Adobe Media Encoder renders in Lossless, such as After Effects?

Adobe Media Encoder makes Lossless like After Effects too?

There are several codecs that can encode lossless video. An example is the video codec PNG in a QuickTime container. Another example (which corresponds to the After Effects output module named Lossless) is the video codec of Animation in a QuickTime container.

Tags: Adobe Media Encoder

Similar Questions

  • Can we get Adobe Media Encoder to shut down the pc after done encoding?

    Guys,

    Can we get Adobe Media Encoder to shut down the pc after done encoding?

    I have searched but not the not found whatever it is suitable?

    Is there anyone that has the script which can monitor the exe, and then pc shutdown after encoding?

    Please submit a request to feature here: Adobe - feature request/Bug Report Form

  • Rendering MP4 with SOUL of After Effects is still single?

    When I make MP4 according effects CC 2014.2 (by AME) then always made, it's slow and only single, although in AE multiprocessor rendering prefs is defined.

    Why?

    -*-a says:

    Is SOUL CC 2014.2 makes AE projects as in AE prefs in multiprocessing?

    Or maybe there is a separate option in the SOUL to turn on multiprocessing on EI projects?

    Lol Adobe Media Encoder does not feature multiprocessing of After Effects.

  • Adobe Media Encoder CC 2015 slow rendering time

    Hello!

    I'm new to video editing in general, but I'm quite intimate with the PC hardware so here.

    Specifications:

    • The stock of 4770K i7, no thermal regulation speed
    • 8 GB 1600 MHz CL9 DDR3 RAM
    • GTX 780 + 170 MHz clock and 110% limit/95 degrees C temp power target
    • Driver 368.39 used
    • 3 x Samsung 840 EVO (no raid)
      • Windows 10 64-bit running off SSD1
        • PE/AE/SOUL installed on this drive
        • Cache / Scratch areas on this drive
        • Images under development
      • SSD 2
        • Games
      • SSD3
        • Games

    I save images using shadowplay NVIDIA from a 75 Hz screen 2560 x 1080. The output file is a 1920 x 1080 60 fps 35Mbps bitrate H.264 MP4 file. (1920 x 810 with black bars).

    I would add that sequences Adobe Premiere elements 14, do any editing that I have to do, and then export it to a file of bitrate MP4 1080 p H.264 12Mbps. The rendering process usually take around 10-12 minutes to 6 minutes video.

    I then add this file to output in Adobe After effects CC 2015, create a composition with drag and create a button, add a few layers of text and export it via Adobe Media Encoder CC 2015 (AE supports native H.264 from what I understand) with the SAME PARAMETERS. But this time, and I estimate that I type here, render times are 40 minutes.

    I ran a few tests and in the course of the first to make the CPU turns to about 80% CPU and the use of 1.8 to 2 GB, as I watch often some youtube in the meantime, so that understandeably not 100%. However, to the course to make AE/SOUL, le CPU CPU remains at about 30% CPU and 1.8 GB ram usage. With the help of the Mercury Playback Engine GPU Acceleration (CUDA) I expect to see more high on my GTX 780 loads, but he is 2-3% of load, so anything.

    Since my render outputs are (to the best of my knowledge) identical between the EP and shall return AE/SOUL, it seems that the use of material by SOUL is in this case. Other posters have suggested that some effects require the previous frame to be returned to pass, but I have not used such effects, are limited to simple text.

    So what's happening? I would appreciate any insight you have on this and I stand ready to provide more information that you need.

    Kind regards

    Corentin Robin wrote:

    First of all, wow. Thank you so much for the depth and quality of your response! If everyone had that kind of mentality, forums would be a very different place...

    No problem! That's why I'm here.

    It is certainly useful that you said your question clearly, with a lot of info and he asked respectfully. Quantity of, "why his does not work u should help me solve this NAOW! 1. 1. ' messages with no information is astounding.

    Corentin Robin wrote:

    I'll try to be to condense my game data on a single disk or both and use the third exclusively for editing. Or I could buy a new one, if the budget allows.

    This would be ideal. In my freelance studio, I have three separate units

    1. OS/software
    2. Footage
    3. Cache (if there are different types of player, it should be faster than you [I know your are currently all the same, it's more for future fans forum])

    It will probably not help much for the rendering speed, but it should help when you're interacting.

    Corentin Robin wrote:

    Before moving on to something else, I want to explain what I'm doing with text. I add text and overlay video, with sometimes a few very basic motion tracking (I can't forget this feature if I need). To the best of my knowledge, PE lets just add a black screen with text over time, like on a Blackboard for example. No text overlays/over-the-video (if it has no meaning...). So respect that, Premiere Pro have these features? If so I could make the switch.

    Certainly, you should stop using the Premiere Elements and start using Premiere Pro. Not only it gives MUCH more flexibility in the work, but you can layer objects of type as much as you want on top of your film.

    He was also transparent enough with AE. By example, if you have a shot that you want to add text, you could cut the part that would have text and simply right-click and choose "replace with After Effects composition. That images will be replaced with a dynamic link to a model of EI that already contains the images that you are handling. You save your AE project and results will be displayed immediately on the first! It's really convenient. If you want to keep this direct link, you can. Or if you are sure you are finished with AE work and wants to read smoothly at first, you can choose to make and replace it. It restores an intermediate file to AE and replaces the model tied first with her. VERY useful feature.

    If you keep track of movement, you probably want to use AE. Although you can make an animation in Premiere Pro, AE is much more suited to do. And if you start to get really fancy, you probably want to do some rotoscoping too.

    Corentin Robin wrote:

    I understand that EI requires much more accurately, and the way you explained it enabled me to understand one of the big question I had with her, which was "why reading in real time is so difficult in AE? You answered that perfectly, cheers!

    There is much more detail in the fact that I could get! Basically, AE must first build a cache, and then he reads. Maybe I should have said that. It is even simpler and shorter!

    Corentin Robin wrote:

    On the issue of compression, I realized that the work of a compressed codec is not ideal. My gross output of Shadowplay file was indeed H.264 because I believe that is the single output file, it allows. I don't think I can do without shadowplay for now because it has unique characteristics which cannot be replaced:

    • For extremely low hardware with Nvidia drivers
    • Ability to retroactively save a video after an interesting "keep-worthy" event, to avoid recording 24/7 in the hope of something interesting

    Those who do not sound like some very useful features. Just make sure that you get quality settings in the codec to achieve a data rate as it allows.

    Corentin Robin wrote:

    Also, to continue on the issue of compression, I got mixed responses regarding this. Some, like you, would say that working with H.264 sacrifices quality and performance, but some say that it is not a problem since the youtube compression will be severely disfigue the file in any case.

    YouTube can recompress, Yes. But if so, it adds ANOTHER layer of compression. That would be an argument even more important to preserve the quality of your side as much as possible.

    Corentin Robin wrote:

    I think my question would be: I would win a much higher quality using Fraps/Dxtory where I can control the settings of the raw images (keeping in mind I lose the comfort of ShadowPlay) even though the compression of Youtube should (I think?) disfigure this film?

    I think that the benefits of ShadowPlay outweigh the concerns that I had about compression in only one step. I still say don't do any other steps in making H.264s again and again that you transmit your project between applications. If you need to make something (you won't have to if you start to use together the Premiere Pro and AE), renders an intermediate codec until you create your deliverable.

    Corentin Robin wrote:

    So, keeping in mind of all of your suggestions and the constraints I have / has chosen to conform to, I should:

    • Have the work files on a separate disk, with areas scratch on this drive or free
    • Replace PE PP to eliminate the need for the AE and have only a single record
    • Since a single rendition is necessary, it is therefore more a real need for an intermediate codec low compression/lossless

    Yes. Although, you can still use AE, you have eliminated the need to make the intermediate files if you use Premiere Pro and AE set.

    In addition the Dynamic Link workflow I mentioned, you can also (once you have finished your editing in Premiere Pro), your Premiere Pro project import into AE. Use import > import Premiere Pro control project. She puts your complete sequence in AE with each cut on its own layer. You really need to do if you started to do really complex with your AE work if.

  • More than an hour sequences Audio Rendering issue in Adobe Media Encoder (of AE)

    Hello world

    I have a rendering problem when I send an After Effects composition longer than 1 hour to Adobe Media Encoder for encoding H264 files. In this case, I'm trying to make a rendering already 70 min. 23 976 fps DPX sequence combined with an audio ".wav" file in the composition and audio file H264 made by SOUL plays and spent the 'silent' 10-minute silent for the first 10 minutes is normally in the last 59 minutes and 59 seconds exactly.

    I tried every posible 'solution' (change the audio file .wav to .aiff and .mp3) and assigning more ram to Adobe Media Encoder and it restores the same every time.

    Help, please!

    Oscar.

    If you can't track down the audio problems, otherwise, you have two options. Make a codec to production at AE then compress your master SOUL production reach your subtitles (or use dynamic binding) on a lossless with alpha format in AE and marry them to the original video and audio in the body.

    In fact, the first thing I tried when would have problems audio that appeared to render a production control using a visually lossless as QuickTime JPEG 2000 format and then compressed in the SOUL.

  • Different plan back color between the composition and rendering after adobe media encoder

    I discovered after effect...

    I have a problem of correspondence between the composition and the final rendering through adobe media encoder

    The color of the background composition of Loire (regardless of color) and always a background BLACK after the adobe media encoder

    After 2.jpgAfter 3.jpg

    Despite several manipulations by changing the settings I can't solve the problem.

    A little help would be welcome, thanks

    The composition background color will never surrender.  Hug composition background color will never, not even with the record locator.  The background is transparent and will always be unless you fill it with pixels. Unless you choose a format that supports Alpha channels, Alpha channels will make always black. Media players will always play a movie with a black background with alpha channel. If you want a yellow background, you will need a solid yellow or yellow shape on the bottom of your model layer.

  • Could not complete the command of video rendering due to a problem with Adobe Media Encoder.

    Hello, I use a macbook pro retina and before I was able to make the video without problem, and now it is popping up.  I tried to remove and reinstall photoshop, but it was not useful. I would appreciate help or advice.  Thank you!

    Here is the error message I get:

    Could not complete the command of video rendering due to a problem with Adobe Media Encoder.

    Maybe try to download from this line:

    https://creative.Adobe.com/products/Media-Encoder

    If this does not work, you might want to try reinstalling the Psalm

  • Rendering of the texts of the composer issues each line with Adobe Media Encoder

    I find the paragraph of text defining "Each Adobe line Composer" a huge time saver when dealing with large amounts of text in the aftermath. I rarely have to do manual breaks follow-up or line to make look it good, rather than working with the standard single-line composer.

    The problem is that when I give thanks to Adobe Media Encoder (which I have to do because they removed H264-mp4 AE:s internal renderer support) the text is treated as a single line of typeset text. If the final result does not resemble my AE project.

    I found two solutions to this problem:

    1. make a video file without loss in the AE render engine and then compress him with Media Encoder. It takes more time and HARD drive space, and it did not allow me to continue working at AE while rendering.

    2. only use single line text composed and make all the settings manually, the old school way. It would not be a problem if I had not already used and fell in love with, the option of each line.

    Is there someone who can think of a third and better preference, solution?

    I use both CC 2014 of AE and AMC.

    Looks like you have found a bug that has never bitten me before and has nothing to do with h.264 compression. Here's the rendering of your text to a tiff file.

    I have filed a bug report and suggest you do the same.

  • Troubled video export - CC animate Adobe and Adobe Media Encoder

    After you have created a simple animation in Adobe animate CC, I want to export to a video file. Given that the export will result in one. MOV file, it requires Quicktime.

    But I get messages from the CC animate and Adobe Media Encoder that the file is unusable, see attached screenshots.

    export_movie_error_Media_Encoder.PNG

    export_movie_error_dialogue_box_after_export_Animate_CC.PNG

    output_warning_export_movie_Animate_CC.PNG

    Is it because that I Don t have Quicktime installed on my computer?

    And one more question: as Microsoft announced that Quicktime player is a risk to security, how can we, who uses a Windows platform, use CC animate it s potential, if Quicktime is required as support software?

    Is it perhaps other ways to convert your animation animate CC for a MP4 or other formats, to breast to animate it CC?

    What other software do I need to convert a video animation file?

    Hardware and software:

    HP laptop

    Microsoft Windows 7 Enterprise

    Intel Core i7 - 4800MQ CPU 2.70 Ghz

    16 GB memory

    How works the video export is incredible. It can control how the code real time based animations are rendered. It is not surprising that he needs QuickTime to render so well. I think that for now you don't have a choice but to install QuickTime.

    The latest QuickTime Player may have security problems may relate more to XP users. The issue in the news was reported in November and January, Apple released version 7.7.9, to deal with the issues who read as they are the same ones. But this version is not compatible with XP.

    As you are on Windows 7, you can install the 7.7.9 version and be pretty up to date with security patches. If new questions rise, and suppose that Apple do not release a patch, make sure just that QuickTime is not configured to be Media Player by default and not go search the web looking for examples of QuickTIme sequences that are on questionable web sites.

    In your Animate/video workflow, you have no reason to open QuickTime Player itself, or to be sequences QuickTime viewing in a browser, so I'm sure that you'll be safe.

    Another tip, the default export quality is average. If you put this line of code in the first frame of the timeline:

    internship. Quality = "best";

    the video quality will be much better. In addition, putting bitmaps to be lossless and allow smoothing. Even if the SWF from the scene becomes too demanding play, the exported video will be perfect.

  • When I add my composition to Adobe Media Encoder from After Effects, it makes it wrong?

    How is it that when I add my composition directly effects to adobe media encoder, it makes out of adobe media encode correctly? I mean, here the video fate a bit scrambled pieces of it overlap other parts. Is this a problem with "dynamic link"? I did something wrong? I work in CC.

    I think you fail to understand what is said. When you add one composition to another, add a composition with a red background for a composition with a blue background, red background goes away and the blue background is preserved, not vice versa. Select the transparency grid and you will see the blue background disappears and you see the transparency. It has always been this way since you were able to select a color background in AE there nearly 20 years.

    When you render a lossless without alpha format and the color is defined prior multiplied (red in your example) background color is multiplied with the alpha pre giving you a red background in your render lossless. If you add your Main Comp to the TEA and you have no option for pre multiply the alpha channel, so it is ignored and you end up with a black background. If you change the output settings in the SOUL to something like JPEG 2000 and 32-bit or 32-bit PNG, you will get a straight alpha channel, the industry standard, and a black background. If you choose a codec which does not support alpha channels, you get just a black background.

    I guess what I'm trying to say is that everything works exactly as it was designed to work, and the only reason why you found the red background of your comps background color when you return a lossless with alpha multiplied pre, is that the background color is meadow multiplied with the bottom. In a normal production pipeline it is assumed you want to preserve the transparency throughout the production process. Multiplying the background color is useful in a scenario very little. More than 40 years the realization of films and creating special effects and composites (yes I did in a lab with the movie) I have never used an alpha pre multiplied with a background colored except in a situation of class in order to demonstrate that it is. Here's how you can see with a multiplied pre alpha is. :

    Rotate your model nested 30º in order to have some aliasing then try rendering your comp with the lossless with alpha preset and keep premultiplied lit for the alpha channel. Look carefully at the embattled edges and you will see a red mixed in on the edges. You can also use the lossless and then restore an alpha only, together the alpha only made as matte to make without loss and you will see the Red edges once again. Use straight alpha and the edges disappear. Here is this that rendered Lossless with alpha and multiplied pre gives you.

    So, assuming you still want to maintain complete transparency in the production pipeline that everything works as it should with one exception, the settings default lossless with alpha should probably be for default rendering right alpha then people who are not familiar with the use of alpha channels and a standard production pipeline would not be caught. As I said in the first place, this isn't a bug, it is normal for a production pipeline. Do not understand how AE or any other composition app handles alpha channels, that's what attracted to you. If you want a background color, add a solid. The only reason forever the background color of a black everything except model value is for those rare occasions where you might want to throw some color in the alpha edges.

  • Adobe Media Encoder not using GPU at all for H.264 encoding

    So I have a strange problem, it seems SOUL refuses to use the GPU for transcoding - I have a minute 9 4 k file I need to transcode and it takes more than an hour on a very fast machine. I tried other formats and files of that specific file and nothing does the GPU at all (using GPU - Z to monitor the load). Specifically trying to get DNxHR or DNxHD files in H.264 VBR 2 pass codec

    Machine: hex 3960K core i7 core cpu - GPU installed: ti 980 GTX / GTX 1080 - 64 GB RAM Win 10 64 pro

    -First pro uses the GPU (actually 1080) for CUDA acceleration video

    -J' tried to disable 1080 GTX in Nvidia with SOUL Panel (setting preference CUDA at 980ti, as I know, pascal is perhaps not compatible yet)

    -J' original CC, no luck tried versions of SOUL

    -J' tried transcoding other types of files in the case where this was a problem of specific file (animation, cineform, etc.) no luck

    My gut tells me it's maybe a CUDA or OpenCL / OpenGL / DLL problem.

    I had CUDA installed 8.0 for use with Octane render, but uninstalled and it makes no difference

    maybe try a CUDA 7.0 installation? that would help? Any other suggestions?

    Hello tstopdigital420,

    Is the GTX 980ti supported for H.264 encoding in Adobe Media Encoder or not? I thought I had read that it was, but maybe I'm wrong. IF not I'll talk accordingly.

    Parenthesis - anyone knows of other software that supports rendering GPU accelerated by CUDA h.264?

    I think you're under the false impression that the GPU speeds up encoding H.264 exports. It does not, but is a feature that is often requested.

    Encoding is a process that focuses on the CPU in Premiere Pro and Adobe Media Encoder. The GPU accelerates certain elements in the entire export process, but not the encoding itself.

    The GPU will accelerate what follows in the export process: scaling, conversion of the image, blending modes, deinterlacing and color space conversion. The GPU will also speed up the processing of GPU based video effects, including the effect of color Lumetri.

    Example:

    • If you are encoding a file of 4K in a file of HEVC H.265 4 K, the GPU acceleration is not involved in the export process because no scaling has been used.
    • If you are encoding a file of 4K in a file, H.264 HD, GPU acceleration is involved in the export process, because the scale was necessary.

    If your GPU is disabled or "grayed out" and he has capable specifications, then this is another problem of troubleshooting.

    Thank you
    Kevin

  • Support of Adobe Media Encoder of WEBM files?

    Hi - I need to know if Adobe Media Encoder supports WebM, and files if it can convert a WebM (of at least 250 MB) file to a standard video file, such as Quicktime or mp4.

    Thank you!

    Fnord Software has created plug-ins free WebM and Ogg.

  • No layer of setting Audio and missing on Adobe Media Encoder export?

    I have a problem with Adobe Media Encoder.

    I tried rendering on a 03:14 video .mp4 (Youtube 1080 p) and Facbeook 720 p presets and is not make properly. The audio is always completely silent, and among the adjustment layers is rendered.

    When I made a (absolutely freakin ' huge) .mov using Render tail to After Effect, it works fine.

    Anyone know what is happening?

    Update: Solution found. Apparently, I need to clean the media cache, so it can rebuild.

  • EError: "CEAP Plugin AEDynamicLinkServer: Adobe Media Encoder is not installed.

    I have a license for Adobe software company. I use Premiere Pro 2015 and after effects CC CC 2015.  Today, I had a problem with a file with Premiere Pro MP2.  So I saw something and ran "Updates", hoping that would solve the problem.  I don't know what he did, but he fell into After Effects.  When you try to export a lower third project, I got the following error: ' CEAP Plugin AEDynamicLinkServer: Adobe Media Encoder is not installed. " Please download and install it to use this feature. Go to https://creative.adobe.com/apps. "which is then followed by CEAP Plugin AEDynamicLinkServer: unable to connect to Adobe Media Encoder. "I uninstalled After Effects and Premiere Pro and re-installed both.  I still get the same error.  I guess Adobe Media Encoder was installed but when I look in the same folder where the other software (programs), it is not there. 


    How Adobe Media Encoder to settle (a part of the PP or AE)? I also found a URL where I could download an AE "update" - who was running and I get an error saying "the patch is not applicable to you.  I think through this process somehow Adobe Media Encoder has been uninstalled and reinstalled with PP or AE.

    Gweedozedo,

    Rendering inside of Premiere Pro.  Now that you ask, I think that I tried to use the option queue and I get an error.

    Probably, your IT Department do not have the correct version of the creative cloud to your computer. There are two different types of installations: one who wears this royalty bearing codecs (you need) and those who are not, which gives you errors when exporting. Talk to your IT Department to install the correct version of the creative cloud.

    If this isn't the case, please uncheck this answer as being correct and let us know what your problem or if you still need help.

    Thank you

    Kevin

  • I get a lot of Adobe Media Encoder crashes - help!

    Hi - I'm on the latest version of first CC 2014 and Adobe Media Encoder CC 2014 and my main system is having a devil of a time to get out the box because of random crash of shows. A crash of the complete program that happens more than one error of rendering where the program remains open but stop coding. I have just a first 720 p timeline and I try to make out to ProRes 422 with 4 audio channels. Sometimes it works, sometimes it crashes. I can sit and let it made with no other applications running, or can I continue to use the creation and the accident can happen twice.

    My main system is a Mac Pro (mid 2010) with 32 GB of ram running OS X Yosemite 10.10.2

    The crash error text is useful? Not sure if anyone knows how to read that sort of thing. Thanks for the help!

    Hi Chris,

    Press SHIFT as you launch SOUL and you should be able to work with her once more.

    Thank you

    Kevin

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