Flash CS5 presentation of default template (Advanced) change to play as .mov or .avi

img.jpg

img2.jpg

I use the default template for the presentation (advanced version) to make my presentation.  However, I want to create a .mov or avi of that default template by which domestic managers of the piece "MovieClip sliding" automatically (in a .mov or .avi file) instead of using the keyboard or buttons to change the images (as in a swf file).

What can I do for the 'Actions' to do this conversion?

Fl.transitions import. *;

USER CONFIGURATION SETTINGS

var buttonsOn:Boolean = true; true, false

var pageNumberOn:Boolean = true; true, false

var transitionOn:Boolean = true; true, false

var transitionType:String = "Fade"; Blinds, Fade, Fly, Iris, Photo, PixelDissolve, rotate, Squeeze, wipe, Zoom, random

THE END USER CONFIGURATION SETTINGS

EVENTS

stage.addEventListener (KeyboardEvent.KEY_DOWN, fl_changeSlideKeyboard);

prev_btn.addEventListener (MouseEvent.CLICK, fl_prevSlideButton);

next_btn.addEventListener (MouseEvent.CLICK, fl_nextSlideButton);

function fl_changeSlideKeyboard(evt:KeyboardEvent):void

{

if(evt.keycode == 37) / / LEFT

{

fl_prevSlide();

}

ElseIf (evt.keyCode == 39 | evt.keyCode == 32) / / RIGHT GOLD SPACE

{

fl_nextSlide();

}

}

function fl_prevSlideButton(evt:MouseEvent):void

{

fl_prevSlide();

}

function fl_nextSlideButton(evt:MouseEvent):void

{

fl_nextSlide();

}

EVENTS OF THE END

FUNCTIONS AND LOGIC

function fl_prevSlide (): void

{

If (slides_mc.currentFrame > 1)

{

slides_mc.gotoAndStop(slides_mc.currentFrame-1);

if(transitionOn == true)

{

fl_doTransition();

}

if(pageNumberOn == false)

{

slideNumber_txt.text = "";

} else {}

slideNumber_txt.text = String (slides_mc.currentFrame + "/" + slides_mc.totalFrames);

}

}

}

function fl_nextSlide (): void

{

if(slides_mc.currentFrame < slides_mc.totalFrames)

{

slides_mc.gotoAndStop(slides_mc.currentFrame+1);

if(transitionOn == true)

{

fl_doTransition();

}

if(pageNumberOn == false)

{

slideNumber_txt.text = "";

} else {}

slideNumber_txt.text = String (slides_mc.currentFrame + "/" + slides_mc.totalFrames);

}

}

}

function fl_doTransition (): void

{

If (transitionType is "Blinds")

{

TransitionManager.start (slides_mc, {type: stores, direction: Transition.IN, duration: 0.25});

} ElseIf (transitionType == 'Fade')

{

TransitionManager.start (slides_mc, {type: Fade, direction: Transition.IN, length: 0.25});

} ElseIf (transitionType == 'Fly')

{

TransitionManager.start (slides_mc, {type: Fly, direction: Transition.IN, length: 0.25});

} ElseIf (transitionType == "Iris")

{

TransitionManager.start (slides_mc, {type: Iris, direction: Transition.IN, duration: 0.25});

} ElseIf (transitionType == 'Photo')

{

TransitionManager.start (slides_mc, {type: Photo, direction: Transition.IN, duration: 0.25});

} ElseIf (transitionType == "PixelDissolve")

{

TransitionManager.start (slides_mc, {type: PixelDissolve, direction: Transition.IN, length: 0.25});

} ElseIf (transitionType == "Rotate")

{

TransitionManager.start (slides_mc, {type: turn, direction: Transition.IN, length: 0.25});

} ElseIf (transitionType == 'Squeeze')

{

TransitionManager.start (slides_mc, {type: Squeeze, direction: Transition.IN, length: 0.25});

} ElseIf (transitionType == "Wipe")

{

TransitionManager.start (slides_mc, {type: wipe, direction: Transition.IN, length: 0.25});

} ElseIf (transitionType == 'Zoom')

{

TransitionManager.start (slides_mc, {type: Zoom, direction: Transition.IN, duration: 0.25});

} ElseIf (transitionType == "Random")

{

var randomNumber:Number = Math.round (Math.random () * 9) + 1;

Switch (NombrAl) {}

case 1:

TransitionManager.start (slides_mc, {type: stores, direction: Transition.IN, duration: 0.25});

break;

case 2:

TransitionManager.start (slides_mc, {type: Fade, direction: Transition.IN, length: 0.25});

break;

case 3:

TransitionManager.start (slides_mc, {type: Fly, direction: Transition.IN, length: 0.25});

break;

case 4:

TransitionManager.start (slides_mc, {type: Iris, direction: Transition.IN, duration: 0.25});

break;

case 5:

TransitionManager.start (slides_mc, {type: Photo, direction: Transition.IN, duration: 0.25});

break;

case 6:

TransitionManager.start (slides_mc, {type: PixelDissolve, direction: Transition.IN, length: 0.25});

break;

case 7:

TransitionManager.start (slides_mc, {type: turn, direction: Transition.IN, length: 0.25});

break;

case 8:

TransitionManager.start (slides_mc, {type: Squeeze, direction: Transition.IN, length: 0.25});

break;

case 9:

TransitionManager.start (slides_mc, {type: wipe, direction: Transition.IN, length: 0.25});

break;

case 10:

TransitionManager.start (slides_mc, {type: Zoom, direction: Transition.IN, duration: 0.25});

break;

}

} else

{

trace ("error - transitionType not recognized");

}

}

if(buttonsOn == false)

{

prev_btn. Visible = false;

next_btn. Visible = false;

}

slides_mc.gotoAndStop (1);

stage.scaleMode = StageScaleMode.SHOW_ALL;

END OF FUNCTIONS AND LOGIC

Stop();

Thank you very much for reading.  Would appreciate any help.

-Andy

You must change the code in the EVENTS section.  There currently assigned to the scene, and a few buttons event listeners to call the functions that modify the slides.  What you could do is to get rid of this event listener code and implement a timer that calls the fl_nextSlide() function.

I don't know how to respond to the extent where what in fact in one file avi or mov.  I feel with the creation of Flash video files, is that design should be focused on the timeline for this (which means it must play image by image along the timeline).

Tags: Adobe Animate

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