Button controls with motion tweens

I am wanting to create a button that, when pressed, will be an image move along the X axis.  I would, however, several other buttons to move this object on the x axis in other places no matter where it is currently.

I want the object to move from one place to a second stop spot and then move to this new location to its previous place or a new spot.

Basically to have several control buttons where 1 or more image will.  I saw banners that scroll horizontally when you click on the various Menu buttons.  The banner behind the scenes along the x-axis and stops to reveal the name of the new page on the banner (home, about us, contact us, etc.).  When another menu button, slide in banner to reveal the new name for the title page (IE. House, etc.).

I'm coming from a designer point of view and not a very good writer.  Please take I don't know anything about the scripts (I do not at all understand the language but I know how set up properly).

For example, that you have offered, this control regime can be achieved using Actionscript tweening the property x of the movieclip (s).  Each interpolation could be triggered by a button and start the object moving from its current x position and move it to a pre-defined position x.

Here's a simple example using the built-in Tween of Flash AS3 class.  You will get better performance by using a third party like TweenLite tweening engine.  The buttons are movieclips with instance 'btn0' and 'btn300' names and the movieclip in composeepar is called "mc".  If you create these three objects and assign names to them, the following should be the mc will move when you click the buttons.

Import fl.transitions.Tween;
Fl.transitions.easing import. *;

var tw:Tween; declare the interpolation

MC.x = 150; a starting position

assign values that the mc will move to each button
btn0.finalX = 0;

btn300.finalX = 300;

assign listeners to events for the buttons, they can use the same handler function

btn0.addEventListener (MouseEvent.CLICK, moveMC);
btn300.addEventListener (MouseEvent.CLICK, moveMC);

function moveMC(evt:MouseEvent):void {}
var finalX:Number = evt.currentTarget.finalX;
TW = new Tween (mc, "x", Regular.easeOut, mc.x, Flex418, 1, true);
}

If you have any questions about the code, try the search using the Flash help documentation.  Everything is explained here and learn how to help documents is like any other imprtant thing.

The interpolation could also be made using other approaches based on the code, but what is stated above is probably the sdimpolest to help you get started.

Tags: Adobe Animate

Similar Questions

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    I use Adobe Flash Professional 15.0.1.179.
    My operating system is Mac OS x 10.11

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    Hi Robert,.

    That seems fine. You should be able to add code snippets at this stage.

    Try following the steps below:

    1. Select None (click somewhere on the empty area on the stage)

    2. click on frame 1 of your third layer. (be sure that a picture is selected)

    3 open the Code Snippets Panel, choose the desired code snippet and apply it. (the code must obtain added layer Actions.)

    If you write code manually, select frame 1 on the Layer 1 (shares) and add the code here.

    I hope this helps!

    Mabrouk

  • Text fade with motion tween

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    Hi all

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  • I need assistance with the motion tween...

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  • The scaling and rotation with the motion tween

    This is a ridiculously easy problem but I paint a mental space to how to do this in advance I apologize for simplicity. I'm trying to get a clip to rotate and to scale automatically without be clicked. I would like that it gradually rotate 90 degrees and scale by 150%, but I can not find a way to get a motion tween, to do and am having to do it manually frame by frame. What is the code for this?

    Thank you!

    If you are using CS4 or later, make sure that you use the classic Tween to what you call, you tried. Asked only that I have, it's mention you a clip twice... If you are inside the movieclip you cannot rotate and resize it from there.  So is there a clip within the clip, and this is the internal clip you are trying to tween?  The object you to scale and rotate should be a symbol in the library.

  • On the motion tween event listener

    Hi all

    I have worked with Flasg CS4 HAVE 3.0 for a few weeks now, and I touched something that left me open-mouthed all by building a portfolio site.

    Staging:

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    a. UILoader

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    I would really appreciate it.

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    function eventHandler(event:Event):void {}
    Regardless of your intentions
    }

  • Click on the button control symbol Manager feature

    Hello

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