Adding function onRelease of instance of a button with AS3

I am trying to add a simple navigation to an instance of a button on my stage through the AS3. my code is below... I used the same code in AS2, but I have to leave something out in AS3... can someone help me?

Thank you!

Pat

btn_arrow_TL.onRelease = function()
{
gotoAndPlay ("flyout_default");
}

Compiler errors:

1120: access of undefined property, click.

This isn't code as3.  in as3, this would be:

btn_arrow_TL.addEventListener (MouseEvent.Click, f);

function f (e: Event) {}

gotoAndPlay ("flyout_default");

}

Tags: Adobe Animate

Similar Questions

  • Added links to my Flash CS3 Professional buttons

    Hello

    I did a few buttons that blink when the user hovers over them, and they need to add links to them because they are the navigation buttons.

    I got 1 of the buttons to work by using the following code in the control panel actions:

    {HomeButton.onRelease = function ()}
    getURL (" http://www.grangestudridingschool.co.uk/index.html","_self")
    }

    It works very well and can be seen at www.grangestudridingschool.co.uk

    Another one of the buttons works but will not be charged to the top of the page, the code for this button is as follows:

    {LiveryButton.onRelease = function ()}
    getURL (" http://www.grangestudridingschool.co.uk/livery.html","_self")
    }

    The problem I have with the second button is that it tries to put a link to the delivered page but without the .html so it returns a 404 error because this isn't the title of the page!

    So my first question is: why it will not connect to livery.html or how can I make a link to this page?

    My second question is why usually my other buttons work as I have used the same code and change what needs to be changed, what follows is the 2 mistakes I recive on my other buttons:

    1120: access of property BreakingButton.BreakingButton.onRelease = function () {the undefined
    1180: call to a method may not set getURL.getURL ("www.grangestudridingschool.co.uk/breakingschooling.html", "_self")

    Sorry for the long explanation but I have tried with this now for three days and I lose a lot of hair, trying to sort out.

    Any help/advice would be greatly appreciated.

    Thanks in advance

    I just watched one of the files (button Breaking) and may have found the problem... The instance of the button is not named (in the properties panel).

    And their AS2 was a good catch on your part... Code AS2 (getURL) will not fly in an AS3 file (which uses navigateToURL). I assumed that they were all in the same file, so if it worked, all have them.

  • the name of the instance of a button recovery

    Hello all, I need to retrieve the name of the instance of a button just click on it, in the function on (release). Sincerely yours Mohen

    Ah, the 'this' in a symobl of button refers to the timeline that the button is,
    not the chronology of the button itself... You must use movieClips as
    buttons and not the button symbols.

    --
    Dave-
    Developer leader
    www.blurredistinction.com
    Adobe Community Expert
    http://www.Adobe.com/communities/experts/

  • two buttons with single function

    I want to create two buttons for single function and a single button for a function. For example, I click on button1, the display shows "clicked1".

    If I clicked on button2, the display shows "clicked2". If I click on button1, and then click button2, it will show that "the two buttons are clicked. However, it does not work in two buttons with single function. What is the problem? Here's the code.

    import flash.display.MovieClip;

    import flash.events.MouseEvent;

    var button1:MovieClip = new Button1();

    Button1.x = 200;

    Button1.y = 200;

    addChild (button1);

    var button2:MovieClip = new Button2();

    Button2.x = 300;

    Button2.y = 250;

    addChild (button2);

    Button1.addEventListener (MouseEvent.CLICK, onClick);

    Button2.addEventListener (MouseEvent.CLICK, onClick2);

    var isClicked:Boolean;

    var isClicked1:Boolean;

    function onClick(evt:MouseEvent):void {}

    isClicked = true;

    trace ("clicked1");

    }

    function onClick2(evt:MouseEvent):void {}

    isClicked1 = true;

    trace ("clicked2");

    }

    If (isClicked & & isClicked1) {}

    trace ("two buttons are clicked");

    }

    Copy the following code

    If (isClicked & isClicked1) {}

    trace ("two buttons are clicked");

    }

    should run WHEN you click on your buttons.  That is to say, place it in a function and call that function when you click on your buttons and after that your Boolean values are updated.  (probably then want to reset these Boolean values in the called function).

  • Constructor functions must be instance methods?

    Hello

    I have this code as follows:

    <? XML version = "1.0" encoding = "utf-8"? >
    " < = xmlns:mx mx:Application ' http://www.Adobe.com/2006/MXML "layout ="absolute"> "
    < mx:Script >
    <! [CDATA]
    Mx.controls import. *;
    Mx.events import. *;
    Mx.containers import. *;
    Import thematicMap.*;

    public var: region = new region.;
    public var: a scale = new Scale();
    public var ThematicMap:ThematicMap = new ThematicMap(); 1026:constructor functions must be instance methods
    public var ReadXML:ReadXML = new ReadXML();
    private var savedIndex:int = 99999;

    public function addNavigation (): void {}

    var buttonTools:Array = ["Driving Distance", 'Level of Education - College',
    ['Level - High School education', 'Median income', 'Population'];
    var navigationBar:ToggleButtonBar = new ToggleButtonBar();
    navigationBar.dataProvider = buttonTools;
    navigationBar.toggleOnClick = true;
    navigationBar.selectedIndex = - 1;
    navigationBar.addEventListener (ItemClickEvent.ITEM_CLICK, clickHandler);
    pass variables?
    addSlider(); Add the slider control
    vbox.addChild (navigationBar);
    }
    public function addSlider (): void {}

    var text_entry:HBox = new HBox();
    var numColors:TextInput = new TextInput();
    numColors.length is 3;
    numColors.text = "5";
    numColors.restrict = "0-9";
    direction: text of var = new Text();
    direction. Text = "number of colors";
    recalculate the card if the listener is called

    text_entry. AddChild (branch);
    text_entry. AddChild (numColors);
    vbox.addChild (text_entry);
    }

    public void clickHandler(event:ItemClickEvent):void {}
    if(Event.index == savedIndex) {}
    don't do a thing
    }
    else savedIndex = event.index;
    Add the thematic map
    ThematicMap.addRegions (OK); This part has never worked
    mapGrid.addChild (thematicmap);
    }
    []] >
    < / mx:Script >
    < mx:Canvas id = "map" creationComplete = "addNavigation ()" >
    < mx:VBox id = "vbox" x = "20" y = "10" >
    < mx:Canvas id = "mapGrid" / >
    < / mx:VBox >
    < / mx:Canvas >
    < / mx:Application >

    Here's what I have in my ThematicMap.as:

    package thematicMap
    {
    Import MX. Core;
    Mx.events import. *;

    public class ThematicMap {}

    public var region: region = new region.;
    public var readXML:ReadXML = new ReadXML();

    public void addRegions(name:String):void {}
    trace (Name);
    }
    }
    }

    Did I do something wrong here? How did he always tells me that the constructor functions must be instance methods?

    Thanks for your help.

    Alice

    I copied your code and managed to compile with a few glitches:

    • I had to make sure that ThematicMap.as was in the thematicMap directory in the source if the package name was correct.
    • I had to check all the spelling of the names of files and directories (I have problems of typo - I had typed ThermaticMap, and I received a question similar to yours)
    • I had to comment to the region, the scale and ReadXML

    Other than that, it worked.  I check the file name, directory structure and name of the package and go from there.

  • Instances of formatting buttons

    I create my first buttons in fireworks. I need to create some who have multiple lines and some, like home' who have a single word. When I edit a clone of the original symbol, I can change the text of this button, but is not correctly aligned due to the number of different words. I tried from a button with a single word and cloning away and vice versa, but whatever it is, I can't have the words to align to the right. There must be a way to do this, but I can't understand it. Anyone know how?

    Really? Guess I have to send as a requested feature. Seems to me you should be able to do. Thanks for the comments.

  • Problems with button in AS3 in CS5

    I tried to get a simple button to work, but I am having trouble.

    How do you define the name of a button? I tried to put in the library as "button1" but my actionscript:

    Stop();

    Button1.addEventListener (MouseEvent.CLICK, advance);

    function advance(event:MouseEvent) {}

    gotoAndStop (5);

    }

    does not work; in fact, even the stop command does nothing and it does the trick of his five images.

    If I can replace "button1" 'stage' stop command functions, but then the button is not the trigger - clicking anywhere jumps to the frame 5.

    I think the problem I have is with the "button1.addEvent...". "line. I do not know how to connect my photo from the button with "button1".

    I called button1 and I tried to check "export for Actionscript and set button1 as the class, but none of this has worked.

    This problem might have to do with the fact that I'm not administrator on this computer?

    Drag your button from the library onto the stage.  in the properties panel, you can assign a name of "instance". for example, button1.   You can now reference this object in actionscript using button1.

    If your button is already on the boards, click it to select it.  then in the properties panel assign the name of the instance.

  • Referencing the buttons in AS3

    I am trying to find a way to refer to a specific button of a large group of buttons in AS3. I'll tell you. Let's say, for example, I have a lot of buttons on the stage (say 100) Each of these buttons causes something happens. Instead of creating an event listener and a function for all buttons in 100, I want to do more dynamically. I want to have some sort of variable that will be equal to name the instance of which key was pressed, then an event listener that will check the value of this variable, and, depending on what she is equal to, he will issue an order. Any ideas on how to make reference to a key in this way? Thanks in advance.

    Import fl.controls.Button;

    var buttons: Array = new Array();

    for (var i: uint = 0; i< 10;="" i++)="">
    the buttons [i] = new Button();
    the buttons [i] .move (0, i * 22);
    the buttons [i] .label is 'Hello' + i;.
    buttons [i] .addEventListener (MouseEvent.CLICK, onClick);
    addChild (buttons [i]);
    }

    function onClick(event:MouseEvent):void {}
    trace (Event.Target.Label);
    }

  • Help with AS3 and buttons

    I need urgent help for a college project, I drew a map and I have a few photos that appear in terms of the timeline, one after the other. I want the timeline to be activated when I press a button on the sheet where I've been on vacation, but I have no idea of how to put together.

    While I can offer some ideas, you will need to spend time to find out how to use Flash... maybe get formal training with her.

    For photos, create each set as a movieclip and give to each movieclip an instance name so that you can control its visibility by using code.  Initially, you will want to set the visible property of them all to false, made probably in the first frame of the timeline (ex: imageGrp1.visible = false;).  Then, you use your buttons so that they are visible.

    Code on one of the buttons, you must assign an instance as well name.  Then, you must assign an event listener for this button to detect when it is selected and a function handler to go with the event listener, the listener calls the function in action when the event occurs.

    ex:

    the event listener for a button with an instance name of imgGrp1Button...

    imgGrp1Button.addEventListener (MouseEvent.CLICK, showGrp1);

    and function of event handler for the CLICK listener

    function showGrp1(evt:MouseEvent):void {}

    imageGrp1.visible = true;

    }

    If you want to hide any visible game when you select a new, then you can create a function that defines them all visible = false and the call that work well at first in 1 frame and each key event handler function (before setting the selected to be visible).

  • change the opacity of a row of buttons with the click of a button

    Hello

    I created a button with an instance name of "ClickMe" and also five buttons with their own instance name (B1 - B5). I want to change their opacity to zero onclick preferably as an interpolation from where they are now in the (100%) opacity to zero. I need help with that.

    I know it is to import the classes and the creation of a function. I also believe that I can control all of the 5 buttons with iteration.

    ClickMe.onPress = function() {
       
        for (var i=1; i<=5; i++) {
            ['B1_'+i].changeopacity = MyMC!['B1_'+i].changeback;

        }

    I know that's not how, but something along the lines of what I need.

    you don't know.  the alpha property varies from 0 to 1.  If you want a 20% alpha, utilisez.2

  • I have a 6 s with Verizon iPhone. Can I send/receive calls (using this service and calls on other devices functionality) on my iPhone 5s, who was with AT &amp; T service, but has no service now since I switched to Verizon?

    I have a 6 s with Verizon iPhone. Can I send/receive calls (using this service and calls on other devices functionality) on my iPhone 5s, who was with AT & T service, but has no service now since I switched to Verizon?

    Note: I'm able to get two phones to ring with an incoming call, but the 5s consist not out. Whenever I dial a number, it says call failed.

    Do not dial a number. Try to choose a contact in the contacts App and tapping on telephone button.

    That said, I don't think that outgoing calls work on continuity since another iPhone. given that the iphone is designed to make calls through its own service.

    Document to support that you just did not mention calls from a secondary iPhone at all, it points to Mac, iPad and iPod touch, which leads me to believe that it won't work.

    It runs from devices such as iPads and Macs, who have no other way to place a cell call.

  • How can I run script jsx button with photoshop, I been tried more (HTML 5)

    How can I run script jsx button with photoshop, I tried, but I get no results please someone help me in this issue that I can continue my extension and gives me the good code that I can use it.

    Thank you very much

    In the index.html file, you will need to create a button and call the function when button by clicking on:

    "button" id ="button" onclick = "getDucumentFormatFun ()" > name of the Document:

    In the js file you must set the getDucumentFormatFun() function:

    function getDucumentFormatFun() {}

    fileFormat var = "get_fileFormat()";

    evalScript (fileFormat, fileFormatCallback);

    }

    define the callback function: fileFormatCallback

    function fileFormatCallback (res) {}

    Alert ("the name of the active document is:" + res);

    }

    In jsx file:

    get_fileFormat = fileFormatFun;

    function fileFormatFun()

    {

    Return app.activeDocument.name;

    }

  • button with message of confirmation and process of PL/SQL

    HY!

    I need a button with a confirmation message ("really do you want... (' = > OK, cancel)

    If the user clicks "OK" the PL/SQL process should do an insert.

    For the button, I defined Action: "javascript:confirmSubmit('Would_you...?','RESUBMIT')."

    and in the header of the document I have:

    <script type="text/javascript">
    //<![CDATA[
    
    function confirmSubmit(msg,req){
        if(req==null){req='Submit'}
        var confSub = msg;
        if(confSub == null){
            confSub= confirm("Would you ...?");
        }else{
            confSub= confirm(msg);}
        if (confSub==true){doSubmit(req);}
    }
          
    //]]>
    </script>
    

    The process of PL/SQL does not work after pressing the button (I choose the right button to "When Button pressed").

    But the process works well, if I choose any State of the button.

    Why is it like that?

    And how can I get there?

    Hello

    How about using apex.confirm ( JavaScript API )? Then you can condition the process based on the REQUEST.

    Welcome.

  • I created a button with an animation in a loop...

    ... that I want to play only when mousedover and stop (hide) on mouseout/mouseouthandler().

    Right now it's stop and start once I mouseover the time affects the first. But when it loads it is not hidden. Here is the code I have so far:

    MouseOver

    var mySymbolObject = sym.getSymbol ("ButtonSlider");

    SYM.$("ButtonSlider"). CSS({Opacity:1});)

    Mouseout/mouseouthandler()

    var mySymbolObject = sym.getSymbol ("ButtonSlider");

    SYM.$("ButtonSlider"). CSS({Opacity:0});)

    Click

    SYM. Play (0000);

    I tried a trigger to hide on the time line with the same code on the buttons, but the ButtonSlider stays hidden.

    Thanks for you help in advance.

    You need to target the button element in the button symbol. So here's the updated code:

    {sym.$("ButtonSlider"). MouseEnter (Function ()})

    sym.getSymbol("ButtonSlider").$('Button').show ();

    });

    {sym.$("ButtonSlider"). MouseLeave (Function ()})

    sym.getSymbol("ButtonSlider").$('Button').hide ();

    });

    {sym.$("ButtonSlider"). Click (Function ()})

    SYM. Play (0);

    });

  • How to add buttons with links to various pages in my flash document?

    Hi I created a template for my flash animation which is a simple content area and a scroll beside him bar... In any case above I also 3 pages (they are currently only one part of the image background png so that they are not the buttons of any kind)... My question is how can I make links to these pages, so when you click in the flash animation they will just open normally as they would in as a website...

    I am a beginner flash so I'm not too technical with it... I don't know if I have to create 3 separate documents for my 3 pages or something else?

    Thank you!

    You expect the SWF to load 'in' the SWF file that contains the buttons or you expect to crush the existing SWF, you are already in (similar to a web page)?

    Loading a SWF file inside is quite simple, as long as the SWF file is on the same domain or the domain you load has a crossdomain.xml allowing policy and the SWF file is set to publish with networking sandbox:

    import flash.display.Loader;

    import flash.net.URLRequest;

    import flash.events.Event;

    var myLoader:Loader = new Loader();

    Wait for the end

    myLoader.contentLoaderInfo.addEventListener (Event.COMPLETE, handleCompleteF);

    Usually add some managers IOErrorEvent or SecurityErrorEvent here

    crochet button here

    myButtonInstanceName.addEventListener (MouseEvent.CLICK, loadPageF);

    function loadPageF(e:MouseEvent):void

    {

    try to load

    Try

    {

    myLoader.load (new URLRequest ('another.swf'));

    }

    catch (e: *)

    {

    catch an error, trace for flash IDE for debugging

    trace ("error loading of SWF:" + e);

    }

    }

    function handleCompleteF(e:Event):void

    {

    success, add to list

    addChild (myLoader);

    }

    Season to taste, such as moving the position of the Loader object. The charger contains the SWF file in the property content (for example myLoader.content) and is a display object, so you can just add it directly to the display list.

    If you add a second button, you can re - use the myLoader to. load() a SWF that is different, just that it points to a new function. You can re - use the same function, but you need detect different buttons (probably through the .name property). I presume that you might want to do ' things different"when pages are loaded, so I guess that you would probably use a different function rather than a huge reused feature branching.

    More information on the charger with the example code here:

    http://help.Adobe.com/en_US/FlashPlatform/reference/ActionScript/3/Flash/display/loader.ht ml #includeExamplesSummary

Maybe you are looking for