Forest line continues speeds and zoomed out or say NO, but should?

Here's my simple problem that I can't solve.

I'll try to be as detailed as possible because I don't know what step needs to be corrected.

I would like to create a view of the landscape seen by someone on a sled ride down the Hill.

It starts with a winter in extreme forest clogged then the trees begin to move to the left so slightly, then speed up to the bottom of the Hill and then decelerate and zoom back a fine on the horizon line while slowing, but still moving to the left of the screen.

How I decided to create this scene:

  1. I created a nice multi file layers in Illustrator with all the trees that overlap between them. The file is the width of the artboard maximum authorized by the Illustrator.
  2. I imported this file multi Illustrator layers into After Effects as a model with separate layers.
  3. I assigned slight movement in the layers of right left at different speeds. He adds a dimension to the view you see a line of trees behind the other at a slightly different speed. This step does not seem to create problems.
  4. I continued in the construction of the continuous line of trees extending to the right by duplicating imported Illustrator layers until I've reached the limits after effects Comp size of the canvas. I think it's to 30000 or 60000 pxls. The reason why I need big trees is because at the beginning of the animation we see at the very end upward with all the leaves and the branches visible. Then the line of the forest begins to move to the left and accelerates.
  5. Finally, it accelerates and zoom at the same time enough to end on the right. At that time, the trees are 50% the size of the screen. Reimport the layers of my tree and perfectly match them the couture and affect the speed and if it continues to pass in front of the Viewer to the left of the scale and I wander into perspective.
  6. And now everything goes wrong. I have perfectly match the original line points of tree and the extra trees limit. I see that well, they affect each other in the beginning of the movement and at the end.
  7. However, unexpectedly in the Middle, they start to overlap and move a little faster. For example: the left end of the second line of forest key the right end of the first line of the forest initially to 10 sec and it touches the same to end at 20 sec. However, at 15 sec it accelerates and directly past the right end of the first line of the forest. I tried to fix it by doing a keyframe to 15 sec and harmonizing again. It has two small jumps 12.5 dry and dry 17.5. If I continue to overlay on between frames the left end of the second line of the forest continues to make small jumps between the two. If I try to set the zoom at the again it messes up everything. I have set up my anchor to the left of the layer.
  8. I thought that the problem is with scale, so I did the 3D layer and began to cut a Z dimension but got the same result. The layers of jump each other and it does not appear as a continuous movement.
    POTENTIAL PROBLEM: I assign simple ease, facilitated in a deceleration, so my acceleration and deceleration were nice and smooth movement. However I tried to match the speed and the speed in the window options Key Frame (double click Alt on PC opens this dialog window) between the original and the extra lines of forest.

I can't make this line of forest long enough in a static window that I arrived to the limitation of the width of the canvas size after Efffects. I need very large because it starts at extreme close and then zoomed out to extreme and a horizon.

I can't make a moving line and keep patching up as movement is inconsistent and lines beginning to speed between keyframes and overlap.

I have the problem, it's the combination of the right side to the movement of the left and the zoom motion (which I tried both ways: scale layer to a 2D layer and the Z Dimension in the 3D layer) but I can't match even the linear speed of the lines of forest from right to left. There may be a problem with how I'm trying to match it.

I even rebuilt the entire project if anyone can list the steps how make a continuous line of patched up items synchronized, so that they seem like a continuous image line.

Difficult to really grasp the situation without a few screen grabs, but some general thoughts:

If all your elements are the vector art in Illustrator, the scale should not be a factor.  Set your Illustrator layers to continuously rasterize, and you get too close you like the layers with the camera and they will be always strong.  So you can work on a set of more small scale and not go beyond limitation of 30000 pixels of AE.  Which also means that you will not need to frame-match two environments.

It seems to me that you are overloading the work.  Personally, I wouldn't combine camera movements and the zoom - the potential that ranged from focal lengths will be upset something is too big.  I would just do everything with the movement of the camera, using the X for movement left-right axis and Z axis to get close or continue to your subjects.  After Effects cameras simulate the way cameras of real world work, so it is best to approach the work as a real-world situation.  Build the world, and then animate the camera moving in this world.

Don't forget that you can use Precomposed/Nested compositions to greatly simplify your work.  Make a bouquet of 10 or so trees in a model, and then use this nested pre model several times in your main computer.  Don't forget to condense the transformations of the pre comps.

Tags: After Effects

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