App process with several "binary" and crush side loading app


no documentation that I know, but you can check this picture, I got from google images. http://rimdevblog.files.WordPress.com/2011/03/app-world-improvements-1.jpg

You can add different binary packages and select the target platform.

Tags: BlackBerry Developers

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    }

    D1_1_mc.buttonMode = true;

    D1_2_mc.buttonMode = true;

    D1_3_mc.buttonMode = true;

    D2_1_mc.buttonMode = true;

    D2_2_mc.buttonMode = true;

    D2_3_mc.buttonMode = true;

    D2_4_mc.buttonMode = true;

    D3_1_mc.buttonMode = true;

    D3_2_mc.buttonMode = true;

    D3_2_mc.buttonMode = true;

    D4_1_mc.buttonMode = true;

    D4_2_mc.buttonMode = true;

    D4_3_mc.buttonMode = true;

    D4_4_mc.buttonMode = true;

    Since it seems to afew possible gaps in the code you showed, and what I offer myself in response to your questions, I spent a little time get a working model of what I guess you just using the three targets and the fall of four objects.  If you want, I can make the file available for you, but for now, here's the code that works...

    var startX:Number;
    var startY: number;
    var counter: Number = 0;

    target_D2_1_mc.allowed = new Array (D2_1_mc);
    target_D2_2_mc.allowed = new Array (D2_2_mc);
    target_D2_3_mc.allowed = new Array (D2_3_mc, D2_4_mc);

    D2_1_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);
    D2_1_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);
    D2_2_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);
    D2_2_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);
    D2_3_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);
    D2_3_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);
    D2_4_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);
    D2_4_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

    function pickUp(event:MouseEvent):void {}

    reply_txt. Text = "Good Luck."
    event.target.startDrag (true);
    event.target.parent.addChild (event.target);
    startX = event.target.x;
    startY = event.target.y;
    }

    function dropIt(event:MouseEvent):void {}

    event.target.stopDrag ();

    If (event.target.dropTarget! = null & MovieClip (event.target.dropTarget.parent).allowed.indexOf (event.target) >-1) {}
    reply_txt. Text = "Good Job!"
    event.target.removeEventListener (MouseEvent.MOUSE_DOWN, Pick-up);
    event.target.removeEventListener (MouseEvent.MOUSE_UP, dropIt);
    event.target.buttonMode = false;
    Event.Target.x = MovieClip (event.target.dropTarget.parent) .x;
    Event.Target.y = there MovieClip (event.target.dropTarget.parent);
    counter ++;
    } else {}
    reply_txt. Text = "Try Again!";
    Event.Target.x = startX;
    Event.Target.y = startY;
    }

    if(Counter == 5) {}
    reply_txt. Text = "congratulations, you did!"
    }
    }

    D2_1_mc.buttonMode = true;
    D2_2_mc.buttonMode = true;
    D2_3_mc.buttonMode = true;
    D2_4_mc.buttonMode = true;

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