Call-by-value and call by reference

Hi people,

I hit Google to get to this simple answer but no were I could find a decent answer on this one. Can anyone tell me how do I pass a parameter by value and not by reference in Flex?

In my main mxml file, I have this model I have go to a TitleWindow:

[Bindable] private var preferencesModel:XML;

private function preferencesPopup (): void {}
var prefWindow:Preferences = preferences (PopUpManager.createPopUp (this, preferences, true));
prefWindow.preferencesFile = files;
-> prefWindow.preferencesModel = preferencesModel;
}

If I change this model in my popup window preferably change also in my screen, I don't want so I would like to pass this last line by VALUE, not by REFERENCE. Any idea?

Edit: Oh! Just re-read your code and noticed that preferencesModel is an XML file. In this case, the solution is simple:

prefWindow.preferencesModel = preferencesModel.copy ();

That will move a copy of your XML file to the window, instead of the original XML instance.

In any case, my comments below still stand until passing by value and the reference are concerned, and for the custom classes, the code is still valid. :)

ActionScript 3 follows the rules of Java style when passing by value and reference - i.e. the primitives are always passed by value, and object are always passed by reference. To my knowledge, there is no operator to explicitly indicate the passing by value and by reference in AS3.

To remedy this, you will need to add some sort of feature that creates a new object of your class instance, copy all the property values of the original object in a new, then retransmits the new object.

Let's say you add a method called "clone" to your class:

public function clone (): PreferencesModel
{
var newPrefModel:PreferencesModel = new PreferencesModel();
newPrefModel.propertyOne = this.propertyOne;
newPrefModel.propertyTwo = this.propertyTwo;

[etc.]

Return newPrefModel;
}

Then, in the code above, you would change the line to:

prefWindow.preferencesModel = preferencesModel.clone ();

In this way, prefWindow will refer to a copy of your preferencesModel object, instead of the original.

I hope this helps!

Tags: Flex

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