Buffer of image in VBAI

Hello

I'm working on a project with 3 cameras on a turntable. 2 of them is at the same station and are triggered with a sensor. And the third is at another station, triggered with the second sensor.

The problem is that we cannot control the flow of the game in this table at a constant rate. There are problems of synchronization of image acquisition and to know which picture belongs to which product. To avoid this, we need a model of programming that is capable of storing images, and after this process, the images based on their image number, so we can know images belong to same product. Although I haven't used buffering before, I think that this design can be implemented using queues in Labview.

I couldn't find a way to do this in VBAI. I would like to get images from different cameras and evokes these images based on their chassis and process numbers. Any suggestion would be appreciated.

That's what each picture is for. Once the inspection has loaded and acquire you and process the first image of the camera has, when you get to the stage of acquisition for camera B, even if the camera B has returned 3 images, the step will return the premiera. The other images are buffered by the pilot and the second image is returned on the next call, still more recent images were acquired.

Watch this video that explains better works this way:

http://www.NI.com/Webcast/2872/en/

(Slide 4 - 8).

Try it and let me know if you have any other questions.

Thank you

Brad

Tags: NI Hardware

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