Deliver the custom effect CEAP meets.

Hello

I checked the projects ProjectDumper-Shifter. I noticed that ProjectDumper communicates with leverage of speeds in

Suites. EffectSuite2()-> AEGP_EffectCallGeneric (S_my_id, effectH, & fake_timeT, (void *) "ProjDumper say hello to Shifter");

But when I tried to communicate my Cherie at checkout by using the AEGP_EffectCallGeneric call, I get not all reminders.

In the project of the Fund, I'm handling PF_Cmd_COMPLETELY_GENERAL also. But when AEGP_EffectCallGeneric() is called Sweetie, I don't get the call to EntryPoint in fund project.

This is sample code:

In my dear Bill:

A_Time fake_timeT = {0, 100};

Suites. EffectSuite2()-> AEGP_EffectCallGeneric (S_my_id, / * > > * /)
effectPH, / * > > * /.
& fake_timeT, / / const A_Time * timePT, / * > > use the time base of the layer to which the effect is applied. */
PF_Cmd_COMPLETELY_GENERAL, / * > > new version parameter 2 * /.
(void *) "Hello");

In the project of the Fund:

DllExport
PF_Err
() EntryPointFunc
PF_Cmd cmd,
PF_InData * in_data,
PF_OutData * out_data,.
PF_ParamDef * params [],.
PF_LayerDef * output,
void * extraP)
{

PF_Err err = PF_Err_NONE;

switch (cmd)

{

case PF_Cmd_COMPLETELY_GENERAL:
ERR = RespondToAEGP(in_data,out_data,params,output,extraP);
break;

}
}

Am I missing something? What else should I do to get the callback for EntryPointFunc() to the project of Fund ?

Thank you

Dheeraj

This should give AEGP_EffectRefH corresponding to the right of withdrawal?

evil.

but we will discuss them later.

Suppose for a moment that you get a valid effectRefH.

you tell him you call the effect return as soon as the effect called the CEAP via a suite.

you wait until the effect out of his appeal? Maybe it's "always busy with original call where he calls your CEAP.

If you want to be sure that it's free, you expect that the effect over call and then only communicate with her.

You can do it by using idle_hook.

When the effect called the CEAP, the CEAP sets a flag and waiting for a call to idle_hook.

When that comes, he sees it has a flag and initiates the effectCallGenreic at a time where the effect is probably slow.

Another alternative based on the suumption you answer immeidately without leaving the initial release of appellant first,

is to respond through this same as a result of the appeals.

When an effect called your CEAP via your suite it can pass empty structure or a pointer to any piece of data and have the CEAP fill with data and instructions.

the process continues with the effect calling without using effectCallGeneric.

Back to this thing from the beginning.

as far as I know, the AEGP_GetNewEffectForEffect works for the call effect, regardless of the pIndata-> effect_ref passed to the function.

You can use this function from effects with a NULL value for a pIndata-> effect_ref, and there is work.

you need to get the effectPH of the old fashioned way, using AEGP_GetLayerEffectByIndex.

Currently, there are several ways for you to get the AEGP_EffectRefH.

the first would be to have the effect to find his own effectRef using GetNewEffectForEffect

and have the effect that deliver to the CEAP via your suite.

This Ref effect would be valid also for a long time that the effect of the appellant has not yet released. This Ref effect should also be discarded.

Once the effect left his call, your can not count on the valid effectRef bieng more.

It might work, but it fails if any other plugin has acquired an effectRef in the meantime.

you might deliver effect it is LayerH to the ECAP and the CEAP search than LayerH for your effect and get his reff using AEGP_GetLayerEffectByIndex.

the LayerH is less likely to change according to you what is an EffectRefH, but still, you can't count on it 100%.

Unfortunately, there is no API a broad and lasting way project to recognize an effect.

the evidence only solution full 100% would be to send the CEAP the itemID of the model and the correct layer layerID and throw the CEAP for the corresponding model in the project and the corresponding layer in the comp and the correct effect on the layer.

the itemID layerID last during the life of the project and are stored with the project.

they will change only the project is imported into another project.

for a short term follow up of the effects I personally store the layerH and scan this layer for the correct effect.

I tell myself that I need to convert to the complete solution, but I guess I'm too lazy to implement (and it sacns the whole project every time it is used).

You must decide how much faith you put in with the effectRefH, layerH or compH not change under you, without notice.

Tags: After Effects

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