Code of the Drag & Drop

Hello. I'm french (so excuse me for my language).

I am a beginner in flex and I would like to have information.

In an application that I do, I want to use the datagrid control. I also use a trash can. The data grid lines are not removed directly: they are send to the trash.

I also want to restore the data to the trash. I know that I can use this transfer with drag & drop, but I would use a button too.

For example, a "Restore" button will send the first row selected in the datagrid control. And deleted the datagrid button will send the line to the trash.

You have an idea on the code I should use?

Thank you very much.

Alexis.

something like that?




    
        
        
        
        
        
        
        
        
        
        
    

    
        
    

    
        
            
        
    

    
        
            
                
                    
                        
                            
                            
                        
                    
                
            
        
    

Tags: Flex

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    Nice day!

    I have here my code for a simple drag and drop exercise and it looks like a little redundant. I want to improve and reduce efficiency, but I don't really know how I was supposed to do. Also, I have a problem when you select a drag object; When I click on it, it is lost. I don't really know why this is happening, I just follow a tutorial I've seen on the internet. Help would be really appreciated!

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    MY CODE ARE THE FOLLOWING:

    AT1.addEventListener (MouseEvent.MOUSE_DOWN, pickAT);
    In1.addEventListener (MouseEvent.MOUSE_DOWN, pickIN);
    In2.addEventListener (MouseEvent.MOUSE_DOWN, pickIN);
    in3.addEventListener (MouseEvent.MOUSE_DOWN, pickIN);
    IN4.addEventListener (MouseEvent.MOUSE_DOWN, pickIN);
    IN5.addEventListener (MouseEvent.MOUSE_DOWN, pickIN);
    in6.addEventListener (MouseEvent.MOUSE_DOWN, pickIN);
    IN7.addEventListener (MouseEvent.MOUSE_DOWN, pickIN);
    IN8.addEventListener (MouseEvent.MOUSE_DOWN, pickIN);
    on1.addEventListener (MouseEvent.MOUSE_DOWN, pickON);
    On2.addEventListener (MouseEvent.MOUSE_DOWN, pickON);

    AT1.addEventListener (MouseEvent.MOUSE_UP, dropAT);
    In1.addEventListener (MouseEvent.MOUSE_UP, dropIN);
    In2.addEventListener (MouseEvent.MOUSE_UP, dropIN);
    in3.addEventListener (MouseEvent.MOUSE_UP, dropIN);
    IN4.addEventListener (MouseEvent.MOUSE_UP, dropIN);
    IN5.addEventListener (MouseEvent.MOUSE_UP, dropIN);
    in6.addEventListener (MouseEvent.MOUSE_UP, dropIN);
    IN7.addEventListener (MouseEvent.MOUSE_UP, dropIN);
    IN8.addEventListener (MouseEvent.MOUSE_UP, dropIN);
    on1.addEventListener (MouseEvent.MOUSE_UP, dropON);
    On2.addEventListener (MouseEvent.MOUSE_UP, dropON);

    AT1.buttonMode = true;
    In1.buttonMode = true;
    In2.buttonMode = true;
    in3.buttonMode = true;
    IN4.buttonMode = true;
    IN5.buttonMode = true;
    in6.buttonMode = true;
    IN7.buttonMode = true;
    IN8.buttonMode = true;
    on1.buttonMode = true;
    On2.buttonMode = true;

    var startX: number;
    var startY: number;
    var right: number = 0;
    var attempt: number = 0;

    I think I have a problem here

    function pickAT(event:MouseEvent): void {}
    var obj = event.target;
    obj.startDrag ();
    obj.x = startX;
    obj.y = startY;
    }

    function pickIN(event:MouseEvent): void {}
    var obj = event.target;
    obj.startDrag ();
    obj.x = startX;
    obj.y = startY;
    }

    function pickON(event:MouseEvent): void {}
    var obj = event.target;
    obj.startDrag ();
    obj.x = startX;
    obj.y = startY;
    }

    function dropAT(event:MouseEvent): void {}
    var object = event.target;
    object.stopDrag)
    If (object.dropTarget! = null & & object.hitTestObject (targetAT1)) {}
    attempt of ++;
    good ++;
    attemptCounter.text = String (attempt);
    correctCounter.text = String (correct);
    object.removeEventListener (MouseEvent.MOUSE_DOWN, pickAT);
    object.removeEventListener (MouseEvent.MOUSE_UP, dropAT);
    object.buttonMode = false;
    Object.x = targetAT1.x;
    Object.y = targetAT1.y;
    }
    else {}
    attempt of ++;
    attemptCounter.text = String (attempt);
    Object.x = startX;
    Object.y = startY;
    }
    }

    function dropIN(event:MouseEvent): void {}
    var object = event.target;
    object.stopDrag)
    If (object.dropTarget! = null & & object.hitTestObject (targetIN1)) {}
    attempt of ++;
    good ++;
    attemptCounter.text = String (attempt);
    correctCounter.text = String (correct);
    object.removeEventListener (MouseEvent.MOUSE_DOWN, pickIN);
    object.removeEventListener (MouseEvent.MOUSE_UP, dropIN);
    object.buttonMode = false;
    Object.x = targetIN1.x;
    Object.y = targetIN1.y;
    }

    ElseIf (object.dropTarget! = null & & object.hitTestObject (targetIN2)) {}
    attempt of ++;
    good ++;
    attemptCounter.text = String (attempt);
    correctCounter.text = String (correct);
    object.removeEventListener (MouseEvent.MOUSE_DOWN, pickIN);
    object.removeEventListener (MouseEvent.MOUSE_UP, dropIN);
    object.buttonMode = false;
    Object.x = targetIN2.x;
    Object.y = targetIN2.y;
    }

    ElseIf (object.dropTarget! = null & & object.hitTestObject (targetIN3)) {}
    attempt of ++;
    good ++;
    attemptCounter.text = String (attempt);
    correctCounter.text = String (correct);
    object.removeEventListener (MouseEvent.MOUSE_DOWN, pickIN);
    object.removeEventListener (MouseEvent.MOUSE_UP, dropIN);
    object.buttonMode = false;
    Object.x = targetIN3.x;
    Object.y = targetIN3.y;
    }

    ElseIf (object.dropTarget! = null & & object.hitTestObject (targetIN4)) {}
    attempt of ++;
    good ++;
    attemptCounter.text = String (attempt);
    correctCounter.text = String (correct);
    object.removeEventListener (MouseEvent.MOUSE_DOWN, pickIN);
    object.removeEventListener (MouseEvent.MOUSE_UP, dropIN);
    object.buttonMode = false;
    Object.x = targetIN4.x;
    Object.y = targetIN4.y;
    }

    ElseIf (object.dropTarget! = null & & object.hitTestObject (targetIN5)) {}
    attempt of ++;
    good ++;
    attemptCounter.text = String (attempt);
    correctCounter.text = String (correct);
    object.removeEventListener (MouseEvent.MOUSE_DOWN, pickIN);
    object.removeEventListener (MouseEvent.MOUSE_UP, dropIN);
    object.buttonMode = false;
    Object.x = targetIN5.x;
    Object.y = targetIN5.y;
    }

    ElseIf (object.dropTarget! = null & & object.hitTestObject (targetIN6)) {}
    attempt of ++;
    good ++;
    attemptCounter.text = String (attempt);
    correctCounter.text = String (correct);
    object.removeEventListener (MouseEvent.MOUSE_DOWN, pickIN);
    object.removeEventListener (MouseEvent.MOUSE_UP, dropIN);
    object.buttonMode = false;
    Object.x = targetIN6.x;
    Object.y = targetIN6.y;
    }

    ElseIf (object.dropTarget! = null & & object.hitTestObject (targetIN7)) {}
    attempt of ++;
    good ++;
    attemptCounter.text = String (attempt);
    correctCounter.text = String (correct);
    object.removeEventListener (MouseEvent.MOUSE_DOWN, pickIN);
    object.removeEventListener (MouseEvent.MOUSE_UP, dropIN);
    object.buttonMode = false;
    Object.x = targetIN7.x;
    Object.y = targetIN7.y;
    }

    ElseIf (object.dropTarget! = null & & object.hitTestObject (targetIN8)) {}
    attempt of ++;
    good ++;
    attemptCounter.text = String (attempt);
    correctCounter.text = String (correct);
    object.removeEventListener (MouseEvent.MOUSE_DOWN, pickIN);
    object.removeEventListener (MouseEvent.MOUSE_UP, dropIN);
    object.buttonMode = false;
    Object.x = targetIN8.x;
    Object.y = targetIN8.y;
    }

    else {}
    attempt of ++;
    attemptCounter.text = String (attempt);
    Object.x = startX;
    Object.y = startY;
    }
    }

    function dropON(event:MouseEvent): void {}
    var object = event.target;
    object.stopDrag)
    If (object.dropTarget! = null & & object.hitTestObject (targetON1)) {}
    attempt of ++;
    good ++;
    attemptCounter.text = String (attempt);
    correctCounter.text = String (correct);
    object.removeEventListener (MouseEvent.MOUSE_DOWN, pickON);
    object.removeEventListener (MouseEvent.MOUSE_UP, dropON);
    object.buttonMode = false;
    Object.x = targetON1.x;
    Object.y = targetON1.y;
    }

    ElseIf (object.dropTarget! = null & & object.hitTestObject (targetON2)) {}
    attempt of ++;
    good ++;
    attemptCounter.text = String (attempt);
    correctCounter.text = String (correct);
    object.removeEventListener (MouseEvent.MOUSE_DOWN, pickON);
    object.removeEventListener (MouseEvent.MOUSE_UP, dropON);
    object.buttonMode = false;
    Object.x = targetON2.x;
    Object.y = targetON2.y;
    }


    else {}
    attempt of ++;
    attemptCounter.text = String (attempt);
    Object.x = startX;
    Object.y = startY;
    }
    }

    Ned,

    Please look in the code and in pointing to errors.

    Milo,

    I was grabbing on top of head and, of course, forgetting some things. I hope this works:

    var startX: Number;
    var startY: Number;
    var correct: Number = 0;
    var attempt: Number = 0;
    
    var currentlyDragged:MovieClip;
    // collection of objects stored in array
    // so that you can reference them programmatically
    var objects:Array = [at1, in1, in2, in3, in4, in5, in6, in7, in8, on1, on2];
    
    activateObjects();
    // assigns listeners and other functionality to the objects in objects array
    function activateObjects():void {
         for each(var mc:MovieClip in objects) {
              mc.addEventListener(MouseEvent.MOUSE_DOWN, pickObject);
              mc.buttonMode = true;
              // assign drop targets based on names
              switch(String(mc.name).substring(0, 2)) {
                   case "at":
                        mc.dropTargets = [targetAT1];
                   break;
    
                   case "in":
                        mc.dropTargets = [targetIN1, targetIN2, targetIN3, targetIN4, targetIN5, targetIN6, targetIN7, targetIN8];
                   break;
    
                   case "on":
                        mc.dropTargets = [targetON1, targetON2];
                   break;
              }
         }
    }
    
    function pickObject(e:MouseEvent):void {
         currentlyDragged = MovieClip(e.currentTarget);
         currentlyDragged.startDrag();
         startX = currentlyDragged.x;
         startY = currentlyDragged.y;
         stage.addEventListener(MouseEvent.MOUSE_UP, dropObject);
    }
    
    function dropObject(e:MouseEvent):void {
         stage.removeEventListener(MouseEvent.MOUSE_UP, dropObject);
         stopDrag();
         var droppedOn:MovieClip;
         if (currentlyDragged.dropTarget) {
              // loop through targets belonging to the currently dragged clip
              for each(var mc:MovieClip in currentlyDragged.dropTargets) {
                   if (currentlyDragged.hitTestObject(mc)) {
                        // get the target
                        droppedOn = mc;
                        currentlyDragged.removeEventListener(MouseEvent.MOUSE_DOWN, pickObject);
                        currentlyDragged.buttonMode = false;
                        currentlyDragged.x = droppedOn.x;
                        currentlyDragged.y = droppedOn.y;
                        correct++;
                        correctCounter.text = String(correct);
                        // stop loop - it is not necessary to continue
                        break;
                   }
              }
         }
         attempt++;
         attemptCounter.text = String(attempt);
         // return to the initial position if there is no hit
         if (!droppedOn) {
            currentlyDragged.x = startX;
            currentlyDragged.y = startY;
         }
    }
    

    Post edited by: Andrei1

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