Code moves the timeline to the document class Error 1067

Hey dudes encoder that I need help on some actionscript 3.

Im trying to move a part of the timeline code in the document class. Here is the code to the timeline:

Import Memory.MemoryGame;

Add memory game

var memoryGame:MemoryGame = new MemoryGame (this, "settings.xml");

Here is my attempt to move in the Document class:

Import Memory.MemoryGame;

-----

SerializableAttribute public class MemoryGame extends Sprite

{

private var memoryGame:MemoryGame;

public void init(e:Event_=_null):void

{

memoryGame = new MemoryGame (this, "settings.xml");

addChild (MemoryGame);

}

Then I get the error: ActionScript Error #1067: Implicit coercion of a value of type to a type unrelated flash.display.DisplayObject class

Please help guys :-(

No, I checked just because you have dc.addChild (this); which is meaningless, unless there is an object of class MemoryGame in your library.  You can delete that.

change

public void MemoryGame (dc:DisplayObjectContainer, xmlPath:String)

{

Save the params

This.dc = dc;

Add to the form

dc.addChild (this);

var r: Shape = new Shape();

r.graphics.beginFill (0x000000);

r.graphics.drawRect (0,0,800,500);

r.graphics.endFill ();

addChild (r);

load the xml file

loader = new BulkLoader ("memoryGame");

loader.addEventListener (BulkProgressEvent.COMPLETE, LoaderComplete);

loader.addEventListener (BulkLoader.ERROR, LoaderError, false, 0, true);

Loader.Add (xmlPath, {id: "xmldata"});

Loader.Start ();

Add preloader

g_preloader_back = new Shape();

g_preloader_back. Graphics.beginFill (0x000000);

g_preloader_back. Graphics.drawRect (0, 0, 200, 5);

g_preloader_back. Graphics.endFill ();

g_preloader_back.x = stage.stageWidth/2 - g_preloader_back.width / 2;

g_preloader_back.y = stage.stageHeight/2 - g_preloader_back.height / 2;

addChild (g_preloader_back);

g_preloader_bar = new Shape();

g_preloader_bar. Graphics.beginFill (0xFFFFFF);

g_preloader_bar. Graphics.drawRect (0, 0, 196, 3);

g_preloader_bar.y = stage.stageHeight/2 - g_preloader_bar.height / 2;

addChild (g_preloader_bar);

g_preloader_text = new QuickText (g_preloader_back.x, g_preloader_back.y + 10, 'Loading XML...', 10, 0, false, false, false, null);

addChild (g_preloader_text);

UpdatePreloader (null);

Add the sound Manager

soundManager = new KSGSound();

}

TO

public void MemoryGame()

{

Save the params

If you use "this.dc" anywhere else, replace it with 'this '.

This.dc = dc;

Add to the form

dc.addChild (this);

var r: Shape = new Shape();

r.graphics.beginFill (0x000000);

r.graphics.drawRect (0,0,800,500);

r.graphics.endFill ();

addChild (r);

load the xml file

var xmlPath:String = "settings.xml";

loader = new BulkLoader ("memoryGame");

loader.addEventListener (BulkProgressEvent.COMPLETE, LoaderComplete);

loader.addEventListener (BulkLoader.ERROR, LoaderError, false, 0, true);

Loader.Add (xmlPath, {id: "xmldata"});

Loader.Start ();

Add preloader

g_preloader_back = new Shape();

g_preloader_back. Graphics.beginFill (0x000000);

g_preloader_back. Graphics.drawRect (0, 0, 200, 5);

g_preloader_back. Graphics.endFill ();

g_preloader_back.x = stage.stageWidth/2 - g_preloader_back.width / 2;

g_preloader_back.y = stage.stageHeight/2 - g_preloader_back.height / 2;

addChild (g_preloader_back);

g_preloader_bar = new Shape();

g_preloader_bar. Graphics.beginFill (0xFFFFFF);

g_preloader_bar. Graphics.drawRect (0, 0, 196, 3);

g_preloader_bar.y = stage.stageHeight/2 - g_preloader_bar.height / 2;

addChild (g_preloader_bar);

g_preloader_text = new QuickText (g_preloader_back.x, g_preloader_back.y + 10, 'Loading XML...', 10, 0, false, false, false, null);

addChild (g_preloader_text);

UpdatePreloader (null);

Add the sound Manager

soundManager = new KSGSound();

}

Tags: Adobe Animate

Similar Questions

  • class does not not with the document class

    I created classes that is available to my level. So level 1 includes a table like:

      floor1[0] = [2,1,1,1,1,1,2];
      floor1
    [1] = [1,1,1,1,1,1,1];
      floor1
    [2] = [1,1,1,2,1,1,1];
      floor1
    [3] = [1,1,1,1,1,1,1];
      floor1
    [4] = [1,1,1,2,1,1,1];
      floor1
    [5] = [1,1,1,1,1,1,1];
      floor1
    [6] = [2,1,1,1,1,1,2];

    And level 2 would contain a different as configuration:

    Floor2 [0] = [1,1,1,3,1,1,1];
    floor2[1] = [1,2,1,3,1,2,1];
    floor2[2] = [1,1,1,3,1,1,1];
    floor2[3] = [1,1,1,2,1,1,1];
    floor2[4] = [1,1,1,3,1,1,1];
    floor2[5] = [1,2,1,3,1,2,1];
    floor2[6] = [1,1,1,3,1,1,1];

    Here's my problem. These classes are not connect with my document class. My document has an empty array named createFloor which will equal level 1 first. Once this level is completed, it will be equal to floor2 and so on. The code is below:

    for (var y = 0; Y < createFloor.length;. Y++)

    {

    for (var X:int = 0; X < createFloor [Y] .length; X++)

    {

    var cell: MovieClip = new Tile (X, Y);

    cell.gotoAndStop(createFloor[Y][X]);

    Cell.x = ((X-Y) * tileh) 365;

    Cell.y = ((X+Y) * tileh/2) + 70;

    addChild (cell);

    cell.addEventListener (MouseEvent.CLICK, mouse click);

    cell.addEventListener (Event.ENTER_FRAME, onGame);

    }

    }

    I don't know how to get the document classes and level to talk with each other. I tried to do the level class to extend the hand, but I fugre that had nothing to do with it. All ideas

    change your class Level1:

    package {}

    import flash.display.MovieClip;

    SerializableAttribute public class extends MovieClip {} Level1

    public var floor1:Array;

    public void Level1() {}

    Level 1 = new Array();

    LEVEL 1 [0] = [2,1,1,1,1,1,2];

    LEVEL 1 [1] = [1,1,1,1,1,1,1];

    LEVEL 1 [2] = [1,1,1,2,1,1,1];

    LEVEL 1 [3] = [1,1,1,1,1,1,1];

    LEVEL 1 [4] = [1,1,1,2,1,1,1];

    LEVEL 1 [5] = [1,1,1,1,1,1,1];

    LEVEL 1 [6] = [2,1,1,1,1,1,2];

    }

    }

    }

    until level 1 is in the same directory as your document class, in your document class you can use:

    private var level1:Level1 = new Level1();

    trace (Level1.Floor1);

  • Connecting a Flash that already has a class inside the Document class

    I'm working on this little project to demonstrate how flash works in a few friends and I'm doing a small avatar have some animation and mouse grow of the reversal and after having removed the mouse the avatar will decrease. It is believed also to be a message displayed on the avatar and clicking on the avatar, the message changes. I have the shrinkage/growth avatar thing done and his works well and I also have the message that will be displayed, but I can't seem to link the two in a single actionscript file so that both appear at the same time.

    Here are the codes:

    (i) for the avatar narrowing/culture

    package {}
    import flash.display.MovieClip;
    import flash.events.MouseEvent;
    SerializableAttribute public class U1A3_Stickman extends MovieClip {}
    private var _origXScale:Number;
    private var _origYScale:Number;
    public void U1A3_Stickman() {}
    _origXScale = This.ScaleX;
    _origYScale = This.ScaleY;
    this.addEventListener (MouseEvent.ROLL_OVER, grow);
    this.addEventListener (MouseEvent.ROLL_OUT, shrink);
    }
    private void grow(event:MouseEvent):void {}
    this.scaleX * = 1.5;
    this.scaleY * = 1.5;
    }
    private void shrink(event:MouseEvent):void {}
    this.scaleX = _origXScale;
    this.scaleY = _origYScale;
    }
    }
    }

    (II) for the message:

    package {}
    import flash.display. *;
    import flash.text. *;
    SerializableAttribute public class U1A3_HelloWorld extends MovieClip {}
    public void U1A3_HelloWorld() {}
    var myMessage:TextField = new TextField();
    var myFormat:TextFormat = new TextFormat();
    myFormat.font = "Arial";
    myFormat.size = 30;
    myFormat.bold = true;
    myFormat.color = 0xFF0000;
    myMessage.x = 100;
    myMessage.y = 50;
    myMessage.autoSize = TextFieldAutoSize.LEFT;
    myMessage.border = true;
    myMessage.defaultTextFormat = myFormat;
    myMessage.text = "What upward! \n I'm so hostage! « ;
    addChild (myMessage);
    }
    }
    }

    I tried to simply insert the document class in flash with the code of reduction/increase of avatar, but it does not work. Any help would be appreciated!

    Assuming you have three U1A3_Stickman.fla files (with the rsp as file as a document class), U1A3_HelloWorld.fla (with the rsp as file as a document class) and a main.fla in one folder. Publish the first two FLAS under swf, then use a charger in the main.fla to load both on stage.

  • Add video clips similar to the step of the Document class

    Hello

    How do you add multiple clips of video similar to the step of the Document class?

    For example, I have four clips of different movie called ball0_mc until ball3_mc.

    Also, how can I add each video clip at random points in the settings of the scene?

    I know it should be easy enough but still new for ACE all pointers would be greatly appreciated. See you soon.

    you add them by using their class name.  If they don't have a class name, give them a:

    var b0:ball0_mc = new ball0_mc();

    addChild (b0);

    B0.x = Math.Random () *(stage.stageWidth-B0.Width);

    B0.y = Math.Random () *(stage.stageHeight-Bo.Height);

    Similarly, for the other instances of the class you want to add.

  • I have several documents waiting to print, but my printer no longer works. I got a new but is there a way to move the documents to the new?

    I have several documents waiting to print, but my printer no longer works. I got a new but is there a way to move the documents to the new?

    Hello

    What do you mean by "is there a way to move documents to the new?"

    What is the brand and model of your printer?

    Have you successfully installed the new printer?

    I wolud suggest you follow the method below and check if it helps.

    Try to follow the link below and check if it helps.

     
    Add or remove a printer
     
     
    Find and install printer drivers
     
     
    Print a test page
     
     
    After you follow the steps in the link given above try to print the document in which you need.
     
     
     
    I hope this helps.
  • How to move the documents in a print to another printer

    I printed accidentally a few documents on a printer at home and I'm at work.  I would like to move the documents located in the Quebec City of HP to a printer here at work.  Anyone know how I can do?  Thank you!

    N ° you must cancel printing and start over.

  • Can extend us the document class with a custom flash as3 class?

    Hello
    Can extend us the document class with a custom flash as3 class?

    Thank you
    Mallek

    Try:

    amishap67776642 wrote:

    package

    {

    public class accessories extends ScreenBase

    {

    public void accessories()

    {

    Super();

    addEventListener (Event.ADDED_TO_STAGE, onAddedTostageHandler)

    }

    private void onAddedTostageHandler(e:Event):void

    {

    Super.init ();

    }

    }

    }

    / * class ScreenBase * /.

    package

    {

    SerializableAttribute public class extends MovieClip ScreenBase

    {

    public void ScreenBase)

    {

    Super();

    }

    public void init (): void

    {

    MovieClip (that).tutorialBox_mc.visible = true;

    }

    }

    }

  • access the value in the document class

    Hello I am trying to access a value in the document class. but I can't make it work.

    what I have is:

    can someone tell me how to access the value of myArray?

    Bomberman.As:

    package {}

    import flash.display.MovieClip;

    public class bomberman extends MovieClip {}

    public var myArray:Array = []; trying to access this value

    public void bomberman() {}

    init();

    trace (document.docClass);

    }

    private void init() {}

    var square: Array = [];

    for (var i: Number = 0; i < 11; i ++) {}

    for (var j: Number = 0; j < 11; j ++) {}

    var temp: grassSquare;

    If (i == 0 |) I == 10) {}

    Temp = new grassSquare (i * 50, j * 40);

    addChild (temp);

    Square.push (temp);

    } Else if (i %2! = 0) {}

    If (j == 0 | j == 10) {}

    Temp = new grassSquare (i * 50, j * 40);

    addChild (temp);

    Square.push (temp);

    myArray.push (false);

    } else {}

    myArray.push (true);

    }

    } else {}

    If (j %2 == 0) {}

    Temp = new grassSquare (i * 50, j * 40);

    addChild (temp);

    Square.push (temp);

    myArray.push (false);

    } else {}

    myArray.push (true);

    }

    }

    }

    }

    }

    }

    }

    Bomberman.fla:

    import flash.events.KeyboardEvent

    var User1:Player1 = new Player1;

    stage.addEventListener (KeyboardEvent.KEY_DOWN, User1.fl_SetKeyPressed);

    User1.x = 75;

    User1.y = 60;

    addChild (User1);

    Player1.as:

    package {}

    import flash.display.MovieClip;

    import flash.events.Event;

    import flash.events.KeyboardEvent

    import flash.ui.Keyboard

    SerializableAttribute public class extends MovieClip {Player1

    private var upPressed:Boolean = false;

    private var downPressed:Boolean = false;

    private var leftPressed:Boolean = false;

    private var rightPressed:Boolean = false;

    private var currentSquare:uint = 12;

    public void Player1() {}

    this.addEventListener (Event.ENTER_FRAME, fl_MoveInDirectionOfKey);

    stage.addEventListener (KeyboardEvent.KEY_DOWN, fl_SetKeyPressed);

    }

    public void fl_MoveInDirectionOfKey(event:Event)

    {

    If (upPressed & & this.y > = 100 /* & & document.myArray [currentSquare-1] * /)

    {

    This.y-= 40;

    upPressed = false;

    currentSquare-= 1;

    }

    If (downPressed & & this.y < = 340 / * & & this.myArray [currentSquare + 1] * /)

    {

    This.y = 40;

    downPressed = false;

    currentSquare += 1;

    }

    If (leftPressed & & this.x > = 125 / * & & /*this.myArray[currentSquare-11]*/)

    {

    This.x-= 50;

    leftPressed = false;

    currentSquare = 11;

    }

    If (rightPressed & & this.x < = 425 / * & & /*this.myArray[currentSquare+11]*/)

    {

    This.x += 50;

    rightPressed = false;

    currentSquare += 11;

    }

    trace (currentSquare);

    }

    public void fl_SetKeyPressed(event:KeyboardEvent):void

    {

    switch (event.keyCode)

    {

    case Keyboard.UP:

    {

    upPressed = true;

    break;

    }

    case Keyboard.DOWN:

    {

    downPressed = true;

    break;

    }

    case Keyboard.LEFT:

    {

    leftPressed = true;

    break;

    }

    case Keyboard.RIGHT:

    {

    rightPressed = true;

    break;

    }

    }

    }

    }

    }

    any class that is added to your list of display:

    MovieClip (root) .myArray

  • After you move the code in the FLA for the document class, I get error

    This is the file before moving http://www.cybermountainwebservices.com/client0/date/ when you click on the contact us button it should dissolve now I get:

    ArgumentError: Error #2005: 0 parameter is of the wrong type. Must be of type IBitmapDrawable.
    at flash.display::BitmapData/draw()
    for WebSite / $construct / gotoContact () [C:\AS3projects\fullBrowser\scaleVid\WebSite.as:65]


    Here is the code:

    the offending code is in "BOLD" everything but the pixel dissolve will work as before

    com is the flvPlayback instance component which is on stage when the author, has nothing else on stage at the time of the author and no action script in the flv file

    package
    {
    import flash.display. *;
    import flash.display.BitmapData;
    import flash.display.IBitmapDrawable;
    import flash.media. *;
    import flash.events. *;
    Jim.interactive import. *;
    Import btnHolder;

    site Web/public class extends MovieClip
    {
    var mesolve:Dissolve2;
    var holder: btnHolder;

    public void WebSite()
    {
    internship. Align = StageAlign.TOP_LEFT;
    stage.scaleMode = StageScaleMode.NO_SCALE;
    owner = new btnHolder();

    addChild (holder);

    var onstage: *;
    on stage = com;  //

    report / var: number;
    var rRatio:Number;

    ratio = onStage.height/onStage.width;
    rRatio = onStage.width/onStage.height;
    var newRatio:Number;

    function fillBG(evt:Event_=_null):void
    {

    newRatio = stage.stageHeight/stage.stageWidth;
    Holder.x = stage.stageWidth - (holder.width + 25);
    Holder.y = 50;

    If (newRatio > ratio)

    {
    onStage.height = stage.stageHeight;
    onStage.width = stage.stageHeight * rRatio;
    }
    on the other
    {
    onStage.width = stage.stageWidth;
    onStage.height = stage.stageWidth * ratio;
    }
    }
    fillBG();

    stage.addEventListener (Event.RESIZE, fillBG);
    // ************************* buttons ***************
    this.holder.mcContact.buttonMode = true;
    this.holder.mcContact.addEventListener (MouseEvent.CLICK, gotoContact);

    function gotoContact(e:MouseEvent) {}
    var canvas: BitmapData = new BitmapData (stage.stageWidth, stage.stageHeight, fake, 0xffffffff);
    Canvas.Draw (this.stage);
    var bmp:Bitmap = new Bitmap (canvas);
    addChild (bmp);
    removeChild (com);

    mesolve = new Dissolve2 (canvas);
    mesolve.addEventListener (Event.COMPLETE, nextPage);
    SoundMixer.stopAll ();
    var contact: contactUs = new contactUs();

    function nextPage(e:Event):void {}
    trace ("NextPage");
    addChildAt (contact, 0);
    on stage = contact;
    removeChild (bmp);
    }
    }
    }
    }
    }

    @kglad he does, they are all inside the constructor.

    Perhaps he could operate by changing the line

    Canvas.Draw (internship);

    but really, they should be separated by the manufacturer.

  • functions in the document class when the main timeline reached a framework

    Hello

    I have 3 functions in my document class main I want to run when the main timeline reaches a specific frame number.

    How do I do that?

    See the code and comments

    public void mainClass()

    {

    //stage declaraction

    stage.align = StageAlign.TOP_LEFT;

    stage.scaleMode = StageScaleMode.NO_SCALE;

    stage.addEventListener (Event.RESIZE, stageResized);

    wrap these next 3 lines in an if statement so maintimeline currentframe = x

    position().

    loadXml();

    initArrowButtons();

    slideTimer = new Timer (timer_delay);

    slideTimer.addEventListener (TimerEvent.TIMER, nextSlide);

    }

    You can always know what the current picture is by reading currentFrame peoperty:

    public function mainClass() {     addEventListener(Event.ENTER_FRAME, onEnterFrame);}
    
    private function onEnterFrame(e:Event):void {     switch(currentFrame) {          case 1;              frame1Function();          break;
    
              case 2:              frame2Function();          break;
    
              // etc.}
    
  • Help the passage of the document class for the class of database!

    Hello comrades!

    I thought that I ve solved that problem, but I was wrong

    I created a movieclip with a star. Then I create a document class and I named it like Main.as.

    In this document class that I wrote:

    package 
    {
         import flash.display.*;
    
         public class Main extends MovieClip
         {
              var st:star=new star();
    
              public function Main()
              {
                   stage.addChild(st);
                   st.x=20;
                   st.y=30;
              }
         }
    }
    

    If I run this code, I will get a star on the stage in the x direction and y positions.

    Now, I want to drag the star with the mouse and drop it anywhere on the stage. After the fall, the star must return to its original position.

    To achieve this, I create a new AS3.0 class. I named it DragDrop.as, and I linked to the movieclip as the baseclass.

    Inside this category I wrote:

    package 
    {
         import flash.display.*;
         import flash.events.MouseEvent;
    
         public class DragDrop extends MovieClip
         {
              var x_origin:Number;
                    var y_origin:Number;
                    public function DragDrop()
              {
                            x_origin=this.x;
                            y_origin=this.y;
                            trace(x_origin);
                            trace(y_origin);
                   this.addEventListener(MouseEvent.MOUSE_DOWN,drag);
              }
              function drag(evt:MouseEvent):void
                    {
                   this.startDrag();
              }
         }
    }
    

    I m not posting the code here, but you can easily see that the use of variable I m x_origin and y_origin to keep the original position of the clip.

    I'll use them to bring star back in its original position.

    The problem is that instead of being respectively 20 and 30, retracing their I see that they are both ZERO.

    So, when I drop the star, instead of going to x = 20, y = 30 back to x = 0 and y = 0.

    I ve for the position of Star compared to the scene, but I can´t find anyway!

    Could you help me?

    Thanks in advance!

    Best rgds

    Eduardo

    I think I see... you have:

     stage.addChild(st);               st.x=20;               st.y=30;
    

    for the init works in the star before set the position... so still 0,0. You can set the x, y front sets addChild... or you can change your star class to accept the position in the constructor. And then you'd like: var st:star = new star (20,30);

  • to access the variables defined in the Document class

    I can't evaluate the values established in my document class.

    My document class: ZoneViewer.as:

    SerializableAttribute public class ZoneViewer extends Sprite {}
    private var zone_area_alpha_low:Number is. 2;
    }

    This code exists on a frame in a movieclip in my main script:

    This.zone_shape.Alpha = zone_area_alpha_low;


    How to access the valeur.2 which is declared in my class: document ZoneViewer.as? "zone_area_alpha_low" does not work.

    Solution to the problem of access to a variable value (zone_area_alpha_low) from actionscript code framework in a movieclip.

    FYI... my project file structure:

    Project_Folder/MyApplication.fla
    Project_Folder/MyApplication.swf
    Project_Folder/classes/ZoneViewer.as
    --------------------
    Document class: classes. ZoneViewer

    {classes package

    import flash.display.MovieClip;

    SerializableAttribute public class ZoneViewer extends MovieClip {}

    public static var zone_area_alpha_low:Number =. 1;
    }
    }
    --------------------
    This code exists on the first frame of my movieclip in my .fla file.

    import classes. ZoneViewer;< i="" was="" missing="" this="" import="" statement="" within="" my="">
    This.zone_shape.Alpha = ZoneViewer.zone_area_alpha_low;< this="" finally="" is="" referenced="">

    Kudos to ntbdy for the light. Is there better ways to do this?

  • Why I can not move the document?

    Hello. Behind the borders of the document workspace is very comfortable! So you can see how the change of the borders of the image. BUT! You can not always use it. When the image is full-size, I can't move at its borders. When I opened the image in a separate window and resize it, I can move image to its borders. How can I change this?

    In order to scroll beyond the outline of the image in a floating window, turn on the new module option.

  • Flash CS5 - relative path of the document class and the location of the package

    It seems that I have no trouble to my class a FLA document class project when the FLA is the same root in the root directory of the package. However, if the FLA is nested within a subdirectory, then paths relative to a nested class in the package will not work.

    location of package & sample class: com.company.project.ClassName

    CASES1:

    Package location: \MyProject

    The FLA location: \MyProject

    where is the path of document class: ""./com/company/project " "

    Case 2 (does not work):

    Package location: \MyProject

    Location of the FLA: \MyProject\MySubFolder

    where is the path of document class: "... / com/company/project"

    If someone can provide an explanation as to why nested FLAs cannot point to custom packages to parent directories level OR show how this can be done, it would be much appreciated.

    Now that I think about, the two paths are relative, which makes it more confusing.

    Thank you.

    It works for me: http://www.kglad.com/Files/forums/tt.zip

  • Cannot find the document class - is there an underlying Preloader for AS3 CS5?

    Hello world

    I am running in an instance where I am trying to load a file "main.swf" using the Loader class and the content of the «evt.currentTarget.content' to «[object Main__Preloader__]» points Then that evidence of the content of the loader, I would expect that the trace would show similar to "[focus]", given that the document for the main.swf class is 'hand '.

    In Safari, I get the file to load and play properly (admitingly by a work around) However, on Firefox for mac all that appears is a kind of "preloader" (what I can assure you that I have not created) that looks like this:

    This is the animated sequence

    1. o
    2. OO
    3. OOO
    4. oooo

    I will mention that I use CS5 on a mac and this file works fine when it released CS4 to FP9 versions. I will also mention that the main.swf contains goods imported from a RSL.

    Any ideas?

    Thanks in advance,

    Mike

    is not serious.  with the help of a tlftextfield with runtime shared library requires a preloader (for your library of tlf) set your publication.

    If you don't want to deal with possible download of the tlf swz, add it to your swf (which will increase the file size of the swf file of your tlf by about 230kb) in the publication settings: file/publication settings/flash/actionscript settings/DURATION of the parameters of the library shared.

Maybe you are looking for

  • I deleted the tool sound card - how do I get it back?

    I used Add/Remove programs to free up space, and I think I deleted a program that performs his mistake.Now my laptop continues to send error message when I try to listen to music etc. How can I get the sound to work on the laptop?Anyone could help?I'

  • IdeaPad A1 do not start

    Hello All of a sudden my A1 no longer starts. After a few days, I tried to use it, turn it on, and... After connection, only Silver Lenovo logo appears, nothing more. It's that he can't start a same mode of recovery (market + Volume Down). Again, he

  • error upgrading from microsoft SQL Server 2005 Express Edition Service Pack 4 (KB2463332)

    I have windows vista 32, which cannot install Microsoft SQL Server 2005 Express Edition Service Pack 4 (KB2463332), gives an error code 534 as an upgrade.  I tried to reinstall the server directly from microsoft.com without success.  In the SQL Serve

  • Windows Mail open links in Word in "read only" mode.

    When I click on a link in my email Word 2007 opens in read-only mode and not a browser so I can visit the site. I'm using Vista Home Basic Service Pack 1. By clicking on a link in the body of the email will not open a browser. It opens Word 2007 in r

  • Window 7: Screen fades to black

    My computer is a laptop ASUS with Intel (r) Core i7-2630QM CPU @ 2.00GHz 2.00 GHz 12.0 GB of RAM 64-bit operating system And of course, running Windows 7. Well, then, I have a problem where my screen turns black. The computer does not turn off and no