Adobe Air running on other Blackberry devices?

Are there outside the Blackberry Playbook, devices current upcoming blackberry or known who will run in Adobe Air?

Not at the moment. RIM is not pre announce too. QNX is supposed to replace the BB OS running on phones (~ 2012), so, then in theory, AIR will come with that.

Tags: BlackBerry Developers

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    I saw this problem described elsewhere on this forum and on the net.

    I would like to know Adobe: are there problems of compatibility with this approach?  It doesn't seem to be any type of compatibility table indicating which video codecs and transport protocols are available on various mobile platforms.  Since the mobile deployment is very fragmented, or a graphic description table like this would be useful for those of us develop - at least for the major mobile platforms mostly in use.

    Forum of other messages similar to this problem:

    http://forums.Adobe.com/message/3981541#3981541

    http://forums.Adobe.com/message/3954578#3954578

    Thanks in advance!

    Hello

    It turns out that the broadcast of H264 video in real time does not on iOS devices in Adobe Air.  Other video codecs work (H263), but not for the H264.  You will consume the stream, but will not hear audio.  I confirmed that, after talking with members of the Adobe Air development team.

    -Craig

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    (3) the air developers have been informed of the interruption of air support to 10.3, several months ago. The standard procedure for them is to design a new version of their application, this time is in the Air in Android and release for BlackBerry World, with the same application ID. In this way, the files of the previous version are always accessible by the new version of the app. It seems that this developer has not got everything that in the time before the release of OS 10.3.

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    What devices are supported for an Adobe Air application?

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    John

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    Clock does not at the time of the East.

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    Hello

    I'm looking for a tutorial or demo code that describes how to call the BlackBerry menu sharing an Adobe Air based application.

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    This is a screenshot of the Action menu:

    Advice welcome!

    Here you go:

    package com.lib.playbook.invocation
    {
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        import com.lib.playbook.pages.TitlePage;
        import com.lib.playbook.renderers.IconListRenderer;
    
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                this.targets.cellRenderer = com.lib.playbook.renderers.IconListRenderer;
                this.targets.addEventListener(ListEvent.ITEM_CLICKED, TargetSelected );
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            ///////////////////////////////////////////////////////////////////////////////////////////
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                //trace( 'filter ' + request.mimeType );
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            ///////////////////////////////////////////////////////////////////////////////////////////
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                    }
                }
            }
    
            ////////////////////////////////////////////////////////////////////
            private function TargetSelected( event :Event ) : void
            {
                if( this.targets.selectedIndex >= 0 )
                {
                  this.request.target = this.targets.selection;
                  InvokeManager.invokeManager.invoke( this.request );
                }
            }
    
            ////////////////////////////////////////////////////////////////////
            private function ActionSelected( event :ActionEvent ) : void
            {
                switch( event.action.data.id )
                {
                    case 'cancel' : this.dispatchEvent( new Event( Event.CANCEL ) ); break;
                }
            }
    
            //////////////////////////////////////////////////////////////////////
            override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
            {
                super.updateDisplayList( unscaledWidth, unscaledHeight );
    
                this.targets.setPosition( 10, this.top + 10 );
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            }
        }
    }
    

    And the rendering engine:

    package com.lib.playbook.renderers
    {
    
        import qnx.fuse.ui.display.Image;
        import qnx.fuse.ui.listClasses.CellRenderer;
    
        public class IconListRenderer extends CellRenderer
        {
    
            private var icon    :Image = new Image();
    
            /////////////////////////////////////////////////////////////////////////
            public function IconListRenderer()
            {
                super();
            }
    
            ///////////////////////////////////////////////////////////////
            override protected function onAdded():void
            {
                super.onAdded();
                this.addChild( this.icon );
            }
    
            ///////////////////////////////////////////////////////////////
            override protected function onRemoved():void
            {
                super.onRemoved();
                this.removeChild( this.icon );
            }
    
            /////////////////////////////////////////////////////////////////////////////////////
            override protected function drawLabel(unscaledWidth:Number, unscaledHeight:Number):void
            {
                super.drawLabel( unscaledWidth, unscaledHeight );
    
                if( this.data )
                {
    
                    if( this.data.hasOwnProperty( 'icon' ) && this.data.icon != null )
                    {
                        this.icon.setImage( this.data.icon );
                        this.icon.setPosition( 10, 15 );//( unscaledHeight - this.icon.height ) / 2 );
                    }
                    else
                    {
                        this.icon.setImage( null );
                    }
    
                }
    
                this.label.x = 140;
                this.label.width = unscaledWidth - this.label.x - 20;
            }
        }
    }
    

    references com.lib.playbook our our inner classes, but you should get the approach to apply.

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