Photoshop CS5 - Move layer with a vector mask applied
Hello world
I work with Photoshop CS5 and that you have encountered a problem. I can't seem to select a layer (with a vector mask applied) and move it, even with the automatic selection on layer. I can move when the vector mask is off or when I rasterize the vector mask.
Am I wrong in thinking that I was able to select a layer (with a vector mask applied) before, and it is a bug? Or I'm completely wrong and it has never been possible?
I have attached a screenshot for reference.
Oops, after re-reading my question I realized that I didn't have the word correctly.
I would like to select the layer/object and physically move around the artboard using the move tool. But it won't let me select and move around, unless I have clear/rasterize the vector mask.
Thanks if Yohanna! My bad.
Tags: Photoshop
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When you work with vector masks you can:
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I do a top-down 2D layout of a zone of type "Paste". I did to fill the buildings, building A, B, C, etc. and use multiple copies of each building. Ideally, I would like to be able to 'link' or share say building has a vector mask with all other instances of building A (so that when I change the master, they all change to the new form of mask). The second behavior I have trying to find is the ability to move without moving layer where the vector mask is on this layer (since it seems that you can only move where the mask is, which means that even if I could share masks, they all finish by in the same sense of place I have to re - position each hand again.)
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When you work with vector masks you can:
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Yes, it's possible, but not with the classic system layer vector mask in Photoshop. Layer masks are part of a layer and not the layers themselves, so that they can be converted into a reusable object.
The solution is to avoid vector layer masks and use a clipping/layer instead mask. A clipping/layer mask CAN be converted into a smart object that is reusable, and when you change one, all the other instances are also changing.
The second part of the solution is to convert the layers contained both the clipping/layer to a smart object mask. Then the batch group. By the way, if your buildings are made up of several elements simply to include these additional elements in the clipping group. Another advantage is that each of the elements may still have its own normal layer mask. Win win situation. And layer effects can be applied to layers/clipping masks, once again what is impossible for layer masks. It also opens the doors to a much less destructive workflow.
(2) move the independent image of the vector mask (it seems that I can only move the vector mask, not the image itself). Or in other words: I can move the image and have the mask to follow, instead of being only able to move the vector mask within the limits of the image?
This is also solved with the use of layers/clipping masks - the content and the mask can be moved independently in regular layers. Another advantage is that the two can also be transformed individually.
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I do a top-down 2D layout of a zone of type "Paste". I did to fill the buildings, building A, B, C, etc. and use multiple copies of each building. Ideally, I would like to be able to 'link' or share say building has a vector mask with all other instances of building A (so that when I change the master, they all change to the new form of mask). The second behavior I have trying to find is the ability to move without moving layer where the vector mask is on this layer (since it seems that you can only move where the mask is, which means that even if I could share masks, they all finish by in the same sense of place I have to re - position each hand again.)
Any ideas are appreciated, thank you for reading.
So here's my solution. I made a sample with two buildings, the view from above which could be reused as desired:
(1) first of all create groups for each building and place the content to those. Then trace layer vector shapes on the content. Set the transparency for layers of mask to a reasonable of opacity for masking easier.
(2) put the vector shape under the layer of content for each building. Then, for (1) and (2),
, click on the border between the content and the shape layer. ( BTW, the layer of Photoline system is much more logical and easier to use for this type of work. Layer masks behave like regular diapers. Layers, groups, masks, layers of external file and so forth can be practically cloned and instantiated as smart objects, but the main object is editable in the context, and all the other instances updated in real time. So, it is more convenient. At least this is my experience.
I hope this has been helpful! Now go build your cities. :-)
PS: I thought: isn't Illustrator or InDesign is a much more logical choice for this type of work where you need access to reusable blocks of content? It would also be a more efficient workflow and faster - Photoshop is not really designed for this type of work. Illustrator and InDesign provide potentially out of better quality. You can also divide your work into the pages and so on. Here again, you would probably lose the flexibility of smart objects.
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