Access the main object of a SWF file in memory

Hey.

I'm trying to access the main object of a SWF file in memory. Consider the following code:

package test {}
import flash.display.Sprite;
import flash.utils.ByteArray;

SerializableAttribute public class Main extends Sprite {}
public void Main (): void {}
var b:ByteArray = new ByteArray();
b.writeObject (this); This main object is what I'm trying to access
}
}
}

However, when I do a trace (b.length), the value I get does not match the length of the actual SWF file, then perhaps that there is another way.

I am trying to achieve the same type of content that you would get if you load an external SWF using loadBytes, unless I want to access the principal object of SWF (running in memory) in this way.

I have this even possible?

Thank you.

Hey.

Well, I never knew a solution to it (if it is still possible to what I asked). However, I believe that I've implemented a workaround solution that should be enough for my needs. Perhaps it may help someone else too:

Although I can not (seem to) get the SWF running access itself to memory, I can load another copy of itself. When I tested the copy loaded (in memory) and compared with the content of the file on the disk, using a hex editor, content match!

This allows me to do things like control totals and which do not. An implementation is to use this technique to guard against the 'cache-hacking' of sovereign wealth funds.

Tags: Adobe Animate

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