Create a circle class
Hey guys,.
I'm trying to do something very simple which doesn't
I have a custom class that creates a circle:
create package
{
import flash.display.Shape
public class circle
{
public function circle()
{
var circle: Shape = new Shape();
circle.graphics.lineStyle (5, 0, 1);
circle.graphics.drawCircle (50,50,20);
}
}
}
And I have a main mxml file that has a button that when pushed must execute the code in the custom class costructor and add the circle on the stage:
<? XML version = "1.0" encoding = "utf-8"? >
" < = xmlns:fx s:WindowedApplication ' http://ns.Adobe.com/MXML/2009 "
xmlns:s = "library://ns.adobe.com/flex/spark".
xmlns:MX = "library://ns.adobe.com/flex/mx" >
< fx:Script >
<! [CDATA]
import creat.circle
protected function createCircle_clickHandler(event:MouseEvent):void
{
}
]]>
< / fx:Script >
< s:Button id = "createCircle" x = "27" y = "122" width = "35" label = "Button".
Click = "createCircle_clickHandler (event)" / >
< / s:WindowedApplication >
Hello
Create your class circle as below: -.
Class circle: -.
package
{
import flash.display.Sprite;
Import mx.core.UIComponent;
SerializableAttribute public class Circle extends UIComponent
{
public function Circle()
{
var circle: Sprite = new Sprite();
circle.graphics.lineStyle (5, 0, 1);
circle.graphics.drawCircle (50,50,20);
this.addChild (circle);
}
}
}
And use it in your Application as below:
YourApplication;
xmlns:s = "library://ns.adobe.com/flex/spark".
xmlns:MX = "library://ns.adobe.com/flex/mx" >
protected function btnHandler(event:MouseEvent):void
{
var circle: Circle = new Circle();
circleConatiner.addChild (circle);
}
]]>
with respect,
Wallerand
Tags: Flex
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