generation of native extension iOS fails to "Undefined symbols for armv7 architecture."

I'm going to build a set of native extensions for iOS with 3.4 Air, but when I try to compile a test whose DONKEY actionscript project I get the following error:

For architecture armv7 httpd Undefined symbols:

"_null", referenced from:

_g_com_adobe_air_fre_fmap in extensionglue.o

(maybe you meant: _sqlite3_bind_null, __ZN7avmplus20BitmapDataJPEGWriter14jpeg_null_charEP18jpeg_common_structPc, __ZN7CString16s_nullTerminatorE, __ZN7avmplus7AvmCore24decrementAtomRegion_nullEPii, _null_name, __ZN7avmplus20BitmapDataJPEGWriter9jpeg_nullEP18jpeg_common_struct, _sqlite3_result_null, __ZN7UString16s_nullTerminatorE, _null_name1)

LD: symbol not found armv7 architecture

Compilation failed during execution: ld64

My DONKEY is targeting iOS 5.1, and I forced Xcode to build the static library for armv7 (setting 'Valid Architectures' to 'armv7' and 'Building only of Active Architecture' to 'Yes')

Tried to use Flash Builder 4.6 and 4.7 Beta with the same results.

Does anyone have advice on build parameters for ENA in Xcode, or have experienced this problem before? See you soon.

Hello

We were able to understand the question and it will be fixed in the next version.

For now, a possible workaround is to systematically use the finalizer function in the DONKEY. For example, the following steps should be followed:

(1) in the native code to ANE, a new function, with the signing of FREFinalizer() must be written. Refer to http://help.adobe.com/en_US/air/extensions/WSb464b1207c184b14-53a8419b 129382b 5758 - 8000.html for the prototype. It could contain also a minimal code or simply a return statement. for example.

Sub minimalFinalizerFunction(void * extData)

{

return;

}

(2) in the extension.xml, include this line after the tag:

minimalFinalizerFunction

(3) repackage your ALBUM using the new .to and extension.xml.

Tags: Adobe AIR

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    • I'm waiting for
    • still nothing.
    • I go to the bathroom.
    • I'll be back... still nothing... just a black screen.
    • I press the home button on the iPad, the app minimized, I restore it... nothing... black screen.

    management of human resources. Time to do some trial and error to see if I can figure out what the distribution.

    • As a test, I opened my fla and I comment out the following lines:
      • Ext = new EchoExtension();
      • txtEcho.text += ext.echo (txtInput.text);
    • I then rebuild the swf... get the same error (don't care)... I then rebuild the ipa using the batch file... and reinstall it on the device when it is made.
    • Exactly the same thing...
    • I opened the xml file... and remove the < extensionID > com.extensions.EchoExtension < / extensionID > line, save and re - run the batch file again... Wait for the ipa ends, then run it on the device.
    • I start the program on the iPad and it starts perfectly... with the exception of the commented line of code actually create and call the extension, everything works as it should. The runtime on the device reports as 3.0.0.4080
    • A test, I opened the .fla save and uncomment the 2 lines, I commented out above... keep the xml file extensionID, I re - publish the ipa... of course, this time, it actually creates the flash API, because the id of the extension is not in the xml file.
    • I put the file API with the extension in place on the ipad code... The fire and make the txtInput text and press the button of the echo. I get the following error:
      • Error calling ext.echo: TypeError: Error #1009
    • I suspect it's because I failed to include the extension in the descriptor... but when I build it with the extensionid in the xml file, I just get a black screen. I'm 99% sure that the context of the extension in the ext object is null (because that's what happens when I run Flash debug without extension lines in the xml)

    And here I am stuck.

    Can someone tell me what I am doing wrong or what I forgot to do?

    Thank you.

    Hi can check you if the CFC of the native extension is linked as external?

    Next image can help locate and change the link type of CFC.

    The issue that many people face here (i.e. extension works fast/interpreter mode and only when they are packed in standard mode) occurs only when the SWC of the NE is not linked externally.

    I hope this helps.

    Kind regards

    Mathyas blabla

    IOS of the AIR

  • 17 ADT of AIR package for iOS fails when you use both "-Yes hideAneLibSymbols ' and '-useLegacyAOT not.

    Hello

    I have a strange problem, and could ' thin t the answer yet on any forum.

    AIR version: 17.0.0.99

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    That's how I tried to package it:

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    Thank you

    Lehel

    Please try with the latest beta "Adobe AIR Beta 17 |" -development of applications Adobe Labs'and let us know if you still see problems.

  • Native extensions and the GPL

    Hi all

    I hope someone can give me an opinion or an idea of how the GPL applies to Adobe native extensions.

    I have converted a library GPL'ed in a native IOS extension for use in my Flex app.  I'm sure I need to publish the source code of the revised version of the GPL'ed native library (including the ActionScript ANE part) as required by the GPL. What I'm not sure, this is if I am required to publish the complete source code for my application (the forth part only worn the native extension). Looking at the architecture of the ENA, it seems that ENA is separate from the main application.

    I posted the question to the forum from the developer, but I get no answer.

    Any response will be greatly appreciated.

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    Hello:

    According to this (http://www.gnu.org/licenses/gpl-faq.html#GPLInProprietarySystem) you need to open source any piece of software that uses the library under GPL. In other words, you need to make your request for free software.

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    The best way is to look for alternative library LGPL

    Thank you

    mathyas

  • networkinfo native extensions crashes

    So I'll try some kind of persistent ID in my iOS game, I'm working on the best scores of the user to link...

    I would use UUID but A) there doesn't seem to be an extension for it, and B) it seems that Apple is to denigrate the opportunity to get the UUID

    Therefore, the only option I could come up with what I read online about using the mac address of one of the items of hardware in the user device.

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    In an effort to learn how to create a native extension on my own, I looked at the examples and the Adobe Help documentation. I actually created the files required for the extension (the native code, the extension, the library swc and library.swf descriptor). However, when I run the command to create the .ane file I get this error:

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    I also tried a variation of this command that results in the same error (which comes directly from the Adobe Help documentation):

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  • How to add a NATIVE EXTENSION (like iBattery) with a Flash Professional project

    Hello world

    I am trying to use the native extension of iBattery in a Flash Professional (with an AIR for iOS) project. More information here: http://custardbelly.com/blog/2011/09/21/air-native-extension-example-ibattery-for-ios/

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    First of all,

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    Next, you will need to write your ActionScript code to include your NativeExtensions: http://www.youtube.com/user/iBrent#p/u/7/Axg6E001a7I

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