Continuous rasterization without condensation of transformations

Hello

I would ask you - masters - help:

The composition of my final opinion is 1920 × 1080 px. I have the camera on the inside as well as the composition of the main stage. The main screen is 1920 × 3000 px. There is the main stage 3D animations. The final composition view camera I want to fly from the bottom to the top, while animating the elements in the main screen. The only problem is that I have to use Transformations to collapse because of the blur made vector elements inside. As I do, all the animations that are broken, of course. I found a unique solution and very tiring: place each vector element of his own composition with condensed transformations. So I did well vectors in the final composition and properly the elements positioned at once. But I am convinced that this title is not professional. I preferred to set the main scene 3000 px high, so I can see everything at once. (If I'd build stage of 1920 × 1080, you would hide the 2/3 of the elements upwards or downwards all the time and work it would be incredibly awkward.)

Do you know another approach when you have such scene portrait-format high (3000 px) and camera more small format landscape (1920 px) to exploit in it?

Kamera.png

Apples and oranges - transformatinons collapse and continuously rasterize - in my opinion.

Thank you in advance!

As I expect your ball composition are made up exclusively of 2D layers CT has no effect. Changing diapers of ball in 3D and everything's fine. No need to reset the keyframes, or do something with the size of the model. You cannot mix 2d and 3d layers and the camera reacts the same thing at the same time. The layer 2 will be just like a 2d layer in the main computer and do not have to be performed by the camera.

Tags: After Effects

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