Draw several buttons

Is it possible to use a loop to create 3 buttons on the stage and add text to them?  That's what I've worked with, but it creates just one button and I don't know why.  Can anyone help?  (For some of them, I added a button [j] and I get an error when I do it is ReferenceError: Error #1069: property not found 1 on flash.display.Sprite and there is no default value.) Thank you.

CODE EXAMPLE

function drawButtons (): void

{

var textLabel:TextField = new TextField();

for (var j: Number = 1; j < 4; j ++)

{

Button.Graphics.Clear ();

button = new Sprite();

button.graphics.beginFill (0x000000);

purple color;

button.graphics.drawRoundRect (0, 0, 80, 25, 10, 10);

x, y, width, height, ellipseW, ellipseH;

button.graphics.endFill ();

Button.x = 725;

[j] key there = 275;

this.addChild (button);

button.buttonMode = true;

button.useHandCursor = true;

button.mouseChildren = false;

textLabel.textColor = 0xFFFFFF;

textLabel.x = 10;

textLabel.selectable = false;

textLabel.defaultTextFormat = textFormat;

this.button.addChild (textLabel);

If (j == 1)

{

trace (j);

Button.y = 275;

textLabel.text = "A";

textLabel.y = 5;

Add reply button Listner

button.addEventListener (MouseEvent.MOUSE_DOWN, answerA_MouseDown);

}

If (j == 2)

{

trace (j);

Button.y = 300;

textLabel.text = 'B ';.

textLabel.y = 5;

Add reply button Listner

button.addEventListener (MouseEvent.MOUSE_DOWN, answerB_MouseDown);

}

If (j is 3)

{

trace (j);

Button.y = 325;

textLabel.text = 'C ';

textLabel.y = 5;

Add reply button Listner

button.addEventListener (MouseEvent.MOUSE_DOWN, answerC_MouseDown);

}

}

}

delete:

Button.Graphics.Clear ();

and make sure your scene is large enough (~ 760 x 350) to see your buttons.

Tags: Adobe Animate

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