Class to load an external .swf file

Hello

My flash application has many resources that will change all the time. In order to keep the user having to download my main .swf file over and over again and in order to maintain the size of the low main file, I want to put the resources into separate .swf files and load them dynamically from a url using a charger.

Once downloaded, I would like to extract the classes that are in the file resources swf and use them in the main swf file. Can anyone share a code to do this? Note that I'm not only interested in using a symbol of the swf resource. I would use a class, with all its methods and everything, and my main swf does not contain the class definition. Does only the swf resource.

Thank you!!

It is a big question for flash programming.

And when we know the answer to that, you are likely to use it on a daily basis as the programmers of high level of an agency.

ApplicationDomain is your answer and the adobe documentation has a chapter on it.

ApplicationDomain is where all of your classes will be loaded in and when you use a charger, you can target it with the laoderContext.

AplicationDomain.currentDomain loads all classes in the main application and if your main application already has these classes, then the application uses the classes of parents

New Application.Domain () specifies a separate repo of the classes that are loaded so that the classes in the main application will be confused by the classes in a loaded swf file. pertaining to the same names.

This lock down communication between SWFs but uses the most recent child update classes when a child is loaded with the same class as the parents name.

ApplicationDomain (currentDomain) new surround a new repo with the repo of parent of the class definitions.

Tags: Adobe Animate

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    I'm not very proficient in Flash, so any help will be greatly appreciated. I am trying to load an external SWF with the following code:

    T1_Bttn_BloodCar.onRelease = function() {}

    (" t1_images_mc.loadMovie("images/T1_Gallery/BloodCar_SWF/T1_BloodCar.swf ");

    t1_images_mc._alpha = 0;

    It loads the SWF file, but it is not playing correctly when I test it. Here's how the loaded movie is supposed to look like:

    http://www.theroboteye.com/T1_BloodCar.html

    But instead, he plays without the transitions, like this:

    http://www.theroboteye.com/TRE2009b.html

    I tried to figure this out for a few days and have tried to add "this ._lockroot = true;" to the SWF I am trying to load, but I can't play properly. Can someone tell me what I am doing wrong? Thanks in advance.

    Try using MovieClipLoader (loadClip method) class rather than the loadMovie method.  In this way, you can have a listener who expects the movie to be loaded and then pull it in-game, by assigning actions and properties after the fact.

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