Error #1009: cannot access a property or a method of a null object reference

I tried to add an event listener for the stage, but it still does not work. I have moved things and does not work either. It is 02:30 in the morning here and didn't sleep until I get this tri - could someone take pity please?

Error #1009: cannot access a property or a method of a null object reference

at GameSunnyFly()

Also it keep telling me that I had a low problem - it is highlighted in black as well.

package

{

import flash.display.MovieClip;

import flash.display.MovieClip;

import flash.media.Sound;

import flash.events.Event;

import flash.ui.Mouse;

import flash.events.MouseEvent;

import fl.transitions.Tween;

import fl.transitions.TweenEvent;

fl.transitions.easing import. *;

import flash.geom.Point;

import flash.utils.Timer;

import flash.events.TimerEvent;

import flash.utils.getDefinitionByName; Join mcs library

import proyectos.trivia.TriviaEvent;

import flash.media.SoundMixer;

/**

* ...

* @author...

*/

/public class GameSunnyFly extends MovieClip {}

private var v: Number = 8;

varObject:String private var;

i: Number private var;

arrayObjects:Array private var;

soundsArray:Array private var;

soundClip:Sound private var;

randomnumber:Number private var;

contadorHits:uint private var;

private var notTweening:Boolean = true;

tweenedObject:MovieClip private var;

tiempoTotal:uint private var;

tiempoTimer:Timer private var;

clickPoint:Point private var;

public void GameSunnyFly() {}

this.i = 1; -You forgot to initialize I to your table

this.setObjects ();

this.setSounds ();

this.clickPoint = new focus();

this.varObject = arrayObjects [i-1];

this.addEventListener (Event.ADDED_TO_STAGE, this.onAddedToStage);

}

private function setObjects (): void {}

var numOfObjects:Number = 5;

var arrayObjects:Array = new Array();

for (var i: int = 1; i < = numOfObjects; i ++)

{

var ClassRef: Class = getDefinitionByName ("ObjectClass" + i) as class;

var objInst:Object = new ClassRef();

objInst.x = i * 100;

objInst.y = i * 100;

objInst.scale =. 20;

objInst.scale =. 20;

this.arrayObjects = ["one", "two", "three", "four", "five"];

arrayObjects.push (objInst);

this.addChild(arrayObjects[arrayObjects.length-1]);

}

}

function onAddedToStage(e:Event) {}

this.stage.addEventListener (MouseEvent.MOUSE_MOVE, this.myClickReaction);

this.stage.addEventListener (Event.ENTER_FRAME, this.onEnterFrameThis);

}

public void getXMLName(nombre:String) {/ / necessary for a swf continaer read this because it is a document class}

trace ("game2SunnyFlying", number);

}

private void setSounds () {}

var numOfSounds:Number = 5;

var soundsArray:Array = new Array();

for (var i: int = 1; i < = numOfSounds; i ++)

{

var ClassRef: Class = getDefinitionByName ("SoundClass" + i) as class;

var objInst:Object = new ClassRef();

soundsArray.push (objInst);

/ / this.addChild(soundsArray[soundsArray.length-1]);   addChild is to DISPLAY so no sounds

}

}

function myClickReaction(e:MouseEvent):void {}

this.clickPoint.x = this.mouseX;

this.clickPoint.y = this.mouseY;

}

private void onEnterFrameThis(event:Event):void {}

varObject = this.arrayObjects [i-1];

this .x-= [varObject] 5.

If (this [varObject] .x <-10) { }

this .x = this.stage.stageWidth [varObject] + 20;

}

+= this.hero.x (clickPoint.x-this.hero.x)/v;

+= this.hero.y (clickPoint.y-this.hero.y)/v;

{if(this.varObject!=null)}

if (this.hero.hitTestObject (this [varObject])) {}

++ this.contadorHits;

this.spin ();

trace (varObject);

}

}

}

Click file/publish settings/flash and check "permit debugging".  Repeat the test.

the line of problematic code will be mentioned in the error message.  copy and paste the full error message and highlight the line of problematic code.

Tags: Adobe Animate

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    Hello

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  • TypeError: Error #1009: cannot access a property or method of a null object reference.      at FC_Home_A

    Dear Sir.

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    package FC_Home_Ads_Holder_v2_fla

    {

    Import __AS3__.vec. * ;

    Adobe.utils import. *;

    com.danehansen import. *;

    import com.greensock;

    com.greensock.easing import. *;

    com.greensock.plugins import. *;

    flash.accessibility import. *;

    flash.desktop import. *;

    import flash.display. *;

    flash.errors import. *;

    import flash.events. *;

    flash.external import. *;

    flash.filters import. *;

    import flash.geom. *;

    flash.globalization import. *;

    import flash.media. *;

    flash.net import. *;

    flash.net.drm import. *;

    flash.printing import. *;

    flash.profiler import. *;

    flash.sampler import. *;

    flash.sensors import. *;

    flash.system import. *;

    import flash.text. *;

    flash.text.engine import. *;

    flash.text.ime import. *;

    flash.ui import. *;

    import flash.utils. *;

    flash.xml import. *;

    SerializableAttribute public class dynamics MainTimeline extends flash.display.MovieClip

    {

    public void MainTimeline()

    {

    new vector. < String > (6) [0] = "productivity."

    new vector. < String > (6) [1] = "Leadership."

    new vector. < String > (6) [2] = "Execution."

    new vector. < String > (6) [3] = "Education";

    new vector. < String > (6) [4] = "speed of trust";

    new vector. < String > (6) [5] = "Sales";

    Super();

    addFrameScript (0, this.frame1);

    return;

    }

    public void init (): void

    {

    var loc1: * = null;

    com.greensock.plugins.TweenPlugin.activate ([com.greensock.plugins.Aut oAlphaPlugin]);

    LOC1 = new flash.net.URLLoader (new flash.net.URLRequest (this. XML_LOC));

    loc2 var: *;

    This.next_mc.buttonMode = loc2 = true;

    This.prev_mc.buttonMode = loc2;

    stage.scaleMode = flash.display.StageScaleMode.NO_SCALE;

    internship. Align = flash.display.StageAlign.TOP_LEFT;

    LOC1.addEventListener (flash.events.Event.COMPLETE, this.xmlLoaded, false, 0, true);

    This.prev_mc.addEventListener (flash.events.MouseEvent.CLICK, this.minusClick, false, 0, true);

    This.next_mc.addEventListener (flash.events.MouseEvent.CLICK, this.plusClick, false, 0, true);

    return;

    }

    public void xmlLoaded (arg1:flash.events.Event): void

    {

    var loc1: * = null;

    loc2 var: * = 0;

    this.xmlData = new XML (arg1.target.data);

    loc2 = 0;

    While (loc2 < this.) LABELS.length)

    {

    LOC1 = new Btn (this. LABELS [loc2], loc2);

    this.btnHolder_mc.addChild (loc1);

    This. BTNS.push (loc1);

    trace (this.) LABELS [loc2]);

    ++ loc2.

    }

    This.Current = uint (this.xmlData.@firstPick);

    trace ("- width-");

    trace (this.contentMask.Width);

    var loc3: * = this.contentMask.width / this. LABELS.length;

    trace (LOC3);

    loc2 = 0;

    While (loc2 < this.) BTNS.length)

    {

    This. Inclinometer [loc2] .width = loc3;

    This. Inclinometer [loc2] .x = loc3 * loc2.

    ++ loc2.

    }

    this.btnHolder_mc.addEventListener (flash.events.MouseEvent.CLICK, this.numClick, false, 0, true);

    this.selectMovie ();

    return;

    }

    public void numClick (arg1:flash.events.MouseEvent): void

    {

    this.killTimer ();

    This.Current = arg1.target.i;

    this.selectMovie ();

    return;

    }

    public void killTimer (): void

    {

    this.timerGoing = false;

    If (this.timer)

    {

    This.Timer.Reset ();

    this.timer.addEventListener (flash.events.TimerEvent.TIMER, this.plusClick, false, 0, true);

    This.Timer = null;

    }

    return;

    }

    public function selectMovie (): void

    {

    If (this.timerGoing)

    {

    This.Timer = new flash.utils.Timer (uint (this.xmlData.ad [com.danehansen.MyMath.modulo (t his.current, this.xmlData.ad.length ())] .@delay), 1);

    This.Timer.Start ();

    this.timer.addEventListener (flash.events.TimerEvent.TIMER, this.plusClick, false, 0, true);

    }

    While (this.holder_mc.numChildren > 0)

    {

    This.holder_mc.removeChild (this.holder_mc.getChildAt (0));

    }

    var loc1: * = new flash.display.Loader ();

    LOC1. Load (new flash.net.URLRequest (this.xmlData.ad [com.danehansen.MyMath.modulo (thi s.current, this.xmlData.ad.length ())] .@loc));

    This.holder_mc. AddChild (LOC1);

    loc2 var: * = 0;

    While (loc2 < this.) BTNS.length)

    {

    This. BTNS [loc2]. Deselect();

    ++ loc2.

    }

    This. BTNS [com.danehansen.myMath.modulo (this.current, this.xmlData.ad.length ())] .select ();

    var loc3: * = this. BTNS [com.danehansen.myMath.modulo (this.current, this.xmlData.ad.length ())] .x + this. BTNS [com.danehansen.myMath.modulo (this.current, this.xmlData.ad.length ())] .width/2 + this.btnHolder_mc.x;

    trace ("addLength:" + this.xmlData.ad.length ());

    trace (loc3, com.danehansen.MyMath.modulo (this.current, this.xmlData.ad.length ()));

    com.greensock.TweenLite.to (this.indicator_mc, 0.3, {'x': loc3, "ease":com.greensock.easing.Cubic.easeOut});})

    LOC1.contentLoaderInfo.addEventListener (flash.events.Event.COMPLETE, this.adLoaded, false, 0, true);

    return;

    }

    public void adLoaded (arg1:flash.events.Event): void

    {

    var evt:flash.events.Event;

    loc1 var: *;

    evt = arg1;

    Try

    {

    evt.target.content.xmlData = this.xmlData.ad [com.danehansen.MyMath.modulo (this.current, this.xmlData.ad.length ())];

    }

    catch (er: error)

    {

    };

    return;

    }

    public void minusClick (arg1:flash.events.MouseEvent): void

    {

    this.killTimer ();

    loc1 var: *;

    loc2 var: * = ((loc1_=_this).current - 1);

    LOC1. Current = loc2;

    this.selectMovie ();

    return;

    }

    public void plusClick (arg1:flash.events.Event): void

    {

    If (arg1.type! = "timer")

    {

    this.killTimer ();

    }

    loc1 var: *;

    loc2 var: * = ((loc1_=_this).current + 1);

    LOC1. Current = loc2;

    this.selectMovie ();

    trace ("Next");

    return;

    }

    public function ended (arg1:flash.events.Event): void

    {

    If (arg1.type! = "timer")

    {

    this.killTimer ();

    }

    loc1 var: *;

    loc2 var: * = ((loc1_=_this).current + 1);

    LOC1. Current = loc2;

    this.selectMovie ();

    trace ("Next");

    return;

    }

    public void STARTED (arg1:flash.events.Event): void

    {

    this.killTimer ();

    return;

    }

    function frame1(): *.

    {

    this.timerGoing = true;

    addEventListener ("endNow", this.) COMPLETED, false, 0, true);

    addEventListener ("startNow", this.) STARTED, false, 0, true);

    This.init ();

    return;

    }

    public const XML_LOC:String = stage.loaderInfo.parameters.xmlLoc? stage.loaderInfo.parameters.xmlLoc: "home_ads.xml";

    public const LABELS: __AS3__.vec. Vector. < String > = new Vector. < String > (6);

    public const BTNS:__AS3__.vec. Vector. < Btn > = new Vector. < Btn > ();

    public const TRANSITION_TIME:Number = 0.2;

    public var contentMask:flash.display.MovieClip;

    public var btnHolder_mc:flash.display.MovieClip;

    public var holder_mc:flash.display.MovieClip;

    public var indicator_mc:flash.display.MovieClip;

    public var prev_mc:flash.display.MovieClip;

    public var next_mc:flash.display.MovieClip;

    public var current: int;

    public var xmlData:XML;

    public var timer:flash.utils.Timer;

    public var timerGoing:Boolean;

    }

    }

    Here's the file uploaded to the server for you to get a clear picture, please click this link to download the entire folder. http://www.touchpixl.com/ForumsAdobecom.zip

    I'm not being able to solve the problem, it needs a master to get the right solution. I would ask you to help me.

    Thanks and greetings

    Sanjib Das

    This will fix the error you mentioned, if it comes to your document class:

    package FC_Home_Ads_Holder_v2_fla

    {

    Import __AS3__.vec. * ;

    Adobe.utils import. *;

    com.danehansen import. *;

    import com.greensock;

    com.greensock.easing import. *;

    com.greensock.plugins import. *;

    flash.accessibility import. *;

    flash.desktop import. *;

    import flash.display. *;

    flash.errors import. *;

    import flash.events. *;

    flash.external import. *;

    flash.filters import. *;

    import flash.geom. *;

    flash.globalization import. *;

    import flash.media. *;

    flash.net import. *;

    flash.net.drm import. *;

    flash.printing import. *;

    flash.profiler import. *;

    flash.sampler import. *;

    flash.sensors import. *;

    flash.system import. *;

    import flash.text. *;

    flash.text.engine import. *;

    flash.text.ime import. *;

    flash.ui import. *;

    import flash.utils. *;

    flash.xml import. *;

    SerializableAttribute public class dynamics MainTimeline extends flash.display.MovieClip

    {

    public const XML_LOC:String;

    public const LABELS: __AS3__.vec. Vector. = new Vector. (6);

    public const BTNS:__AS3__.vec. Vector. = new Vector. ();

    public const TRANSITION_TIME:Number = 0.2;

    public var contentMask:flash.display.MovieClip;

    public var btnHolder_mc:flash.display.MovieClip;

    public var holder_mc:flash.display.MovieClip;

    public var indicator_mc:flash.display.MovieClip;

    public var prev_mc:flash.display.MovieClip;

    public var next_mc:flash.display.MovieClip;

    public var current: int;

    public var xmlData:XML;

    public var timer:flash.utils.Timer;

    public var timerGoing:Boolean;

    public void MainTimeline()

    {

    XML_LOC = internship. LoaderInfo.Parameters.xmlLoc? stage.loaderInfo.parameters.xmlLoc: "home_ads.xml";

    new vector. (6) [0] = "productivity."

    new vector. (6) [1] = "leadership."

    new vector. (6) [2] = "execution."

    new vector. (6) [3] = "education";

    new vector. (6) [4] = "speed of trust";

    new vector. (6) [5] = "sales";

    Super();

    addFrameScript (0, this.frame1);

    return;

    }

    public void init (): void

    {

    var loc1: * = null;

    com.greensock.plugins.TweenPlugin.activate ([com.greensock.plugins.Aut oAlphaPlugin]);

    LOC1 = new flash.net.URLLoader (new flash.net.URLRequest (this. XML_LOC));

    loc2 var: *;

    This.next_mc.buttonMode = loc2 = true;

    This.prev_mc.buttonMode = loc2 = true;

    stage.scaleMode = flash.display.StageScaleMode.NO_SCALE;

    internship. Align = flash.display.StageAlign.TOP_LEFT;

    LOC1.addEventListener (flash.events.Event.COMPLETE, this.xmlLoaded, false, 0, true);

    This.prev_mc.addEventListener (flash.events.MouseEvent.CLICK, this.minusClick, false, 0, true);

    This.next_mc.addEventListener (flash.events.MouseEvent.CLICK, this.plusClick, false, 0, true);

    return;

    }

    public void xmlLoaded (arg1:flash.events.Event): void

    {

    var loc1: * = null;

    loc2 var: * = 0;

    this.xmlData = new XML (arg1.target.data);

    loc2 = 0;

    While (loc2<>

    {

    LOC1 = new Btn (this. LABELS [loc2], loc2);

    this.btnHolder_mc.addChild (loc1);

    This. BTNS.push (loc1);

    trace (this.) LABELS [loc2]);

    ++ loc2.

    }

    This.Current = uint (this.xmlData.@firstPick);

    trace ("- width-");

    trace (this.contentMask.Width);

    var loc3: * = this.contentMask.width / this. LABELS.length;

    trace (LOC3);

    loc2 = 0;

    While (loc2<>

    {

    This. Inclinometer [loc2] .width = loc3;

    This. Inclinometer [loc2] .x = loc3 * loc2.

    ++ loc2.

    }

    this.btnHolder_mc.addEventListener (flash.events.MouseEvent.CLICK, this.numClick, false, 0, true);

    this.selectMovie ();

    return;

    }

    public void numClick (arg1:flash.events.MouseEvent): void

    {

    this.killTimer ();

    This.Current = arg1.target.i;

    this.selectMovie ();

    return;

    }

    public void killTimer (): void

    {

    this.timerGoing = false;

    If (this.timer)

    {

    This.Timer.Reset ();

    this.timer.addEventListener (flash.events.TimerEvent.TIMER, this.plusClick, false, 0, true);

    This.Timer = null;

    }

    return;

    }

    public function selectMovie (): void

    {

    If (this.timerGoing)

    {

    This.Timer = new flash.utils.Timer (uint (this.xmlData.ad [com.danehansen.MyMath.modulo (t his.current, this.xmlData.ad.length ())] .@delay), 1);

    This.Timer.Start ();

    this.timer.addEventListener (flash.events.TimerEvent.TIMER, this.plusClick, false, 0, true);

    }

    While (this.holder_mc.numChildren > 0)

    {

    This.holder_mc.removeChild (this.holder_mc.getChildAt (0));

    }

    var loc1: * = new flash.display.Loader ();

    LOC1. Load (new flash.net.URLRequest (this.xmlData.ad [com.danehansen.MyMath.modulo (thi s.current, this.xmlData.ad.length ())] .@loc));

    This.holder_mc. AddChild (LOC1);

    loc2 var: * = 0;

    While (loc2<>

    {

    This. BTNS [loc2]. Deselect();

    ++ loc2.

    }

    This. BTNS [com.danehansen.myMath.modulo (this.current, this.xmlData.ad.length ())] .select ();

    var loc3: * = this. BTNS [com.danehansen.myMath.modulo (this.current, this.xmlData.ad.length ())] .x + this. BTNS [com.danehansen.myMath.modulo (this.current, this.xmlData.ad.length ())] .width/2 + this.btnHolder_mc.x;

    trace ("addLength:" + this.xmlData.ad.length ());

    trace (loc3, com.danehansen.MyMath.modulo (this.current, this.xmlData.ad.length ()));

    com.greensock.TweenLite.to (this.indicator_mc, 0.3, {'x': loc3, "ease":com.greensock.easing.Cubic.easeOut});})

    LOC1.contentLoaderInfo.addEventListener (flash.events.Event.COMPLETE, this.adLoaded, false, 0, true);

    return;

    }

    public void adLoaded (arg1:flash.events.Event): void

    {

    var evt:flash.events.Event;

    loc1 var: *;

    evt = arg1;

    Try

    {

    evt.target.content.xmlData = this.xmlData.ad [com.danehansen.MyMath.modulo (this.current, this.xmlData.ad.length ())];

    }

    catch (er: error)

    {

    };

    return;

    }

    public void minusClick (arg1:flash.events.MouseEvent): void

    {

    this.killTimer ();

    loc1 var: *;

    loc2 var: * = ((loc1_=_this).current - 1);

    LOC1. Current = loc2;

    this.selectMovie ();

    return;

    }

    public void plusClick (arg1:flash.events.Event): void

    {

    If (arg1.type! = "timer")

    {

    this.killTimer ();

    }

    loc1 var: *;

    loc2 var: * = ((loc1_=_this).current + 1);

    LOC1. Current = loc2;

    this.selectMovie ();

    trace ("Next");

    return;

    }

    public function ended (arg1:flash.events.Event): void

    {

    If (arg1.type! = "timer")

    {

    this.killTimer ();

    }

    loc1 var: *;

    loc2 var: * = ((loc1_=_this).current + 1);

    LOC1. Current = loc2;

    this.selectMovie ();

    trace ("Next");

    return;

    }

    public void STARTED (arg1:flash.events.Event): void

    {

    this.killTimer ();

    return;

    }

    function frame1(): *.

    {

    this.timerGoing = true;

    addEventListener ("endNow", this.) COMPLETED, false, 0, true);

    addEventListener ("startNow", this.) STARTED, false, 0, true);

    This.init ();

    return;

    }

    }

    }

  • TypeError: Error #1009: cannot access a property or method of a null object reference.      at Mannstyrt

    You have a problem with a 'game' that I'm doing (just a little, to test its functioning). The idea is that you start as a man in a maze and then use the arrows to direct him. Recently, we started with interactivity with flash professional CS5.5.

    The error I get when testing is:

    TypeError: Error #1009: cannot access a property or method of a null object reference.

    at MannstyrtavpiltasteneTEST_fla::maintimeline/collisionmal() [MannstyrtavpiltasteneTEST_fla. MainTimeline::frame1:260]

    But this project is copied to another where we used buttons to direct an object, and I copied some code out of a youtube video that so I'm naïve now...

    I had three images in this game:

    The first is the game, where you start in the maze and make your way to the goal.

    The second is the plot of 'losing', that appear when the man is colliding with the walls.

    The third is when you win the game, which is mostly just a congratulation.

    When I go through two and three, I get the error. I guess I need to run the buttoncodes sort of way, so that the flash searching in fram 2 or 3. The game works fine, but the errors is not good, even if the game works.

    And the second problem is that every time that I lose or win and return to the framework one speed is multiplied by 2, it moves 4 PX instead of 2, etc.

    Any ideas?

    The error indicates that line 260 of frame 1 is where an object is covered by the code, but it does not exist as far as the compiler sees.  You can use the trace() function to determine the object that could be, but if there is only a single object on the line, this object will be the one.

    For your second problem, you must change the value of the speed somehow, so you will need to look at the code from frame 1 closely to see why this might be.  Still, you can probably use the trace() function to see when the value changes.

  • What is TypeError: Error #1009: cannot access a property or method of a null object reference.

    He always keeps me this message.

    TypeError: Error #1009: cannot access a property or method of a null object reference.

    to MethodInfo - 9)

    TypeError: Error #1009: cannot access a property or method of a null object reference.

    to MethodInfo - 12)

    MyCode is here:

    var: number = 0;
    var objectoriginalX3:Number;
    var objectoriginalY3:Number;

    This.Stop ();

    date.buttonMode = true;
    date.addEventListener (MouseEvent.MOUSE_DOWN, pickupObject3);
    date.addEventListener (MouseEvent.MOUSE_UP, dropObject3);

    authorQ3.buttonMode = true;
    authorQ3.addEventListener (MouseEvent.MOUSE_DOWN, pickupObject3);
    authorQ3.addEventListener (MouseEvent.MOUSE_UP, dropObject3);

    titleQ3.buttonMode = true;
    titleQ3.addEventListener (MouseEvent.MOUSE_DOWN, pickupObject3);
    titleQ3.addEventListener (MouseEvent.MOUSE_UP, dropObject3);

    publication.buttonMode = true;
    publication.addEventListener (MouseEvent.MOUSE_DOWN, pickupObject3);
    publication.addEventListener (MouseEvent.MOUSE_UP, dropObject3);


    function pickupObject3(event:MouseEvent):void {}
    event.target.startDrag (true);
    event.target.parent.addChild (event.target);
    objectoriginalX3 = event.target.x;
    objectoriginalY3 = event.target.y;
    }

    function dropObject3(event:MouseEvent):void {}
    event.target.stopDrag ();
    var matchingTargetName:String = "target" + event.target.name;
    var matchingTarget:DisplayObject = getChildByName (matchingTargetName);
    If (event.target.dropTarget! = null & & event.target.dropTarget.parent == matchingTarget) {}
    event.target.removeEventListener (MouseEvent.MOUSE_DOWN, pickupObject);
    event.target.removeEventListener (MouseEvent.MOUSE_UP, dropObject);
    event.target.buttonMode = false;
    Event.Target.x = matchingTarget.x;
    Event.Target.y = matchingTarget.y;

    response_mc.gotoAndStop (1);
    nextquestion.gotoAndStop (1);

    Count ++;
    If (count == 4) {}
    response_mc.gotoAndStop (2);
    nextquestion.gotoAndStop (2);
    nextquestion.addEventListener (MouseEvent.CLICK, question3);
    function question3(event:MouseEvent):void {}
    gotoAndStop (4);
    date.gotoAndStop (2);
    authorQ3.gotoAndStop (2);
    titleQ3.gotoAndStop (2);
    publication.gotoAndStop (2);

    response_mc.gotoAndStop (1);
    nextquestion.gotoAndStop (1);
    }
    }

    } else {}
    Event.Target.x = objectoriginalX3;
    Event.Target.y = objectoriginalY3;
    }

    }

    Whatever the object targeted in line 17 is the focal point of the error.

  • TypeError: Error #1009: cannot access a property or method of a null

    I am doing a slideshow with buttons that link to web pages through a read more button but I get an error message

    Page2: function Function() {}

    TypeError: Error #1009: cannot access a property or method of a null object reference.

    to faccm_fla::MainTimeline/frame1() [faccm_fla. MainTimeline::frame1:36]

    Here is the AS 3.0 code I use

    Text1.addEventListener (MouseEvent.CLICK, nav1);

    function nav1(evt:MouseEvent):void {}

    gotoAndPlay (20);

    }

    Text2.addEventListener (MouseEvent.CLICK, nav2);

    function nav2(evt:MouseEvent):void {}

    gotoAndPlay (81);

    }

    Text3.addEventListener (MouseEvent.CLICK, nav3);

    function nav3(evt:MouseEvent):void {}

    gotoAndPlay (142);

    }

    Text4.addEventListener (MouseEvent.CLICK, nav4);

    function nav4(evt:MouseEvent):void {}

    gotoAndPlay (203);

    }

    Text5.addEventListener (MouseEvent.CLICK, nav5);

    function nav5(evt:MouseEvent):void {}

    gotoAndPlay (264);

    }

    read1_btn.addEventListener (MouseEvent.CLICK, page1);

    read2_btn.addEventListener (MouseEvent.CLICK, page2);

    read3_btn.addEventListener (MouseEvent.CLICK, page3);

    read4_btn.addEventListener (MouseEvent.CLICK, page4);

    read5_btn.addEventListener (MouseEvent.CLICK, page5);

    function page1(evt:MouseEvent):void {}

    var url: String = " " http://site ";

    var request: URLRequest = new URLRequest (url);

    try {}

    navigateToURL (request, "_blank");

    } catch (error) {}

    trace ("Error occurred!");

    }

    }

    function page2(evt:MouseEvent):void {}

    var url: String = " " http://site ";

    var request: URLRequest = new URLRequest (url);

    try {}

    navigateToURL (request, "_blank");

    } catch (error) {}

    trace ("Error occurred!");

    }

    }

    function page3(evt:MouseEvent):void {}

    var url: String = " " http://site ";

    var request: URLRequest = new URLRequest (url);

    try {}

    navigateToURL (request, "_blank");

    } catch (error) {}

    trace ("Error occurred!");

    }

    }

    function page4(evt:MouseEvent):void {}

    var url: String = " " http://site ";

    var request: URLRequest = new URLRequest (url);

    try {}

    navigateToURL (request, "_blank");

    } catch (error) {}

    trace ("Error occurred!");

    }

    }

    function page5(evt:MouseEvent):void {}

    var url: String = " " http://site ";

    var request: URLRequest = new URLRequest (url);

    try {}

    navigateToURL (request, "_blank");

    } catch (error) {}

    trace ("Error occurred!");

    }

    }

    Any object focused on whatever line 36 is does not exist as far as the code sees when it runs.

    This may mean that the object...
     
    n ' is not in the display list
    n ' is not have an instance name (or the name of the instance is misspelled)
    n ' is not in the frame where this code tries to talk to her
    -is animated in place, but is not assigned the name of the instances of each keyframe for her
    -is one of the two or more consecutive keyframes of the same objects without a name assigned in the image previous (s).

  • New action script and get: TypeError: Error #1009: cannot access a property or method of a nude

    I get this message in the tab out to the buttons that I am creating.  Here is the code:

    import flash.events.MouseEvent;

    Stop();

    function goHome(myEvent:MouseEvent):void {}
    gotoAndStop ("home");
    SoundMixer.stopAll ();
    }
    function goAbout(myEvent:MouseEvent):void {}
    gotoAndStop ("about");
    SoundMixer.stopAll ();
    }
    function goBusiness(myEvent:MouseEvent):void {}
    gotoAndStop ("business");
    SoundMixer.stopAll ();
    }
    function goContact(myEvent:MouseEvent):void {}
    gotoAndStop ("contact");
    SoundMixer.stopAll ();
    }
    function goArchives(myEvent:MouseEvent):void {}
    gotoAndStop ("archives");
    SoundMixer.stopAll ();
    }
    function goBioTech(myEvent:MouseEvent):void {}
    gotoAndStop ("bioTech");
    SoundMixer.stopAll ();

    }
    function goRealEstate(myEvent:MouseEvent):void {}
    gotoAndStop ("realEstate");
    SoundMixer.stopAll ();
    }
    function goTechnology(myEvent:MouseEvent):void {}
    gotoAndStop ("technology");
    SoundMixer.stopAll ();
    }
    function goEnergy(myEvent:MouseEvent):void {}
    gotoAndStop ("energy");
    SoundMixer.stopAll ();
    }

    home_btn.addEventListener (MouseEvent.CLICK, goHome);
    about_btn.addEventListener (MouseEvent.CLICK, goAbout);
    business_btn.addEventListener (MouseEvent.CLICK, goBusiness);
    contact_btn.addEventListener (MouseEvent.CLICK, goContact);
    archives_btn.addEventListener (MouseEvent.CLICK, goArchives);
    bioTech_btn.addEventListener (MouseEvent.CLICK, goBioTech);
    realEstate_btn.addEventListener (MouseEvent.CLICK, goRealEstate);
    technology_btn.addEventListener (MouseEvent.CLICK, goTechnology);
    energy_btn.addEventListener (MouseEvent.CLICK, goEnergy);

    I ran the debugger and got this:

    TypeError: Error #1009: cannot access a property or method of a null object reference.
    at peakInsights_fla::MainTimeline/frame1() [peakInsights_fla. MainTimeline::frame1:48]

    I guess it tells me that there is a problem with the line 48, but what?

    Home, about, company, contact, archives button works. On the business page, there's the biotech buttons left, technology, real estate and energy. When I test it. I get the finger, but the buttons do not work. This is my first flash site I'am so new, new.

    for each button (for example btn1), the image you want is more appear, add a keyframe to this image and attach code like:

    removeChild (btn1);  then return to the frame where you want it to appear use addChild (btn1);

    or

    Btn1. Visible = false;  then back to the frame where you want it to appear use btn1.visible = true;

  • Error #1009: Cannot access a property or method

    This is the context of the problem, in which I'll try to include as much information as possible while keeping the brief explanation.

    I'm doing a portfolio (architectural design + concept art) site.  Flash / programming are not my aim and it is my first time to learn the software.  Due to the nature of the content and my (lack) capability in AS3, I want the coding to be really simple and always let the site well.  Currently, the way the site is structured:

    (1) the menu basic buttons to navigate to the sections of the site (opens a new page).

    (2) for example, by clicking < graphics > takes you to a new page and a submenu that comes alive in (interpolation of simple movement for buttons cascading downwards).  This animation is a clip placed on the main timeline.

    (3) on the screen is also a slideshow for all images in the < graphic >.  Instead of several small slideshows, I combined the all-in-one alone, in order to avoid complications with add / remove from the scene.  There are prev / buttons next keep images within their section sup (ie 1-> 2 - > 3-> 1).  The submenu buttons are supposed to link to the beginning of each subsection, somewhat like chapters on a DVD.  (The slideshow is a Sub, nested inside the menu movieclip movieclip).

    Main menu buttons work.

    Under menu animation works.

    Slide show work.

    Cannot get the submenu buttons to access the chapters of slide show.

    I created and solved about half a dozen errors, and every time I fix something, it causes just another point to break.  I went in circles for days and don't know which was more is upward.  Thus, while the slideshow works irrespective of the rest of the content and I think that I the parent correct referencing, the problem I am facing is therefore:

    TypeError: Error #1009: cannot access a property or method of a null object reference.
    at 03graphics_fla::MainTimeline/frame1()

    I went through a few other discussions, and I think I know what the problem is.  Since the submenu is animated, buttons do not appear on frame 1 of the nested scenario, while the ActionScript on frame 1 of the main timeline - so there is no code but when I click on the button.

    This is indeed the problem?  If so, how can I fix?

    In addition, the structure makes sense on organizing my site?  Is there an easier way / cleaner code?

    (This thing is completely rigged ghetto, I just need to work - it's like my own small Millenium Falcon...)

    See you soon,.

    Andy

    Yes, I gave your story from the beginning, not too long after the "brief".  A 1009 error means that the code does not see the object, target.  If it's a question of which claiming misnamed objects, you correct denominations.  If it's a matter of chronology location, either by moving the objects to where is the code or the code where the objects are.  If you move the objects to the location of the code, then you may want or need to manage the visibility of objects as they appear only when you need to.

  • TypeError: Error #1009: cannot access a property or method of a null object reference.      to tail/Chec

    TypeError: Error #1009: cannot access a property or method of a null object reference.

    to Tail / CheckCollision ([Tail::frame1:5])

    I have 2 movieclips, head and tail placed on stage (frame 1 and exported for ACE), head is the name of the instance of head, the tail has instances tail_1, tail_2, tail_3, tail_4 , I'm trying to detect collisions between these two. When head hits any instance of the queue class I want to delete tail_3 and tail_4 how this can be done?

    Code on frame 1 of tail MC

    function CheckCollision(evt:Event):void

    {

    If (Math.abs (MovieClip (root).head.x - x) < 20 & & Math.abs (MovieClip (root).head.y - y) < 20) / / 20 is the size of each and registration is at the centre

         {

    MovieClip (root) .collisionDetected = 1;

         }

    }

    addEventListener (Event.ENTER_FRAME, CheckCollision);

    Code on the MainTimeLine

    for (var m:uint = 3; m < = 4; m ++)

         {

    removeChild (getChildByName ("tail_" + m));

    tail_3 and tail_4 are dynamically added class tail by another function (which is not relevant here), tail_1 and tail_2 are on //stage

         }

    I get this message but SWF file works fine, there is no error either, and BTW if I don't know this message there will be a problem with performance, this message very much continue to pour into the output window (I guess that's normal since I ENTER_FRAME event)

    If you add these bodies without a name in one table, then you can loop through the array and use something like...

    for (var i: uint = 0; i

    {if (mcA.hitTestObject (mcBArray [i]))}

    No matter what

    }

    }

    You can probably also do the same at the breast of each mcB, just using the reverse, without looping...

    {if (this.hitTestObject (MovieClip (root) .mcA))}

    No matter what

    }

    You just need to be sure that you are targeting mcA (or BCP) correctly, which you can determine by drawing the target.

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