Game audio action does not work in Captivate 7

Hello

On the first slide in my class, I added a "quick start" guide It consists of a series of legends that contains text. In each legend, there is a text link "Continue" triggering a tip action to hide the current legend / show the following. This works perfectly.

Now, I tried to reach audio at each step of the guide. I added a "audio playback" action after stocks show/hide for the first step. No audio not playing. When I changed the audio of the game to be the first action in the script - the script did not work at all. When I changed it between the show and the skin, leather working and show does not. What I gather from this is that play the audio does not work and also stops all this.

Any advice?

Thank you

Just checked, created an action shared with almost exactly the same commands, but grouped together all the containers in text in a group Gr_TC

Hide:

It worked perfectly. You don't see a label, because it is a common action, to which I just filled in some settings. Attached to three buttons, had 3 containers of text and 3 different audio clips.

The audio clip plays when it is used in another way? The only difference seems to be that you have a clip of VO and I used one of the sounds included with Captivate.

Another way would be to fix the audio on the text as audio of the object container. Once you view the text, audio will play, when you hide the text to stop. It was the way to go before COP6:

http://blog.lilybiri.com/playtime-with-audio-and-widgets

Lilybiri

Tags: Adobe Captivate

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