Digital Publishing Suite help | Creating HTML for DPS items.

This question has been posted in response to the following article: http://helpx.Adobe.com/Digital-Publishing-Suite/help/import-HTML-articles.html

Hello

I think the problem is that HTML article will start automatically outside your control, which is for HTML items unless you code some kind of mechanism that responds to the action of some boot drive (press a button, drag it somewhere, etc.). To answer your other question, however, you can use inDesign and control when the announcement will begin.

In InDesign, you can set the delay for a Web content overlay a.125, and it will be "fire" when it comes first in the view of the player. If you set it to zero (the value by default, by the way), then it is "triggered" when section of the load, which may not be what you expect it, since DPS will be preload adjacent items to improve the reading experience. Therefore, you can put your ad HTML/jquery into a folder with an index.html file to drive it and then make a Web content overlay in InDesign that points to the file index.html for your ad. Set the autoplay overlay, and then assign the seconds retard.125. In this way, your ad always begins when your player slips to see. It also allows you to get the announcement as an interstitial deeper into a story, and you can make sure that it starts when the reader sees it and not before.

There's a cavet here, which is that the article will take time to load, depending on the complexity of your HTML code. Thus, your readers can see a spinning wheel on the screen instead of your ad, while the announcement begins to load. You must be sure to put a poster frame there is perhaps a screenshot of the first frame of your animation. In this way, loading the ad, she will already have the first image ready to go and will replace the first frame of the animation.

Tags: Digital Publishing Suite

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