Argument error 1063 on multiple machines

Machine Info

OS: Windows 7 Professional x 64 Edition Service Pack 1

The Adobe Flash version: 20.0.0.235

Problem

Several users get the following error message when you access websites (occurs on several Web sites). When it appears, it will reappear several times immediately after selecting reject all. I already checked the IE options selected the following: Disable script debugging (IE), disable script debugging (other) and display an every script error notification is not enabled.

These machines are on a domain.

Sandefur adobe error.PNG

Thank you

It looks like a bug in the script ad-insertion of an advertising network.

http://code.tutsplus.com/tutorials/quick-tip-how-to-debug-an-AS3-error-1063--active-9541

Tags: Flash Player

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  • About ArgumentError: Error #1063: Argument count mismatch

    Hello

    I am newbie in Flex environment.
    This is my first post in Flex, please excuse if my question is stupid.

    I'm trying to create a button dynamically and to add EventListener.

    public void handleClick(event:MouseEvent):void

    {

    var myBtn2:Button = new Button()

    myBtn2.label = "Dynamic";

    myBtn2.addEventListener (MouseEvent.MOUSE_OVER, handleClick1);

    this.addChild (myBtn2);

    }

    public void handleClick1(event:MouseEvent):void

    {                                       

    Alert.Show ("this is for dynamic button");                                                                                                             

    }

    I have seen who, if I do not pass the event on the handleClick1() function I get ArgumentError: Error #1063: Argument count mismatch and if I switch, everything works fine.

    Please tell me, why is it mantadatory to spend it?

    More accurate to say that if you set a handler in MXML, as in it is optional pass an object of event with clickFunc (event), then if you don't spend it, your signature of the clickFunc() method does not have this argument.

    But if you add a listener of events with addEventListener, then the listener must always tae the event as an argument object method signature.

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  • ArgumentError: Error #1063

    Well, it seems that I have this error in my game I'm creating (this is my first).

    The total error is:

    ArgumentError: Error #1063: Argument count mismatch on Bumper(). Expected 2, got 0.
    

    Of this show up when I enter the 3 frame (frame 1 is beginning, frame 2 was level select, frame 3 is a game).

    My entire code for image 3 is:

    import flash.events.MouseEvent;
    
    
    stop();
    var leftPressed:Boolean = false;
    var rightPressed:Boolean = false;
    var upPressed:Boolean = false;
    var downPressed:Boolean = false;
    
    
    var leftBumping:Boolean = false;
    var rightBumping:Boolean = false;
    var upBumping:Boolean = false;
    var downBumping:Boolean = false;
    
    
    var leftBumpPoint:Point = new Point(-30, -55);
    var rightBumpPoint:Point = new Point(30, -55);
    var upBumpPoint:Point = new Point(0, -120);
    var downBumpPoint:Point = new Point(0, 0);
    
    
    var scrollX:Number = 0;
    var scrollY:Number = 500;
    
    
    var xSpeed:Number = 0;
    var ySpeed:Number = 0;
    
    
    var speedConstant:Number = 4;
    var frictionConstant:Number = 0.9;
    var gravityConstant:Number = 1.8;
    var jumpConstant:Number = -35;
    var maxSpeedConstant:Number = 18;
    
    
    var doubleJumpReady:Boolean = false;
    var upReleasedInAir:Boolean = false;
    
    
    var keyCollected:Boolean = false;
    var doorOpen:Boolean = false;
    
    
    var currentLevel:int = 1;
    var pScore:int = 0;
    var lives:int = 10;
    var animationState:String = "idle";
    
    
    var bulletList:Array = new Array();
    var enemyList:Array = new Array();
    var bumperList:Array = new Array();
    
    
    stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
    stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
    stage.addEventListener(Event.ENTER_FRAME, loop);
    
    
    addEnemiesToLevel();
    lifeTxt.text=String(lives);
    scoreTxt.text=String(pScore);
    function addEnemiesToLevel():void
    {
              if(currentLevel == 1){
              //Enemy 1
              addEnemy(620, -115);
        addBumper(500, -115);
        addBumper(740, -115);
              //Enemy 2
              addEnemy(900, -490);
              addBumper(600, -490);
              addBumper(980, -490);
              //Enemy 3
              addEnemy(2005, -115);
              addBumper(1905, -115);
              addBumper(2105, -115);
              //Enemy 4
              addEnemy(1225, -875);
              addBumper(1125, -875);
              addBumper(1325, -875);
              }
              if(currentLevel == 2){
              addEnemy(620, -115);
        addBumper(500, -115);
        addBumper(740, -115);
              }
    }
    
    
    function loop(e:Event):void{
              if(back.collisions.hitTestPoint(player.x + leftBumpPoint.x, player.y + leftBumpPoint.y, true)){
    
                        leftBumping = true;
              } else {
                        leftBumping = false;
              }
    
              if(back.collisions.hitTestPoint(player.x + rightBumpPoint.x, player.y + rightBumpPoint.y, true)){
    
                        rightBumping = true;
              } else {
                        rightBumping = false;
              }
    
              if(back.collisions.hitTestPoint(player.x + upBumpPoint.x, player.y + upBumpPoint.y, true)){
    
                        upBumping = true;
              } else {
                        upBumping = false;
              }
    
              if(back.collisions.hitTestPoint(player.x + downBumpPoint.x, player.y + downBumpPoint.y, true)){
    
                        downBumping = true;
              } else {
                        downBumping = false;
              } 
    
    
    
              if(leftPressed){
                        xSpeed -= speedConstant;
                        player.scaleX = -1;
    
    
              } else if(rightPressed){
                        xSpeed += speedConstant;
                        player.scaleX = 1;
              }
    
              if(leftBumping){
                        if(xSpeed < 0){
                                  xSpeed *= -0.5;
                        }
              }
    
              if(rightBumping){
                        if(xSpeed > 0){
                                  xSpeed *= -0.5;
                        }
              }
    
              if(upBumping){
                        if(ySpeed < 0){
                                  ySpeed *= -0.5;
                        }
              }
    
              if(downBumping){
                        if(ySpeed > 0){ 
                                  ySpeed = 0;
                        }
                        if(upPressed){ 
                                  ySpeed = jumpConstant;
                        }
    
                        //DOUBLE JUMP
                        if(upReleasedInAir == true){
                                  upReleasedInAir = false;
                        }
                        if(doubleJumpReady == false){
                                  doubleJumpReady = true;
                        }
              } else { 
    
                        ySpeed += gravityConstant; 
    
                        //DOUBLE JUMP
                        if(upPressed == false && upReleasedInAir == false){
                                  upReleasedInAir = true;
                        }
                        if(doubleJumpReady && upReleasedInAir){
                                  if(upPressed){
                                            doubleJumpReady = false;
                                            ySpeed = jumpConstant;
                                  }
                        }
    
              }
    
              if(keyCollected == false){
                        if(player.hitTestObject(back.other.doorKey)){
                                  back.other.doorKey.visible = false;
                                  keyCollected = true;
                                  trace("key collected");
                        }
              }
    
              if(doorOpen == false){
                        if(keyCollected == true){
                                  if(player.hitTestObject(back.other.lockedDoor)){
                                            back.other.lockedDoor.gotoAndStop(2);
                                            doorOpen = true;
                                            trace("door open");
                                  }
                        }
              }
    
    
              if(xSpeed > maxSpeedConstant){
                        xSpeed = maxSpeedConstant;
              } else if(xSpeed < (maxSpeedConstant * -1)){
                        xSpeed = (maxSpeedConstant * -1);
              }
    
              xSpeed *= frictionConstant;
              ySpeed *= frictionConstant;
    
              if(Math.abs(xSpeed) < 0.5){
                        xSpeed = 0;
              }
    
              scrollX -= xSpeed;
              scrollY -= ySpeed;
    
    
              back.x = scrollX;
              back.y = scrollY;
    
              sky.x = scrollX * 0.2;
              sky.y = scrollY * 0.2;
    
              if( ( leftPressed || rightPressed || xSpeed > speedConstant || xSpeed < speedConstant *-1 ) && downBumping){
                        animationState = "running";
              } else if(downBumping){
                        animationState = "idle";
              } else {
                        animationState = "jumping";
              }
    
              if(player.currentLabel != animationState){
                        player.gotoAndStop(animationState);
              }
    
    
              if (enemyList.length > 0)
              {
                        for (var i:int = 0; i < enemyList.length; i++)
                        {
                                  if (bulletList.length > 0)
                                  {
                                            for (var j:int = 0; j < bulletList.length; j++)
                                            {
                                                      if ( enemyList[i].hitTestObject(bulletList[j]) )
                                                      {
                                                                trace("Bullet Hit Enemy");
                                                                pScore += 10.1;
                                                                scoreTxt.text=String(pScore);
                                                                enemyList[i].removeSelf();
                                                                bulletList[j].removeSelf();
                                                      }
                                            }
                                  }
                        }
              }
    
    
    
              if (enemyList.length > 0){
                  for (var k:int = 0; k < enemyList.length; k++){
                      if (bumperList.length > 0){
                          for (var h:int = 0; h < bumperList.length; h++){
                              if ( enemyList[k].hitTestObject(bumperList[h]) ){
                                  enemyList[k].changeDirection();
                            }
                        }
                    }
                }
            }
    
    
    
              if (enemyList.length > 0){
                  for (var m:int = 0; m < enemyList.length; m++){
                      if ( enemyList[m].hitTestObject(player) ){
                                            trace("Player Hit Enemy"); 
                                            scrollX = 0;
                                            scrollY = 500;
                                            lives -= 1;
                                            lifeTxt.text=String(lives);
                                  }
                        }
              }
              if (lives == 0){
                        gotoAndStop(3);
              }
    
    }
    
    
    function nextLevel():void{
              currentLevel++;
              trace("Next Level: " + currentLevel);
                 gotoNextLevel();
                           addEnemiesToLevel();
                 if(currentLevel == 4){
                           gotoAndStop(4);
                 }
    }
    
    
    function gotoNextLevel():void{
              back.other.gotoAndStop(currentLevel);
              back.visuals.gotoAndStop(currentLevel);
              back.collisions.gotoAndStop(currentLevel);
              scrollX = 0;
              scrollY = 500;
    
              keyCollected = false;
              back.other.doorKey.visible = true;
              doorOpen = false;
              back.other.lockedDoor.gotoAndStop(1);
    }
    
    
    function keyDownHandler(e:KeyboardEvent):void{
              if(e.keyCode == Keyboard.LEFT){
                        leftPressed = true;
    
              } else if(e.keyCode == Keyboard.RIGHT){
                        rightPressed = true;
    
              } else if(e.keyCode == Keyboard.UP){
                        upPressed = true;
    
              } else if(e.keyCode == Keyboard.DOWN){
                        downPressed = true;
                        if(doorOpen && player.hitTestObject(back.other.lockedDoor)){
    
                                  nextLevel();
                        }
              }
    }
    
    
    function keyUpHandler(e:KeyboardEvent):void{
              if(e.keyCode == Keyboard.LEFT){
                        leftPressed = false;
    
              } else if(e.keyCode == Keyboard.RIGHT){
                        rightPressed = false;
    
              } else if(e.keyCode == Keyboard.UP){
                        upPressed = false;
    
              } else if(e.keyCode == Keyboard.DOWN){
                        downPressed = false;
              }
    
              if(e.keyCode == Keyboard.SPACE){
                        fireBullet();
              }
    }
    
    
    function fireBullet():void
    {
              var playerDirection:String;
              if(player.scaleX < 0){
                        playerDirection = "left";
              } else if(player.scaleX > 0){
                        playerDirection = "right";
              }
              var bullet:Bullet = new Bullet(player.x - scrollX, player.y - scrollY, playerDirection, xSpeed);
              back.addChild(bullet);
    
              bullet.addEventListener(Event.REMOVED, bulletRemoved);
              bulletList.push(bullet);
    
    }
    
    
    function bulletRemoved(e:Event):void
    {
              e.currentTarget.removeEventListener(Event.REMOVED, bulletRemoved);
              bulletList.splice(bulletList.indexOf(e.currentTarget), 1);
    }
    
    
    function addEnemy(xLocation:int, yLocation:int):void
    {
              var enemy:Enemy = new Enemy(xLocation, yLocation);
              back.addChild(enemy);
              enemy.addEventListener(Event.REMOVED, enemyRemoved);
              enemyList.push(enemy);
    }
    
    
    function addBumper(xLocation:int, yLocation:int):void
    {
              var bumper:Bumper = new Bumper(xLocation, yLocation);
              back.addChild(bumper);
              bumper.visible = false;
              bumperList.push(bumper);
    }
    
    
    function enemyRemoved(e:Event):void
    {
              e.currentTarget.removeEventListener(Event.REMOVED, enemyRemoved);
              enemyList.splice(enemyList.indexOf(e.currentTarget), 1); //this removes 1 object from the enemyList, at the index of whatever object caused this function to activate
    }
    

    And the bumper class is:

    package  {
              import flash.display.MovieClip;
              import flash.events.Event;
    
              public class Bumper extends MovieClip{
                        public function Bumper(xLocation:int, yLocation:int) {
                                  // constructor code
                                  x = xLocation;
                                  y = yLocation;
    
                                  addEventListener(Event.ENTER_FRAME, bumper);
                        }
    
    
                        public function bumper(e:Event):void{
                                  //code here
                        }
              }
    
    }
    

    Please help me, I don't really understand the error. I tried to read the documentation about it, but I just confused.

    you have a movieclip with class = bumper on frame 5.  That's the problem.

  • #error 1063

    Hi guys

    I have 3 classes in the library (external classes) and class 1 document called hand

    and iam getting these errors all the time I do not know why

    ArgumentError: Error #1063: incompatibility of County of Argument on tree1 / onAdded (). expected 0, got 1.

    at flash.display::DisplayObjectContainer/addChild()

    in Main()

    ArgumentError: Error #1063: incompatibility of County of Argument on tree1 / onAdded (). expected 0, got 1.

    at flash.display::DisplayObjectContainer/addChild()

    in Main()

    ArgumentError: Error #1063: incompatibility of County of Argument on tree1 / onAdded (). expected 0, got 1.

    at flash.display::DisplayObjectContainer/addChild()

    in Main()

    ArgumentError: Error #1063: incompatibility of County of Argument on tree1 / onAdded (). expected 0, got 1.

    at flash.display::DisplayObjectContainer/addChild()

    in Main()

    ArgumentError: Error #1063: incompatibility of County of Argument on tree1 / onAdded (). expected 0, got 1.

    at flash.display::DisplayObjectContainer/addChild()

    in Main()

    ArgumentError: Error #1063: incompatibility of County of Argument on tree1 / onAdded (). expected 0, got 1.

    at flash.display::DisplayObjectContainer/addChild()

    in Main()

    Here's the code for (the external classes) in the lib

    Class MAINMAP1

    package

    {

    import flash.system.System;

    import flash.system.fscommand;

    import flash.display.MovieClip;

    import flash.media.Sound;

    import flash.media.SoundChannel;

    import flash.events.KeyboardEvent;

    import flash.ui.Keyboard;

    import flash.events.Event;

    import flash.events.MouseEvent;

    import flash.display.Stage;

    SerializableAttribute public class MAINMAP1 extends MovieClip {}

    var vx:int = 0

    var vy:int = 0

    public void MAINMAP1() {}

    addEventListener (Event.ADDED_TO_STAGE, onAdded)

    }

    public function onAdded (event: Event): void {}

    }

    }

    }

    class tree1

    package {}

    import flash.system.System;

    import flash.system.fscommand;

    import flash.display.MovieClip;

    import flash.media.Sound;

    import flash.media.SoundChannel;

    import flash.events.KeyboardEvent;

    import flash.ui.Keyboard;

    import flash.events.Event;

    import flash.events.MouseEvent;

    import flash.display.Stage;

    public class tree1 extends MovieClip {}

    public void tree1 () {}

    addEventListener (Event.ADDED_TO_STAGE, onAdded)

    }

    public void onAdded () {}

    addEventListener (Event.ENTER_FRAME, onEnterFrame);

    }

    public void onEnterFrame(event:Event) {}

    {

    }

    }

    }

    }

    HERO class

    package {}

    import flash.system.System;

    import flash.system.fscommand;

    import flash.display.MovieClip;

    import flash.media.Sound;

    import flash.media.SoundChannel;

    import flash.events.KeyboardEvent;

    import flash.ui.Keyboard;

    import flash.events.Event;

    import flash.events.MouseEvent;

    import flash.display.Stage;

    SerializableAttribute public class extends MovieClip {HERO

    private var vx:int = 0;

    private var vy:int = 0;

    public void HERO () {}

    addEventListener (Event.ADDED_TO_STAGE, onAdded)

    }

    public function onAdded (event: Event): void {}

    gotoAndStop (3)

    addEventListener (Event.ENTER_FRAME, onEnterFrame);

    stage.addEventListener (KeyboardEvent.KEY_DOWN, onKeyDown);

    stage.addEventListener (KeyboardEvent.KEY_UP, onKeyUp);

    }

    public void onEnterFrame(event:Event) {}

    x += vx

    y += vy

    }

    public void onKeyDown(event:KeyboardEvent) {}

    If (event.keyCode == Keyboard.LEFT) {}

    gotoAndStop (2)

    VX = - 5

    }

    If (event.keyCode == Keyboard.RIGHT) {}

    gotoAndStop (1)

    VX = 5

    }

    If (event.keyCode == Keyboard.DOWN) {}

    Vy = + 5

    gotoAndStop (6)

    }

    If (event.keyCode == Keyboard.UP) {}

    Vy = - 5

    }

    }

    public void onKeyUp(event:KeyboardEvent) {}

    If (event.keyCode == Keyboard.LEFT: event.keyCode == Keyboard.RIGHT) {}

    VX = 0;

    }

    If (event.keyCode == Keyboard.UP: event.keyCode == Keyboard.DOWN) {}

    Vy = 0;

    }

    }

    }

    }

    THE DOCUMENT CLASS (Main)

    package {}

    import flash.system.System;

    import flash.system.fscommand;

    import flash.display.MovieClip;

    import flash.media.Sound;

    import flash.media.SoundChannel;

    import flash.events.KeyboardEvent;

    import flash.ui.Keyboard;

    import flash.events.Event;

    import flash.events.MouseEvent;

    import flash.display.Stage;

    SerializableAttribute public class Main extends MovieClip {}

    var mainmap1:MAINMAP1 = new MAINMAP1;

    public void Main() {}

    addChild (mainmap1);

    }

    }

    }

    fact

    the program works, but there are errors in the output I couldn.t get it

    Help me please

    Thank you

    Please stop Crossposting.

  • Help me please error #1063

    Hi guys

    I have 3 classes in the library (external classes) and class 1 document called hand

    and iam getting these errors all the time I do not know why

    ArgumentError: Error #1063: incompatibility of County of Argument on tree1 / onAdded (). expected 0, got 1.

    at flash.display::DisplayObjectContainer/addChild()

    in Main()

    ArgumentError: Error #1063: incompatibility of County of Argument on tree1 / onAdded (). expected 0, got 1.

    at flash.display::DisplayObjectContainer/addChild()

    in Main()

    ArgumentError: Error #1063: incompatibility of County of Argument on tree1 / onAdded (). expected 0, got 1.

    at flash.display::DisplayObjectContainer/addChild()

    in Main()

    ArgumentError: Error #1063: incompatibility of County of Argument on tree1 / onAdded (). expected 0, got 1.

    at flash.display::DisplayObjectContainer/addChild()

    in Main()

    ArgumentError: Error #1063: incompatibility of County of Argument on tree1 / onAdded (). expected 0, got 1.

    at flash.display::DisplayObjectContainer/addChild()

    in Main()

    ArgumentError: Error #1063: incompatibility of County of Argument on tree1 / onAdded (). expected 0, got 1.

    at flash.display::DisplayObjectContainer/addChild()

    in Main()

    Here's the code for (the external classes) in the lib

    Class MAINMAP1

    package

    {

    import flash.system.System;

    import flash.system.fscommand;

    import flash.display.MovieClip;

    import flash.media.Sound;

    import flash.media.SoundChannel;

    import flash.events.KeyboardEvent;

    import flash.ui.Keyboard;

    import flash.events.Event;

    import flash.events.MouseEvent;

    import flash.display.Stage;

    SerializableAttribute public class MAINMAP1 extends MovieClip {}

    var vx:int = 0

    var vy:int = 0

    public void MAINMAP1() {}

    addEventListener (Event.ADDED_TO_STAGE, onAdded)

    }

    public function onAdded (event: Event): void {}

    }

    }

    }

    class tree1

    package {}

    import flash.system.System;

    import flash.system.fscommand;

    import flash.display.MovieClip;

    import flash.media.Sound;

    import flash.media.SoundChannel;

    import flash.events.KeyboardEvent;

    import flash.ui.Keyboard;

    import flash.events.Event;

    import flash.events.MouseEvent;

    import flash.display.Stage;

    public class tree1 extends MovieClip {}

    public void tree1 () {}

    addEventListener (Event.ADDED_TO_STAGE, onAdded)

    }

    public void onAdded () {}

    addEventListener (Event.ENTER_FRAME, onEnterFrame);

    }

    public void onEnterFrame(event:Event) {}

    {

    }

    }

    }

    }

    HERO class

    package {}

    import flash.system.System;

    import flash.system.fscommand;

    import flash.display.MovieClip;

    import flash.media.Sound;

    import flash.media.SoundChannel;

    import flash.events.KeyboardEvent;

    import flash.ui.Keyboard;

    import flash.events.Event;

    import flash.events.MouseEvent;

    import flash.display.Stage;

    SerializableAttribute public class extends MovieClip {HERO

    private var vx:int = 0;

    private var vy:int = 0;

    public void HERO () {}

    addEventListener (Event.ADDED_TO_STAGE, onAdded)

    }

    public function onAdded (event: Event): void {}

    gotoAndStop (3)

    addEventListener (Event.ENTER_FRAME, onEnterFrame);

    stage.addEventListener (KeyboardEvent.KEY_DOWN, onKeyDown);

    stage.addEventListener (KeyboardEvent.KEY_UP, onKeyUp);

    }

    public void onEnterFrame(event:Event) {}

    x += vx

    y += vy

    }

    public void onKeyDown(event:KeyboardEvent) {}

    If (event.keyCode == Keyboard.LEFT) {}

    gotoAndStop (2)

    VX = - 5

    }

    If (event.keyCode == Keyboard.RIGHT) {}

    gotoAndStop (1)

    VX = 5

    }

    If (event.keyCode == Keyboard.DOWN) {}

    Vy = + 5

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    }

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    Is there a problem with the xmx command?

    Do I need still more ram to compile as many sovereign wealth funds.

    Is there a way to monitor the java process in order to intercept errors that occur or may use any other java params to control ram usage limits?

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