Help improve my Drag &; Drop code
Nice day!
I have here my code for a simple drag and drop exercise and it looks like a little redundant. I want to improve and reduce efficiency, but I don't really know how I was supposed to do. Also, I have a problem when you select a drag object; When I click on it, it is lost. I don't really know why this is happening, I just follow a tutorial I've seen on the internet. Help would be really appreciated!
Sincerely,
Mr. Milo
MY CODE ARE THE FOLLOWING:
AT1.addEventListener (MouseEvent.MOUSE_DOWN, pickAT);
In1.addEventListener (MouseEvent.MOUSE_DOWN, pickIN);
In2.addEventListener (MouseEvent.MOUSE_DOWN, pickIN);
in3.addEventListener (MouseEvent.MOUSE_DOWN, pickIN);
IN4.addEventListener (MouseEvent.MOUSE_DOWN, pickIN);
IN5.addEventListener (MouseEvent.MOUSE_DOWN, pickIN);
in6.addEventListener (MouseEvent.MOUSE_DOWN, pickIN);
IN7.addEventListener (MouseEvent.MOUSE_DOWN, pickIN);
IN8.addEventListener (MouseEvent.MOUSE_DOWN, pickIN);
on1.addEventListener (MouseEvent.MOUSE_DOWN, pickON);
On2.addEventListener (MouseEvent.MOUSE_DOWN, pickON);
AT1.addEventListener (MouseEvent.MOUSE_UP, dropAT);
In1.addEventListener (MouseEvent.MOUSE_UP, dropIN);
In2.addEventListener (MouseEvent.MOUSE_UP, dropIN);
in3.addEventListener (MouseEvent.MOUSE_UP, dropIN);
IN4.addEventListener (MouseEvent.MOUSE_UP, dropIN);
IN5.addEventListener (MouseEvent.MOUSE_UP, dropIN);
in6.addEventListener (MouseEvent.MOUSE_UP, dropIN);
IN7.addEventListener (MouseEvent.MOUSE_UP, dropIN);
IN8.addEventListener (MouseEvent.MOUSE_UP, dropIN);
on1.addEventListener (MouseEvent.MOUSE_UP, dropON);
On2.addEventListener (MouseEvent.MOUSE_UP, dropON);
AT1.buttonMode = true;
In1.buttonMode = true;
In2.buttonMode = true;
in3.buttonMode = true;
IN4.buttonMode = true;
IN5.buttonMode = true;
in6.buttonMode = true;
IN7.buttonMode = true;
IN8.buttonMode = true;
on1.buttonMode = true;
On2.buttonMode = true;
var startX: number;
var startY: number;
var right: number = 0;
var attempt: number = 0;
I think I have a problem here
function pickAT(event:MouseEvent): void {}
var obj = event.target;
obj.startDrag ();
obj.x = startX;
obj.y = startY;
}
function pickIN(event:MouseEvent): void {}
var obj = event.target;
obj.startDrag ();
obj.x = startX;
obj.y = startY;
}
function pickON(event:MouseEvent): void {}
var obj = event.target;
obj.startDrag ();
obj.x = startX;
obj.y = startY;
}
function dropAT(event:MouseEvent): void {}
var object = event.target;
object.stopDrag)
If (object.dropTarget! = null & & object.hitTestObject (targetAT1)) {}
attempt of ++;
good ++;
attemptCounter.text = String (attempt);
correctCounter.text = String (correct);
object.removeEventListener (MouseEvent.MOUSE_DOWN, pickAT);
object.removeEventListener (MouseEvent.MOUSE_UP, dropAT);
object.buttonMode = false;
Object.x = targetAT1.x;
Object.y = targetAT1.y;
}
else {}
attempt of ++;
attemptCounter.text = String (attempt);
Object.x = startX;
Object.y = startY;
}
}
function dropIN(event:MouseEvent): void {}
var object = event.target;
object.stopDrag)
If (object.dropTarget! = null & & object.hitTestObject (targetIN1)) {}
attempt of ++;
good ++;
attemptCounter.text = String (attempt);
correctCounter.text = String (correct);
object.removeEventListener (MouseEvent.MOUSE_DOWN, pickIN);
object.removeEventListener (MouseEvent.MOUSE_UP, dropIN);
object.buttonMode = false;
Object.x = targetIN1.x;
Object.y = targetIN1.y;
}
ElseIf (object.dropTarget! = null & & object.hitTestObject (targetIN2)) {}
attempt of ++;
good ++;
attemptCounter.text = String (attempt);
correctCounter.text = String (correct);
object.removeEventListener (MouseEvent.MOUSE_DOWN, pickIN);
object.removeEventListener (MouseEvent.MOUSE_UP, dropIN);
object.buttonMode = false;
Object.x = targetIN2.x;
Object.y = targetIN2.y;
}
ElseIf (object.dropTarget! = null & & object.hitTestObject (targetIN3)) {}
attempt of ++;
good ++;
attemptCounter.text = String (attempt);
correctCounter.text = String (correct);
object.removeEventListener (MouseEvent.MOUSE_DOWN, pickIN);
object.removeEventListener (MouseEvent.MOUSE_UP, dropIN);
object.buttonMode = false;
Object.x = targetIN3.x;
Object.y = targetIN3.y;
}
ElseIf (object.dropTarget! = null & & object.hitTestObject (targetIN4)) {}
attempt of ++;
good ++;
attemptCounter.text = String (attempt);
correctCounter.text = String (correct);
object.removeEventListener (MouseEvent.MOUSE_DOWN, pickIN);
object.removeEventListener (MouseEvent.MOUSE_UP, dropIN);
object.buttonMode = false;
Object.x = targetIN4.x;
Object.y = targetIN4.y;
}
ElseIf (object.dropTarget! = null & & object.hitTestObject (targetIN5)) {}
attempt of ++;
good ++;
attemptCounter.text = String (attempt);
correctCounter.text = String (correct);
object.removeEventListener (MouseEvent.MOUSE_DOWN, pickIN);
object.removeEventListener (MouseEvent.MOUSE_UP, dropIN);
object.buttonMode = false;
Object.x = targetIN5.x;
Object.y = targetIN5.y;
}
ElseIf (object.dropTarget! = null & & object.hitTestObject (targetIN6)) {}
attempt of ++;
good ++;
attemptCounter.text = String (attempt);
correctCounter.text = String (correct);
object.removeEventListener (MouseEvent.MOUSE_DOWN, pickIN);
object.removeEventListener (MouseEvent.MOUSE_UP, dropIN);
object.buttonMode = false;
Object.x = targetIN6.x;
Object.y = targetIN6.y;
}
ElseIf (object.dropTarget! = null & & object.hitTestObject (targetIN7)) {}
attempt of ++;
good ++;
attemptCounter.text = String (attempt);
correctCounter.text = String (correct);
object.removeEventListener (MouseEvent.MOUSE_DOWN, pickIN);
object.removeEventListener (MouseEvent.MOUSE_UP, dropIN);
object.buttonMode = false;
Object.x = targetIN7.x;
Object.y = targetIN7.y;
}
ElseIf (object.dropTarget! = null & & object.hitTestObject (targetIN8)) {}
attempt of ++;
good ++;
attemptCounter.text = String (attempt);
correctCounter.text = String (correct);
object.removeEventListener (MouseEvent.MOUSE_DOWN, pickIN);
object.removeEventListener (MouseEvent.MOUSE_UP, dropIN);
object.buttonMode = false;
Object.x = targetIN8.x;
Object.y = targetIN8.y;
}
else {}
attempt of ++;
attemptCounter.text = String (attempt);
Object.x = startX;
Object.y = startY;
}
}
function dropON(event:MouseEvent): void {}
var object = event.target;
object.stopDrag)
If (object.dropTarget! = null & & object.hitTestObject (targetON1)) {}
attempt of ++;
good ++;
attemptCounter.text = String (attempt);
correctCounter.text = String (correct);
object.removeEventListener (MouseEvent.MOUSE_DOWN, pickON);
object.removeEventListener (MouseEvent.MOUSE_UP, dropON);
object.buttonMode = false;
Object.x = targetON1.x;
Object.y = targetON1.y;
}
ElseIf (object.dropTarget! = null & & object.hitTestObject (targetON2)) {}
attempt of ++;
good ++;
attemptCounter.text = String (attempt);
correctCounter.text = String (correct);
object.removeEventListener (MouseEvent.MOUSE_DOWN, pickON);
object.removeEventListener (MouseEvent.MOUSE_UP, dropON);
object.buttonMode = false;
Object.x = targetON2.x;
Object.y = targetON2.y;
}
else {}
attempt of ++;
attemptCounter.text = String (attempt);
Object.x = startX;
Object.y = startY;
}
}
Ned,
Please look in the code and in pointing to errors.
Milo,
I was grabbing on top of head and, of course, forgetting some things. I hope this works:
var startX: Number; var startY: Number; var correct: Number = 0; var attempt: Number = 0; var currentlyDragged:MovieClip; // collection of objects stored in array // so that you can reference them programmatically var objects:Array = [at1, in1, in2, in3, in4, in5, in6, in7, in8, on1, on2]; activateObjects(); // assigns listeners and other functionality to the objects in objects array function activateObjects():void { for each(var mc:MovieClip in objects) { mc.addEventListener(MouseEvent.MOUSE_DOWN, pickObject); mc.buttonMode = true; // assign drop targets based on names switch(String(mc.name).substring(0, 2)) { case "at": mc.dropTargets = [targetAT1]; break; case "in": mc.dropTargets = [targetIN1, targetIN2, targetIN3, targetIN4, targetIN5, targetIN6, targetIN7, targetIN8]; break; case "on": mc.dropTargets = [targetON1, targetON2]; break; } } } function pickObject(e:MouseEvent):void { currentlyDragged = MovieClip(e.currentTarget); currentlyDragged.startDrag(); startX = currentlyDragged.x; startY = currentlyDragged.y; stage.addEventListener(MouseEvent.MOUSE_UP, dropObject); } function dropObject(e:MouseEvent):void { stage.removeEventListener(MouseEvent.MOUSE_UP, dropObject); stopDrag(); var droppedOn:MovieClip; if (currentlyDragged.dropTarget) { // loop through targets belonging to the currently dragged clip for each(var mc:MovieClip in currentlyDragged.dropTargets) { if (currentlyDragged.hitTestObject(mc)) { // get the target droppedOn = mc; currentlyDragged.removeEventListener(MouseEvent.MOUSE_DOWN, pickObject); currentlyDragged.buttonMode = false; currentlyDragged.x = droppedOn.x; currentlyDragged.y = droppedOn.y; correct++; correctCounter.text = String(correct); // stop loop - it is not necessary to continue break; } } } attempt++; attemptCounter.text = String(attempt); // return to the initial position if there is no hit if (!droppedOn) { currentlyDragged.x = startX; currentlyDragged.y = startY; } }
Post edited by: Andrei1
Tags: Adobe Animate
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