play/pause button that works at the start, however, when clicked on one of the buttons to go to another section, the resumes of slideshow in loop...
I guess I need to check the weather button is clicked the pause to resume / or not resume the slide show... but I can't find a way to do it. Any help would be great appreciated! -Thank you very much advance! Here is the code:
Import fl.transitions.Tween;
Import fl.transitions.TweenEvent;
Fl.transitions.easing import. *;Timer
var tl:MovieClip =;
var slideDuration:uint = 12000; / / or use everything which
var slideTimer:Timer = new Timer(slideDuration,0);
slideTimer.addEventListener (TimerEvent.TIMER, autoAdvanceF);var previousBtn:SimpleButton;
go_btn.addEventListener (MouseEvent.CLICK, startPlaying);
pause_btn.addEventListener (MouseEvent.CLICK, stopPlaying);
var btnA:Array = [one_btn, two_btn, three_btn];go_btn. Visible = false;
function autoAdvanceF(e:TimerEvent):void {}
nextButtonF (previousBtn) .dispatchEvent (new MouseEvent (MouseEvent.CLICK));
}function nextButtonF(btn:SimpleButton):SimpleButton {/ / use the class of your buttons type}
for (var i: uint = 0; i < btnA.length; i ++) {}
If (btnA [i] == btn) {}
return btnA [(i+1) % btnA.length];
}
}
Returns a null value.
}Load external SWF into the hand
var Xpos:Number = 0;
var Ypos:Number = 0;
var loaderA:Array = [];Inclinometer universal function (whenver no matter which button is clicked, the charger will be deleted
function stopPlaying(event:MouseEvent):void {}
slideTimer.stop ();
go_btn. Visible = true;
pause_btn. Visible = false;
}function startPlaying(event:MouseEvent):void {}
slideTimer.start ();
go_btn. Visible = false;
pause_btn. Visible = true;
}function btnClick(event:MouseEvent):void {}
slideTimer.reset ();
slideTimer.start ();previousBtn = SimpleButton (event.currentTarget);
var loader: Loader = new Loader();
loaderA.push (loader);
var newSWFRequest:URLRequest = new URLRequest ("SWFs /" + event.target.name + ".swf");
loader.contentLoaderInfo.addEventListener (Event.COMPLETE, loadComplete);Loader.Load (newSWFRequest);
Loader.x = Xpos;
Loader.y = Ypos;
Loader.Alpha = 0;
addChildAt (loader, 0);
}var tween: Tween;
function loadComplete(e:Event):void {}
for (var i: int = loaderA.length - 2; i > = 0; i--) {}
TL ["tween_" + i] = new Tween (loaderA [i], 'alpha', None.easeIn, loaderA [i] .alpha, 0, 1, true);
TL ["tween_" + i] .addEventListener (TweenEvent.MOTION_FINISH, onMotionFinish);
//
}
e.target.loader.contentLoaderInfo.removeEventListener (Event.COMPLETE, loadComplete);
Tween = new Tween (e.target.loader, "alpha", None.easeIn, 0, 1, 1, true);
}function onMotionFinish(e:TweenEvent) {}
Loader (e.Target.obj). Unload();
removeChild (e.target.obj);
loaderA.splice (loaderAIndex (Loader (e.target.obj)), 1);
e.Target.obj = null;
}function loaderAIndex(loader:Loader):int {}
for (var i: int = 0; i < loaderA.length; i ++) {}
{if(loaderA[i]==Loader)}
Return i;
}
}
Returns - 1;
}
Button Listerners
one_btn.addEventListener (MouseEvent.Click, btnClick);
two_btn.addEventListener (MouseEvent.Click, btnClick);
three_btn.addEventListener (MouseEvent.Click, btnClick);
btnA [0] .dispatchEvent (MouseEvent (MouseEvent.CLICK)) of new;No, just use a variable to determine if the pause button has been pressed, or you can use the visible property of your pause_btn
Import fl.transitions.Tween;
Import fl.transitions.TweenEvent;
Fl.transitions.easing import. *;Timer
var tl:MovieClip =;
var slideDuration:uint = 12000; / / or use everything which
var slideTimer:Timer = new Timer(slideDuration,0);
slideTimer.addEventListener (TimerEvent.TIMER, autoAdvanceF);var previousBtn:SimpleButton;
go_btn.addEventListener (MouseEvent.CLICK, startPlaying);
pause_btn.addEventListener (MouseEvent.CLICK, stopPlaying);
var btnA:Array = [one_btn, two_btn, three_btn];go_btn. Visible = false;
function autoAdvanceF(e:TimerEvent):void {}
nextButtonF (previousBtn) .dispatchEvent (new MouseEvent (MouseEvent.CLICK));
}function nextButtonF(btn:SimpleButton):SimpleButton {/ / use the class of your buttons type}
for (var i: uint = 0; i
If (btnA [i] == btn) {}
return btnA [(i+1) % btnA.length];
}
}
Returns a null value.
}Load external SWF into the hand
var Xpos:Number = 0;
var Ypos:Number = 0;
var loaderA:Array = [];Inclinometer universal function (whenver no matter which button is clicked, the charger will be deleted
function stopPlaying(event:MouseEvent):void {}
slideTimer.stop ();
go_btn. Visible = true;
pause_btn. Visible = false;
}function startPlaying(event:MouseEvent):void {}
slideTimer.start ();
go_btn. Visible = false;
pause_btn. Visible = true;
}function btnClick(event:MouseEvent):void {}
//////////////////////////////////////////////////////////////////{if (pause_btn.visible)}
slideTimer.reset ();
slideTimer.start ();
}///////////////////////////////////////////////////////////////////
previousBtn = SimpleButton (event.currentTarget);
var loader: Loader = new Loader();
loaderA.push (loader);
var newSWFRequest:URLRequest = new URLRequest ("SWFs /" + event.target.name + ".swf");
loader.contentLoaderInfo.addEventListener (Event.COMPLETE, loadComplete);Loader.Load (newSWFRequest);
Loader.x = Xpos;
Loader.y = Ypos;
Loader.Alpha = 0;
addChildAt (loader, 0);
}var tween: Tween;
function loadComplete(e:Event):void {}
for (var i: int = loaderA.length - 2; i > = 0; i--) {}
TL ["tween_" + i] = new Tween (loaderA [i], 'alpha', None.easeIn, loaderA [i] .alpha, 0, 1, true);
.addEventListener (TweenEvent.MOTION_FINISH, onMotionFini HS) TL ["tween_" + i];
//
}
e.target.loader.contentLoaderInfo.removeEventListener (Event.COMPLETE, loadComplete);
Tween = new Tween (e.target.loader, "alpha", None.easeIn, 0, 1, 1, true);
}function onMotionFinish(e:TweenEvent) {}
Loader (e.Target.obj). Unload();
removeChild (e.target.obj);
loaderA.splice (loaderAIndex (Loader (e.target.obj)), 1);
e.Target.obj = null;
}function loaderAIndex(loader:Loader):int {}
for (var i: int = 0; i<>
{if(loaderA[i]==Loader)}
Return i;
}
}
Returns - 1;
}
Button Listerners
one_btn.addEventListener (MouseEvent.Click, btnClick);
two_btn.addEventListener (MouseEvent.Click, btnClick);
three_btn.addEventListener (MouseEvent.Click, btnClick);
btnA [0] .dispatchEvent (MouseEvent (MouseEvent.CLICK)) of new;
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