Dynamic text in the Muse?

Hello

I need to create a trilingual website. I already took a glance at the other posts on this subject, but no good answer to my problems:

So, I need to create a trilingual 'site '.

Muse, I created the pages and masters of my site so that the masters are not specific to a language and can be applied to all pages, regardless of the language appears

What I would do is:

I get 3 buttons, one for each language (French, English, Japanese)

On each page, I want to put some text in three different 'levels', one for each language

When I click on the button 'French', only the French 'sex' is displayed, and so on for the other language.

The best would be that:

-Once I click on a button for a specific language on a single page, my choice remains for the other pages of the site (I didn't click my preferred language on each page visited again)

-I would prefer a solution client side, so the "site" can be used in a context 'offline '.

-I can set up a default language to display.

Is there a widget or a set of widgets that can do the job? Otherwise, it is technically possible to make a such widget for Muse? (So how do? what would be the steps?)

I have to create this type of 'object' of my own? If Yes, with what app? (Dreamweaver?...)

Do I need a specific job of pre-production or post-production in another application? (Dreamweaver?...)

Thank you very much in advance for any help.

You can go with the process you mentioned as creating different pages with content specific to the language and the link homepage with buttons, or you can create separate sites and upload to the server and add the custom javascript redirection which would detect the language of the operating system/browser and redirect to this specific version of the language.

Another way might be to create in a primary language and use any translator for users who want to translate the content:

http://musewidgets.com/collections/all/translate

All content can be created in the Muse herself, unless you have a specific custom content that Muse is not supported.

Thank you

Sanjit

Tags: Adobe Muse

Similar Questions

  • Hyperlink text inside the Muse

    Hello

    I have a question about the hyperlinks on the text inside the Muse.

    When I create a text and a hyperlink on it, it automatically adapt the settings to default hyperlinks, which is ok.  I know that I can change the style and make it different, but it is possible to say that you do not want to apply any template at all to a link?

    I was able to do this in another creator of Web sites, but I can't find a similar function within the Muse.

    Thank you.

    Ulf

    Hey Ulf

    Saying "don't want to apply the style to all the" you mean, the link should work but should show any style with the action of the mouse?

    Have you tried with edit link styles:http://screencasts.worldsecuresystems.com/Sanju/Site_Properties_2014-09-15_13.46.59.png

    Thank you

    Sanjit

  • Static text is much better than the dynamic text with the same font settings

    Hello

    I have exactly the same parameters for static and dynamic text, but the static text seems much sharper. Someone knows why?

    Police: Trebuchet MS

    Size: 30 pt

    Anti-alias for readability

    There is a slight difference, but I would not say much better. Incorporate you the dynamic text characters.

  • Dynamic text behind the image?

    Hello, I have this dynamic text box where im loading a number, which works very well, but then im loading an image from a table on the same place that the number and adds the image to the text box. How can I get the number on the top of the image? THX.

    Code for the part:

    var images_array:Array = new Array ("Sun", "MON", "Tue", "Wed", "Game", "Fri", "Sat");

    var wkDayPic:Date = new Date();

    var wk_day:String = images_array [wkDayPic.getDay ()];

    var day: Number = time.getDate ();

    var year: Number = time.getFullYear ();

    var my_loader:Loader = new Loader();

    my_loader. Load (new URLRequest (wk_day + ".gif"));

    addChild (my_loader);

    my_loader.x = 80;

    my_loader.y = - 55;

    dayNr.text = days + "";

    Try to use: addChild (dayNr);   just after the line where you addChild (my_loader)

  • Show dynamic text inside the title for several images on mouseover

    I have 25 animated Clips dragged on the stage and they have for instance similar names for easier manipulation purposes within programming using loops. The instance names look like this: image0, image1, image2 and so on.

    Whenever I'm mouseover on one of these unique images, I want to show the unique title of this image using all securities as a dynamic text named imageTitle container.

    I managed to do this job image by image, but that would require me to copy paste and modify the following code for each image.

    image0.onRollOver = function() { 
        imageTitle.text = "First image title";
        imageTitle.textColor = 0x000000; // setting the text color here
      };



    image0.onRollOut = function() { 
        imageTitle.text = "Choose an image";
        imageTitle.textColor = 0x000000;
    }; 

    Question: The above code wouldn't work, but seems redundant to me. Since I was the name of similar instances (image0, image1,..., image24), how can I put this code inside a loop or something to work for all the images without repeating this code 25 times.

    Update: I've added a table for the project that contains all titles:

    var imagesTitles = new Array("First image title", "Second image title", .... );  

    :

    imageTitle.textColor = 0 x 000000;

    for (var i: Number = 0; i<>

    This ["image" + i] .ivar = i;  key stage

    {This ["image" + i] .onRollOver = Function ()}

    imageTitle.text = imagesTitles [this.ivar];  milestone used here

    }

    {This ["image" + i] .onRollOut = Function ()}

    imageTitle.text = "" Choose image ";"

    }
    }

  • dynamic text from the text vs PHP file

    OK, I'm at the last part of my project. He worked all the wells and the reading of the file as seen on all fields of text in a text:

    http://www.myblueranch.com/index2.html

    now, I'm trying to get the same thing from MYSQL.

    Notice that the text file that I used to index2.html is called

    www.myblueranch.com/trees1.txt

    and it's a copy/paste directly from the php page that gave the MYSQL query results. (the query php page is :)

    www.myblueranch.com/flash_names.php

    The problem is that I am getting an error in

    www.myblueranch.com/index.html

    that uses php to get the text for the dynamic fields.

    I get the following error:

    TypeError: Error #2007: text parameter must be non-null.

    to flash. text::TextField / set text()

    at final_fla::MainTimeline/onDataLoad()

    at flash.events::EventDispatcher/dispatchEventFunction()

    at flash.events::EventDispatcher/dispatchEvent()

    at flash.net::URLLoader/onComplete()

    my flash animation has 113 keys called button_1-> button_113 and 113 dynamic text-> tcname_113 fields tcname_1

    My AC3 code is as follows:

    Links button: all the buttons to open in iframe "tdes.

    link en button number

    I have 113 buttons.

    for (var i: int = 1; i < = 130; i ++) {}

    {if (this ["button_" + i])}

    This ["button_" + i] .addEventListener (MouseEvent.Click, f);

    }

    }

    function f(e:MouseEvent):void {}

    var n: String = e.currentTarget.name.split ("_") [1];

    navigateToURL (new URLRequest("ranch.php?id="+n), "tdes");

    }

    end of the links button

    Create the instance of URLLOader

    var myLoader:URLLoader = new URLLoader()

    the data will come as URL-encoded variables

    myLoader.dataFormat = pouvez

    Load using a URLRequest, same local beeing

    myLoader.load (new URLRequest ("flash_names.php"))

    listener onLoad handler

    myLoader.addEventListener (Event.COMPLETE, onDataLoad)

    Error handling

    myLoader.addEventListener (IOErrorEvent.IO_ERROR, onIOError)

    myLoader.addEventListener (SecurityErrorEvent.SECURITY_ERROR, onSecurityError)

    Could be an error or a message

    myLoader.addEventListener (HTTPStatusEvent.HTTP_STATUS, onHTTPStatus)

    Add a listener for the complete event

    function onDataLoad(evt:Event) {}

    trace (evt. Target.Data.cant);

    for (var i: uint = 1; i < evt.target.data.cant; i ++) {}

    This ["tcname_" + i] .text = evt.target.data ["tcname_" + i]

    This ["tcname_" + i] .autoSize = "left".

    This ["tcname_" + i] .multiline = true;

    This ["tcname_" + i] .wordWrap = true;

    this ["tcname_" + i] .width = 70; http://forums.adobe.com/post! input.jspa? = 2066 container & containerType = 14

    This ["tcname_" + i] .visible = false;

    This ["button_" + i] .addEventListener (MouseEvent.ROLL_OVER, buttonover);

    This ["button_" + i] .addEventListener (MouseEvent.ROLL_OUT, buttonout);

    trace (i);

    }

    }

    ON working CAPITAL make the visible text field and change color

    function buttonover(e:Event) {}

    var tf:TextField = TextField (this ["tcname_" + e.currentTarget.name.split ("_") [1]]);

    trace (tf.name);

    TF. Visible = true;

    tf.textColor = 0xff0000;

    }

    MAKE working capital change color and make invisible

    function buttonout(e:Event) {}

    var tf:TextField = TextField (this ["tcname_" + e.currentTarget.name.split ("_") [1]]);

    tf.textColor = 0 x 000000;

    TF. Visible = false;

    }

    reminders of the error

    function onIOError(evt:IOErrorEvent) {}

    trace ("IOError:" + evt.text)

    }

    function onHTTPStatus(evt:HTTPStatusEvent) {}

    trace ("HTTPStatus:" + evt.status)

    }

    function onSecurityError(evt:SecurityErrorEvent) {}

    trace ("SecurityError:" + evt.text)

    }

    OK by adding '&' in the beginning was not a good idea, it seems that the best way is really to change your PHP so that it includes no extra blank characters at the beginning, but if you want to manage this side Flash you can do the following:

    1. restore your PHP to how it was before the return data do not begin by '& '.

    2. Remove myLoader.dataFormat = pouvez; so that the loader loads the data as string

    3. in your onDataLoad function follow these steps:

    function onDataLoad(evt:Event):void {
         var data:String = e.target.data;
         data = data.replace(/\s/g, ""); // remove extra white spaces from the data received
         var vars:URLVariables = new URLVariables(data); // create URLVariables object from the data string
         trace(vars.tcname_1); // traces "CherokeeSweetGum"
         ...
    }
    

    --

    Kenneth Kawamoto

    http://www.materiaprima.co.UK/

  • Dynamic text from the text file problem

    Go step by step to get my data from MYSQL/php... for now, I'm stuck and cannt even get it from a text file I do worng!

    This is the code I use:

    var myLoader:URLLoader = new URLLoader()

    myLoader.dataFormat = pouvez

    myLoader.load (new URLRequest ("trees.txt"))

    myLoader.addEventListener (Event.COMPLETE, onDataLoad)

    function onDataLoad(evt:Event) {}

    for (var i: uint = 0; i < evt.target.data.cant; i ++) {}

    This ["tcname_" + i] .text = evt.target.data ["tcname_" + i]

    }

    }

    My trees.txt file contains the following:

    Plum = tcname_0 & tcname_1 = olive

    I made this as well:

    & tcname_0 = Asian plum & tcname_1 = Amazon lily &

    I have already created a few instances of dynamic text from tcname_0 up to tcname_5

    I tried with having the text in dynamic text or leave it empt anyway... nothing is read from the text file, what I am doing wrong?

    In your trees.text file, you neglected to include the variable of cant, so the loop has an undefined value to life...

    Plum = tcname_0 & tcname_1 = olive & cant = 2

  • Dynamic text in the swf test tube

    Hello. I have a dynamic text field in an external swf file loaded. His digital clock so I want the numbers to date in the dynamic text field.
    This isn't my exact code, but it is very similar. I show below I have add the loader.swf and once its loading is finished, I can work on his videos and add listeners for events to its buttons, etc. but I can't change the dynamic text field (his 'classic text' value 'dynamic text'). After doing it, the text just stay empty because it is in the external swf file).

    Here is the code example:
    ---------------------------

    ( var loader: Loader = new Loader()();

    charger. load ()new URLRequest ()"loader.swf"()();

    charger. contentLoaderInfo. addEventListener () Event. ( COMPLETE, load();

    function load () event: Event():void{ }

    Charger addChild ()();

    var loader_mc:MovieClip = ()loader. ( content as MovieClip()

    loader_mc. myMovieClip. Stop (2); //***This works

    loader_mc. myButton_btn. addEventListener () MouseEvent. ( CLICK, clickMe (); It works

    loader_mc. myText_txt. text = "12"; //***This not work *

    }

    ----------------------------

    Help, please. Thank you!

    Did you embed you the fonts in the textfield - it must be done in the loaded swf file when you create? Another thing to check is that the color of the textfield object is not the same as the background on what is sitting.

  • Can not see the dynamic text on the music video for the main stage

    Hello

    I'm a complete newbie to Actionscript using Flash MX. I created a clip with a dynamic text box which works fine when I test the movieClip stage.   I brought that on the main movie timeline, and when I go to test the movie, dynamic text no longer works.  I tried actionsript options on the main timeline and the chronology of the film but can not know where I am going wrong. Could someone give me a procedure not to not very basic as to what I have to do to make this work?

    Thank you

    TIFF

    Search for the loadVariables function so that you use it properly.

  • Targeting the area of dynamic text inside the moviecip to the variable

    Hello

    How we don't target a dynamic text box to change the color of the border within a clip? Example below is not working

    theName = ("answerPrint" + arryCount);
    boxName = ("box" (arryCount + 1));

    _root.pagePrintPartA [theName] [boxName]. Border = true;
    _root.pagePrintPartA [theName] [boxName]. BorderColor = 0x00cc66;

    Thanks for the backup, but I should of stated what was that that:

    theName = ("answerPrint" + arryCount) ;// Variable name within the area of dynamic text inside MovieClip
    boxName = ("box" + (arryCount + 1)) ;// Instance name of real dynamic text box inside MovieClip
    _root.pagePrintPartA [theName] [boxName]. Border = true;
    _root.pagePrintPartA [theName] [boxName]. BorderColor = 0xFF0000;

    In certifying this script you showed me where I went wron (do not see the forest for the trees). The last two lines should be:

    _root.pagePrintPartA [boxName]. Border = true;
    _root.pagePrintPartA [boxName]. BorderColor = 0xFF0000;

    I was aiming for back. Thank you very much DazFaz.

  • I can't use the text in the muse of the trial

    I'm trying Muse for 30 days, but many lower downs file do not work. For exaqmple I can't 'place' of text or images etc. is this normal?

    You should be able to do everything in the test that you can do in the paid version. They are exactly the same only the trial expires after 30 days.

  • Dynamic text in the round text justification

    LV 2010

    Win Vista

    I have a VI with a ring of TEXT, used as a channel selector.

    My client wants to have the selected text RIGHT justified resting, but the pop-up menu to LEFT justify.

    could use two controls that have the two justifications and visibility of switch them.

    Well, this KIND OF work.

    If I react to a click on A making them visible B to A, then the menu for one appears in front of BOTH, and I earn nothing.

    If I reacts to a click on A by B visible and hide A, then the menu pop up (how?) and I have the menu for B.

    I guess I could use the event to CHANGE the VALUE for B to stuff the new value back to A.

    Wait a minute...

    Looks like I have gorched the first test.

    When I said that "control and menu obey the JUSTIFICATION setting", it IS NOT TRUE.

    Looks like that the menu is ALWAYS aligned to the left, regardless of the definition of JUSTIFICATION.

    So there is no problem, because he wants that he left in the menu and the right in control.

    Gosh, I hate Mondays.

    Oh, wait...

  • ActionScript to load captions in the table to the dynamic text when the user clicks the thumb

    I have this code under that I made using a tutorial... it loads txt file vars it splits then place in a table... once in a table he brings the photos from the table to create thumbnails and a larger image. My problem is that I have captions to go with it, and when I try to load captions nothing happens or can be seen to happen.

    I don't know where I'm wrong because I have no output or compiled errors

    
    var locVar = new Array();
    locVar = imgLoc.split(",");
    trace ( locVar );
    
    var tmbVar = new Array();
    tmbVar = tmbLoc.split(",");
    trace ( tmbVar );
    
    var capVar = new Array();
    capVar = imgCap.split(",");
    trace ( capVar );
    
    var NPICS:Number = locVar.length;     // number of pictures to load
    var PICX:Number = 32.8;               // x loc of big picture
    var PICY:Number = 24.9;               // y loc
    var THUMBHOLDERX:Number = 50;        // x location of thumbnail holder movieclip
    var THUMBHOLDERY:Number = 457;      // y location
    var THUMBW:Number = 100;             // width of each thumbnail
    var THUMBH:Number = 75;             // height
    var MARGIN:Number = 10;             // margin between thumbnails
    var TOTALBYTES:Number = 212000;     // approx sum of bytes in all jpgs (x 2)
    var MAXPIXELS:Number = 12;          // max number of pixels to move slider per frame
    
    // mask definition; mask is assumed to cover some part of the thumbnail slider (here the numbers
    // were chosen so that there are margins between the mask and the right and left edges of the movie
    // (which is 420 x 290), and enough space above and below the thumbs to show them when they 'grow'
    // on mouseover
    var MASKX:Number = 0;                    // start x location of mask
    var MASKW:Number = 600;                    // mask width
    var MASKY:Number = 447.9;                    // start y location of mask
    var MASKH:Number = 92;                    // mask height
    
    var totalloaded:Number = 0;         // running tally of bytes loaded from all pics
    
    // index into pictures array, used for loading
    var ipic:Number;
    
    // set up loader, an instance of MovieClipLoader
    var loader:MovieClipLoader = new MovieClipLoader();
    
    // use the main timeline to listen to and respond to loader's broadcast events
    loader.addListener(this);
    
    // function to move thumbnail slider ("this" = thumbs_mc)
    
    function sliderControl() {
       var w:Number = this._width/2;
       var hw:Number = mask_mc._width/2;
       var npixels:Number;
       // only do when mouse over slider mask
       if (_ymouse > mask_mc._y && _ymouse < mask_mc._y + mask_mc._height) {
          // mouse over left half of slider:
          if (_xmouse > mask_mc._x && _xmouse < mask_mc._x + hw) {
             npixels = (hw - _xmouse) / hw * MAXPIXELS;
             this._x += npixels;
             if (this._x >= 0) this._x = this._x - w;
          // mouse over right half of slider:
          } else if (_xmouse > mask_mc._x + hw && _xmouse < mask_mc._x + mask_mc._width) {
             npixels = (_xmouse - hw) / hw * MAXPIXELS;
             this._x -= npixels;
             if (this._x <= -w) this._x = this._x + w;
          }
       }
    }
    
    // thumbnail click (onrelease) handler
    
    function openPic() {
       pic_mc.loadMovie(locVar[this.i]);
    }
    
    function brightON(){
         this._alpha = 300;
    }
    function brightOFF(){
         this._alpha = 30;
    }
    function captionTXT(){
         _root.cap_txt = capVar;
    }
    
    // assign event handlers (called when all jpgs are loaded)
    
    function setupHandlers() {
       pct_txt.removeTextField();          // don't need loading indicator any more
       thumbs_mc.onEnterFrame = sliderControl;
       for (var i:Number = 0; i < NPICS*2; i++) {
          thumbs_mc["mc"+i].onRollOver = brightON;
          thumbs_mc["mc"+i].onRollOut = brightOFF;
          thumbs_mc["mc"+i].onMouseDown = captionTXT;
          thumbs_mc["mc"+i].onRelease = openPic;
       }
    }
    
    // listener function for broadcast 'done' message (for each pic)
    // onLoadInit gets executed when the movieclip has been loaded into _mc AND 
    //   its width and height data are available.
    //   (_mc = the movieclip being loaded into)
    // this routine sets the size and position of each thumbnail clip as its jpg
    //   is loaded and starts the next one loading.  When all have been loaded, 
    //   a random picture is loaded into pic_mc and setupHandlers is called to 
    //   assign handlers to each thumbnail movieclip
    
    function onLoadInit(_mc:MovieClip) {
       // this gets done when the jpg is completely loaded:
       _mc._width = THUMBW;
       _mc._height = THUMBH;
       _mc._alpha = 30;          // for image clarity
       // give the movieclip a property to remind it who it is
       // (used by openPic to know which big picture to open)
       _mc.i = (ipic >= NPICS ? ipic-NPICS : ipic);
         
       // add picture size to totalloaded variable
       totalloaded += loader.getProgress(_mc).bytesTotal;
    
       // now load the next one (if there are more) or set up handlers if done
       ipic++;
       if (ipic == NPICS * 2) {
          // start with a random photo displayed when all thumbs loaded
          pic_mc.loadMovie(locVar[Math.floor(Math.random()*NPICS)]);
          setupHandlers();
       } else if (ipic >= NPICS) {
          // load jpg into duplicate thumbnail (will already be cached)
          loader.loadClip(tmbVar[ipic-NPICS],  thumbs_mc["mc"+ipic]);
       } else {
          // load jpg into thumbnail
          loader.loadClip(tmbVar[ipic],  thumbs_mc["mc"+ipic]);
       }
    }
    
    // listener function to handle broadcast progress messages
    // make pct_txt show cumulative loading progress
    
    function onLoadProgress(_mc:MovieClip, loaded:Number) {
       var loadedsofar:Number = totalloaded + loaded;     
       pct_txt.text = Math.floor(loadedsofar / TOTALBYTES * 100) + "%";
    }
    
    function init() {
       // create holder for pictures
       createEmptyMovieClip("pic_mc", 1);
       pic_mc._x = PICX;
       pic_mc._y = PICY;
    
       // create (and draw) holder for thumbnails 
       createEmptyMovieClip("thumbs_mc", 2);
       thumbs_mc.beginFill(0, 100);     // black
       thumbs_mc.moveTo(0, 0);
          thumbs_mc.lineTo(2 * (MARGIN + THUMBW) * NPICS, 0);
       thumbs_mc.lineTo(2 * (MARGIN + THUMBW) * NPICS, THUMBH);
       thumbs_mc.lineTo(0, THUMBH);
       thumbs_mc.endFill();
       // drawing the thumb holder at 0, 0 and then moving it makes its reg point = upper left
       thumbs_mc._x = THUMBHOLDERX;
       thumbs_mc._y = THUMBHOLDERY;
    
       // create, draw and enable mask over thumbs (could use different variables to define mask
       // if desired)
       createEmptyMovieClip("mask_mc", 3);
       mask_mc.beginFill(0x0000cc, 100);
       mask_mc.moveTo(0, 0);
       mask_mc.lineTo(MASKW, 0);
       mask_mc.lineTo(MASKW, MASKH);
       mask_mc.lineTo(0, MASKH);
       mask_mc.endFill();
       mask_mc._x = MASKX;
       mask_mc._y = MASKY;
       thumbs_mc.setMask(mask_mc);
    
       // create loading textfield indicator
       createTextField("pct_txt", 4, 200, 100, 40, 100);
       var tf:TextFormat = new TextFormat();
       tf.align = "center";
       tf.size = 12;
       tf.font = "Verdana";
       tf.color = 0xFFFF00;
       pct_txt.setNewTextFormat(tf);
       
       // create loading textfield indicator
       createTextField("cap_txt", 0, 400, 200, 40, 100);
       var cf:TextFormat = new TextFormat();
       cf.align = "center";
       cf.size = 12;
       cf.font = "Verdana";
       cf.color = 0xFFFF00;
       cap_txt.setNewTextFormat(cf);
    
       // make empty movieclips in thumbs_mc for each pic to go into
       // make double the number so the slider can move continuously and show content
       for (var i:Number = 0; i < NPICS * 2; i++) {
          var mc:MovieClip = thumbs_mc.createEmptyMovieClip("mc"+i, i+1);
          mc._x = i*(MARGIN + THUMBW);
          mc._y = 0;
       }
         
       // set the pointer to the first jpg in the array picnames
       ipic = 0;
       // start loading jpgs (ipic is initialized to 0)
       loader.loadClip(locVar[ipic], thumbs_mc["mc"+ipic]);
    }
    
    init();
    stop();
    

    If you search the MovieClip.createTextField method in the Flash help documents, it will show you how to assign a textfield to a movieclip.

  • Dynamic text for the JS CS4 sorta block size

    I play with the idea of ranking by size of the text boxes based on the text I want to put in it. What I hope is that someone will respond with an actua existiing function that does this.

    For example, the GraphicLabel script.

    I want the text block just big enough to fit in the name of the graphic file.

    I can come close, putting the file name string in a variable and by entering the length. Then I multiply that my a certain number of points. But it's only for exact most, due to the width of different typefaces. It's rough I mean.

    Are there somehting I can do to get it closer. Like a stitch length, or something?

    myDoc var = app.activeDocument;
    var myTF = myDoc.textFrames [0];
    var myViewPr = myDoc.viewPreferences;
    var myHM = myViewPr.horizontalMeasurementUnits;
    var myVM = myViewPr.verticalMeasurementUnits;
    myViewPr.horizontalMeasurementUnits = MeasurementUnits.millimeters;
    myViewPr.verticalMeasurementUnits = MeasurementUnits.millimeters;

    so that {(myTF.overflows)
    var myBounds = myTF.geometricBounds;
    myBounds [3] += 1;
    myTF.geometricBounds = myBounds;
    }

    myViewPr.horizontalMeasurementUnits = myHM;
    myViewPr.verticalMeasurementUnits = myVM;

  • dynamic text in the Panel

    How can I do textInput inside a Panel?

    Thank you

    sali1982,

    my_text_input. SetStyle ("fontSize", 42);

    my_text_input. SetStyle ("color", "0x4488cc");

    Remember that you must spell the American way color and everything should be OK.

    Richard

Maybe you are looking for

  • Process to install devours the application memory.

    I hope that someone can help me, I'm a 2013 MacBook Air running OS X El Capitan (10.11.6) according to a system to update a few days ago my laptop slowed significantly (by moving the cursor would trigger the spinning Rainbow). I've identified what I

  • Impossible to go back in FF 14.0.1

    Recently recovered a desktop computer P4 with a bad virus, reloaded FF 14.0.1 Windooze XP and am fortunately navigation far, until I want to go back to the previous page. "Back" button is gray, there is no little triangle beside him, and shortcut key

  • Flip Shell Notification light Visible? G2

    Does anyone know if the Notification light is visible with theMotorola Flip hull closed on the Moto 2 G?

  • My account has been disabled for no reason.

    original title: MY ACCOUNT WAS DISABLED WITHOUT REASON MY ACCOUNT WAS DISABLED TOO, IT IS THE SECOND TIME THIS MONTH, A FRIENDS ACCOUNT IS DISABLED. IN THIS CASE ACCOUNT IS * address email is removed from the privacy * I WENT to the HELP about HER fo

  • camera assistant software

    My Gateway Laptop crashed. The fixers of the machine made a "restart/reload," that wiped out all data on the hard drive, including the camera Assistant toolbar. Download Camera Assistant Software for Gateway laptop and place in the OFFICE. How do you