Creation of buttons Rollover in CS3

Hi, I am creating some beautiful graphics for a company Web site in CS3.  I want to make buttons for links that have special effects when you ride on it with the mouse, click on them, etc.  (I use Dreamweaver CS3 to create the site).  I searched for tutorials on how to assemble the special link buttons, but they all use ImageReady, which I did not in Photoshop CS3.  Any suggestions about where to go to find a good tutorial, or better yet, anyone know how to make these buttons?  I can create the graphics very well, it is that they are bearing links that I don't understand.  Thank you!

OK, I'm sure you would find more help in a forum of dreamweaver, but here's my answer...

First of all, one at a time, click each picture that will be a button and then name it in properties (probably at the bottom of your screen).  This will be very important in a minute.  I would be the name regardless of the button says on it.

Second, click on the first button, go to your tag Inspector tab, and then click behavior.  Under behavior there should be a little + with a arrow pointing down, click on that and to swap pictures.

You should get a box with a list of all the images on your site (most will say without a name, with the exception of those that we have mentioned earlier).  Click on the name of the appropriate key (the one that corresponds to the first person that you clicked), and then click Browse to select your new rollover image. and click OK.

Click on the next button, you want to make a bearing and repeat the process.

If you are trying to do a background image, you'll want to use css.  It of a bit more complicated, but in your css for the button, simply create a: hover and set a new background.

Hope that helps, let me know if you have any other questions!

StoneGraphicDesign

Tags: Photoshop

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    Hi guys,.

    I am trying to create an application that will dynamically create buttons and events... Creating a button isn't a problem, but the event did not work. The code below is simple... 1. click on the button and it will create another button (dynamic)... If you click on the newly created button it should alert a test2...

    Anyone know how to implement this (which works )

    <? XML version = "1.0" encoding = "utf-8"? >
    " < = xmlns:mx mx:Application ' http://www.Adobe.com/2006/MXML "layout ="absolute"> "
    < mx:Script >
    <! [CDATA]

    Mx.controls import. *;

    private void onLoad (): void
    {
    var btn:Button = null;
    //
    Test2();
    BTN = new Button();
    BTN.label = "test";
    btn.addEventListener ("click", test2);
    this.addChild (btn);
    }

    private void test2 (): void
    {
    Alert.Show ('test', 'test');
    }

    []] >
    < / mx:Script >
    < mx:HBox id = "testbox.foobar.com" x = "0" y = "154" width = "100%" >
    < mx:Button label = "click" = "onLoad()"; / >
    < / mx:HBox >

    < / mx:Application >

    Hi gretags,

    You forgot to specify the argument in the eventListener... that's why you are getting the runtime script error...

    Check the code below... Now the alert will appear...


    http://www.Adobe.com/2006/mxml"layout ="absolute">
       
                   
    Mx.controls import. *;
           
           
    private void onLoad (): void
    {
    var btn:Button = null;
    //
    Test2();
    BTN = new Button();
    BTN.label = "test";
    btn.addEventListener ("click", test2);
    this.addChild (btn);
    }
           
    private void test2(event:MouseEvent):void
    {
    Alert.Show ('test', 'test');
    }
           
           
    ]]>
        

       
           
       

       

    If this post answers your question or assistance, please mark it as such.

    Thank you

    Jean Claude Chari

  • Creation of buttons in movieclip in the script with the xml data?

    The code following, showing the errors when I create buttons multi based on xml data. Please help me

    package {}
    import flash libraries
    import flash.display.Sprite;
    import flash.events. *;
    flash.xml import. *;

    import flash.display.MovieClip;

    multibuttons public class extends Sprite {}

    private var xml_loader:URLLoader;
    private var xml_data:XML;

    public void multibuttons() {}

    xml_loader = new URLLoader();
    donnees_xml = new XML();

    xml_loader. Load (new URLRequest ("buttons.xml"));
    xml_loader.addEventListener (Event.Complete, load_xml);
    }


    public void load_xml(evt:Event):void {}
    try {}
    donnees_xml = new XML (evt.target.data);
    trace ("XML data loaded successfully");
    button_xml_list (xml_DATA);
    } catch {(evt:message)}
    trace ("data XML has not loaded");
    trace (evt. Error);
    }

    }

    public void button_xml_list(butn_list:XML):void {}
    var button_list:XMLList = butn_list.totalbutton.button;
    for each {(var button_element:XML in button_list)
    trace (button_element);
    box_button is linkgae of film clip
    var create_button:box_button = new box_button();
    create_button.x = 50;
    create_button.y = 50;
    addChild (create_button);
    create_button.x += 30;
    }

    }

    }


    }

    If multibuttons is the class of your documents, your buttons will be added to the scene.  but they will all be added to the same x, y so

    you will see only one.

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