[AS3] & quot; Shader entry lack valid dimensions & quot;

I bake certain values in a vector. < number > (I tried ByteArray, also), float3 with a shader output. In the other, I want to use this result as an entry, with a texture (which must be image4).
But when I start the second ShaderJob, I get an exception: "the shader input card has no valid dimensions", "leaf" corresponding to the output of the first shader as float3 / vector. < number > I'm looking to pass it as an entry image3. When I check the length of the vector, this is the width * height * 3 as planned.

What could cause this exception? I can't mix different types of entries in a shader?

You need to specify the width and height of the vector you provide. In the code snippet below, I have a shader that has two entrances, one of type image4, canyonData and the other of type image3, vectorInput.

Tags: Pixel Bender

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