animation of scenario

What version of DW should I go to to get the animation utility 'timeline '?

A calendar was abandoned in CS4 and won't be back. The current version is CS5 (no delay).

What exactly do you want to achieve?

You have a link to some examples of what you have in mind we can take a look at?

Tags: Dreamweaver

Similar Questions

  • Animation of scenario Lifelog home/work

    Hi all

    When I was looking at the web before wiping the swr10 I saw several videos with a cool storyline animation. One of them was of men sitting on a desk-online when the person is at work

    the other is symbolizes home

    Is there anyone who saw or was Sony deceive the people?

    Thank you 

    To do this, switch to the view of the map and press the red dot on a place on the map. A dialog appears and you can select, home, work, or school.
    Select one, and then whenever you are on this site, the home of choice will show.

  • Change height property over the animation of scenario

    Hi all

    I have a scene with a top button. When I hit the button, I want to expand the scene (increase in the height of 300). But I want to do this in an animation.

    If I write

    stage.setHeight(800);
    

    This works. But inside the object KeyValue, javafx needs a doubleProperty and not a readOnlyDoubleProperty as in this example don't DO NOT WORK:

    Stage stage = (Stage) expand.getScene().getWindow();
    final Timeline timeline = new Timeline();
    timeline.setCycleCount(1);
    timeline.setAutoReverse(false);
    final KeyValue kv = new KeyValue(stage.heightProperty(), 800);
    final KeyFrame kf = new KeyFrame(Duration.millis(500), kv);
    timeline.getKeyFrames().add(kf);
    timeline.play();
    

    How can I solve this problem?

    Thank you

    Hauke

    PS. : I work with JavaFX 8

    Try

    final Stage stage = (Stage)expand.getScene().getWindow();
    // ... create timeline as before
    final DoubleProperty height = new SimpleDoubleProperty(stage.getHeight());
    height.addListener((obs, oldValue, newValue) -> stage.setHeight(newValue));
    final KeyValue kv = new KeyValue(height, 800);
    final KeyFrame kf = new KeyFrame(Duration.millis(500), kv);
    timeline.getKeyFrames().add(kf);
    timeline.play();
    
  • I make several clips using audio and animation of scenario Photoshop CC.

    Each clip made a separate PCs, sound and animation and is rendered as MPEG4. But sometimes the AUDIO is not played on another PC and it is sometimes.  Is there a problem of "setting" of the clip?  Link or embed?

    All are produced in the same way.

    Video and audio each has its own codec. So, each computer must have the same codec so that he knows how to unpack the file. It is important to use a codec that should be on all computers, or provide a link so that the user can install the codec.

  • How to control the Animation of scenario to use the click of the mouse (mouse down)?

    I create an animation on the edge of adobe, I want just to control my animation to use the mouse to click down.

    If push right click reverses early animation, left click on the timeline, if the mouse stops then the animation will stop.

    Please suggest something.

    I suggest you choose a more intuitive way to navigate your timeline.

    The default in browsers mouse events are looking to your left click to event type. If you want to learn more about how the other mouse events are managed in each browser, take a look here:

    Test page for browser mouse event

    Test your mouse events you want in as many browsers that you expect to be supported, because it is possible that not all browsers handle these events of default mouse in the same way. For example, you will need to write your own contextmenu event handler and call it (and also remove context managers integrated each browser), but who would always fire your events, mousedown and mouseout/mouseouthandler() by default when you click on and release the button to right click, so you should also have replace the default behavior on these events as well.

    HTH,

    Joe

  • Form of subtraction, paths and animation of scenario

    Hi, I have a question about the subtraction of the shape of arcs and animations

    I was animating an Arc of a circle to invisible as an analog clock moves using a bow and the timeline.

    I want to cut in the middle of the Arc / circle so I look more like a ring of a circle.

    So I looked in the subtraction of the shape and follow-up form subtraction Narayan Info found here http://blog.ngopal.com.np/2011/06/18/shapes-intersection-subtract-and-union-in-javafx-2-0/

    Thanks Narayan.

    My question is, once I have merged the CRA and the circle of subtraction in a path, is it still possible to animate the length property of the arc electric and reflected in the shape of the path?

    Thank you

    Do you have

    arc.setType(ArcType.OPEN);
    

    This should remove the line from the Center to both ends of the arc

  • change the size of the animation of scenario

    I have an animtion who charge to another file using AS 3.0.

    I want to reduce the size of the animation imported to adapt to my main project file.

    How can I reduce the size through the main project?

    I forgot that the Loader class does not support the listener who loves his counterpart from data loader (URLLoader class).  You must assign the listener to its property contentLoaderInfo object.  Change the line to be...

    eeg_loader.contentLoaderInfo.addEventListener (Event.COMPLETE, reSize_eeg);

  • Animation of image stops at the startup animation Tween... why?

    Hello

    I have an annoying problem and cannot figure out how to solve. I have a clip that contains 3 icons, these are distributed at left and right during the animation on the timeline. To keep the chronology that less crowded, I used the interpolation of the second animation (for resizing, in the overview of each icon).

    But as I hover over one of the icons, animation of scenario fails, then starts the Tween. By changing the position of the code from frame 1 to frame 8, I managed to get the animation started (when icons distributes left and right), but as I remove the mouse, the animation of the timeline is stuck in frame 8 (where I placed the code for interpolation).

    It seems to me like the numbers_mc (container for the icons) on which I activated the button mode (numbers_mc.buttonMode = true ;) would lose the focus. I mean by moving the cursor, it does not react if none of the animation interpolation (in) were played.

    How to set interpolation to obtain the frame animation work?

    http://edmondvarga.com/test/problem.jpg

    Stop();

    Import fl.transitions.Tween;
    Fl.transitions.easing import. *;
    Import fl.transitions.TweenEvent;


    var cat_1:Tween;
    var cat_1R:Tween;
    cat1_mc.buttonMode = true;

    cat1_mc.addEventListener (MouseEvent.ROLL_OVER, increase);
    function increase(e:MouseEvent)
    {
    cat_1 = new Tween(cat1_mc,"scaleY",Strong.easeOut,1,1.1,0.5,true);
    cat_1 = new Tween(cat1_mc,"scaleX",Strong.easeOut,1,1.1,0.5,true);

    }
    cat1_mc.addEventListener (MouseEvent.ROLL_OUT, drop);
    function decrease(e:MouseEvent)
    {
    cat_1R = new Tween(cat1_mc,"scaleY",Strong.easeOut,1.1,1,0.5,true);
    cat_1R = new Tween(cat1_mc,"scaleX",Strong.easeOut,1.1,1,0.5,true);

    }

    var cat_2:Tween;
    var cat_2R:Tween;
    cat2_mc.buttonMode = true;

    cat2_mc.addEventListener (MouseEvent.ROLL_OVER, ideas2);
    function increase2(e:MouseEvent)
    {
    cat_2 = new Tween(cat2_mc,"scaleY",Strong.easeOut,1,1.1,0.5,true);
    cat_2 = new Tween(cat2_mc,"scaleX",Strong.easeOut,1,1.1,0.5,true);

    }
    cat2_mc.addEventListener (MouseEvent.ROLL_OUT, decrease2);
    function decrease2(e:MouseEvent)
    {
    cat_2R = new Tween(cat2_mc,"scaleY",Strong.easeOut,1.1,1,0.5,true);
    cat_2R = new Tween(cat2_mc,"scaleX",Strong.easeOut,1.1,1,0.5,true);

    }

    var cat_3:Tween;
    var cat_3R:Tween;
    cat3_mc.buttonMode = true;

    cat3_mc.addEventListener (MouseEvent.ROLL_OVER, increase3);
    function increase3(e:MouseEvent)
    {
    cat_3 = new Tween(cat3_mc,"scaleY",Strong.easeOut,1,1.1,0.5,true);
    cat_3 = new Tween(cat3_mc,"scaleX",Strong.easeOut,1,1.1,0.5,true);

    }
    cat3_mc.addEventListener (MouseEvent.ROLL_OUT, decrease3);
    function decrease3(e:MouseEvent)
    {
    cat_3R = new Tween(cat3_mc,"scaleY",Strong.easeOut,1.1,1,0.5,true);
    cat_3R = new Tween(cat3_mc,"scaleX",Strong.easeOut,1.1,1,0.5,true);


    }

    Thank you!!

    interpolation of the mixture with actionscript timeline often breaks the interpolation of the timeline.

    to address this, use the timeline or use actionscript to tween an object any at any given time.  do not use both.

  • Convert to timeline Animation button does not appear.

    Convert to timeline Animation button does not appear and its driving me crazy.

    in the window animation animation images mode sound and this button im talking about does not appear!

    Can someone help me please?.

    Animation of scenario is only available for Photoshop Extended. You have not extended if you do not make editing animations

  • Interpolation classic vs. motion tween

    Hello

    As someone new to the creation of banners of HTML5, I'm not sure what kind of interpolation should I use to make my web ads.

    I find much more pleasant to use for motion tweens, but Animate gives me a warning when I publish the file 'Motion tweens are published in the form of animations, image by image. Use Classic tweens where possible. »

    I found various tutorials which are of the opinion that the motion tweens are better and should be used preferably classic tweens, but what is missing for me is why one is better or worse than the other.

    What is a motion tween creates a larger load of CPU to run all "frame by frame" animation and classic Tween is not?

    Can someone please clear this up for me.

    Thank you

    Animation of scenario gets transformed in CreateJS Javascript. If you are creating tweens, you can see how it ends up looking. For a simple classic tween, it's a short line. For a custom ease classic tween, or a motion tween, animation of the same search takes a lot of lines. Basically, the length of the simple classic Tween multiplied by the number of frames in the animation.

    There are also many commands wait (1) consecutive, which can lead to poor performance.

  • Edge Animate - hide video when finished

    Hi, I'm new Adobe Edge animate and I develop pieces for a project that will contain the video. Now when I click on a link I have a video that slips to wide screen and plays.

    Is it possible to automatically drag the video off the screen when the video is finished. Also keep in mind the possibility that people is paused the video. I have it right now where if I let him play directly through, video slides at the end. But if I stop it then the video out prematurely. My approach is to have the same length of the video animation of scenario. Is there another way to do it through code?

    Many thanks in advance,

    Brian

    [Left the forum Cloud/Installer generic for program specific forum... MOD]

    Hi Brian,.

    Here's a tutorial ==> symbol events.zip - Box video

    You can send me by private message your work if you do not succeed.

  • How to call the function of reading edge animate external JavaScript


    I have a symbol on the stage called "basket"... on the inside of the symbol is my graph that has a trajectory put on to the timeline (it's called "car_v1").

    On my stage, I have a code to hide the cart symbol with a class of external style sheet:

    SYM. $("panier") .addClass ("hidden");  (it's the css - .hidden {display: none ;})})

    I have a function that calls a file external javascript... Since this external file, I want to get the animation of scenario to work:

    This is the function call:

    checkCar();

    and here's the function:

    function checkCar() {}
    If (AdobeEdge.countCar == 5) {}
    AdobeEdge.getComposition("EDGE-172492634").getStage ().$("cart").removeClass ("hidden"); This works!
    AdobeEdge.getComposition("EDGE-172492634").getStage ().$("cart").play (); does not work!        <-this is the line I need help!

    sym.getSymbol("cart").play (); It works inside the border and the scenario animation works!

    }
    }

    Can someone help me get the playback feature to work my external javascript file? Thank you!

    Kristen

    Hello

    You can try:

    function checkCar() {}

    If (AdobeEdge.countCar == 5) {}

    iCall var = AdobeEdge.getComposition("EDGE-172492634").getStage ();

    iCall.$("cart").removeClass ("hidden");

    iCall.getSymbol("cart").play ();

    }

    }

  • could use help to make this conditional script auto play managers

    I am disassemble animation example scenario to learn on board.

    There are 4 buttons for 4 different labels on the chronology of the scene. Each departure of labels in a new symbol.

    A calendar of the coast have animations within them.

    Now by clicking on the right button sets a variable that moves the playhead of the corresponding label. There is also the forward and back arrows.

    But he is now a right of "go to and stop. I just want to "go and play" so that the animation of the cycles automatically if the buttons are not that is clicked.

    Button code:

    mouse over:

    Insert the code for mouse enter here

    this.circleBtnSymbol = sym.getSymbol ('btn_circle1');

    this.circleBtnSymbol.stop('on');

    mouse over:

    Insert the code for mouse leaves here

    If (this.activePanel! = 1).

    {

    this.circleBtnSymbol = sym.getSymbol ('btn_circle1');

    this.circleBtnSymbol.stop ('off');

    }

    Click on:

    Insert the code for mouse click here

    this.onClickCircleBtn (1);

    Chronology of the scene:

    on 'market' first circle btn

    this.circleBtnSymbol = sym.getSymbol ('btn_circle1');

    this.circleBtnSymbol.stop('on');

    Insert the code for the event here compositionReady

    Global var

    this.activePanel = 1;

    this.prevPanel = 1;

    this.panelCount = 4;

    this.panelObject;// Panel

    this.circleBtnSymbol;// circle btn

    this.arrowBtnSymbol;// arrow btn

    on 'market' first circle btn

    sym.getSymbol('btn_circle1').stop('on');

    called internally only

    this.changePanel = function()

    {

    -change the Panel

    This.Stop ('panel' + This.activePanel);

    this.panelObject = sym.getSymbol ('panel' + this.activePanel);

    this.panelObject.play (0);

    -set the States of circle btn

    Disable all btns

    var i = 1;

    for (i = 1; i < = this.panelCount; i ++)

    {

    this.circleBtnSymbol = sym.getSymbol ('btn_circle' + i);

    this.circleBtnSymbol.stop ('off');

    }

    Set active btn

    this.circleBtnSymbol = sym.getSymbol ('btn_circle' + this.activePanel);

    this.circleBtnSymbol.stop('on');

    Console.log ("this .activePanel =" + this.activePanel);

    }

    this.onClickCircleBtn = function (arg)

    {

    Console.log ('onClickCircleBtn');

    If (arg! = this.activePanel)

    {

    this.activePanel = arg;

    This.Stop ('panel' + This.activePanel);

    this.panelObject = sym.getSymbol ('panel' + this.activePanel);

    this.panelObject.play (0);

    this.changePanel ();

    }

    }

    this.onClickLeftArrow = function()

    {

    Console.log ('onClickLeftArrow');

    If (this.activePanel > 1)

    {

    -this.activePanel;

    } else {}

    this.activePanel = this.panelCount;

    }

    this.changePanel ();

    }

    this.onClickRightArrow = function()

    {

    Console.log ('onClickRightArrow');

    If (this.activePanel < this.panelCount)

    {

    this.activePanel ++;

    } else {}

    this.activePanel = 1;

    }

    this.changePanel ();

    }

    Thank you.

    Sorry to paste all of the code.

    Code is correct but the chronology is not correct.

    Before chronology:

    Timeline after:

    You can download the new file here: https://www.box.com/s/simhjfjh2ch072roobz5

    I changed the timeline by drag-and - drop items [panel2, panel3, panel1, panel4].

  • An Extension that allows the user to rub a 3-d image

    Hello

    I am trying to find a way to take a rendering/animation flash or gif animated, which has all the images photographed around an object and anime now on its own.

    What I would like is the possibility for a user on a tablet or iPhone or any other smartphone, to be able to use their finger with a sort of stunted element that allows them to move the image to different locations.

    Is there any extension that does anyone know out there to do this, or can anyone guide me in the right direction.

    I thought I'd try something in Flash, but then I can't use it on an iPad or an iPhone.

    Any help is greatly appreciated!

    Thank you

    Babs

    You can always code it in Flash as an animation of scenario with tactile buttons using AS 3.0...  Then to the port of iOS, you can use the settings in publication for export to iOS.  It's been a while since I whatever it be transferred to iOS, but my belief is that it can still be done.  But be careful how you code as your app could get damaged.  I have CDED slightly wrong in the past and to iOS AND Android and the two files has been corrupted.  I don't know what I can do about it, but give it a shot.  If you have an Android device or emulator, it would be interesting to publish your Flash works as an application Android as well.

    This port is made within Flash, not Dreamweaver, incidentally.

    Post edited by: markerline

  • Problem: publication of exe... dynamic, video text will not appear?

    OK... for a school project I just create a product etc. on adobe flash... I got a video, dynamic text that does not appear is displayed when I click on the exe file after editing...

    Any ideas anyone?

    Once the video on the main timeline, it becomes more a problem of "calendar control". If your stop and rewind buttons will frames of reference.

    http://livedocs.Adobe.com/Flash/9.0/UsingFlash/help.HTML?content=WSd60f23110762d6b883b18f1 0cb1fe1af6 - 7cb5.html

    Its control should be added also:

    http://www.Peachpit.com/articles/article.aspx?p=461089

    of course the exact method will vary depending on whether you use AS2 or AS3.

    The skin itself can be any desired design, placed in a layer above the video. Draw it in Flash or a (w/transparent background) .png in PhotoShop or another program design design. Places the buttons on a layer above the skin... all actions button go to layer actions. The video has become essentially an animation of scenario and would be treated the same way that other animations frame by frame would be.

    But like I said, integration of video in the timeline is not the preferred method...

    Best wishes

    Adninjastrator

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