Element input event and oninput

I'm trying to get a user input to work. I found a code on this forum to create the input field and add it to the stage, that works well.

I would use the oninput event generated by the input field. I can listen to the event if I use the d.oninput (see code below), but I can't access this.gotoAndStop () from inside the event handler (gives a TypeError). Makes me think that there is a problem with the scope.

I went back to the documentation of createjs and they suggest dcjs.d. event should do, but I get an error with that too - TypeError: dcjs is not defined. I tried with the onclick event following their example, but who gave the same error.

I can get around it and the use of an indicator in a timer to check if you need to reset (which is what gotoAndStop (69) fact), but seems a shame.

The code that creates the element:

Create the input element

var d = document.createElement ("input");

d.style.Visibility = 'hidden ';

d.style.position = 'absolute ';

d.style.Left = 0;  defines 'the origin' to (0,0)

d.style.Top = 0;

d.setAttribute ("type", "text");

round = 10;

d.Height = "80";

d.ID = 'inputField ';

d.Value = 5;    Initial value in the input field

Attach the element of CreateJS stage

canvas.parentNode.appendChild (d);

DCJS var is new createjs. DOMElement (d);

DCJS.x = 55;  element position here

DCJS.y = 105;

stage.addChild (dcjs);

It works, except for the call to this.gotoAndStop (69) creates a TypeError - does not recognize the function

d.oninput = function() {}

var entry = Number (d.value);

If (isNaN (input)) {}

Alert ("enter a number");

} else {}

printNumber();

this.gotoAndStop (69);

this.placeHolders (3, 4);

}

}

It does not work - TypeError - does not recognize dcjs.d

DCJS.d.oninput = function() {}

Console.log ("Input");

}

Try:

Create the input element

var d = document.createElement ("input");

d.style.Visibility = 'hidden ';

d.style.position = 'absolute ';

d.style.Left = 0; defines 'the origin' to (0,0)

d.style.Top = 0;

d.setAttribute ("type", "text");

round = 10;

d.Height = "80";

d.ID = 'inputField ';

d.Value = 5; Initial value in the input field

Attach the element of CreateJS stage

canvas.parentNode.appendChild (d);

DCJS var is new createjs. DOMElement (d);

DCJS.x = 55; element position here

DCJS.y = 105;

stage.addChild (dcjs);

It works, except for the call to this.gotoAndStop (69) creates a TypeError - does not recognize the function

var tl = this;

d.oninput = function() {}

Console.log ('input');

var entry = Number (d.value);

If (isNaN (input)) {}

Alert ("enter a number");

} else {}

printNumber();

tl.gotoAndStop (69);

this.placeHolders (3, 4);  have not now what it is supposed to do but is probably problematic

}

}

It does not work - TypeError - does not recognize dcjs.d

/*

DCJS.d.oninput = function() {}

Console.log ("Input");

}

*/

Tags: Adobe Animate

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