create the object without the instance name

Hello

This is the problem, I have hero shoot bullets and because of that I can't give the objects an instance names and I want to check if the object on the stage or not and it's easy when

I do var ball: BALL = new BULLET

If {(bullet.stage)

addChild (bullet)

...

}

but the problem only when I love it

addChild (new BULLET())

I know that flash to give a name, but how do I check their names?

if(???. stade)

Thank you

Using a table simply to instantiate, then you can add to what you need.

var balls: Array = new Array();

Then, when you add a new bullet you can push in the table.

Bullets.push (new BULLET());

and if you need to go through them to test if they hit their target or if they should be deleted or whatever, you can loop through them, testing each during his turn in the loop.  If you would like to be removed it is usually better to go back across the table so that you do not skip any.  When you go forward through a table and remove items, the rest all shift down an index to fill the empty space, which means that it is possible to pass on a right after the one you deleted.

Tags: Adobe Animate

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