Adding text to flash pro
I use flash pro cc2014. I can add a text box, dynamic text, do a video and when I run a test, it won't let me change the text.
any suggestions, what am I doing wrong, a newbie with flash pro
Dynamic text is not editable. You want to input text.
Tags: Adobe Animate
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It is a problem with swiffy. It was not designed to work with flash cc.
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We use Flash Pro CC creating animations with legends and export to html 5. We must translate the captions in other languages. How can we download translation of texts in our flash animations so we can use them in html5 using CreateJS? I use the Flash on a Mac OSX 10.10.3
Are you familiar with JavaScript?
It does not completely answer your question, but the text displayed on the screen from any language (ActionScript/CreateJS / [insert the programming language]) generally all following the same path. Each language has a file stored in some form of key = value style, named through the language and the country of your choice, for example en_US.json
Any language would allow the user to choose regional settings. The application would then grab the appropriate file and everywhere where the text is needed, the script must be using a (usually global or singleton) variable/service that can get the text of the requested key.
for example if I wanted a user to have a confirmation of dialogue who said 'are you sure?"with buttons for 'Yes' and 'No', I would have (for me), an Englishman, USA base file en_US.json with these values, for example:
en_US. JSON example:
{
'CONFIRM_YES_NO': ' are you sure?
'YES': '' Yes. ''
'NO': 'no '.
}
Then you use simply JS/AJAX to read this file. You analyze, or simply JSON decode in an object, or manually, depending on what suits your needs. When you want to display any text, you use the object (variable, maintenance, etc.) you have stored these values.
for example calling to display function confirm dialogue:
Nickname... but if you understand...
and this comes from jQuery UI (see here)
function confirmDialog() {}
$(«#dialog-confirmer»).dialog({)
Title: LocalizationObject ['CONFIRM_YES_NO'],
buttons:]
{
text: LocalizationObject ["YES"],
Click: function() {/ / do something for 'yes '.
}
{
text: LocalizationObject ["NO"],
Click: function() {/ / do something to the 'no '.
}
]
});
}
Please consider loosely. 'LocalizationObject' is a variable object or service that returns the appropriate text for the key that you provide. In this case, he provided the key 'CONFIRM_YES_NO', 'YES' and 'NO', which must be on the right answer for this key, localized.
Again, this is not a manual on how to do it via Flash Pro but it's the general conceptual way you could do it in any language. There are a variety of other ways to do it, but it's a very simple way, as long as you keep your key names at least wake up verbose. A key name such as LocalizationObject ["ABC123"] is not really tell you what the key can be referred. Also nest them contributes greatly, as LocalizationObject ["UI'] ['DIALOGUES'] ['CONFIRM'] ['YES_NO'] = ' are you sure? It just shows I nested the title of the dialog within the user interface, because it is the text that appears in the user interface rather than content. Then inside dialog boxes that may contain a variety of different dialog boxes. Then inside her CONFIRM type of dialogue. Finally, the type is a dialogue YES_NO type (as opposed to OK_CANCEL or JUST_OK, etc.). Whole set makes it easy to understand what the text of reading: UI YES_NO confirm DIALOG boxes.
I hope that from here you can see that you need to review everywhere you display text on the screen and centralize it in a sort of object (function or variable) of your choice. You must store the external language files to prevent unnecessarily load the other languages as well as an easy to modify Setup.
The rest is just using basic JavaScript.
Just be ready for the most difficult challenge. At least for me. The size of the text in several languages is very different, and in some cases requires the loading of special fonts. This can make layout in a very difficult dynamic environment. Always thinking all text how big or small can be in any particular and plan field on this size more and shrink so that to handle this situation correctly.
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Recently I bought Photoshop CC (2 days ago) and shortly after installation I jumped on Photoshop CC, and began to implement the prefferences for my personal use and started to just do some basic stuff and see what's new in the CC when insertion Guides and adding text to the workspace started to flash/stay BLACK. I don't know what is happening but my specs are better than the minimum requirements? No idea what happened? Operating system: Windows 8.1
It is a well known bug of Windows 8.
Update your video card driver from the site of the manufacturer of the GPU (NON-microsoft). If for any reason, you cannot update the video card driver, then go into Photoshop preferences and set GPU "basic" mode and restart Photoshop.
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Concise problem statement:
If you compile with CC pro flash and use the method "setTextFormat' of a TextField, the 'fat' and 'italic' argument of TextFormat properties have no effect on the rendered text. If you compile with flash pro CS6, 'fat' and 'italic' properties work as expected.
Apparently, the only way to make the text to display correctly with flash pro CC, is to change the name of the font (add the suffix "Bold", "Italic", or "Bold Italic".) This means code that dynamically changes the font styles only works in CS6 or CC, but not both. By example, if you use the "bold" text property makes daring in CS6 and regular CC, whereas if you change the name of the font to add the suffix "Bold", the text makes daring in CC and DOES NOT at all in CS6. It is therefore difficult for a team to CS6 in the CC of transition.
Steps to reproduce the bug:
1. create an xfl 2 TextFields on stage, as well with the font "Trebuchet MS" and "regular" style, a named boldTrueText that contains the string "" BOLD"= true", a named fontNameText that contains the string "fontName ="BOLD"Trebuchet MS". Create 2 more TextFields on the stage of Visual reference, both with a font "Trebuchet MS", one with the 'regular' style, one with ' bold '.
2. Add the following code in the Actions Panel on frame 1:
import flash.text.TextFormat;
import flash.text.Font;
var format: TextFormat = boldTrueText.getTextFormat ();
format. Bold = true;
boldTrueText.setTextFormat (format);
format = fontNameText.getTextFormat ();
format.font = "Trebuchet MS bold";
fontNameText.setTextFormat (format);
var fonts: Array = Font.enumerateFonts (), count: int = fonts.length;
for (var i: int = 0; i < count; i ++) {}
var make: police = fonts [i];
trace ("fontName:" + font.fontName + ", fontStyle:" + font.fontStyle);
}
3. Save and compile with flash CS6 pro and flash pro CC.
Results:
With flash CS6 pro, "" BOLD"= true" makes "BOLD", and "fontName ="BOLD"Trebuchet MS" IS NOT RENDERED.
With flash CS6 pro, what follows is drawn:
fontName: Trebuchet MS, fontStyle: "BOLD"
fontName: Trebuchet MS, fontStyle: regular
With flash pro CC, '"BOLD" = true' makes regular, and "fontName ="BOLD"Trebuchet MS" makes "BOLD".
With CC pro flash, what follows is drawn:
fontName: Trebuchet MS, fontStyle: regular
fontName: Trebuchet MS bold, fontStyle: "BOLD"
Expected results:
The same text is rendered in flash CS6 and CC pro. I don't know why this behavior has been changed in flash CC pro - it causes silent failures in the code that dynamically changes the font styles. I expected the CS6 flash pro behavior remain the same in the CC, as follows:
With flash pro CC, "" BOLD"= true" makes "BOLD", and "fontName ="BOLD"Trebuchet MS" IS NOT RENDERED.
With CC pro flash, what follows is drawn:
fontName: Trebuchet MS, fontStyle: "BOLD"
fontName: Trebuchet MS, fontStyle: regular
If you do not break backward compatibility (to others), you can do both behaviors works in flash pro CC, as follows:
With flash pro CC, "" BOLD"= true" makes "BOLD" (the police is always 'Trebuchet MS'), and "fontName ="BOLD"Trebuchet MS" also makes "BOLD".
With CC pro flash, what follows is drawn:
fontName: Trebuchet MS, fontStyle: "BOLD"
fontName: Trebuchet MS, fontStyle: regular
fontName: Trebuchet MS bold, fontStyle: "BOLD"
I introduced this bug with the form of bug and also with adobe bugbase (in case it is not obsolete) - I'm just trying to maximize my chances of getting a fix. Has anyone else encountered this bug?
Thank you for reporting this issue. As a result of your efforts, it is reproducible and reported internally.
Will update here once the fix is available.
-Mabrouk
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I opened Flash and as you can see from the attached image there is a problem with the pop-up menus when I use the color picker is not the colour I'm hovering above. In addition, I can't move right on the stage that it's like I'm hitting a wall.
Hi Shane,
Thank you for discussing this issue by phone.
Adding the solution here so that other users can also get the benefit of it.
File and the text size setting has been set at 175% that was causing the problem with a correct display in Flash Pro. The write-down at 1005 fixed the problem.
To correct this setting, right-click on the empty space on your desktop > select display settings > click on view > and set the value of text size and file at 100%, as shown in the screenshot below.
Kind regards
Vivek
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Flash Pro CS6 - language issue
Hello, I'm Italian and I installed this software:
Adobe Flash Pro CS6 Installer for Windows (German/Spanish/French/Italian/Dutch/Portuguese/Swedish)
Download file size: 1266477072 bytes (1208 MB)
MD5 checksum: 39DD95DE6E3B24847DB7BE3284ADCF91
But after installation it shows me a text English and SWEDISH... why? I activated this sw with Italian license
How can I change the language to English / Italian?
You must uninstall the Swedish version and reinstall cs 6. during the installation, select Italian or English.
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Hello
Dialog boxes like opening new files, importing video is incomplete and I can't click on 'ok' or whatever the corresponding command is since I am not able to resize the box. This was happening with Flash Pro, so I've updated to animate in the hope that this would not solve the problem but it didn't. The dialog box new file seems ok, but when you try to import video I can't see the whole box. I tried to change my settings to display without result.
I use Windows 8.1 Pro with Setup dual monitor with a Cintiq 13HD screenshot. attached.
How to solve the problem? Importing video is vital for the project I'm working on that.
Thank you.
Hello
After setting the text size and file at 100% please restart the computer and try again. If the problem persists then please make sure that you have the latest version of the Wacom driver installed. If that don't work then I recommend to contact our customer since the contact customer care link and select the option chat or call.
You can also share your contact information with me by sending a private message and I can get back to you.
Kind regards
Vivek
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Flash Pro - dialog boxes cannot be clicked
Hello world
IM new to these forums and did a search for this question but Ive had no luck.
I use Adobe Flash Pro on windows 7 and for some reason every time I click on something that brings up a dialog box by clicking the wheel color, or even when Im quiting the app and its incentive to save, I can't click.
The only entrance there is by pressing the Enter key.
This makes pretty good enforcement broken for me because the dialog boxes are everywhere.
Ive tried to restart and it does not fix it and Adobe Flash Pro is the only thing running on my computer.
What can I do to fix this?
Hello
This can happen if your text, the scale is set to > 100% in the control panel (Control Panel\All Control Panel Items\Display). Can you please put 100% and see if that helps?
Thank you!
Mohan
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Flash Pro CC + HTML Web fonts custom
Is it possible to use fonts outside the regular list within a canvas Flash Pro CC HTML document? I create banners for a company that has its own police Yes Arial etc. just used to make the list.
You can use @font-face?
If someone could point me in the direction of a tutorial or break down the steps in a 'Dummies guide' kind of passage I would you could massively! (Or a source file would be amazing!)
All the best,
Chris
Post edited by: Chris Mellish
Once you install the fonts on your system and restart Flash Pro, it should start to get listed in the drop-down list of font family of text IP.
You can then select the text boxes in your fla file and change to the new police when it's possible and publishes. Your published files must use the new fonts now.
However, since HTML5 Canvas does not yet support embedding the fonts, other users might see the text in the default fonts on their system. To avoid this, you can select the instances of the text in your fla file and break them apart (twice) to convert it to vector contours. This it will bring up the same on any machine.
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I made a banner in Flash Pro and adding a button. I went through the steps to make the button to take me to a specific web page and it works when I test it in Flash Pro. Once I export and try to click on it outside the program, my cursor turns into a hand click, but by clicking on the button does nothing. How can I fix?
Thank you @kglad for your reply, I will consider. Tired of searching, I decided to download just for the Web (system used by my school) and voila... the buttons for brought great external links. =)
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Flash Pro CC crash when you use the pencil, Brush tool
Hello
I bought the full package of CC and installed Flash Pro CC today on my laptop (lenovo y50) and im getting crashes when I use pencil and Brush tool.
When I use the selection tool the selection is not in the right place. program feels weird.
IM using latest version
running windows 8.1
lastest flash and air and graphics drivers.
IT hangs just does not show even a mistake just benggg has stopped working.
Can someone help me?
Greatzz
solved
I was having the same problem and found the solution from Adobe.
Go to the Control Panel - hardware and audio - display-
change the size of the text for the smallest a 100%
Restart the OS and start adobe flash
I hope this will help you
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How to install the latest version of the SDK of AIR (13 or 14) in Flash Pro CS6?
Hi, I use Adobe Flash Pro CS6 on Windows 7 64 bit and I tried to add the latest Adobe AIR SDK, either 13 or 14, but non of them is considered as an SDK to be valid by Flash.
I tried two possible SDKs (SDK & compiler and SDK without compiler) to download here: Download Adobe AIR SDK (version 13) and here http://labs.adobe.com/downloads/air.html (version 14). Whenever I copied the SDK file extracted in my Flash CS6 file where default 3.2 and 3.4 software development kits. After that I open Flash, then help > manage Air SDK, click on '+', look for the new folder, and all I get is "the selected folder does not contain a valid AIR SDK" warning message. It looks the same with all four development kits software I downloaded!
Not so long ago, I added AIR 4.0 without any problem. What I am doing wrong? Is the new SDK Flash CC alone or what?
It should not matter what you name the file or where you put it as long as you are showing that directly the parent folder contains the software development kit. In other words when you go to the folder you're pointing to, you should see:
If you do not see that you see a folder that contains, you were just pointing to the wrong file.
With respect to the update of Flash Player, which is a process quite simple (but different). Hmm, I mentioned above in a different thread. Check the response post #9 and #12 for a brief overview on the update of Flash Player here:
Create a worker in the flash IDE?
Let me know if you have any questions. You should also consider the quick test running with the code that I mentioned it to ensure your AIR version and Flash debugger are what you expect.
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release notes for December 2013 update for Flash Pro CC
Hello Adobe.
Where are the release notes for the December 2013 update for Flash Pro CC? I just found this http://helpx.adobe.com/flash/release-note/release-notes-flash-pro-cc.html with just "contains critical bugfixes. What is? Do I need? They are my observations so that you don't want to tell people?
HI infeter,
The following hotfixes were made in December update - #13.1.0.226
(1) multiline error correction are not reported in the Flash for Flash Builder workflow
(2) AIR for the Android user interface dialog box: sharing of deployment DURATION and emulator options under deployment section gets activated on AIR4.0 SDK added. This should not be enabled because we don't support not shared length of 3.9 AIR go.
Also, certain checks zero have been added to establish registers of accidents reported accidents.
Thank you
-Reynaud
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