Animation - new Version of Flex/AIR demo

I put a new version of AnimDemo here:

http://www.flexolero.com/demos/AIRAnim.zip

Changes:

-Migrated to the object-oriented design (the previous version was a quicks)
-All the stuff of the framework are now in libAnim2D
-CSceneManager maintains a list of CAnimatableItem objects, anime and check the collisions
-CAnimatableItem now maintains a kind property
-Sets for example a friend or enemy-delivery
-Moreover, CAnimatableItem maintains a list of types with which they can have collisions
-For example call a friend collide with the enemy, the enemy cannot collide with enemy.
-CSceneManager uses these collidable types to calculate collisions of CAnimatableItems
-Some mathematical function has moved to the C2DTools class, which exposes them as static
-New class CAnimLabel that appears / disappears regularly
-Example of code is now kept in the sampleApp folder

The sample application is now much cleaner, because CSceneManager more complex things, but does inject a 'global' animation helper function by using the setFrameCallback() method.

However, the framework implements no time-based animation.

Just a note, that the archive

http://www.flexolero.com/demos/AIRAnim.zip

has been unfortunately empty. My fault. Yesterday, I solved the problem.

Have a look here to review the application running in your browser:

http://www.flexolero.com/demos/FlexAnim/FlexAnim

Note that the current version is cached objects animated as bitmaps. On an XP with a Pentium DP, the demo makes 500 animated objects [ships] with a rate of about 30.

Change the HSlider at the bottom right of the screen to change the number of moving on-screen objects.

Tags: Flex

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