Birth of nations for ios devices

Microsoft must think to lift nations for ios devices.as far I luv iPad so I hope that Microsoft gets up rise of nations for iPod iPhone iPad etc please. People will really luv this game if the graphics are gr8. Like extreme iPad 2 is having an A5 chip so you can develop this game with really good graphics thanks.

Hi Sidheart,

I suggest you to send us your comments by following the link below.

http://www.connect.Microsoft.com

Tags: Windows

Similar Questions

  • Is it possible to limit Adobe Revel to synchronize only on Wi - Fi for iOS devices?

    Hello

    Is it possible to limit Adobe Revel to synchronize only on Wi - Fi for iOS devices?

    I don't want to exceed my monthly data quota. I can't find an option for this in the settings.

    Thank you

    There is not currently a framework for this. I suggest to disable the automatic import feature if the quota of data is a problem and that you have defined to 'on '. You can reactivate when you use wifi if you care to use it. I will introduce this management feature products for review. Thanks for your comments.

    Guinot

  • When you go to mozilla firefox for IOS devices?

    Hi, I really love Mozilla FireFox, but I have an iphone and I'm curious to know if you are going to produce Mozilla Firefox on IOS devices, because I'm waiting for it don't...
    Thank you

    There is no way for Mozilla create Firefox for iOS. Apple restricted a lot what kind of applications can be created for iOS. The only thing that could serve as Mozilla is a Firefox Sync client, which then uses the iOS Safari browser.

  • File.upload ActionScript does not work on Air SDK for iOS devices

    I try to use the ActionScript File.upload to transfer a file on Air SDK for iOS environment, but the File.upload does not work properly. No event on the file upload handler is executed after File.upload is called, and no exception is caught. When I check the side network traffic server, I found no application http even didn't hit the server after execution of File.upload. The code is below.

    ------------------------------------------------------------------------------------------ -----------------------------------------------------------------------

    <? XML version = "1.0" encoding = "utf-8"? >

    " < = xmlns:fx s:View ' http://ns.Adobe.com/MXML/2009 "xmlns:s ="library://ns.adobe.com/flex/spark"title ="HomeView"> "

    < fx:Declarations >

    <! - Place non-visual elements (e.g., services, items of value) here - >

    < / fx:Declarations >

    < fx:Script >

    <! [CDATA]

    private var file:File;

    private var dir:File;

    This method is executed to create a file and download it when you press the download button.

    protected void OnUploadButtonPressed(event: MouseEvent): void {}

    trace ("upload button clicked");

    var urlReq:URLRequest = new URLRequest ("http://10.60.99.31/MyPath/fileUploadTest.do");

    urlReq.method = URLRequestMethod.POST;

    var str:String = "this is test";

    var imageBytes:ByteArray = new ByteArray();

    for (var i: int = 0; i < str.length; i ++) {}

    imageBytes.writeByte (str.charCodeAt (i));

    }

    trace ("size =" + imageBytes.length);

    try {}

    dir = File.applicationStorageDirectory

    I also tested in several different directories

    dir = File.createTempDirectory ();

    dir = File.documentsDirectory;

    var today: Date = new Date();

    var filename:String = 'IMG' + now.fullYear + now.month + now.day + now.hours + now.minutes + now.seconds + now.milliseconds + ".txt";

    file = dir.resolvePath (filename);

    var stream: FileStream = new FileStream();

    Stream.Open (file, FileMode.WRITE);

    stream.writeBytes (imageBytes);

    Stream.Close ();

    Review the content of the file to check if the file is written successfully.

    var readStream:FileStream = new FileStream();

    readStream.open (file, FileMode.READ);

    var: string result = readStream.readUTFBytes (readStream.bytesAvailable);

    trace ("rear read result =" + result); The result is shown here as planned.

    file.addEventListener (Event.COMPLETE, uploadComplete);

    file.addEventListener (IOErrorEvent.IO_ERROR, ioError);

    file.addEventListener (SecurityErrorEvent.SECURITY_ERROR, securityError);

    file.addEventListener (ErrorEvent.ERROR, someError);

    file.addEventListener (ProgressEvent.PROGRESS, onProgress);

    file.upload (urlReq); This line does not work. No handler is executed. No http request struck the coast server.

    trace ("after file upload test");

    } catch (error) {}

    trace (e);

    }

    }

    Complete Manager

    private function uploadComplete (event: Event): void

    {

    trace ("Upload successful.");

    }

    IOError handler

    private void ioError (error: IOErrorEvent): void

    {

    trace ("Upload failed:"+ error.text ");

    }

    Manager SecurityError

    private void securityError(error:SecurityErrorEvent):void {}

    trace ("security error:" + error.text);

    }

    Another Manager

    private void someError(error:ErrorEvent):void {}

    trace ("an error" + error.text);

    }

    Progress Manager

    private void onProgress(event:ProgressEvent):void {}

    trace ("progressHandler");

    }

    This method is executed to call the URLLoader.load when the delicate touch.

    protected void OnTrickyButtonPressed(event: MouseEvent): void {}

    var urlReq:URLRequest = new URLRequest ("http://200.60.99.31/"); This points to a server not - exist

    urlReq.method = URLRequestMethod.POST;

    urlReq.data = new ByteArray();

    var loader: URLLoader = new URLLoader();

    try {}

    Loader.Load (urlReq); This line is very important in iOS7. He decides if the latter file.upload may work.

    But in iOS8, file.upload does not work even if that line is executed.

    trace ("after urlloader load");

    } catch (error) {}

    trace (e);

    }

    }

    []] >

    < / fx:Script >

    < s:Button = "200" x = "200" width = "400" height = "200" label = "Upload" click = "OnUploadButtonPressed (event)" / > "

    < s:Button = "200" x = "500" width = "400" height = "200" label = "Tricky" click = "OnTrickyButtonPressed (event)" / > "

    < / s:View >

    ------------------------------------------------------------------------------------------ -----------------------------------------------------------------------


    When it is run on the simulator of the Air, it works very well as expectedand the file is successfully downloaded to the server. But when run on iOS devices (in my case, iPad), as I explained at the beginning, no event on the file upload handler is executed and not the http request has even hit the server. So I think that the problem may come from the client side.

    During my attempt to solve the problem, I found something complicated about this problem on iOS7. In other words, if you call the URLLoader.load method (although the URLLoader.load points to an address non-existed) before calling the File.upload method, the File.upload will work as expected on iOS7. Specifically, when the above OnTrickyButtonPressed method is run before the OnUploadButtonPressedmethod, File.upload will succeed on iOS7. But this only happens on iOS7. On iOS8, File.upload still refuses to work, regardless of knowing if the URLLoader.load is executed before.

    I think in my case, the problem is not the problem of sandbox or a session of Firefox problem described in the two links below, because not even a http request hit the side server. It seems that the Air SDK for iOS comes to fail send the http reason request any.

    http://StackOverflow.com/questions/5967382/Flex-4-FileReference-issues-with-Firefox

    http://StackOverflow.com/questions/351258/how-do-i-make-Flex-file-upload-work-on-Firefox-a nd-safari

    To make my problem clear, I list my environment below:

    • Development environment: Windows7 (64-bit) / Mac os 10.9.4 (tested on both OS platforms.)
    • IDE: Flash Builder 4.7
    • Air SDK: 3.8 / 16.0.0 (after that I have updated to the latest Air SDK 16.0.0, problem persists.)
    • Application server: Tomcat7 + spring

    Finally, I want to mention that download the file using URLLoader.load isn't an option in my case because I want to download large files in the future, which cannot be addressed with the URLLoader.load.

    I struggled with this for days. If I really appreciate it if anyone has an idea about this.

    Thanks in advance.

    Hi KA RYU.

    We have reproduced the issue successfully, our team would work on it.

    -Tushar

  • Any card reader (driving us license and insurance card we) smart is available for iOS Device?

    I want to develop an application for iOS iPad kiosk for patients where patient can check-in in slippery sound driver's license or insurance card by card reader please suggest me if these (reader) hardware available that can be integrated with iOS app.

    I know it is a barcode scanner because I've seen it used in the elections, a couple of years.

    And there is magnetic tape (square) scanners that people use with their iPads.

    You may simply wish to Google and see what happens. Your question is somewhat a matter of niche, so may not find many answers here.

  • should what frequency of frames I choose for iOS devices?

    Hello

    I have my project at 60 fps. everything seems smooth and fine in the test on the iphone 4S.
    I don't have a 3G to test on yet, do I leave the framerate 60 fps for 3g or lower it?
    I don't really understand how to determine what to set the framerate for best performance or even if it's important.
    Just after some clarification on what should be set the framerate.
    Thank you

    Yes exit is the same as without debugging

    Well, I finally get your question.

    The idea is to keep to the fps value that meets your needs. With the help of a value greater than that wastes resources. A simple example would be the execution of an application at 60 fps which is an enterprise application that is obviously useless. For your scrolling usecase, if your performance requirement is 40 fps then continue framerate at 40. Now two things can happen your device will have enough juice to run at 40 fps or he won't. If she has juice, he will be at 40 fps no problem. But if it doesn't have enough juice, then it didn't and causes stuttering. In one such case raising the framerate to 60 will be useless, because this relatively slower device could not scroll down to 40 fps, no chance of it to scroll at 60 fps. You shouldn't have to worry yourself to maintain the rate of different display for various devices. Keep the framerate to a value that meets your need, if the underlying device can play to the fps will play it, otherwise it will be stutter.

    To answer your original question, no you can not get more smooth scrolling on a lower rate.

  • Flex Mobile for iOS - device debugging

    Hello

    Is it possible to provide certificates self made for packing for iOS as Android allows?

    Thank you.

    Oooooh not

    you will have to pay first Apple

    and then ask a certificate and the configuration file

    and then try and find a way to convert the certificate to a .p12 file

    and cross your fingers and hope that they will allow him in their store

    and you must have a mac, but there are tortuous ways to obtain a certificate using a pc, you can always not on the store without a mac

  • maximum of 30 minutes with HLS - VOD for iOS device

    Hello

    I'm having a problem with Flash Media Streaming Server 4.5

    When you play a movieclip that is longer than 30 minutes, he plays well if I listen to a flash client, but when I use hls - vod to send it to an Apple device, the player says that the file is long 30 minutes exactly.

    The license should not be the problem since I could distribute 500 flash-clients at the same time a few weeks ago.

    The OS is CentOS 5.5

    Any ideas?

    You should check the configuration of the hls VOD licence.

    Check if your file httpd.conf (apache configuration file), you have a location tag for hls - vod, something like this

    True HLSHttpStreamingEnabled

    HLSMediaFileDuration 8000

    HttpStreamingContentPath '... / webroot/vod.

    HLSFmsDirPath "..".

    Options - Indexes FollowSymLinks

    and there HLSFMSDirPath points to the location of the folder the FMS licenses.

    For example, if you have the file licenses FMS to C:\Program Files\Adobe\Flash Media Server 4.5\licenses

    Then HLSFMSDirPath must be set to 'C:\Program Files\Adobe\Flash Media Server 4.5\'... It may be relative path because it comes in default installation of apache with FMS.

    Restart the server after...

    Thank you

  • Photo albums do not sync for iOS devices

    Hello

    I have about 20 albums of Photos. Three of the albums will not sync my iPad or iPhone. I'm in Yosemite on a MBP and 9.3 on my iPad and iPhone iOS. Any thoughts?

    Thank you

    Sure - but we need details

    What software and what version (Yosemite 10.10?-Photos 1.?)? What are the iCLoud settings? What are the iCLoud services?

    And it would be good to get up-to-date with the captain El OS X 10.11.3 and Photos 1.3

    LN

  • Creating articles PDF multi-rendus for iOS devices

    This question has been posted in response to the following article: http://help.Adobe.com/en_US/digitalpubsuite/using/WS804da476e1fb25e6276784b6139c71bed03-80 00.primeras html

    1024 x 768.

    Take advantage of the new features in version 23 to create vector overlays and add assets HD image sequences.

    Bob

  • Allowing Push Mail on iOS devices 9.

    It is possible to activate the push mail for iOS devices configured for a Mac OS X Server 5?  On all devices currently configured for my home server, available for this particular account pressure parameters are "Go get" and "manual".

    I have open all the ports of relevant NPP on my firewall and active certificate to the APNS on the server.  I don't know before the OS X Server 5 was not a problem.

    For the record, all devices are implemented in 'OS X Server' option in the iOS 9 for messaging, Contacts, and calendars using the.

    Hello. Yes, it works on OS X Server 5, I recently moved from Mavericks + 3 at El Capitan Server + server (Server 5.0.15) 5 via a clean install. I do not consider even the upgrade of the machine, I put an SSD in my Mac mini to replace the HARD drive, virtualized the old server during the installation of a new and set up new things.

    It really works. On the client side - various iPhones & iPads - I have no need to do something that they have been configured to push with the old server. Without knowing or enter your configuration, if I could share the standard installation and mention some specific points relating to the upgrade/migration.

    You don't need to open the ports incoming on your firewall for the service of the AFN (AFAIK) it works that way, you must of course outbound ports are open on your internal LAN (private IP address) to the Internet. I guess you have incoming ports open for IMAP secure (993) and SMTP Submission (587). The configuration of the Push Mail is not really 'push' mail to mobile devices, he said mail is there and they have to go look for him.

    Yet once, not knowing your exact Setup, I'll share with you mine who works and who is the combination of the new server + devices on existing customers.

    You have activated APN in OS X server? If you click on "Edit Apple ID..."

    You'll see this (all of my specific information has been sanitized) I do not use my own Apple ID for this, I did a 'system' Apple ID dedicated, but is not strictly required of course. Now, it is possible that you did an upgrade (new OS X Server) you need to refresh your APN certificates. I'm sure that these certificates are specific installation. Of course, in my case, I had to because I had a completely new server. Anyway, check your click on 'Manage your certificates' this will bring you to the portal site of the certificates to push Apple.

    Sign in and check your certificates.

    If things continue to not work and IF you want to reset everything you can.

    1. Disable the APN on your server.
    2. Open Keychain Access on your server
    3. Select the "Certificates" category and the system keychain
    4. Find all the APSP:(long identifier) certificates, it should be five. If you have more than five years, i.e. double game, then who will be part of your problem, the certificates that you have on your server must match those on the portal site of the certificates to push Apple.
    5. Delete all certificates
    6. Restart the server, just in case...
    7. Go to the Apple portal and revoke all certificates.
    8. Open app server
    9. Turn on Apple Push Notification (APN). Enter your Apple ID.
    10. Click on 'Manage your certificates' to connect the portal to check certificates
    11. Open Keychain Access on your server - make sure you have new certificates and their expiry date which corresponds to the portal
    12. Go to a mobile client and check. You may you touch turn off. on press settings and edit the account settings to "Refresh".

    I can advise that it works though when my situation was a little like yours has changed server and mobile clients.

  • Where can I find a Firefox app for iOS 5.1?

    I have an old iOS iPad running 1 5.1.1.1. where can I get the firefox compatible with it?

    MeDad3 said

    I have an old iOS iPad running 1 5.1.1.1. where can I get the firefox compatible with it?

    The shell Firefox for iOS devices requires at least iOS 8.2 minimum. For the feature you need iOS 9.0 of private and most recent navigation.

    Mozilla is making use of modern API that is available on the new versions of iOS.

  • is it possible to create something GarageBand for Mac and share with someone using an iOS device to be able to add and send it back?

    OK, here's the deal. I have a friend who is interested in working on musical ideas through GarageBand. He has an iPad Pro (not sure 1st or 2nd gen). and I use my 6 + or 1 Air iPad iPhone or a MacBook Pro. didn't matter that the one that I use because it can't open them with the iPad Pro, even if he sent it to me first. I am only able to open what it sends to my MacBook, although...

    Is this possible? Very convenient to add titles and the return device to added again and so on? One might think that these devices would be able to work this way with each other.

    Thank you

    GarageBand on an iOS device cannot open GarageBand for Mac projects, but a mac can open GarageBand compatible for iPhone/iPad projects.

    So, you might send your friend only mixed audio files. Your friend should add the sound to the Music.app on the iPad Pro and then add the new joint audio tracks in GarageBand. It is quite complicated, because you need to merge the titles added your friend in your original on the Mac project.

  • do not copy songs in the smart playlist for 10 iOS device

    I have upgraded to 12.5.1.21 on my Mac Mini Tuesday and set iTunes to update my iPhone 6 and Air iPad for iOS 10.  I also have an iPod Touch 5 which is glued to the ISM 9, which turns out to be a blessing.  In iTunes I have a large number of smart playlists, which many turning content at least recently played or update filters to filter the songs that were played in the last week, for example.  So when I play songs in the list, then update the list in iTunes, the songs played are removed, and new songs come in.  Everything works well.

    Until I update my iOS 10 devices.  When I update the playlist in iTunes on Mac, it shows the new content.  When I update my iDevice, it shows the set songs to date on the device, using the view from iTunes on Mac.  When I disconnect the device and check the reading list, there is no songs.  All the songs in the playlist have disappeared.  The songs are really there, but the device iTunes lost them or they were never really copied.

    It does not have other types of playlists. It seems to only affect smart playlists with date restrictions. My iPod Touch always behaves very well with the same smart playlists.  So maybe not a problem with iTunes on Mac, but iTunes iOS 10.

    I also found that the smart playlists which depend on other playlists (i.e. they understand a rule "Playlist is... ") are similarly broken and empty in the iOS 10 (but they agree in iTunes on a Mac (for now)).  This is true if the original selection is also a smart playlist, or just a regular manual selection.

    However, I followed the tips in this article, and that fixed it for me: http://www.techradar.com/how-to/phone-and-communications/mobile-phones/ios-10-pr oblems-here-s-how-to-fix-the-most-common...

    In short, everything Unsync broken playlists (i.e. remove them your phone) and then add them in.  It took a bit big for me to understand how juggling UNSYNC all my playlists without him also remove the associated music (mainly because I did not want to wait that it will copy my entire library over), but after I made, my playlists all started working for me again.

    Maybe he'll help with date rules as well?

  • Why Apple ID work for the devices iOS and Yosemite... .but not for iCloud?

    Recently, I upgraded to Yosemite. So I was forced to change my PWD for Apple ID.  I have AN AppleID account. After having changed the PWD, other requested change upgrade iOS devices, and all the work.

    UNLESS iCloud refuses to accept my new Apple ID... All other devices, updates work fine with the new PWD AppleID...

    What is the problem with iCloud?

    How can I force it to accept the Apple that accept all other devices/systems ID?

    Jim B

    Have you tried the signature to iCloud and then again?

    What to do after changing Apple ID or password - email address

Maybe you are looking for