Display of tears of SC6 persists - does anyone else know this?

Hi all

I have posted on this problem before. I am experiencing display serious tear/refresh rate issues in AE CS6. These problems occur regardless of whether or not I'm reading the chronology, or simply pan around. Same slow Pan round in the compose window results in very obvious tear. (screen tearing - wikipedia)

Since my last post, I bought and installed a NVIDIA GeForce GTX 470 MacVidCards. The card works perfectly in all aspects of Mac OS X and other programs, but the screen tearing is still there in After Effects. I installed the Nvidia, CUDA developers drivers drivers and also tried to add the map to list maps raytrace took charge, but none of these things helped.

(Either way, the card works beautifully for raytracing accelerated by the GPU, despite being unsupported in this effect, once it has been manually added to the raytracer_supported_cards.txt file)

I tested both 10.7.3 and 10.7.4. I also created a pure installation of 10.7.1 to a new disk and installed CS 6 from scratch, with no plugins or any changes to the OS. No difference.

A friend with a new MacPro 12 - core tried AE CS 6 under Snow Leopard with the same card and had the same problem. When he started in Windows 7 on the same machine, once again with the same card, issues disappeared entirely.

Machine: Mac Pro 2.66 GHz Quad - Core Intel Xeon, 16 GB of ram

Everyone knows about this problem? It seems to me that this must be the conflict or bug in managing Adobe of the GPU on Mac OS drivers.

Thanks for reading!

Adobe After Effects CS6 (11.0.3) was released. This update fixes several crashes and other bugs, including this OpenGL ripping the question.

Details: http://adobe.ly/AE_CS6_1103

In addition, this fix is in after effects CC (12.0), as shown above.

Tags: After Effects

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