Basic function ideas - choose the length to export / scene duplicate / easy to select all the performance to delete within the scene

While using character animation I just had some ideas for features which can improve the user experience, I'm sure that you already have some of them in the works, and maybe some are already here, but just in case where they are here:

-When you export a scene be able to choose the start and end of the scene you want to export via a dialog similar to how it works with premiere pro. For now, it seems that you can export the entire scene. (You can always change the length of the scene within the editing area of scene or adjust performance thereafter, but it can reduce render times)

-The ability to reproduce a scene by clicking right (like how you can duplicate layers in other adobe products) - this would make it easy to copy all the parameters of a scene as head, eyes gaze tilit force ect.

-Save the project under function

-Possibility to make animation in a button earrings (just say I put a folder name to walk sequence (1!) in photoshop, it would be cool if when I press 1 keypad it rotate between images in the folder, then I could make the character walk or other functions (you can then position tween character after going in sequels) also have the ability to set framework inbetween calendar change) (I saw a feature like this in the timeline of photoshops when working with animations)

It is a great program with an extreme amount of potential for the animation industry!

-Choose the length of time of the beginning and the end of the scene

Yes. No doubt necessary. The AE and PR have workspace toolbar and I think this is the direction that we are heading towards as well.

-The ability to reproduce a scene by clicking right (like how you can duplicate layers in other adobe products) - this would make it easy to copy all the parameters of a scene as head, eyes gaze tilit force ect.

I think already works, but it's Ctrl + D / CMD + D. I'll add a feature here request lift menus contextual and running for operations like this.

-Save the project under function

CH is a very interesting model, which is quite a bit different from the apps we all know and love. On the positive side, you can keep your history of any cancellation, even after the abandonment of the app. We * definitely * need a way to save revisions, but we will probably in the form of 'snapshots' who live within your project. For now, you can duplicate your project folder, but we recognize that this isn't a good solution in the long run (or even in the medium term).

-Possibility to do loops run within a key

Yay. We can do it. Look at our ' cycle layers ' and behaviors "keyboard triggers. Together, they are very powerful. The 'examples' project posted in the forum has examples of this work.

-It is a great program with an extreme amount of potential for the animation industry!

Thank you! We are very excited about it. We know we have a long way to go, but we will improve the application of every day.

Tags: Character Animator

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