Continuous rasterization with solid hidden

Hello

I have a demo with a masked solid and striped, but in the final model on the scale, "Continuously Rasterize" is not representing the mask on smooth path again. How this is done?

Also, I hold on to return to the original size of the race and do not evolve... is this possible with the race within the demo? With an expression or almost?

http://files.2he.com/uploads2/2014_01_16_17_01_35.jpg

Kind regards

Frank

Sorry, I didn't finish my post. I answered my phone. After I said that you don't not just dig deep enough, I wanted to say to give you the solution, or actually two solutions.

The first is to add an expreession the anchor that points to the size of the rectangle. If you divide the value size by 2, and subtract that value today of the anchor the anchor will host as you change the size and the edge of left and top of the rectangle will maintain their position.

This is the expression:

x = value [0] - content("Rectangle_1").content ("mapped Rectangle 1") .size [0] / 2;

y = value [1] - content("Rectangle_1").content ("mapped Rectangle 1") .size [1] / 2;

[x, y];

Change the sign less just before the contents of a plus and the bottom or right edge will maintain the position.

After you create the rectangle and addition of the expression, you must replace the rectangle in your design. I could add a lot of other languages to the expression to maintain its initial position, but frankly, it's a waste of time.

The other option is to hold the Alt/Option key when you design your rounded corner (or any other geometric shape layer) that created a path instead of a rounded Rectangle. When you have a way you can animate all the path choice as many points as you want.

This is a project file (created in CC, but registered as CS6) with both options to see how it works...

Tags: After Effects

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