Function in class call

How to call a function in classes?

I have a primary class ("ChordLib.as") that contains a function that manages the options for the TileList component, which includes the prescription of a custom cell renderer class, "MyRenderer".  I want to be able to call a function in the primary "ChordLib.as" class of the class 'MyRenderer.as '.  Here's the function "ChordLib" that refers to the class "MyRenderer". There may be a way here to pass the reference of the primary class in "MyRenderer"?

// SET CHORD LIST  //////////////////////////////////////////

public void setChordList(song:int):void {}

var dpChords:DataProvider = new DataProvider();

var i: uint;

determine the set of rope

If (song ==-1) {}

activeChords = allChords;

} else {}

activeChords = songChordSets [song];

}

fill with dataProvider

for (i = 0; i < activeChords.length; i ++) {}

var TT = activeChords [i];

dpChords.addItem ({label: tt, source: ChordBar, data:, scaleContent:true});})

}

chordList.dataProvider = dpChords;

chordList.columnWidth = 70;

chordList.rowHeight = 30;

chordList.direction = ScrollBarDirection.VERTICAL;

chordList.setStyle ("contentPadding", 5);

chordList.setRendererStyle ("imagePadding", 0);

chordList.scrollPolicy = ScrollPolicy.ON;

Set style for labels

chordList.setRendererStyle ("textFormat", textFormat1);

set the background skin

chordList.setStyle ("skin", lightBackground);

define cell converter

chordList.setStyle ("cellRenderer", MyRenderer);

}

This last line ("chordList.setStyle ("cellRenderer", MyRenderer)'); refers to this custom class, which includes event listeners:

package {}

Import fl.controls.listClasses.ICellRenderer;

Import fl.controls.listClasses.ImageCell;

import flash.events. *;

public class that extends myrenderer ImageCell implements ICellRenderer {}

     

public void MyRenderer() {}

          

this.buttonMode = true;

          

Drop skin condition skin even static background

setStyle ("upSkin", lightBackground);

setStyle ("downSkin", lightBackground);

setStyle ("overSkin", lightBackground);

          

setStyle ("selectedUpSkin", lightBackground);

setStyle ("selectedDownSkin", lightBackground);

setStyle ("selectedOverSkin", lightBackground);

turn off background of text by setting to 0

setStyle ("textOverlayAlpha", 0);

setStyle ("textPadding", 7);

          

/ / event listeners

this.addEventListener (MouseEvent.CLICK, clickHandler);

this.addEventListener (MouseEvent.MOUSE_OVER, mouseOverHandler);

this.addEventListener (MouseEvent.MOUSE_OUT, mouseOutHandler);

     }

     

/ / EVENTS

private void clickHandler(event:MouseEvent):void {}

     }

private void mouseOverHandler(event:MouseEvent):void {}

     }

private void mouseOutHandler(event:MouseEvent):void {}

     }

}

}

I want to insert calls to functions that are in the main class (which contains the first feature listed here), "ChordLib.as".

How can I do this?

For classified call a function from another ClassB (or instance of it) he should be aware of two facts: 1) that ClassB exists and 2) that ClassB has a special function.

Another approach might be to establish a communication between classes by the events.

You explanation, it is not clear what you want to accomplish. Do you need to call a function on the class itself or by an instance of this class?

So old - you must create a static function and just call it:

inside ClassB:

public static void classBFunction()

ClassA can call it:

ClassB.classBFunction)

If you call the function on an instance - you, of course, need to instantiate the class and then call the function.

Say you have inside ClassB

public void classBAnotherFunction() - Note that there is no static Word

There is an other fork here: either you instantiate the ClassB inside the ClassA or you pass a reference to the instance of ClassB in ClassA

Tags: Adobe Animate

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