Error of vector mask after mask - Mac CS5 edition
Hello
When I create a vector shape of rounded corners, and then apply a mask of gradient vector, the result is as expected: the gradient in the vector mask clears the object according to the mask.
If I then change the mask (either by moving the start and end points or trying to make the end point not fully transparent) the gradient stops abruptly.
The result is a mask with a gradient that stops short about 30px from the end of the object - so I can't see the point of gradient and cut just the mask.
Don't know what I'm doing wrong - any suggestions would be welcome.
See you soon
Ben
I have run both in this and think it's a bug. While you can't avoid it, you can fix it.
In the layers panel, click the icon screen between the mask and the maskee. It breaks the relationship of size between the two objects.
Select the mask in the layers panel, and then use the scale tool or the w and H fields in the properties panel to correct size.
Connect the two objects by clicking in the screen area.
HTH
Tags: Fireworks
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When you work with vector masks you can:
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The solution is to avoid vector layer masks and use a clipping/layer instead mask. A clipping/layer mask CAN be converted into a smart object that is reusable, and when you change one, all the other instances are also changing.
The second part of the solution is to convert the layers contained both the clipping/layer to a smart object mask. Then the batch group. By the way, if your buildings are made up of several elements simply to include these additional elements in the clipping group. Another advantage is that each of the elements may still have its own normal layer mask. Win win situation. And layer effects can be applied to layers/clipping masks, once again what is impossible for layer masks. It also opens the doors to a much less destructive workflow.
(2) move the independent image of the vector mask (it seems that I can only move the vector mask, not the image itself). Or in other words: I can move the image and have the mask to follow, instead of being only able to move the vector mask within the limits of the image?
This is also solved with the use of layers/clipping masks - the content and the mask can be moved independently in regular layers. Another advantage is that the two can also be transformed individually.
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So here's my solution. I made a sample with two buildings, the view from above which could be reused as desired:
(1) first of all create groups for each building and place the content to those. Then trace layer vector shapes on the content. Set the transparency for layers of mask to a reasonable of opacity for masking easier.
(2) put the vector shape under the layer of content for each building. Then, for (1) and (2),
, click on the border between the content and the shape layer. ( BTW, the layer of Photoline system is much more logical and easier to use for this type of work. Layer masks behave like regular diapers. Layers, groups, masks, layers of external file and so forth can be practically cloned and instantiated as smart objects, but the main object is editable in the context, and all the other instances updated in real time. So, it is more convenient. At least this is my experience.
I hope this has been helpful! Now go build your cities. :-)
PS: I thought: isn't Illustrator or InDesign is a much more logical choice for this type of work where you need access to reusable blocks of content? It would also be a more efficient workflow and faster - Photoshop is not really designed for this type of work. Illustrator and InDesign provide potentially out of better quality. You can also divide your work into the pages and so on. Here again, you would probably lose the flexibility of smart objects.
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