Purpose of the instance name from default OC4J (House)

Hello
When installing Oracle Application Server 10 g Release 3, I put another name OC4J instance by default (at home), for example AS_Inst. When I started the server, I have two instances OC4J: by default (at home) and the name of the instance that I defined during installation (AS_Inst). I would like to ask why there are two instances and what is default OC4J instance (at home)?

Thanks awfully for help.
Concerning

Instance of default OC4J used for administrative purposes... for example you want to deploy an application using Application server control's default home is necessary.

HTH,
REDA Mareddi
http://www.freeoraclehelp.com

Tags: Fusion Middleware

Similar Questions

  • Need to know the instance name of window for Acrobat Reader XI

    I try to use a custom web program that launches Adobe Acrobat Reader XI and want to know the instance name for this version of Acrobat Reader window. I updated my version of Acrobat Reader 10.0 and the instance name of window seems to have changed, once again!

    This is the story of the instance name of the window for Acrobat Reader in case you don't know what I am referring. I tried all the supposed possible variation of what I expected it to be and all seem to fail. Adobe seems to have changed the name of the instance of the window.
    Also another note is that the new name of the server is "ACROVIEWR11" and it is the XI (11) version installed on a 64-bit computer to Windows 7, so who can make a difference.
    Any help would be greatly appreciated

    Acrobat Reader 10 - the window instance name = Acrobat
    Acrobat Reader 6 & 7 - the window instance name = Adobe Reader
    Acrobat Reader 5 - window instance name = Acrobat Reader

    Why not just use a reporting tool to find out?

  • How can I make the < Instance name > the same as the name of the clip in an animation.

    Hi, I'm a moderator for a small game project and I have a very big problem. Even if I used flash for animation for a long time, I am a newbie when it comes to something technical. I just got a request to make of each video clip I use to have a uniform < Instance name > in each frame of the animation. Only if they have told me that earlier... Y at - it an easier way to do the < Instance name > the same as the name of the clip another that you enter manually. I have 16 characters with 12 parts of the body with 20 animations each with approximately 6-7 frames for each part of the body, it will take me months and nightmares evey night enter everything by hand. Please help me keep my sanity!

    I don't know if I explain properly, so here's a picture:

    Instance.jpg

    Thank you!

    I don't know a easy way to do it.

    you could do a file jsfl to do, but it is not for beginners.

  • How are we all the instance name

    I create 3 instance using a movieclip. I want to get all the instance name this generate code can help me. I try to do it by using _pentagen.name , but this name only one single instance of show is this last name of the created instance?

    var _pentagen:pentagen;

    for (var i: Number = 0; i < 3;)  i ++)
    {
    _pentagen = new pentagen();
    addChild (_pentagen);
    _pentagen.x = 50;
    _pentagen.y = 130;
    }

    also I try this way

    for (var i: Number = 0; i < 3;)  i ++)
    {

    var _pentagen_0 + i: pentagen;


    _pentagen_0 + i = new pentagen();
    addChild (_pentagen_0 + i);
    _pentagen_0 + i.x = 50;
    _pentagen_0 i.y plus 130;
    }

    I want that all the pentagen are same place. can you have idea to fix this problem. Please give me the way to get all the names of the instance.

    These lines are just examples using two different ways to target objects via the table.  The first target of the object array directly as the subject.  The second uses the name proiperty of the object to target.

    If the * j aspect is what confuses you, it of just reassign the x and there positions using the meter of the loop 'j' as a multiplier.  It is mainly intended to visually demonstrate that using the array of target objects, parts are managed to move to different places of their original sites identical also.

  • How do I get the instance name in the code to filter using different filters

    Hello

    I tried to read the name of the instance in my filter code using the code below

    String instanceName = binder.getEnvironmentValue ("IDC_Name");

    It worked very well for the validateStandard filter, but when using the afterExportBatch filter or afterImportBatch it gives null as a value. Could someone suggest a solution to read this value...


    Thank you...

    afterImportBatch recovered the value without problems for me in gR 10, 3.

    afterExportBatch is not a valid filter; afterArchiveBatchFile is the correct filter, but I got a null so...

    Try to use the afterDoArchivingExport and afterDoArchivingImport filters to see if they serve your purpose. You won't get a null value for the latter.

  • How to get the instance name in the custom filter code

    Hello

    I want to read the name of the instance from custom filter code, I tried to use the below code but its do not receive

    String instanceName = binder.getLocal ("IDC_Name");

    Is there a way to read the name of the Instance?


    Thank you...

    Use this:

    String instanceName = binder.getEnvironmentValue ("IDC_Name");

  • In the instance name

    I have a movieclip that is added to the stage in the authoring environment. I gave him an instance myInstance name.

    When I trace the name of the instance, it gives me Instance12.


    Why is this? How can I change the name of the instance that dropTarget.name returns without removing all my bodies from the scene, their instantiation in actionscript and renaming then (with 250 cases that have to be in exact pixel locations would be a huge inconvience bordering the impossible, especially if I always have to move even one of them.)

    If the dropTarget is an another movieclip assigned to a class, is it possible to use the dropTarget to access a parameter in this category? (that is, dropTarget.myVariable the same way, you would use myObject.myVariable)?

    Who is?

    Thank you!!

    Laughing out loud.

    You are welcome.

    (and thank you for being so conscientious answers useful/correct rating.)

  • Control a movieclip the Instance name-based

    Hi all

    I had a simple clip that turns a short animation when you click on to. The clip contains indicators of a series and each has a name. The film has been replicated several times on the main stage, and each received its name from unpfii.

    When I now click on the clip all instances are running. What would be the best way to display a single clip at a time, based on the call of his name from the individual instance and setting is to go to a specific indicator in the moveclip.

    Any help would be appreciated.

    Kind regards

    Timbronze

    its OK, I thought about it...

    Thanks to all those who seek to help.

  • create the object without the instance name

    Hello

    This is the problem, I have hero shoot bullets and because of that I can't give the objects an instance names and I want to check if the object on the stage or not and it's easy when

    I do var ball: BALL = new BULLET

    If {(bullet.stage)

    addChild (bullet)

    ...

    }

    but the problem only when I love it

    addChild (new BULLET())

    I know that flash to give a name, but how do I check their names?

    if(???. stade)

    Thank you

    Using a table simply to instantiate, then you can add to what you need.

    var balls: Array = new Array();

    Then, when you add a new bullet you can push in the table.

    Bullets.push (new BULLET());

    and if you need to go through them to test if they hit their target or if they should be deleted or whatever, you can loop through them, testing each during his turn in the loop.  If you would like to be removed it is usually better to go back across the table so that you do not skip any.  When you go forward through a table and remove items, the rest all shift down an index to fill the empty space, which means that it is possible to pass on a right after the one you deleted.

  • How to get the instance name of the Clip?

    Hello!

    Is there a way to get the name of the instance of an element of travel when he's on the stage?  In my dress up game, I need to know which elements are on the doll to keep them visible.  My drag and drop feature uses a table and currentTarget:

    var dragArray:Array = [Doll.Drawers.Dress1, Doll.Drawers.Dress2, Doll.Drawers.Dress3, Doll.Drawers.Dress4];
              
              for(var i:int = 0; i < dragArray.length; i++) 
                {
                        dragArray[i].buttonMode = true;
                        dragArray[i].addEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDown);
                        dragArray[i].addEventListener(MouseEvent.MOUSE_UP, item_onMouseUp);
                }
    
    
    function item_onMouseDown(event:MouseEvent):void 
              {
                   var clip:MovieClip = MovieClip(event.currentTarget);
                   clip.startDrag();
              }
      
    function item_onMouseUp(event:MouseEvent):void 
              {
                   var clip:MovieClip = MovieClip(event.currentTarget);
                   clip.stopDrag();
                   if(clip.hitTestObject(Doll.Skins))
                        {
                                 //Here's where the problem starts!   ----------------------------------------------  //
                                  trace("It's on the doll!");
                        }
              }
    
    

    It can run this code.  However, instead of plotting "It's on the doll!", I would like to transform the currentTarget in its instance name, which should be "Doll.Drawers.Dress1" etc. and to register this name in a table.

    How can I do this?

    I looked into e.target.name, but I keep getting errors...

    Use the name property of the item (if it is the movieclip that you want the name):

    var dragArray:Array = [Doll.Drawers.Dress1, Doll.Drawers.Dress2, Doll.Drawers.Dress3, Doll.Drawers.Dress4];
    
              for(var i:int = 0; i < dragArray.length; i++)
                {
                        dragArray[i].buttonMode = true;
                        dragArray[i].addEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDown);
                        dragArray[i].addEventListener(MouseEvent.MOUSE_UP, item_onMouseUp);
                }
    
    function item_onMouseDown(event:MouseEvent):void
              {
                   var clip:MovieClip = MovieClip(event.currentTarget);
                   clip.startDrag();
              }
    
    function item_onMouseUp(event:MouseEvent):void
              {
                   var clip:MovieClip = MovieClip(event.currentTarget);
                   clip.stopDrag();
                   if(clip.hitTestObject(Doll.Skins))
                        {
                                 //Here's where the problem starts!   ----------------------------------------------  //
                                  trace(clip.name);  // but that won't be Doll.Drawers.Dress1.  it might be Dress1.
                        }
              }
    
    
    
  • I can do this (use a counter 'i' the instance name)

    Hello

    I have 5 dynamic text object in my scene and I need to make a treatment for them (compare each one to the other)

    my text instance names are:

    0, to1, 2, to3, to4

    and their names of variables are:

    T0, t1, t2, t3, t4

    what I have to do is:

    If (t0>t1) then 0 moves to the place of to1 and to1 will move instead of 0

    up to now, I have no problem to compare 2 elements and change their place, but what happens if I have a large number or an unknown number of items, I know that I can (must) a loop but the problem is that I can't do this

    For examle, let's say I have 10 items:

    for (i = 0; i < 10; i ++) {}

    {If (t [i] > {t [i + 1])}

    Exchange (to [i], to [i + 1]);

    }

    }

    This code perfectly work when I work with a table

    I hope that you understand my problem, I don't need someone to tell me how to apply sorting in a table all the I want, it's the ability to use a counter on a MovieClip instance variable name, DynamicText, etc...

    Thank you

    If you follow what I offered in your other post, it would be something like...

    for (i = 0; i<>

    {if(t[i]>t[i+1])}

    Exchange (this ["on" + i], this ["to" +(i+1));

    }

    }

  • Convert integer the instance name?

    I have 40 movieclips with instance names p [1-40] (for example, p14 or p32). I want what they all do something, so I use a loop "for". As a pseudo-device simplified code, it looks like:

    for 40 {}

    variable variable = + 1

    p [variable]

    }

    How to use p [variable] as an instance name?

    Thank you in advance!

    Try:

    for(var i:int = 0; i < 40; i++) {
        trace(this["p" + i]);
    }
    
  • How can we change the prompt values from default of other guests...

    Hi Experts,

    I have a quick-> DAILY, WEEKLY and MONTHLY status.

    If the user selects one of the default value in an another guest of Startdate and Enddateshould change, here Startdate and Enddate is Editbox/calendar control.


    Declared the variable of the presentation on the front line and in the second prompt SQL Results(Default to) I write

    + SELECT CASE WHEN ' @{almost} = END "WEEKLY" THEN VALUEOF (VAR_WEEKLY) +.

    but in the default language that he did not show the value of the variable repository...

    Please suggest me a solution its urgent

    Thank you
    saichand.v

    Hi Andre,

    Are you an error ("error creating Drop Down Values")? Or are you just see an empty default value?

    If you get an error, you have all the columns display in your default SQL formula? If this isn't the case, it's your problem. OBIEE won't let you build a logical SQL query without having a column of presentation in it somewhere.

    If this is your problem, try the following: SELECT CASE WHEN 1 = 0 THEN WHEN ' @{almost} "="WEEKLY"THEN from END VALUEOF (VAR_WEEKLY)

    Do not forget to replace SUBJECT_AREA and PRESENTATION_COLUMN with appropriate names. Condition 1 = 0 will never evaluate true, so it's as if she's not here, but OBIEE will see that there is a column of presentation of the formula and stop giving you the error.

    Good luck and if you found this post useful, please give points!

    Best regards

    -Joe

  • Add multiple nodes of the same name from one xml into another

    Hello

    Following my question the other day (adding several nodes of different one xmltype in the other), I now need a bit more complex that I can't work on where to begin, assuming that it is something that can reuse some/all the quote from yesterday (thank you once again, odie_63!). ETA: I'm on 11.2.0.3

    So, here's the (slightly modified) xml with the solution of yesterday:

    with sample_data as (select xmltype ("< root >

    < xmlnode >

    val1 < subnode1 > < / subnode1 >

    val2 < subnode2 > < / subnode2 >

    < / xmlnode >

    < xmlnode >

    val3 < subnode1 > < / subnode1 >

    < subnode2 > val4 < / subnode2 >

    < / xmlnode >

    < / root >') xml_to_update,.

    XmlType ("< a >

    < b > < /b > valb

    valc < c >/< c >

    < d >

    vald1 < d1 > < / d1 >

    < d2 > vald2 < / d2 >

    / < d: >

    Vale of < e > < /e >

    valf < f > < /f >

    < g >

    valg1 < g1 > < / g1 >

    valg2 < g2 > < / g2 >

    / < g >

    < h >

    valh1 < h1 > < / h1 >

    valh2 < h2 > < / h2 >

    < HR >

    < volume >

    < name > fred < / name >

    < type > book < / type >

    Head of <>1 < / head >

    < / multi-user >

    < volume >

    Bob < name > < / name >

    car of < type > < / type >

    < head > 0 < / head >

    < / multi-user >

    ( < /a >') xml_to_extract_from

    the double)

    Select xmlserialize (document

    XMLQUERY)

    ' copy $d: = $old

    Edit)

    Insert the node element extrainfo {}

    $ new/a/b

    , $ new/a.

    , $ new/e/f

    , $/ a/h new

    } as the first in $d / root

    )

    return $from

    by passing sd.xml_to_update as "old."

    , sd.xml_to_extract_from as 'new '.

    contents of return

    )

    dash

    )

    of sample_data sd;

    It gives me:

    < root >

    < InfosSuppl >

    < b > < /b > valb

    < d >

    vald1 < d1 > < / d1 >

    < d2 > vald2 < / d2 >

    / < d: >

    valf < f > < /f >

    < h >

    valh1 < h1 > < / h1 >

    valh2 < h2 > < / h2 >

    < HR >

    < / extrainfo >

    < xmlnode >

    val1 < subnode1 > < / subnode1 >

    val2 < subnode2 > < / subnode2 >

    < / xmlnode >

    < xmlnode >

    val3 < subnode1 > < / subnode1 >

    < subnode2 > val4 < / subnode2 >

    < / xmlnode >

    < / root >

    However, I now need to add new nodes according to the information provided by the < volume > something like nodes in a set:

    < root >

    < InfosSuppl >

    < b > < /b > valb

    < d >

    vald1 < d1 > < / d1 >

    < d2 > vald2 < / d2 >

    / < d: >

    valf < f > < /f >

    < h >

    valh1 < h1 > < / h1 >

    valh2 < h2 > < / h2 >

    < HR >

    < newnode >

    < name > fred < / name >

    < type > book < / type >

    < / newnode >

    < newnode >

    < name > bob < / name >

    car of < type > < / type >

    < / newnode >

    < / extrainfo >

    < xmlnode >

    val1 < subnode1 > < / subnode1 >

    val2 < subnode2 > < / subnode2 >

    < type > book < / type >

    < / xmlnode >

    < xmlnode >

    val3 < subnode1 > < / subnode1 >

    < subnode2 > val4 < / subnode2 >

    car of < type > < / type >

    < / xmlnode >

    < / root >

    If it's easier, I * think * we would be ok with something like:

    ...

    < newnode >

    < name type = 'fred' > book < / type >

    car < name type = 'bob' > < / type >

    < / newnode >

    ...

    Is the closest, I came:

    with sample_data as (select xmltype ("< root >

    < xmlnode >

    val1 < subnode1 > < / subnode1 >

    val2 < subnode2 > < / subnode2 >

    < / xmlnode >

    < xmlnode >

    val3 < subnode1 > < / subnode1 >

    < subnode2 > val4 < / subnode2 >

    < / xmlnode >

    (< / root > ') xml_to_update,.

    XmlType ("< a >

    < b > < /b > valb

    valc < c >/< c >

    < d >

    vald1 < d1 > < / d1 >

    < d2 > vald2 < / d2 >

    / < d: >

    Vale of < e > < /e >

    valf < f > < /f >

    < g >

    valg1 < g1 > < / g1 >

    valg2 < g2 > < / g2 >

    / < g >

    < h >

    valh1 < h1 > < / h1 >

    valh2 < h2 > < / h2 >

    < HR >

    < volume >

    < name > fred < / name >

    < type > book < / type >

    Head of <>1 < / head >

    < / multi-user >

    < volume >

    Bob < name > < / name >

    car of < type > < / type >

    < head > 0 < / head >

    < / multi-user >

    (< /a > ') xml_to_extract_from

    the double)

    Select xmlserialize (document

    XMLQUERY)

    ' copy $d: = $old

    Edit)

    Insert the node element extrainfo {}

    $ new/a/b

    , $ new/a.

    , $ new/e/f

    , $/ a/h new

    newnode}

    $ new/a/multi-user/name

    , $/ a/multi-user/new

    }

    } as the first in $d / root

    )

    return $from

    by passing sd.xml_to_update as "old."

    , sd.xml_to_extract_from as 'new '.

    contents of return

    )

    dash

    ) fred

    of sample_data sd;

    Which produces:

    ...

    < newnode >

    < name > fred < / name >

    Bob < name > < / name >

    < type > book < / type >

    car of < type > < / type >

    < / newnode >

    ...

    -obviously not right!

    Can anyone give advice? I tried to find similar examples, but I can't put it in the right search terms, or something!

    Hello

    To manage the expandable nodes, you have to iterate using a FLWOR expression:

    copy $d: = $old

    Edit)

    Insert the node element extrainfo {}

    $ new/a/b

    , $ new/a.

    , $ new/e/f

    , $/ a/h new

    , for $i in $ a/new/multi-user

    will return the newnode item {$i / name, $i / type}

    } as the first in $d / root

    )

    return $d

    or, even, to get the result by replacing:

    copy $d: = $old

    Edit)

    Insert the node element extrainfo {}

    $ new/a/b

    , $ new/a.

    , $ new/e/f

    , $/ a/h new

    newnode}

    for $i in $ a/new/multi-user

    Returns the element type {}

    name of the attribute {data($i/name)}

    data($i/type)

    }

    }

    } as the first in $d / root

    )

    return $d

  • For loop and access objects by the instance name.

    Hey guys,.

    What I'm trying to do should be very simple, I want to make several non-visible movieclip objects using a loop for.

    Here is what I currently have...

    for (var i: Number = 1; i < 8; i ++) {}

    high [i] .visible = false;

    }

    I have therefore 8 movieclip objects that have names of "high1" instance, "high2", "high3" and so on until 8

    What is the syntax correct for this line of code to make this work?

    high [i] .visible = false;

    Thank you.

    You can use string to instances of the target values, if you use the support rating:

    for (var i: Number = 1; i<8;>

    This ["high" + String (i)] .visible = false;

    }

Maybe you are looking for