Fdbs-uploader does not?

All tried, as an Admin, reinstall? Can anyone help?

This program IS compatible windows 7, but for some reason any my computer just will not run the program?

Fdbs no help so far, can anyone give me some ideas?

Hello

Thanks for posting in the Microsoft Community Forum. The description, I understand that the program named fdbs does not work as expected, rest assured that we will do our best to help you with this problem.

Answering this question that helps us provide the best solution:

How do you know that the program is compatible with Windows 7?

You try to install the program in compatibility mode as suggested in the following link and check if the program works:

http://Windows.Microsoft.com/en-us/Windows7/make-older-programs-run-in-this-version-of-Windows

If this isn't the case, you may need to contact Diasend for assistance:

http://translate.googleusercontent.com/translate_c?depth=1&EI=NoeaUMO2FPPk2wWknYGQDg&hl=en&prev=/search%3Fq%3DDiasend%26hl%3Den%26safe%3Dactive%26tbo%3Dd%26rls%3Dcom.Microsoft: en - us: IE - Address & rurl = translate.google.com & sl = & u = http://diasend.com/site/index.php%3Foption%3Dcom_content%26task%3Dview%26id%3D54%26Itemid%3D108&usg=ALkJrhh9oHDkCqtOPRR-ErEhG0F9cSL1Hg&lang=sv

Hope this information helps. If you have any other questions feel free to respond and we would be happy to help.

Tags: Windows

Similar Questions

  • Why my Bus Cat Muse upload does not appear as a temporary Site?

    I just finished the tutorial intro on Muse and downloaded the Katie bakery site as described in the tutorial. He is now 'live' as a temporary site on the domain businesscatalyst.com. However, when I look back on my page "My property" (assets.adobe.com/websites), my temporary Sites always show zero.

    When you publish a Muse to Business Catalyst site, which does not constitute a temporary Site? If so, why does it not appear in my property? If this is not the case, what kind of site is seen as a temporary Site? And anyway, how can I remove my site from business catalyst tutorial?

    New Picture.jpg

    OK, after an exploration and tests based on your posts, that's what I discovered. I hope this will help other people who have similar problems.

    1. There doesn't seem to be any standard way to go to https://assets.adobe.com/websites. When you go to assets.adobe.com, it comes up with a menu for recent files, creations of Mobile libraries and the 'active' Add URL after the domain, as shown below:

    The page above does not give an option menu for Web sites, even if you can get to the Web sites by typing directly, as shown above. This is the URL where my original question came from because this is and it shows my original impression of launch Sites 0 screen 0 temporary. I don't know even more how I got in the first place. But its existence seems to be an error on the part of Adobe, otherwise I think that they would provide an easy way to access and display updated information. I republish my test site, and this "Web Sites" page still displays zeros.

    2 muse seems to publish a site "Business Catalyst" as an entity into two parts:

    a. a trial on the partner portal site

    By the video tutorial at https://helpx.adobe.com/muse/how-to/muse-publish-site-business-catalyst.html, an experimental Site gets 30 days time, and if you change something in the site of Muse, extends the time for 2 weeks, up to a total of 2 years.

    You can check the status of all of your Sites to trial on the site (http://ava-next.worldsecuresystems.com/PartnerPortal/Customers.aspx) partner portal. To connect to this site requires your overall Adobe user ID and password. It lists all your trial Sites and gives you links to the Preview, manage or upgrade.

    It doesn't give you a link to remove. Delete, you have to manage the site, by clicking on manage printing, which then takes you into the Business Catalyst site part as in the screen above. (See (1 (b) below).

    (b) a Business Catalyst site

    It is the site itself, and you get a URL to share with the world for the duration of your trial period.

    If you add ' / admin ' at the end of this URL, you can manage the site. You can also manage (and get to the same place) by clicking on manage from the portal partner, as indicated above.

    Once you enter the game handle, you get the stats of the site (visits, disk space, etc.) as well as links to launch the site as one of your 5 free hosting sites, or delete it by clicking the link in the message ' If you need this site, you can simply delete the site.»

    Thus, it appears that the publication and management of sites Web through Muse is a sparse proposal. There are three different places, you can find information about what you have published. The first doesn't seem to work at all. The other two are related, but are not easy to find. I think it's something that that should answer to Adobe, because all the less, I really had no idea that I had published, how to manage it or how to get rid of without thorough investigation. The whole publish-to-Business-Catalyst-from-Muse thing should be simplified and streamlined.

    A few items of Adobe notes in addition that you can manage your site by clicking the top menu command Manage Muse. However, in the latest version of Windows, this menu item is not. (It does in the Mac in tutorials, menu items include the Plan, Design, Preview, publish, and manage. However, the version of Windows - CC 2014.2 - doesn't have to manage, even after you have published the site.)

    In addition, an additional comment side: in the 2014.2 of CC, when you publish the Business Catalyst site, you may receive the message "currently associated site is not available for this user" before you click on publish. There is an unresolved discussion for this to my site won't publish. I get the error message: 'the currently associated site is not available to this user', but I discovered that this error comes even if you have the information user in preferences of Muse. I published my site to test in any case, despite this error and it published again very well and I have access to manage the site. Really I'm 'musing' on the overall muse publishes Web sites...

  • File upload does not complete on mobile for the size is greater than 1000K

    I have a plan webCommerce 10 users.  We have several forms, some allow users to download 2 files attached by form.

    If I read your documentation correctly, the max file which can be downloaded cannot exceed 250 MB per upload. According to the link here:

    User manual

    However, when you submit a form via a mobile device (for example) even a 1000K file is not present and there is no feedback as to what is happening.

    Users we have said that they cannot just fill out the form and eventually abandoned.

    Issues related to the:

    (1) the 250 MB per upload is correct? Is this true for all types of files and devices, all relevant documentation would be useful.

    (2) graphic while downloading file loading, is built in a place, or what needs to be written as a custom code?

    Thank you

    Could be sitting all sorts of different things, without me there research code etc. it's hard to say... Will be something for you to do, making you have no script in your console errors, etc.

    But it is good that you made a 7.5 MB raw and downloaded form test like that now hows you is not the out-of-shape box BC... That's what all my points were so you can start working towards the question of fixing.

  • Image uploaded does not match the selected icon?

    Hi, I bought image id 109221061, but image id 109221061 downloads instead. I think that there is a slight problem - can you please fix it? https://stock.Adobe.com/FR/stock-photo/strichmannchen-Figuren-MIT-zahnrader-in-zusammenarb EIT-als-work team/109221067

    Thanks in advance

    Hello

    I have it has intensified and will let you know when fixed.  I added a credit to your account.

    Thank you

    Bev

  • File.upload ActionScript does not work on Air SDK for iOS devices

    I try to use the ActionScript File.upload to transfer a file on Air SDK for iOS environment, but the File.upload does not work properly. No event on the file upload handler is executed after File.upload is called, and no exception is caught. When I check the side network traffic server, I found no application http even didn't hit the server after execution of File.upload. The code is below.

    ------------------------------------------------------------------------------------------ -----------------------------------------------------------------------

    <? XML version = "1.0" encoding = "utf-8"? >

    " < = xmlns:fx s:View ' http://ns.Adobe.com/MXML/2009 "xmlns:s ="library://ns.adobe.com/flex/spark"title ="HomeView"> "

    < fx:Declarations >

    <! - Place non-visual elements (e.g., services, items of value) here - >

    < / fx:Declarations >

    < fx:Script >

    <! [CDATA]

    private var file:File;

    private var dir:File;

    This method is executed to create a file and download it when you press the download button.

    protected void OnUploadButtonPressed(event: MouseEvent): void {}

    trace ("upload button clicked");

    var urlReq:URLRequest = new URLRequest ("http://10.60.99.31/MyPath/fileUploadTest.do");

    urlReq.method = URLRequestMethod.POST;

    var str:String = "this is test";

    var imageBytes:ByteArray = new ByteArray();

    for (var i: int = 0; i < str.length; i ++) {}

    imageBytes.writeByte (str.charCodeAt (i));

    }

    trace ("size =" + imageBytes.length);

    try {}

    dir = File.applicationStorageDirectory

    I also tested in several different directories

    dir = File.createTempDirectory ();

    dir = File.documentsDirectory;

    var today: Date = new Date();

    var filename:String = 'IMG' + now.fullYear + now.month + now.day + now.hours + now.minutes + now.seconds + now.milliseconds + ".txt";

    file = dir.resolvePath (filename);

    var stream: FileStream = new FileStream();

    Stream.Open (file, FileMode.WRITE);

    stream.writeBytes (imageBytes);

    Stream.Close ();

    Review the content of the file to check if the file is written successfully.

    var readStream:FileStream = new FileStream();

    readStream.open (file, FileMode.READ);

    var: string result = readStream.readUTFBytes (readStream.bytesAvailable);

    trace ("rear read result =" + result); The result is shown here as planned.

    file.addEventListener (Event.COMPLETE, uploadComplete);

    file.addEventListener (IOErrorEvent.IO_ERROR, ioError);

    file.addEventListener (SecurityErrorEvent.SECURITY_ERROR, securityError);

    file.addEventListener (ErrorEvent.ERROR, someError);

    file.addEventListener (ProgressEvent.PROGRESS, onProgress);

    file.upload (urlReq); This line does not work. No handler is executed. No http request struck the coast server.

    trace ("after file upload test");

    } catch (error) {}

    trace (e);

    }

    }

    Complete Manager

    private function uploadComplete (event: Event): void

    {

    trace ("Upload successful.");

    }

    IOError handler

    private void ioError (error: IOErrorEvent): void

    {

    trace ("Upload failed:"+ error.text ");

    }

    Manager SecurityError

    private void securityError(error:SecurityErrorEvent):void {}

    trace ("security error:" + error.text);

    }

    Another Manager

    private void someError(error:ErrorEvent):void {}

    trace ("an error" + error.text);

    }

    Progress Manager

    private void onProgress(event:ProgressEvent):void {}

    trace ("progressHandler");

    }

    This method is executed to call the URLLoader.load when the delicate touch.

    protected void OnTrickyButtonPressed(event: MouseEvent): void {}

    var urlReq:URLRequest = new URLRequest ("http://200.60.99.31/"); This points to a server not - exist

    urlReq.method = URLRequestMethod.POST;

    urlReq.data = new ByteArray();

    var loader: URLLoader = new URLLoader();

    try {}

    Loader.Load (urlReq); This line is very important in iOS7. He decides if the latter file.upload may work.

    But in iOS8, file.upload does not work even if that line is executed.

    trace ("after urlloader load");

    } catch (error) {}

    trace (e);

    }

    }

    []] >

    < / fx:Script >

    < s:Button = "200" x = "200" width = "400" height = "200" label = "Upload" click = "OnUploadButtonPressed (event)" / > "

    < s:Button = "200" x = "500" width = "400" height = "200" label = "Tricky" click = "OnTrickyButtonPressed (event)" / > "

    < / s:View >

    ------------------------------------------------------------------------------------------ -----------------------------------------------------------------------


    When it is run on the simulator of the Air, it works very well as expectedand the file is successfully downloaded to the server. But when run on iOS devices (in my case, iPad), as I explained at the beginning, no event on the file upload handler is executed and not the http request has even hit the server. So I think that the problem may come from the client side.

    During my attempt to solve the problem, I found something complicated about this problem on iOS7. In other words, if you call the URLLoader.load method (although the URLLoader.load points to an address non-existed) before calling the File.upload method, the File.upload will work as expected on iOS7. Specifically, when the above OnTrickyButtonPressed method is run before the OnUploadButtonPressedmethod, File.upload will succeed on iOS7. But this only happens on iOS7. On iOS8, File.upload still refuses to work, regardless of knowing if the URLLoader.load is executed before.

    I think in my case, the problem is not the problem of sandbox or a session of Firefox problem described in the two links below, because not even a http request hit the side server. It seems that the Air SDK for iOS comes to fail send the http reason request any.

    http://StackOverflow.com/questions/5967382/Flex-4-FileReference-issues-with-Firefox

    http://StackOverflow.com/questions/351258/how-do-i-make-Flex-file-upload-work-on-Firefox-a nd-safari

    To make my problem clear, I list my environment below:

    • Development environment: Windows7 (64-bit) / Mac os 10.9.4 (tested on both OS platforms.)
    • IDE: Flash Builder 4.7
    • Air SDK: 3.8 / 16.0.0 (after that I have updated to the latest Air SDK 16.0.0, problem persists.)
    • Application server: Tomcat7 + spring

    Finally, I want to mention that download the file using URLLoader.load isn't an option in my case because I want to download large files in the future, which cannot be addressed with the URLLoader.load.

    I struggled with this for days. If I really appreciate it if anyone has an idea about this.

    Thanks in advance.

    Hi KA RYU.

    We have reproduced the issue successfully, our team would work on it.

    -Tushar

  • Can I TEMPORARILY disable or Turn off match without opt-out, so the matching and download process does not occur until I want to him and re-enable/turn back on?

    Can I TEMPORARILY disable or Turn - off Match without opt-out, so that the matching process and upload does not occur until I want what he and re-enable/turn it on again?

    Hello

    Yes, but why do you want to disable iTunes game? When you subscribe to Match iTunes, your library is analyzed to determine what can be matched or must be downloaded. When the scan is complete, your library will be updated automatically when you add new tracks or edit metadata.

    Jim

  • Patch Photoshop update does not load.

    Everything works well except that photoshop is 'impossible to extract the downloaded files' (U44M1l210). Re-upload does not work, uninstall and reinstall does not work. The patch can be downloaded separately without using the CC desktop application? I think downloading original patch was damaged, but no matter what I'm doing something seems to prevent this patch loading on my machine. All my other machines are running with photoshop fully updated (no problem downloading patch). Anyone got any ideas where I could download a separate copy of the patch?

    However, you can also solve the problem and try to update once compared to the creative clouds.

    Do you use Windows or Mac computer?

  • "Voice Message Upload Error" - creation of a personal voicemail does not work

    HI again!

    Just a note to ask if someone at Skype can help with a tech questions. Just set up my new shiny number (which does not yet!) and then tried to set up voicemail. Sometimes I can save a virtual machine but not read or save it and I get messages like;

    'Upload voice error message' and 'Voice Message error reading '.

    Seems to Skype and I got off to a bad start! Help appreciated and I tried this for an hour and no luck at all!

    Thank you

    Sarah

    I had the same problem, and I was looking for help, but could not find.

    It's very frustrating not being able to record a greeting voicemail customized because default greeting looks like very hostile. (A stern survey woman says: "the party that you want to reach is unavailable!") He said not even the appellants what number they have reached so they could be left wondering if they have reached a sufficient number.

    In any case... I hit on an idea and tried it out, and it worked!

    One of the buttons has two sets of arrows going round and round. It is the button to reset the voicemail for the default greeting. You wouldn't click to record a custom greeting, but I moved and that you have clicked this button, and he asked me if I was sure that I wanted to return to the default welcome message. On a hunch, I selected the Yes option. After I did it, all of a sudden I could record a voice greeting! (Press the red circle to save, press again to stop the recording and press the green arrow to play it back and see how it sounds.)

    I hope this helps someone out there.

  • BlackBerry 8900 Facebook Photo Upload Mobile Smartphones does not

    Hi all

     

    Whenever I take a picture with my phone and try to upload them to Facebook, weather, it is connected to WIFI or my bearers of the signal, it does not load. I even get into facebook and try to download it from there and he tells me "Unable to connect to Facebook" YET, a friend with the same rank of phone next to me loads up almost immediately. I tried to reload the app, pulling on the battery, remove all the photos that did not load and still nothing.

     

    Any help please?

     

    Thanks for your time people!

    You're not alone, I have problems constant download to Facebook as well.

    A couple of things to try:

    1. set your camera resolution settings down to medium or small pictures and save the settings. Take another picture and try to upload.

    2. Facebook will also give you an e-mail address to which you send your account and your mobile pictures folder uploads. Check out Facebook for this.

    But for your overall isssue, RIM is aware.

  • I just plugged my camera and uploaded new photos for my Creative Memories Photo Manager. Now when I go to the Safely Remove Hardware my camera does not show... only my external hard drive.

    I have a new computer.  We have been plug an external hard drive to move my photos in the new computer.

    I just plugged my camera and uploaded new photos for my Creative Memories Photo Manager.  Now when I go to the Safely Remove Hardware my camera does not show... only my external hard drive.  I'm afraid of getting my camera.

    Any help is greatly appreciated!
    Thank you
    Oumar W

    Creative Memories Photo Manager probably ejected your camera after you import the images. Check the default settings and change them if you prefer something different.

    If your camera is not displayed as ejection, it is safe to remove it. Damage to the file system wouldn't be possible, but not certain, if he had written active file or buffer not released when the device has been deleted.
  • Ajax upload script works does not on a single server only?

    Someone has encountered a problem like this before?

    I use a "drag and drop" upload file image streams that works very well on square and 6 other remote hosts, I tried on but it does not work on the remote host, that I really need to work.

    I checked phpinfo and download file is about and what actually upload a picture if I use a direct access and select workflow that is a bit old hat.

    Was wondering if anyone had come across a situation like this before and what to look for in the phpInfo information. I put a call into hosting tomorrow because there must be a server configuration problem, but in the meantime, if anyone has any fire entry away.

    See you soon

    Operating system

    I'm struggling with a related problem right now.  A simple PHP script runs on the local server, but not the Server hosting - grrrrr...

    What PHP version on the server?

    Maybe a permissions issue?  Is the file receiving the image the value just read/write or read/write/execution?

    Nancy O.

  • LIGHTROOM6 CC 2015 2 UPDATED VERSION DOES NOT ALLOW UPLOAD CHOICES &amp; is ALLE UPLOAD DIRECTLY to THE LAST SETTING

    I HAVE DOWNLOAD PROBLEMS.  I have a MacBook Air and recently updated to 2015 2 version and I checked 'Show add photos screen' in the preferences as suggested to stop it crashing.  Still, it breaks down or could not load several times, but less frequently.  What struck me the most upset is it does not show the choice of the right hand before downloading and just uploaded immediately.  He has not shown me the destination drive or he asked me first what format I want to use (for example to date before the number of the image), and only allows put me in key words first before hitting the import button.  It is a big problem that I don't see where he's going.  Fortunately photo files went to the last location that I used.  It is not acceptable that I can use a second external drive in the near future so I don't want to order the photos to go to a different place and NOT the last I used!  Let me know when you all these difficulty.  Adobe, you messed up of course upload!

    Hello Susi,

    Lightroom allows you to choose the destination at the time of importation, however, the structure of the hierarchy for destination has been removed from the last update.

    And you can put the keywords before importing

    Here is a screenshot:

  • I just uploaded a new site to an existing via filezilla domain. It worked great and my site is up, but I have a problem that does not show when he would be seen in the fake browser Adobe Catalyst. I have a logo in the left corner on the my

    I just uploaded a new site to an existing via filezilla domain. It worked great and my site is up, but I have a problem that does not show when he would be seen in the fake browser Adobe Catalyst. I have a logo in the left corner of the page master. In Muse, he shows that he is in the right place, and when I go to preview, is also in the right place. When I went to live with my Web site, it shows that the logo is off, to the left and not at all in the right place. Any ideas on what I can do to move this and stay in the right place. Everything I have on the master page is prominently in the live version.

    Probably, you have a box or empty text box somewhere see this thread for the fix: Bug Muse | Graphics shift randomly, why?

  • When I try to refresh the Web page it say upload in progress, but does not show the State

    When I try to refresh the Web page it say ongoing upload, but does not show the State, so I don't want to close the browser, but I want to know how much longer it will take to complete the download.

    Hi Dana

    When you download to revel in adoberevel.com, you will not get a time remaining indicator. If please do not close the browser or your download will be completed. Download time is dependent on the type and the size of the file and your connection speed.

    Guinot

  • The file reference does not call. upload()

    OK it's going to take a little bit to explain but stick with me:

    I have two layers in the timeline, with no keyframes (coucheUn) and the other with a picture any key for every frame in the layer (layerB).
    In coucheUn, I have the script action to declare a variable of FileReference and I also declare and attach a listener object to the file reference.
    The listener object detects the event .onSelect to the FileRefernce (this event is generated when the service. the FileReference class's browse() is called - which opens a file browser and allows you to select a file). When called onSelect listener object executes the function. upload() FileReference which analyzes the file selected to a php script that downloads the file on my server.
    Function. for the FileReference browse() is called from an image in layerB. This is where the weird stuff that happens.
    When I test the movie the first time I enter the keyframe that calls the function. browse() all download routine work and the file is downloaded successfully. If I continue to the next keyframe (using navigation controls) and then navigate back and try to repeat the download process, then the file browser opens successfully, I select the file and then nothing happens. I have problems to identify the problem, for as far as I see it is as if it does never emit the onSelect event once the file is selected, which shouldn't be the case that the function .Browse works and a file is selected successfully. This would imply the php script does not work which is just ridiculous because it is a very simple script and it works the first time.
    Everyone has ideas, if you need more just information!


    UPDATE:

    Just did some tests and I'm completely confused, it's something the onSelect event. For some reason, it is not called / is not detected by the listener object. It's just weird because he calls good the first time you enter the frame, but if you navigate back, it is not detected. I checked the listener object was still in the scope of this framework and it seems to be, so I'm completely confused. The listener object is there and listening, the event that generated the onSelect event is executed but then never detected.

    Wooops, corrected just, said an another FileReference var on the following image with the same name, changed the name and works very well. Really really stupid of me.

Maybe you are looking for