Cartridge error: cartridge on right must be replaced.
HP Officejet 6300, Windows XP, cartridge error: cartridge on right must be replaced.
I got this error message on the printer from my wife everything last, so I it network in my HP Photosmart C7100 to keep her going. After of course replace the cartridge of the printer on the right (black ink), he worked for a week, then started again the error message. I just searched the net for a solution and found the following amazing revelation
http://www.brokenmind.co.UK/2009/05/22/cartridge-error-cartridge-on-right-must-be-replaced/
I tried the reset solution option I found there, but it did not work. After searching around this forum, I hit on the idea of return to the old cartridge because I was convinced it was ink stay there, if I had kept. Hop, after a restructuring process, the printer is ready for action again.
This may or may not be a definitive solution. Who knows what next week will bring, but if someone has something to contribute on this error message, I would have.
The company that provided this cartridge not HP acknowledged that there is a bad reading on the chip and asked that I'm going through their reset process, i.e. to remove the cartridges, remove the power cable from the printer and leave it powered off for 10 minutes. Then reconnect and replace the cartridges again. It works no more.
The company indicated they now replace the cartridge of the free and return to the old one so they can inspect further. It's too good service from them. From this, we know now there is a fault with chips on the cartridges from a source of the problem. Of course HP could also say to use the original cartridges and you don't have the problem at all, or at least the cartridge is certainly out of ink and needs to be replaced.
Tags: HP Printers
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[Personal information]
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TypeError: Error #2007: hitTestObject parameter must be null
I make a game with AS3 and have only been doing for a week but I still get this problem and there is always something different every time. could someone help me. Here is the source code (image 2 of 3, where the main problem is on line 192):
full of the error:
TypeError: Error #2007: hitTestObject parameter must be null.
at flash.display::DisplayObject/_hitTest()
at flash.display::DisplayObject/hitTestObject()
at collisionwallgame_fla::MainTimeline/greenwinZone()
source code:
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.display.Sprite;
import flash.events.MouseEvent;
Stop();
var hero: Sprite = new Sprite;
var characterSpeed:int = 7;
var prevX:Number = 0;
var prevY:Number = 0;
Hero.x = 133.35;
Hero.y = 188;
addChild (hero);
Keyboard movement
stage.addEventListener (KeyboardEvent.KEY_DOWN, keyboardCommands);
function keyboardCommands(e:KeyboardEvent):void
{
If (e.keyCode is Keyboard.LEFT)
{
Hero.x-= 5;
}
If (e.keyCode is Keyboard.RIGHT)
{
Hero.x += 5;
}
If (e.keyCode is Keyboard.UP)
{
Hero.y-= 5;
}
If (e.keyCode is Keyboard.DOWN)
{
Hero.y += 5;
}
}
Wall collision detection
stage.addEventListener (Event.ENTER_FRAME, wallblock);
/ * function resetXY (): void
{
trace (hero.x + "" + prevX);
Hero.x = prevX;
Hero.y = prevY;
}*/
function wallblock(e:Event)
{
If (hero.hitTestObject (wall1))
{
hero.x = prevX;
hero.y = prevY;
Hero.x += 7.5;
}
/*{
resetXY()
}*/
If (hero.hitTestObject (wall2))
{
Hero.y-= 7.5;
}
If (hero.hitTestObject (wall3))
{
Hero.x += 7.5;
}
If (hero.hitTestObject (wall4))
{
Hero.y-= 7.5;
}
If (hero.hitTestObject (wall5))
{
Hero.y-= 7.5;
}
If (hero.hitTestObject (wall6))
{
Hero.y-= 7.5;
}
If (hero.hitTestObject (wall7))
{
Hero.y-= 7.5;
}
If (hero.hitTestObject (wall8))
{
Hero.x-= 7.5;
}
If (hero.hitTestObject (wall9))
{
Hero.y-= 7.5;
}
If (hero.hitTestObject (wall10))
{
Hero.x-= 7.5;
}
If (hero.hitTestObject (wall11))
{
Hero.y += 7.5;
}
If (hero.hitTestObject (wall12))
{
Hero.x-= 7.5;
}
If (hero.hitTestObject (wall13))
{
Hero.x-= 7.5;
}
If (hero.hitTestObject (wall14))
{
Hero.y += 7.5;
}
If (hero.hitTestObject (wall15))
{
Hero.y += 7.5;
}
If (hero.hitTestObject (wall16))
{
Hero.y += 7.5;
}
If (hero.hitTestObject (wall17))
{
Hero.x += 7.5;
}
If (hero.hitTestObject (wall18))
{
Hero.y += 7.5;
}
}
adding in enemy sprites
var enemySpeed:int = 2;
var Enemy1:Enemyclass1 = new Enemyclass1;
var Enemy2:Enemyclass1 = new Enemyclass1;
var Enemy3:Enemyclass1 = new Enemyclass1;
var Enemy4:Enemyclass2 = new Enemyclass2;
var Enemy5:Enemyclass2 = new Enemyclass2;
Enemy1.x = 187;
Enemy1.y = 116;
Enemy2.x = 271;
Enemy2.y = 116;
Enemy3.x = 349;
Enemy3.y = 116;
Enemy4.x = 219;
Enemy4.y = 260;
Enemy5.x = 309;
Enemy5.y = 260;
addChild (Enemy1);
addChild (Enemy2);
addChild (Enemy3);
addChild (Enemy4);
addChild (Enemy5);
function cancel (): void
{
gotoAndStop (3);
trace ("hit");
removeChild (Enemy1);
removeChild (Enemy2);
removeChild (Enemy3);
removeChild (Enemy4);
removeChild (Enemy5);
removeChild (hero);
stage.removeEventListener (KeyboardEvent.KEY_DOWN, keyboardCommands);
stage.removeEventListener (Event.ENTER_FRAME, wallblock);
hero.removeEventListener (Event.ENTER_FRAME, enemyhit);
}
the code that you advance to the next screen)
stage.addEventListener (Event.ENTER_FRAME, greenwinZone)
function greenwinZone(e:Event):void
{
If (hero.hitTestObject (greenwinzone)) < = LINE 192
{
gotoAndStop (4);
trace ("hit");
removeChild (Enemy1);
removeChild (Enemy2);
removeChild (Enemy3);
removeChild (Enemy4);
removeChild (Enemy5);
removeChild (hero);
stage.removeEventListener (KeyboardEvent.KEY_DOWN, keyboardCommands);
stage.removeEventListener (Event.ENTER_FRAME, wallblock);
hero.removeEventListener (Event.ENTER_FRAME, enemyhit);
hero.removeEventListener (Event.ENTER_FRAME, greenwinZone);
}
}
enemy collision
hero.addEventListener (Event.ENTER_FRAME, enemyhit);
function enemyhit(e:Event):void
{
If (hero.hitTestObject (Enemy1))
{
Terminate();
}
If (hero.hitTestObject (Enemy2))
{
Terminate();
}
If (hero.hitTestObject (Enemy3))
{
Terminate();
}
If (hero.hitTestObject (Enemy4))
{
Terminate();
}
If (hero.hitTestObject (Enemy5))
{
Terminate();
}
}
It seems that the function does not stop execution while it should. I think I can see why, now that I have take a closer look. You assign the event listener that calls this function for the stage (~ line 189), but then you try to remove this the hero event listener (~ line 205).
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TypeError: Error #2007: url parameter must be non-null - HELP!
Hey everybody. I (as well as everyone who posts a question here) am quite new to AS3. If I'm going crazy trying to figure out what is the cause of this error. I have a "jukebox" player that loads songs accordingly when the button is clicked. BUT it's my mistake:
TypeError: Error #2007: url parameter must be non-null.
to flash.media::Sound/_load()
to flash.media::Sound/load()
at lesson09_V2_S5_fla::MainTimeline/frame1()
And here is my code:
Import fl.events.SliderEvent;
create instances of the three sound related classes that will be used for this project
var snd:Sound;
var channel: SoundChannel;
var trans:SoundTransform;
create variables to store the values for the power of the song and its volume and pan settings.
var currSong:String;
var currVol:Number is. 5;
var currPan:Number = 0;
Table of all songs in the current playlist.
var songList:Array = new Array ("nothing on You.mp3","Grenade.mp3","Ride.mp3","Pretty Girl Rock.mp3","Tick Tock.mp3", "Dynamite.mp3");
don't need to see the volume and pan controls until a song
panSlide.visible = false;
volSlide.visible = false;
Headphones for the buttons of the song on stage
song1.addEventListener (MouseEvent.CLICK, chooseSong);
Song2.addEventListener (MouseEvent.CLICK, chooseSong);
song3.addEventListener (MouseEvent.CLICK, chooseSong);
song4.addEventListener (MouseEvent.CLICK, chooseSong);
song5.addEventListener (MouseEvent.CLICK, chooseSong);
song6.addEventListener (MouseEvent.CLICK, chooseSong);
headphones for the volume sliders and pan
panSlide.addEventListener (SliderEvent.CHANGE, panChange);
volSlide.addEventListener (SliderEvent.CHANGE, volumeChange);
sets the text of all the buttons of the song field to display the names of the songs in the songList array
for (var i = 0; i < songList.length; i ++) {}
var str:String = [i] songList have thong;
Str = str.replace(".mp3","");
var clip = this ["song" + (i + 1)] .title;
clip. Text = str;
}
statement to define a song based on the song button was clicked switch.
function chooseSong(e:MouseEvent):void {}
Switch (e.currentTarget.name) {}
case "song1:
currSong = '... /MP3s/ ' + songList [0] as String;
break;
case "song2":
currSong = '... /MP3s/ ' + songList [1] as String;
break;
case "song3":
currSong = '... /MP3s/ ' + songList [2] as String;
break;
case "song4":
currSong = '... /MP3s/ ' + songList [3] as String;
break;
case "song5":
currSong = '... /MP3s/ ' + songList [4] as String;
break;
case "song6":
currSong = '... /MP3s/ ' + songList [5] as String;
break;
}
}
If (snd! = null) {}
Channel.Stop ();
}
SND = new Sound();
SND. Load (new URLRequest (currSong));
snd.addEventListener (IOErrorEvent.IO_ERROR, onError);
function onError(e:IOErrorEvent):void {}
Do nothing
}
Channel = new SoundChannel;
TRANS = new SoundTransform (currVol, currPan);
Channel = snd.play ();
channel.soundTransform = trans;
panSlide.visible = true;
volSlide.visible = true;
currVolume and pan values are used here for display in the text beside the sliders fields
volLabel.text = "Current Volume" + int(currVol * 100);
panLabel.text = "Current Pan" + int(currPan * 100);
listen to the arrival of ID3 tags
snd.addEventListener (Event.ID3, id3Handler);
triggered when the id3 tags are available
sets the info text field to display the information of the current song from id3 tags.
function id3Handler(event:Event):void {}
var id3:ID3Info = snd.id3;
If (id3.songName! = null) {}
songTitle.text = id3.songName + "\n";
info. Text = "" Artist: \n"+id3.artist+"\n \n ";"
info.appendText ("Album: \n" + id3.album);
info.appendText ("\n\n" + "available at: \n" + "passionrecords \n.com");
}
}
var format: TextFormat = new TextFormat();
format.font = "Arial Black";
format. Color = 0xFFFF00;
format. Size = 14;
format.url = " " http://www.passionrecords.com/ ";
info.defaultTextFormat = format;
uses the value of volume slider to control the volume
function volumeChange(e:SliderEvent):void {}
currVol = e.target.value;
volLabel.text = "current Volume:"+ int(currVol*100); "
TRANS.volume = currVol;
channel.soundTransform = trans;
}
uses pan value of the slider to control pan
function panChange(e:SliderEvent):void {}
currPan = e.target.value;
panLabel.text = "Current Pan" + int(currPan*100);
TRANS. Pan = e.target.value;
channel.soundTransform = trans;
}
Any help would be greatly appreciated! Thank you!
This looks to another case of code not be placed where it should be.
If this code is not in a function, then it executes immediately when the program starts. At this point, snd is not defined, no said. You do not create the instance until the line... snd = new Sound(); that, I believe, you have now moved inside a function.
You might have to go through all the code to see what parts you always floating around this need of houses inside functions.
-
TypeError: Error #2007: parameter listener must be non-null.
Here is my code:
function() {return A.apply (null, [this] .concat ($A (arguments)))}
Click on the Section
var nextSection;
sectionName var;btnHome.addEventListener (MouseEvent.CLICK, fn_NextSection ("home"));
btnAbout.addEventListener (MouseEvent.CLICK, fn_NextSection ("about"));
btnProjects.addEventListener (MouseEvent.CLICK, fn_NextSection ("projects"));
btnContact.addEventListener (MouseEvent.CLICK, fn_NextSection ("contact"));
function fn_NextSection(sectionName:String) {}
nextSection = sectionName;
Play();
}This is the error:
function() {return A.apply (null, [this] .concat ($A (arguments)))}
TypeError: Error #2007: parameter listener must be non-null.
at flash.events::EventDispatcher/addEventListener()
at player_fla::MainTimeline/frame361()You will need to provide the name of the right function. Passing parameters are not allowed:
btnHome.addEventListener (MouseEvent.CLICK, fn_NextSection);
btnAbout.addEventListener (MouseEvent.CLICK, fn_NextSection);
btnProjects.addEventListener (MouseEvent.CLICK, fn_NextSection);
btnContact.addEventListener (MouseEvent.CLICK, fn_NextSection);And listeners accept a single parameter and dattype - event:
function fn_NextSection(e:MouseEvent):void
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ArgumentError: Error #2085: aliasName parameter must be non-empty string.
HI -.
I started having this error today for an application I am developing using FlashBuilder 4. Here is the stack trace full (the real appname replaced bold text):
ArgumentError: Error #2085: aliasName parameter must be non-empty string.
Global / flash.net::registerClassAlias()
to _FlexInit$ /init ({appName}_)
to mx.managers::SystemManager / http://www.Adobe.com/2006/Flex/MX/internal:kickOff ([E:\dev\4.0.0\frameworks\projects\fra mework\src\mx\managers\SystemManager.as:2620])
to mx.managers::SystemManager / http://www.Adobe.com/2006/Flex/MX/internal:preloader_completeHandler ([E:\dev\4.0.0\frame works\projects\framework\src\mx\managers\SystemManager.as:2539])
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at mx.preloaders::Preloader/timerHandler() [E:\dev\4.0.0\frameworks\projects\framework\src\mx \preloaders\Preloader.as:515]
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()Looks like the the machine virtual flash tries to load and initialize my application, but fails. I can't understand why this is happening? It worked last week.
Few things that could change:
(a) our company is updating the runtime flash to patch vulnerabilities that could have caused something? (I tried in FF, IE and Chrome... same err.)
(b) my code updates... but I swear to you the necessary changes were made later in the screens... and this error occurs when the application is started.
Enjoy all help/insight...thanks in advance.
[s k]
[RemoteClass(alias="com.abc.def.WorksGridRow")]
If you use something like above in your application, then the path / of value is changed or the value of the alias is missing.
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I currently have a very disturbing system status:
"You must allow replacing the existing data to begin to use this appliance.
"Are you sure you want to overwrite existing data?"
The unit shall be set up a 8TB ix4 - 300 d in RAID (I forgot the number). I am still able to access and read / write from the network, and as far as I know that no other messages indicate that none of the drives failed.
How can I solve it without risking the 2 TB of data? What happens if I click on OK?
Hi whitby,.
The first thing I recommend you to do is backup your data even if it is still available and you can access and read/write to the device. Your unit is probably in RAID 5 because this is the default value for the device. With RAID 5, you can lose a single drive and be able to continue to access your data, but if another hard drive were to fail, your data will be lost and you need data recovery.
Once your data is backed up on a second location, you should be fine to replace the existing data and to rebuild the RAID. The real problem is that the drive is most likely a failure and it will be replaced soon. If you are covered by the warranty, I would recommend contacting technical support to send in a log dump so they can get more information from device to see if the hard drive needs to be replaced. The warranty covers the replacement of the hard disk. Otherwise, you will need to get a replacement of the hard disk that is the same manufacturer, speed, and as long as the original disks.
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